Updated RenderDoc header to v0.25.

This commit is contained in:
Branimir Karadžić 2015-07-20 10:55:50 -07:00
parent 0d6b83055f
commit f92eccc658

View file

@ -70,48 +70,62 @@ struct CaptureOptions
// Whether or not to allow the application to enable vsync
//
// Enabled - allows the application to enable or disable vsync at will
// Disabled - vsync is force disabled
// 1 - allows the application to enable or disable vsync at will
// 0 - vsync is force disabled
uint32_t AllowVSync;
// Whether or not to allow the application to enable fullscreen
//
// Enabled - allows the application to enable or disable fullscreen at will
// Disabled - fullscreen is force disabled
// 1 - allows the application to enable or disable fullscreen at will
// 0 - fullscreen is force disabled
uint32_t AllowFullscreen;
// Enables in-built API debugging features and records the results into the
// capture logfile, which is matched up with events on replay
// 1 - in-built API debugging features and records the results into the
// capture logfile, which is matched up with events on replay
// 0 - no API debugging is enabled
uint32_t DebugDeviceMode;
// Captures callstacks for every API event during capture
// 1 - Captures callstacks for every API event during capture
// 0 - no callstacks are captured
uint32_t CaptureCallstacks;
// Only captures callstacks for drawcall type API events.
// Ignored if CaptureCallstacks is disabled
// 1 - Only captures callstacks for drawcall type API events.
// Ignored if CaptureCallstacks is disabled
// 0 - Callstacks, if enabled, are captured for every event.
uint32_t CaptureCallstacksOnlyDraws;
// Specify a delay in seconds to wait for a debugger to attach after
// creating or injecting into a process, before continuing to allow it to run.
// 0 indicates no delay, and the process will run immediately after injection
uint32_t DelayForDebugger;
// Verify any writes to mapped buffers, to check that they don't overwrite the
// bounds of the pointer returned.
// 1 - Verify any writes to mapped buffers, to check that they don't overwrite the
// bounds of the pointer returned.
// 0 - No verification is performed, and overwriting bounds may cause crashes or
// corruption in RenderDoc
uint32_t VerifyMapWrites;
// Hooks any system API events that create child processes, and injects
// renderdoc into them recursively with the same options.
// 1 - Hooks any system API events that create child processes, and injects
// renderdoc into them recursively with the same options.
// 0 - Child processes are not hooked by RenderDoc
uint32_t HookIntoChildren;
// By default renderdoc only includes resources in the final logfile necessary
// for that frame, this allows you to override that behaviour
//
// Enabled - all live resources at the time of capture are included in the log
// and available for inspection
// Disabled - only the resources referenced by the captured frame are included
// 1 - all live resources at the time of capture are included in the log
// and available for inspection
// 0 - only the resources referenced by the captured frame are included
uint32_t RefAllResources;
// By default renderdoc skips saving initial states for
// By default renderdoc skips saving initial states for resources where the
// previous contents don't appear to be used, assuming that writes before
// reads indicate previous contents aren't used.
//
// 1 - initial contents at the start of each captured frame are saved, even if
// they are later overwritten or cleared before being used.
// 0 - unless a read is detected, initial contents will not be saved and will
// appear as black or empty data.
uint32_t SaveAllInitials;
// In APIs that allow for the recording of command lists to be replayed later,
@ -120,9 +134,14 @@ struct CaptureOptions
// and replayed many times will not be available and may cause a failure to
// capture.
//
// Enabled - All command lists are captured from the start of the application
// Disabled - Command lists are only captured if their recording begins during
// the period when a frame capture is in progress.
// Note this is typically only true for APIs where multithreading is difficult
// or discouraged. Newer APIs like Vulkan and D3D12 will ignore this option and
// always capture all command lists since the API is heavily oriented around it,
// and the overheads have been reduced by API design.
//
// 1 - All command lists are captured from the start of the application
// 0 - Command lists are only captured if their recording begins during
// the period when a frame capture is in progress.
uint32_t CaptureAllCmdLists;
};
@ -176,10 +195,21 @@ enum InAppOverlay
eOverlay_CaptureList = 0x8,
eOverlay_Default = (eOverlay_Enabled|eOverlay_FrameRate|eOverlay_FrameNumber|eOverlay_CaptureList),
eOverlay_All = INT32_MAX,
eOverlay_All = ~0U,
eOverlay_None = 0,
};
////////////////////////////////////////////////
// !!!! IMPORTANT NOTE !!!! //
// //
// This API is pretty much experimental and //
// still in flux. The only thing guaranteed //
// to remain compatible is a call to //
// RENDERDOC_GetAPIVersion which must exactly //
// match the version you expect. //
// It will be bumped on breaking changes. //
////////////////////////////////////////////////
// API breaking change history:
// Version 1 -> 2 - strings changed from wchar_t* to char* (UTF-8)
// Version 2 -> 3 - StartFrameCapture, EndFrameCapture and SetActiveWindow take
@ -205,17 +235,35 @@ typedef void (RENDERDOC_CC *pRENDERDOC_SetLogFile)(const char *logfile);
extern "C" RENDERDOC_API const char* RENDERDOC_CC RENDERDOC_GetLogFile();
typedef const char* (RENDERDOC_CC *pRENDERDOC_GetLogFile)();
extern "C" RENDERDOC_API uint32_t RENDERDOC_CC RENDERDOC_GetNumCaptures();
typedef uint32_t (RENDERDOC_CC *pRENDERDOC_GetNumCaptures)();
extern "C" RENDERDOC_API uint32_t RENDERDOC_CC RENDERDOC_GetCapture(uint32_t idx, char *logfile, uint32_t *pathlength, uint64_t *timestamp);
typedef uint32_t (RENDERDOC_CC *pRENDERDOC_GetCapture)(uint32_t idx, char *logfile, uint32_t *pathlength, uint64_t *timestamp);
extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_SetCaptureOptions(const CaptureOptions *opts);
typedef void (RENDERDOC_CC *pRENDERDOC_SetCaptureOptions)(const CaptureOptions *opts);
extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_TriggerCapture();
typedef void (RENDERDOC_CC *pRENDERDOC_TriggerCapture)();
// In the below functions 'device pointer' corresponds to the API specific handle, e.g.
// ID3D11Device, or the GL context pointer.
// The 'window handle' is the OS's native window handle (HWND or GLXDrawable).
// This must match precisely to a pair, and it sets the RenderDoc in-app overlay to select that
// window as 'active' and respond to keypresses.
extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_SetActiveWindow(void *device, void *wndHandle);
typedef void (RENDERDOC_CC *pRENDERDOC_SetActiveWindow)(void *device, void *wndHandle);
extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_TriggerCapture();
typedef void (RENDERDOC_CC *pRENDERDOC_TriggerCapture)();
// Either parameter can be NULL to wild-card match, such that you can capture from any
// device to a particular window, or a particular device to any window.
// In either case, if there are two or more possible matching (device,window) pairs it
// is undefined which one will be captured.
// You can pass (NULL, NULL) if you know you only have one device and one window, and
// it will match. Likewise if you have not created a window at all (only off-screen
// rendering), then NULL window pointer will capture, whether you pass a NULL device
// or specify a device among multiple.
extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_StartFrameCapture(void *device, void *wndHandle);
typedef void (RENDERDOC_CC *pRENDERDOC_StartFrameCapture)(void *device, void *wndHandle);
@ -238,5 +286,11 @@ typedef void (RENDERDOC_CC *pRENDERDOC_SetCaptureKeys)(KeyButton *keys, int num)
extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_InitRemoteAccess(uint32_t *ident);
typedef void (RENDERDOC_CC *pRENDERDOC_InitRemoteAccess)(uint32_t *ident);
extern "C" RENDERDOC_API uint32_t RENDERDOC_CC RENDERDOC_IsRemoteAccessConnected();
typedef uint32_t (RENDERDOC_CC *pRENDERDOC_IsRemoteAccessConnected)();
extern "C" RENDERDOC_API uint32_t RENDERDOC_CC RENDERDOC_LaunchReplayUI(uint32_t connectRemoteAccess, const char *cmdline);
typedef uint32_t (RENDERDOC_CC *pRENDERDOC_LaunchReplayUI)(uint32_t connectRemoteAccess, const char *cmdline);
extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_UnloadCrashHandler();
typedef void (RENDERDOC_CC *pRENDERDOC_UnloadCrashHandler)();