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amalgamated.cpp
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Happy New Year!
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2016-01-01 00:11:04 -08:00 |
amalgamated.mm
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Happy New Year!
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2016-01-01 00:11:04 -08:00 |
bgfx.cpp
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Added ability to expose internal data (D3D device/GL context).
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2016-01-13 21:18:59 -08:00 |
bgfx_compute.sh
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Happy New Year!
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2016-01-01 00:11:04 -08:00 |
bgfx_p.h
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Added ability to expose internal data (D3D device/GL context).
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2016-01-13 21:18:59 -08:00 |
bgfx_shader.sh
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shaderc: Added HLSL attributes.
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2016-01-04 13:04:52 -08:00 |
charset.h
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Happy New Year!
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2016-01-01 00:11:04 -08:00 |
config.h
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Use BX_PLATFORM_BSD for all BSD based platforms
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2016-01-04 18:08:46 +01:00 |
fs_clear0.bin.h
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Metal backend: initial commit
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2015-08-14 15:12:44 +02:00 |
fs_clear0.sc
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Happy New Year!
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2016-01-01 00:11:04 -08:00 |
fs_clear1.bin.h
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Metal backend: initial commit
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2015-08-14 15:12:44 +02:00 |
fs_clear1.sc
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Happy New Year!
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2016-01-01 00:11:04 -08:00 |
fs_clear2.bin.h
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Metal backend: initial commit
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2015-08-14 15:12:44 +02:00 |
fs_clear2.sc
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Happy New Year!
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2016-01-01 00:11:04 -08:00 |
fs_clear3.bin.h
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Metal backend: initial commit
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2015-08-14 15:12:44 +02:00 |
fs_clear3.sc
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Happy New Year!
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2016-01-01 00:11:04 -08:00 |
fs_clear4.bin.h
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Metal backend: initial commit
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2015-08-14 15:12:44 +02:00 |
fs_clear4.sc
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Happy New Year!
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2016-01-01 00:11:04 -08:00 |
fs_clear5.bin.h
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Metal backend: initial commit
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2015-08-14 15:12:44 +02:00 |
fs_clear5.sc
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Happy New Year!
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2016-01-01 00:11:04 -08:00 |
fs_clear6.bin.h
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Metal backend: initial commit
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2015-08-14 15:12:44 +02:00 |
fs_clear6.sc
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Happy New Year!
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2016-01-01 00:11:04 -08:00 |
fs_clear7.bin.h
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Metal backend: initial commit
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2015-08-14 15:12:44 +02:00 |
fs_clear7.sc
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Happy New Year!
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2016-01-01 00:11:04 -08:00 |
fs_debugfont.bin.h
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Metal backend: initial commit
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2015-08-14 15:12:44 +02:00 |
fs_debugfont.sc
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Happy New Year!
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2016-01-01 00:11:04 -08:00 |
glcontext_eagl.h
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Happy New Year!
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2016-01-01 00:11:04 -08:00 |
glcontext_eagl.mm
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Happy New Year!
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2016-01-01 00:11:04 -08:00 |
glcontext_egl.cpp
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Added ability to expose internal data (D3D device/GL context).
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2016-01-13 21:18:59 -08:00 |
glcontext_egl.h
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Happy New Year!
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2016-01-01 00:11:04 -08:00 |
glcontext_glx.cpp
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Added ability to expose internal data (D3D device/GL context).
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2016-01-13 21:18:59 -08:00 |
glcontext_glx.h
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Happy New Year!
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2016-01-01 00:11:04 -08:00 |
glcontext_nsgl.h
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Happy New Year!
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2016-01-01 00:11:04 -08:00 |
glcontext_nsgl.mm
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Happy New Year!
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2016-01-01 00:11:04 -08:00 |
glcontext_ppapi.cpp
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Added ability to expose internal data (D3D device/GL context).
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2016-01-13 21:18:59 -08:00 |
glcontext_ppapi.h
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Happy New Year!
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2016-01-01 00:11:04 -08:00 |
glcontext_wgl.cpp
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Added ability to expose internal data (D3D device/GL context).
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2016-01-13 21:18:59 -08:00 |
glcontext_wgl.h
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Happy New Year!
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2016-01-01 00:11:04 -08:00 |
glimports.h
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GLES3: Fixed build.
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2016-01-08 11:25:33 -08:00 |
image.cpp
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Fixed RGB9E5 encoding/decoding.
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2016-01-11 20:38:12 -08:00 |
image.h
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Added missing pack/unpack for texture formats.
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2016-01-10 20:57:12 -08:00 |
makefile
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Updated copyright year.
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2015-01-02 14:43:11 -08:00 |
ovr.cpp
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Happy New Year!
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2016-01-01 00:11:04 -08:00 |
ovr.h
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Happy New Year!
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2016-01-01 00:11:04 -08:00 |
renderdoc.cpp
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Happy New Year!
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2016-01-01 00:11:04 -08:00 |
renderdoc.h
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Happy New Year!
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2016-01-01 00:11:04 -08:00 |
renderer.h
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Happy New Year!
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2016-01-01 00:11:04 -08:00 |
renderer_d3d.h
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Happy New Year!
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2016-01-01 00:11:04 -08:00 |
renderer_d3d9.cpp
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Added ability to expose internal data (D3D device/GL context).
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2016-01-13 21:18:59 -08:00 |
renderer_d3d9.h
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Happy New Year!
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2016-01-01 00:11:04 -08:00 |
renderer_d3d11.cpp
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Added ability to expose internal data (D3D device/GL context).
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2016-01-13 21:18:59 -08:00 |
renderer_d3d11.h
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Happy New Year!
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2016-01-01 00:11:04 -08:00 |
renderer_d3d12.cpp
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Added ability to expose internal data (D3D device/GL context).
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2016-01-13 21:18:59 -08:00 |
renderer_d3d12.h
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Happy New Year!
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2016-01-01 00:11:04 -08:00 |
renderer_gl.cpp
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Renamed BGFX_TEXTURE_RT_BUFFER_ONLY to more descriptive BGFX_TEXTURE_RT_WRITE_ONLY.
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2016-01-12 17:11:16 -08:00 |
renderer_gl.h
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GL: Added missing GL ids.
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2016-01-11 15:11:35 -08:00 |
renderer_mtl.h
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Happy New Year!
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2016-01-01 00:11:04 -08:00 |
renderer_mtl.mm
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Renamed BGFX_TEXTURE_RT_BUFFER_ONLY to more descriptive BGFX_TEXTURE_RT_WRITE_ONLY.
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2016-01-12 17:11:16 -08:00 |
renderer_null.cpp
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Happy New Year!
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2016-01-01 00:11:04 -08:00 |
renderer_vk.cpp
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Happy New Year!
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2016-01-01 00:11:04 -08:00 |
shader_dx9bc.cpp
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Happy New Year!
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2016-01-01 00:11:04 -08:00 |
shader_dx9bc.h
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Happy New Year!
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2016-01-01 00:11:04 -08:00 |
shader_dxbc.cpp
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Happy New Year!
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2016-01-01 00:11:04 -08:00 |
shader_dxbc.h
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Happy New Year!
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2016-01-01 00:11:04 -08:00 |
shader_spirv.cpp
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Happy New Year!
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2016-01-01 00:11:04 -08:00 |
shader_spirv.h
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Happy New Year!
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2016-01-01 00:11:04 -08:00 |
varying.def.sc
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vertexdecl.cpp
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Happy New Year!
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2016-01-01 00:11:04 -08:00 |
vertexdecl.h
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Happy New Year!
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2016-01-01 00:11:04 -08:00 |
vs_clear.bin.h
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Metal backend: initial commit
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2015-08-14 15:12:44 +02:00 |
vs_clear.sc
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Happy New Year!
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2016-01-01 00:11:04 -08:00 |
vs_debugfont.bin.h
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Metal backend: initial commit
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2015-08-14 15:12:44 +02:00 |
vs_debugfont.sc
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Happy New Year!
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2016-01-01 00:11:04 -08:00 |