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16 lines
313 B
Text
16 lines
313 B
Text
uniform sampler2D _MainTex;
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void main ()
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{
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vec4 col_1;
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vec4 tmpvar_2;
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tmpvar_2 = texture2D (_MainTex, gl_TexCoord[0].xy);
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col_1.w = tmpvar_2.w;
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col_1.xyz = (tmpvar_2.xyz * gl_Color.xyz);
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if ((tmpvar_2.w < 0.0)) {
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discard;
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};
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gl_FragData[0] = col_1;
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}
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// inputs: 2, stats: 2 alu 2 tex 1 flow
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