uniform sampler2D _MainTex; void main () { vec4 col_1; vec4 tmpvar_2; tmpvar_2 = texture2D (_MainTex, gl_TexCoord[0].xy); col_1.w = tmpvar_2.w; col_1.xyz = (tmpvar_2.xyz * gl_Color.xyz); if ((tmpvar_2.w < 0.0)) { discard; }; gl_FragData[0] = col_1; } // inputs: 2, stats: 2 alu 2 tex 1 flow