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28 lines
627 B
Text
28 lines
627 B
Text
uniform float _Fresnel;
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uniform float _SpecIntensity;
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varying vec3 inN;
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varying vec3 inE;
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void main ()
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{
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vec3 p_1;
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float tmpvar_2;
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tmpvar_2 = (1.0 - max (0.0, min (1.0,
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dot (inN, inE)
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)));
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vec3 tmpvar_3;
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tmpvar_3.x = 1.0;
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tmpvar_3.y = tmpvar_2;
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tmpvar_3.z = ((tmpvar_2 * tmpvar_2) * tmpvar_2);
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p_1.z = tmpvar_3.z;
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vec2 tmpvar_4;
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tmpvar_4.x = (1.0 - _Fresnel);
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tmpvar_4.y = _Fresnel;
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p_1.x = dot (tmpvar_3.xy, tmpvar_4);
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p_1.y = dot (tmpvar_3.yz, tmpvar_4);
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gl_FragColor = vec4(((0.05 + (0.95 *
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dot (p_1.xy, tmpvar_4)
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)) * _SpecIntensity));
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}
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// inputs: 2, stats: 14 alu 0 tex 0 flow
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