mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-12-11 00:31:28 -05:00
29 lines
627 B
Text
29 lines
627 B
Text
|
uniform float _Fresnel;
|
||
|
uniform float _SpecIntensity;
|
||
|
varying vec3 inN;
|
||
|
varying vec3 inE;
|
||
|
void main ()
|
||
|
{
|
||
|
vec3 p_1;
|
||
|
float tmpvar_2;
|
||
|
tmpvar_2 = (1.0 - max (0.0, min (1.0,
|
||
|
dot (inN, inE)
|
||
|
)));
|
||
|
vec3 tmpvar_3;
|
||
|
tmpvar_3.x = 1.0;
|
||
|
tmpvar_3.y = tmpvar_2;
|
||
|
tmpvar_3.z = ((tmpvar_2 * tmpvar_2) * tmpvar_2);
|
||
|
p_1.z = tmpvar_3.z;
|
||
|
vec2 tmpvar_4;
|
||
|
tmpvar_4.x = (1.0 - _Fresnel);
|
||
|
tmpvar_4.y = _Fresnel;
|
||
|
p_1.x = dot (tmpvar_3.xy, tmpvar_4);
|
||
|
p_1.y = dot (tmpvar_3.yz, tmpvar_4);
|
||
|
gl_FragColor = vec4(((0.05 + (0.95 *
|
||
|
dot (p_1.xy, tmpvar_4)
|
||
|
)) * _SpecIntensity));
|
||
|
}
|
||
|
|
||
|
|
||
|
// inputs: 2, stats: 14 alu 0 tex 0 flow
|