Fixed: Swizzle works only for BGRA8.

This commit is contained in:
Branimir Karadžić 2014-02-16 10:50:58 -08:00
parent 709cc1aef6
commit e2532b37ff

View file

@ -1529,7 +1529,11 @@ namespace bgfx
const GLenum internalFmt = s_textureFormat[m_textureFormat].m_internalFmt;
const bool swizzle = GL_RGBA == m_fmt && !s_renderCtx->m_textureSwizzleSupport;
const bool swizzle = true
&& TextureFormat::BGRA8 == m_textureFormat
&& GL_RGBA == m_fmt
&& !s_renderCtx->m_textureSwizzleSupport
;
const bool convert = m_textureFormat != m_requestedFormat;
const bool compressed = TextureFormat::Unknown > m_textureFormat;
const uint32_t min = convert && compressed ? 4 : 1;
@ -1685,8 +1689,12 @@ namespace bgfx
GLenum target = GL_TEXTURE_CUBE_MAP == m_target ? GL_TEXTURE_CUBE_MAP_POSITIVE_X : m_target;
const bool swizzle = true
&& TextureFormat::BGRA8 == m_textureFormat
&& GL_RGBA == m_fmt
&& !s_renderCtx->m_textureSwizzleSupport
;
const bool unpackRowLength = !!BGFX_CONFIG_RENDERER_OPENGL || s_extension[Extension::EXT_unpack_subimage].m_supported;
const bool swizzle = GL_RGBA == m_fmt && !s_renderCtx->m_textureSwizzleSupport;
const bool convert = m_textureFormat != m_requestedFormat;
const bool compressed = TextureFormat::Unknown > m_textureFormat;