diff --git a/src/renderer_gl.cpp b/src/renderer_gl.cpp index 2762373a..0a0fbafe 100644 --- a/src/renderer_gl.cpp +++ b/src/renderer_gl.cpp @@ -1529,7 +1529,11 @@ namespace bgfx const GLenum internalFmt = s_textureFormat[m_textureFormat].m_internalFmt; - const bool swizzle = GL_RGBA == m_fmt && !s_renderCtx->m_textureSwizzleSupport; + const bool swizzle = true + && TextureFormat::BGRA8 == m_textureFormat + && GL_RGBA == m_fmt + && !s_renderCtx->m_textureSwizzleSupport + ; const bool convert = m_textureFormat != m_requestedFormat; const bool compressed = TextureFormat::Unknown > m_textureFormat; const uint32_t min = convert && compressed ? 4 : 1; @@ -1685,8 +1689,12 @@ namespace bgfx GLenum target = GL_TEXTURE_CUBE_MAP == m_target ? GL_TEXTURE_CUBE_MAP_POSITIVE_X : m_target; + const bool swizzle = true + && TextureFormat::BGRA8 == m_textureFormat + && GL_RGBA == m_fmt + && !s_renderCtx->m_textureSwizzleSupport + ; const bool unpackRowLength = !!BGFX_CONFIG_RENDERER_OPENGL || s_extension[Extension::EXT_unpack_subimage].m_supported; - const bool swizzle = GL_RGBA == m_fmt && !s_renderCtx->m_textureSwizzleSupport; const bool convert = m_textureFormat != m_requestedFormat; const bool compressed = TextureFormat::Unknown > m_textureFormat;