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Fixed: Swizzle works only for BGRA8.
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1 changed files with 10 additions and 2 deletions
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@ -1529,7 +1529,11 @@ namespace bgfx
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const GLenum internalFmt = s_textureFormat[m_textureFormat].m_internalFmt;
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const bool swizzle = GL_RGBA == m_fmt && !s_renderCtx->m_textureSwizzleSupport;
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const bool swizzle = true
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&& TextureFormat::BGRA8 == m_textureFormat
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&& GL_RGBA == m_fmt
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&& !s_renderCtx->m_textureSwizzleSupport
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;
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const bool convert = m_textureFormat != m_requestedFormat;
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const bool compressed = TextureFormat::Unknown > m_textureFormat;
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const uint32_t min = convert && compressed ? 4 : 1;
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@ -1685,8 +1689,12 @@ namespace bgfx
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GLenum target = GL_TEXTURE_CUBE_MAP == m_target ? GL_TEXTURE_CUBE_MAP_POSITIVE_X : m_target;
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const bool swizzle = true
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&& TextureFormat::BGRA8 == m_textureFormat
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&& GL_RGBA == m_fmt
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&& !s_renderCtx->m_textureSwizzleSupport
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;
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const bool unpackRowLength = !!BGFX_CONFIG_RENDERER_OPENGL || s_extension[Extension::EXT_unpack_subimage].m_supported;
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const bool swizzle = GL_RGBA == m_fmt && !s_renderCtx->m_textureSwizzleSupport;
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const bool convert = m_textureFormat != m_requestedFormat;
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const bool compressed = TextureFormat::Unknown > m_textureFormat;
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