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Added debug info for shaders build with DX11 compiler.
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parent
cbb3136436
commit
e05d250948
1 changed files with 36 additions and 22 deletions
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@ -589,11 +589,11 @@ bool compileHLSLShaderDx9(bx::CommandLine& _cmdLine, const std::string& _code, b
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// file path.
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if (debug)
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{
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std::string ofp = _cmdLine.findOption('o');
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ofp += ".hlsl";
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writeFile(ofp.c_str(), _code.c_str(), (int32_t)_code.size() );
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std::string hlslfp = _cmdLine.findOption('o');
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hlslfp += ".hlsl";
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writeFile(hlslfp.c_str(), _code.c_str(), (int32_t)_code.size() );
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hr = D3DXCompileShaderFromFileA(ofp.c_str()
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hr = D3DXCompileShaderFromFileA(hlslfp.c_str()
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, NULL
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, NULL
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, "main"
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@ -716,10 +716,10 @@ bool compileHLSLShaderDx9(bx::CommandLine& _cmdLine, const std::string& _code, b
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if (NULL != disasm)
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{
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std::string ofp = _cmdLine.findOption('o');
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ofp += ".disasm";
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std::string disasmfp = _cmdLine.findOption('o');
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disasmfp += ".disasm";
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writeFile(ofp.c_str(), disasm->GetBufferPointer(), disasm->GetBufferSize() );
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writeFile(disasmfp.c_str(), disasm->GetBufferPointer(), disasm->GetBufferSize() );
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disasm->Release();
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}
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}
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@ -756,8 +756,10 @@ bool compileHLSLShaderDx11(bx::CommandLine& _cmdLine, const std::string& _code,
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return false;
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}
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bool debug = _cmdLine.hasArg('\0', "debug");
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uint32_t flags = D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY;
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flags |= _cmdLine.hasArg('\0', "debug") ? D3DCOMPILE_DEBUG : 0;
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flags |= debug ? D3DCOMPILE_DEBUG : 0;
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flags |= _cmdLine.hasArg('\0', "avoid-flow-control") ? D3DCOMPILE_AVOID_FLOW_CONTROL : 0;
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flags |= _cmdLine.hasArg('\0', "no-preshader") ? D3DCOMPILE_NO_PRESHADER : 0;
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flags |= _cmdLine.hasArg('\0', "partial-precision") ? D3DCOMPILE_PARTIAL_PRECISION : 0;
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@ -788,9 +790,21 @@ bool compileHLSLShaderDx11(bx::CommandLine& _cmdLine, const std::string& _code,
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ID3DBlob* code;
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ID3DBlob* errorMsg;
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// Output preprocessed shader so that HLSL can be debugged via GPA
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// or PIX. Compiling through memory won't embed preprocessed shader
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// file path.
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std::string hlslfp;
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if (debug)
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{
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hlslfp = _cmdLine.findOption('o');
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hlslfp += ".hlsl";
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writeFile(hlslfp.c_str(), _code.c_str(), (int32_t)_code.size() );
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}
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HRESULT hr = D3DCompile(_code.c_str()
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, _code.size()
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, NULL
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, hlslfp.c_str()
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, NULL
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, NULL
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, "main"
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@ -992,10 +1006,10 @@ bool compileHLSLShaderDx11(bx::CommandLine& _cmdLine, const std::string& _code,
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if (NULL != disasm)
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{
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std::string ofp = _cmdLine.findOption('o');
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ofp += ".disasm";
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std::string disasmfp = _cmdLine.findOption('o');
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disasmfp += ".disasm";
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writeFile(ofp.c_str(), disasm->GetBufferPointer(), (uint32_t)disasm->GetBufferSize() );
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writeFile(disasmfp.c_str(), disasm->GetBufferPointer(), (uint32_t)disasm->GetBufferSize() );
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disasm->Release();
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}
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}
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