Added _enabled parameter for imguiImage.

This commit is contained in:
Dario Manesku 2014-11-22 19:08:18 +01:00
parent e126781412
commit dd06ab01e1
6 changed files with 333 additions and 290 deletions

View file

@ -1,126 +1,141 @@
static const uint8_t fs_imgui_cubemap_glsl[281] =
static const uint8_t fs_imgui_cubemap_glsl[363] =
{
0x46, 0x53, 0x48, 0x03, 0xe3, 0xc2, 0x5c, 0x65, 0x02, 0x00, 0x0a, 0x75, 0x5f, 0x69, 0x6d, 0x61, // FSH....e...u_ima
0x67, 0x65, 0x4c, 0x6f, 0x64, 0x01, 0x01, 0x00, 0x00, 0x01, 0x00, 0x0a, 0x73, 0x5f, 0x74, 0x65, // geLod.......s_te
0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x01, 0x00, 0x00, 0x01, 0x00, 0xe8, 0x00, 0x00, 0x00, // xColor..........
0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, // varying highp ve
0x63, 0x33, 0x20, 0x76, 0x5f, 0x6e, 0x6f, 0x72, 0x6d, 0x61, 0x6c, 0x3b, 0x0a, 0x75, 0x6e, 0x69, // c3 v_normal;.uni
0x66, 0x6f, 0x72, 0x6d, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, // form highp float
0x20, 0x75, 0x5f, 0x69, 0x6d, 0x61, 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x3b, 0x0a, 0x75, 0x6e, 0x69, // u_imageLod;.uni
0x66, 0x6f, 0x72, 0x6d, 0x20, 0x6c, 0x6f, 0x77, 0x70, 0x20, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, // form lowp sample
0x72, 0x43, 0x75, 0x62, 0x65, 0x20, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, // rCube s_texColor
0x3b, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x20, 0x28, 0x29, 0x0a, 0x7b, // ;.void main ().{
0x0a, 0x20, 0x20, 0x6c, 0x6f, 0x77, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, // . lowp vec4 tmp
0x76, 0x61, 0x72, 0x5f, 0x31, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, // var_1;. tmpvar_
0x31, 0x20, 0x3d, 0x20, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x43, 0x75, 0x62, 0x65, 0x4c, // 1 = textureCubeL
0x6f, 0x64, 0x20, 0x20, 0x20, 0x20, 0x28, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, // od (s_texColo
0x72, 0x2c, 0x20, 0x76, 0x5f, 0x6e, 0x6f, 0x72, 0x6d, 0x61, 0x6c, 0x2c, 0x20, 0x75, 0x5f, 0x69, // r, v_normal, u_i
0x6d, 0x61, 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x67, 0x6c, 0x5f, 0x46, // mageLod);. gl_F
0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x3d, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, // ragColor = tmpva
0x72, 0x5f, 0x31, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // r_1;.}...
0x46, 0x53, 0x48, 0x03, 0xe3, 0xc2, 0x5c, 0x65, 0x02, 0x00, 0x11, 0x75, 0x5f, 0x69, 0x6d, 0x61, // FSH....e...u_ima
0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x07, 0x01, 0x00, 0x00, // geLodEnabled....
0x01, 0x00, 0x0a, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x01, 0x00, // ...s_texColor...
0x00, 0x01, 0x00, 0x33, 0x01, 0x00, 0x00, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x68, // ...3...varying h
0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x76, 0x5f, 0x6e, 0x6f, 0x72, 0x6d, // ighp vec3 v_norm
0x61, 0x6c, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x68, 0x69, 0x67, 0x68, // al;.uniform high
0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x75, 0x5f, 0x69, 0x6d, 0x61, 0x67, 0x65, 0x4c, 0x6f, // p vec4 u_imageLo
0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, // dEnabled;.unifor
0x6d, 0x20, 0x6c, 0x6f, 0x77, 0x70, 0x20, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x43, 0x75, // m lowp samplerCu
0x62, 0x65, 0x20, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x3b, 0x0a, 0x76, // be s_texColor;.v
0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x20, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, // oid main ().{.
0x6c, 0x6f, 0x77, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, // lowp vec4 tmpvar
0x5f, 0x31, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x78, // _1;. tmpvar_1.x
0x79, 0x7a, 0x20, 0x3d, 0x20, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x43, 0x75, 0x62, 0x65, // yz = textureCube
0x4c, 0x6f, 0x64, 0x20, 0x20, 0x20, 0x20, 0x28, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, // Lod (s_texCol
0x6f, 0x72, 0x2c, 0x20, 0x76, 0x5f, 0x6e, 0x6f, 0x72, 0x6d, 0x61, 0x6c, 0x2c, 0x20, 0x75, 0x5f, // or, v_normal, u_
0x69, 0x6d, 0x61, 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x2e, // imageLodEnabled.
0x78, 0x29, 0x2e, 0x78, 0x79, 0x7a, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, // x).xyz;. tmpvar
0x5f, 0x31, 0x2e, 0x77, 0x20, 0x3d, 0x20, 0x28, 0x30, 0x2e, 0x32, 0x20, 0x2b, 0x20, 0x28, 0x30, // _1.w = (0.2 + (0
0x2e, 0x38, 0x20, 0x2a, 0x20, 0x75, 0x5f, 0x69, 0x6d, 0x61, 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, // .8 * u_imageLodE
0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x2e, 0x79, 0x29, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x67, 0x6c, // nabled.y));. gl
0x5f, 0x46, 0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x3d, 0x20, 0x74, 0x6d, 0x70, // _FragColor = tmp
0x76, 0x61, 0x72, 0x5f, 0x31, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // var_1;.}...
};
static const uint8_t fs_imgui_cubemap_dx9[290] =
static const uint8_t fs_imgui_cubemap_dx9[373] =
{
0x46, 0x53, 0x48, 0x03, 0xe3, 0xc2, 0x5c, 0x65, 0x01, 0x00, 0x0a, 0x75, 0x5f, 0x69, 0x6d, 0x61, // FSH....e...u_ima
0x67, 0x65, 0x4c, 0x6f, 0x64, 0x14, 0x01, 0x00, 0x00, 0x01, 0x00, 0x04, 0x01, 0x00, 0x03, 0xff, // geLod...........
0xff, 0xfe, 0xff, 0x2e, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x83, 0x00, 0x00, // .....CTAB.......
0x00, 0x00, 0x03, 0xff, 0xff, 0x02, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x81, 0x00, // ................
0x00, 0x7c, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, // .|...D..........
0x00, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, // .P.......`......
0x00, 0x01, 0x00, 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x73, 0x5f, 0x74, // .....l.......s_t
0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0xab, 0x04, 0x00, 0x0e, 0x00, 0x01, 0x00, 0x01, // exColor.........
0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6d, 0x61, 0x67, 0x65, // .........u_image
0x4c, 0x6f, 0x64, 0x00, 0xab, 0x00, 0x00, 0x03, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, // Lod.............
0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, // .....ps_3_0.Micr
0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, // osoft (R) HLSL S
0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x39, // hader Compiler 9
0x2e, 0x32, 0x39, 0x2e, 0x39, 0x35, 0x32, 0x2e, 0x33, 0x31, 0x31, 0x31, 0x00, 0x1f, 0x00, 0x00, // .29.952.3111....
0x02, 0x03, 0x00, 0x00, 0x80, 0x00, 0x00, 0x07, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // ................
0x98, 0x00, 0x08, 0x0f, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, // ................
0x90, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0x80, 0x00, 0x00, 0x00, 0xa0, 0x5f, 0x00, 0x00, // ............._..
0x03, 0x00, 0x08, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x00, 0x08, 0xe4, 0xa0, 0xff, 0xff, 0x00, // ................
0x00, 0x00, // ..
0x46, 0x53, 0x48, 0x03, 0xe3, 0xc2, 0x5c, 0x65, 0x01, 0x00, 0x11, 0x75, 0x5f, 0x69, 0x6d, 0x61, // FSH....e...u_ima
0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x15, 0x01, 0x00, 0x00, // geLodEnabled....
0x01, 0x00, 0x50, 0x01, 0x00, 0x03, 0xff, 0xff, 0xfe, 0xff, 0x30, 0x00, 0x43, 0x54, 0x41, 0x42, // ..P.......0.CTAB
0x1c, 0x00, 0x00, 0x00, 0x8b, 0x00, 0x00, 0x00, 0x00, 0x03, 0xff, 0xff, 0x02, 0x00, 0x00, 0x00, // ................
0x1c, 0x00, 0x00, 0x00, 0x00, 0x81, 0x00, 0x00, 0x84, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, // ............D...
0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........P.......
0x60, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x74, 0x00, 0x00, 0x00, // `...........t...
0x00, 0x00, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0xab, // ....s_texColor..
0x04, 0x00, 0x0e, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
0x75, 0x5f, 0x69, 0x6d, 0x61, 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, // u_imageLodEnable
0x64, 0x00, 0xab, 0xab, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, // d...............
0x00, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, // ....ps_3_0.Micro
0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, // soft (R) HLSL Sh
0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x39, 0x2e, // ader Compiler 9.
0x32, 0x39, 0x2e, 0x39, 0x35, 0x32, 0x2e, 0x33, 0x31, 0x31, 0x31, 0x00, 0x51, 0x00, 0x00, 0x05, // 29.952.3111.Q...
0x01, 0x00, 0x0f, 0xa0, 0xcd, 0xcc, 0x4c, 0x3f, 0xcd, 0xcc, 0x4c, 0x3e, 0x00, 0x00, 0x00, 0x00, // ......L?..L>....
0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x02, 0x03, 0x00, 0x00, 0x80, 0x00, 0x00, 0x07, 0x90, // ................
0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x98, 0x00, 0x08, 0x0f, 0xa0, 0x01, 0x00, 0x00, 0x02, // ................
0x00, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x90, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0x80, // ................
0x00, 0x00, 0x00, 0xa0, 0x5f, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x80, // ...._...........
0x00, 0x08, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x80, // ................
0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x02, 0x80, 0x00, 0x00, 0x55, 0xa0, 0x04, 0x00, 0x00, 0x04, // ..........U.....
0x00, 0x08, 0x08, 0x80, 0x00, 0x00, 0x55, 0x80, 0x01, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x55, 0xa0, // ......U.......U.
0xff, 0xff, 0x00, 0x00, 0x00, // .....
};
static const uint8_t fs_imgui_cubemap_dx11[1269] =
static const uint8_t fs_imgui_cubemap_dx11[1352] =
{
0x46, 0x53, 0x48, 0x03, 0xe3, 0xc2, 0x5c, 0x65, 0x01, 0x00, 0x0a, 0x75, 0x5f, 0x69, 0x6d, 0x61, // FSH....e...u_ima
0x67, 0x65, 0x4c, 0x6f, 0x64, 0x14, 0x00, 0x24, 0x0a, 0x01, 0x00, 0xd4, 0x04, 0x44, 0x58, 0x42, // geLod..$.....DXB
0x43, 0x27, 0x33, 0xa4, 0x06, 0x75, 0x65, 0xf9, 0x2c, 0x5c, 0xba, 0x63, 0x69, 0x27, 0x59, 0xb8, // C'3..ue.,..ci'Y.
0xfb, 0x01, 0x00, 0x00, 0x00, 0xd4, 0x04, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, // .............4..
0x00, 0x48, 0x03, 0x00, 0x00, 0x9c, 0x03, 0x00, 0x00, 0xd0, 0x03, 0x00, 0x00, 0x58, 0x04, 0x00, // .H...........X..
0x00, 0x52, 0x44, 0x45, 0x46, 0x0c, 0x03, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0xbc, 0x00, 0x00, // .RDEF...........
0x00, 0x03, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x04, 0xff, 0xff, 0x00, 0x91, 0x00, // ................
0x00, 0xdb, 0x02, 0x00, 0x00, 0x7c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .....|..........
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // ................
0x00, 0x01, 0x00, 0x00, 0x00, 0x97, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, // ................
0x00, 0x09, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // ................
0x00, 0x0d, 0x00, 0x00, 0x00, 0xb2, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // ................
0x00, 0x00, 0x00, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x73, // .....s_texColors
0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, // _texColorampler.
0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, // s_texColors_texC
0x6f, 0x6c, 0x6f, 0x72, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x00, 0x24, 0x47, 0x6c, 0x6f, 0x62, // olorexture.$Glob
0x61, 0x6c, 0x73, 0x00, 0xab, 0xb2, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xd4, 0x00, 0x00, // als.............
0x00, 0x30, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x02, 0x00, // .0..............
0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x02, 0x00, // ................
0x00, 0x00, 0x00, 0x00, 0x00, 0x28, 0x02, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, // .....(..........
0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x34, 0x02, 0x00, // .............4..
0x00, 0x20, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3c, 0x02, 0x00, // . ...@.......<..
0x00, 0x00, 0x00, 0x00, 0x00, 0x4c, 0x02, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, // .....L...`...@..
0x00, 0x00, 0x00, 0x00, 0x00, 0x3c, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x56, 0x02, 0x00, // .....<.......V..
0x00, 0xa0, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3c, 0x02, 0x00, // .....@.......<..
0x00, 0x00, 0x00, 0x00, 0x00, 0x5d, 0x02, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, // .....].......@..
0x00, 0x00, 0x00, 0x00, 0x00, 0x3c, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x67, 0x02, 0x00, // .....<.......g..
0x00, 0x20, 0x01, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3c, 0x02, 0x00, // . ...@.......<..
0x00, 0x00, 0x00, 0x00, 0x00, 0x72, 0x02, 0x00, 0x00, 0x60, 0x01, 0x00, 0x00, 0x40, 0x00, 0x00, // .....r...`...@..
0x00, 0x00, 0x00, 0x00, 0x00, 0x3c, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x02, 0x00, // .....<..........
0x00, 0xa0, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x88, 0x02, 0x00, // ................
0x00, 0x00, 0x00, 0x00, 0x00, 0x98, 0x02, 0x00, 0x00, 0xa0, 0x09, 0x00, 0x00, 0x40, 0x00, 0x00, // .............@..
0x00, 0x00, 0x00, 0x00, 0x00, 0x3c, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xa4, 0x02, 0x00, // .....<..........
0x00, 0xe0, 0x09, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3c, 0x02, 0x00, // .....@.......<..
0x00, 0x00, 0x00, 0x00, 0x00, 0xb4, 0x02, 0x00, 0x00, 0x20, 0x0a, 0x00, 0x00, 0x04, 0x00, 0x00, // ......... ......
0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xd0, 0x02, 0x00, // ................
0x00, 0x24, 0x0a, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xc0, 0x02, 0x00, // .$..............
0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x52, 0x65, 0x63, 0x74, 0x00, // .....u_viewRect.
0xab, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x00, 0x75, 0x5f, 0x76, // .u_viewTexel.u_v
0x69, 0x65, 0x77, 0x00, 0xab, 0x03, 0x00, 0x03, 0x00, 0x04, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, // iew.............
0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x00, 0x75, // .....u_invView.u
0x5f, 0x70, 0x72, 0x6f, 0x6a, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x50, 0x72, 0x6f, 0x6a, 0x00, // _proj.u_invProj.
0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, // u_viewProj.u_inv
0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, // ViewProj.u_model
0x00, 0x03, 0x00, 0x03, 0x00, 0x04, 0x00, 0x04, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ......... ......
0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x00, 0x75, 0x5f, 0x6d, // .u_modelView.u_m
0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x75, 0x5f, 0x61, // odelViewProj.u_a
0x6c, 0x70, 0x68, 0x61, 0x52, 0x65, 0x66, 0x00, 0xab, 0x00, 0x00, 0x03, 0x00, 0x01, 0x00, 0x01, // lphaRef.........
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6d, 0x61, 0x67, 0x65, // .........u_image
0x4c, 0x6f, 0x64, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, // Lod.Microsoft (R
0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, // ) HLSL Shader Co
0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x39, 0x2e, 0x32, 0x39, 0x2e, 0x39, 0x35, 0x32, 0x2e, // mpiler 9.29.952.
0x33, 0x31, 0x31, 0x31, 0x00, 0x49, 0x53, 0x47, 0x4e, 0x4c, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, // 3111.ISGNL......
0x00, 0x08, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // .....8..........
0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, // .............D..
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // ................
0x00, 0x07, 0x07, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, // .....SV_POSITION
0x00, 0x4e, 0x4f, 0x52, 0x4d, 0x41, 0x4c, 0x00, 0xab, 0x4f, 0x53, 0x47, 0x4e, 0x2c, 0x00, 0x00, // .NORMAL..OSGN,..
0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ......... ......
0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, // ................
0x00, 0x53, 0x56, 0x5f, 0x54, 0x41, 0x52, 0x47, 0x45, 0x54, 0x00, 0xab, 0xab, 0x53, 0x48, 0x44, // .SV_TARGET...SHD
0x52, 0x80, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, // R....@... ...Y..
0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0xa3, 0x00, 0x00, 0x00, 0x5a, 0x00, 0x00, // .F. .........Z..
0x03, 0x00, 0x60, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x58, 0x30, 0x00, 0x04, 0x00, 0x70, 0x10, // ..`......X0...p.
0x00, 0x00, 0x00, 0x00, 0x00, 0x55, 0x55, 0x00, 0x00, 0x62, 0x10, 0x00, 0x03, 0x72, 0x10, 0x10, // .....UU..b...r..
0x00, 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, // .....e.... .....
0x00, 0x48, 0x00, 0x00, 0x0c, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x12, 0x10, // .H.... ......F..
0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x7e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x10, // .....F~.......`.
0x00, 0x00, 0x00, 0x00, 0x00, 0x1a, 0x80, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0xa2, 0x00, 0x00, // ....... ........
0x00, 0x3e, 0x00, 0x00, 0x01, 0x53, 0x54, 0x41, 0x54, 0x74, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, // .>...STATt......
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
0x46, 0x53, 0x48, 0x03, 0xe3, 0xc2, 0x5c, 0x65, 0x01, 0x00, 0x11, 0x75, 0x5f, 0x69, 0x6d, 0x61, // FSH....e...u_ima
0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x15, 0x00, 0x30, 0x0a, // geLodEnabled..0.
0x01, 0x00, 0x20, 0x05, 0x44, 0x58, 0x42, 0x43, 0x06, 0xbf, 0x1c, 0xe9, 0xf0, 0x3f, 0xdc, 0xb5, // .. .DXBC.....?..
0x5c, 0x94, 0x33, 0xa1, 0x17, 0x5f, 0x9d, 0xb3, 0x01, 0x00, 0x00, 0x00, 0x20, 0x05, 0x00, 0x00, // ..3.._...... ...
0x05, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00, 0x50, 0x03, 0x00, 0x00, 0xa4, 0x03, 0x00, 0x00, // ....4...P.......
0xd8, 0x03, 0x00, 0x00, 0xa4, 0x04, 0x00, 0x00, 0x52, 0x44, 0x45, 0x46, 0x14, 0x03, 0x00, 0x00, // ........RDEF....
0x01, 0x00, 0x00, 0x00, 0xbc, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, // ................
0x00, 0x04, 0xff, 0xff, 0x00, 0x91, 0x00, 0x00, 0xe2, 0x02, 0x00, 0x00, 0x7c, 0x00, 0x00, 0x00, // ............|...
0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x97, 0x00, 0x00, 0x00, // ................
0x02, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, // ................
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xb2, 0x00, 0x00, 0x00, // ................
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, // ............s_te
0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, // xColors_texColor
0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, // ampler.s_texColo
0x72, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x65, 0x78, 0x74, 0x75, 0x72, // rs_texColorextur
0x65, 0x00, 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x73, 0x00, 0xab, 0xb2, 0x00, 0x00, 0x00, // e.$Globals......
0x0d, 0x00, 0x00, 0x00, 0xd4, 0x00, 0x00, 0x00, 0x40, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........@.......
0x00, 0x00, 0x00, 0x00, 0x0c, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ................
0x00, 0x00, 0x00, 0x00, 0x18, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x28, 0x02, 0x00, 0x00, // ............(...
0x10, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x02, 0x00, 0x00, // ................
0x00, 0x00, 0x00, 0x00, 0x34, 0x02, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, // ....4... ...@...
0x00, 0x00, 0x00, 0x00, 0x3c, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x4c, 0x02, 0x00, 0x00, // ....<.......L...
0x60, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3c, 0x02, 0x00, 0x00, // `...@.......<...
0x00, 0x00, 0x00, 0x00, 0x56, 0x02, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, // ....V.......@...
0x00, 0x00, 0x00, 0x00, 0x3c, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5d, 0x02, 0x00, 0x00, // ....<.......]...
0xe0, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3c, 0x02, 0x00, 0x00, // ....@.......<...
0x00, 0x00, 0x00, 0x00, 0x67, 0x02, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, // ....g... ...@...
0x00, 0x00, 0x00, 0x00, 0x3c, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x72, 0x02, 0x00, 0x00, // ....<.......r...
0x60, 0x01, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3c, 0x02, 0x00, 0x00, // `...@.......<...
0x00, 0x00, 0x00, 0x00, 0x80, 0x02, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, // ................
0x00, 0x00, 0x00, 0x00, 0x88, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x98, 0x02, 0x00, 0x00, // ................
0xa0, 0x09, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3c, 0x02, 0x00, 0x00, // ....@.......<...
0x00, 0x00, 0x00, 0x00, 0xa4, 0x02, 0x00, 0x00, 0xe0, 0x09, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, // ............@...
0x00, 0x00, 0x00, 0x00, 0x3c, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xb4, 0x02, 0x00, 0x00, // ....<...........
0x20, 0x0a, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x02, 0x00, 0x00, // ...............
0x00, 0x00, 0x00, 0x00, 0xd0, 0x02, 0x00, 0x00, 0x30, 0x0a, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ........0.......
0x02, 0x00, 0x00, 0x00, 0x18, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, // ............u_vi
0x65, 0x77, 0x52, 0x65, 0x63, 0x74, 0x00, 0xab, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00, // ewRect..........
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x54, 0x65, // ........u_viewTe
0x78, 0x65, 0x6c, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x00, 0xab, 0x03, 0x00, 0x03, 0x00, // xel.u_view......
0x04, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, // ............u_in
0x76, 0x56, 0x69, 0x65, 0x77, 0x00, 0x75, 0x5f, 0x70, 0x72, 0x6f, 0x6a, 0x00, 0x75, 0x5f, 0x69, // vView.u_proj.u_i
0x6e, 0x76, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, // nvProj.u_viewPro
0x6a, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, // j.u_invViewProj.
0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x00, 0x03, 0x00, 0x03, 0x00, 0x04, 0x00, 0x04, 0x00, // u_model.........
0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, // .......u_modelV
0x69, 0x65, 0x77, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, // iew.u_modelViewP
0x72, 0x6f, 0x6a, 0x00, 0x75, 0x5f, 0x61, 0x6c, 0x70, 0x68, 0x61, 0x52, 0x65, 0x66, 0x00, 0xab, // roj.u_alphaRef..
0x00, 0x00, 0x03, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
0x75, 0x5f, 0x69, 0x6d, 0x61, 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, // u_imageLodEnable
0x64, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, // d.Microsoft (R)
0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, // HLSL Shader Comp
0x69, 0x6c, 0x65, 0x72, 0x20, 0x39, 0x2e, 0x32, 0x39, 0x2e, 0x39, 0x35, 0x32, 0x2e, 0x33, 0x31, // iler 9.29.952.31
0x31, 0x31, 0x00, 0xab, 0x49, 0x53, 0x47, 0x4e, 0x4c, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // 11..ISGNL.......
0x08, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ....8...........
0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, // ............D...
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ................
0x07, 0x07, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, // ....SV_POSITION.
0x4e, 0x4f, 0x52, 0x4d, 0x41, 0x4c, 0x00, 0xab, 0x4f, 0x53, 0x47, 0x4e, 0x2c, 0x00, 0x00, 0x00, // NORMAL..OSGN,...
0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........ .......
0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, // ................
0x53, 0x56, 0x5f, 0x54, 0x41, 0x52, 0x47, 0x45, 0x54, 0x00, 0xab, 0xab, 0x53, 0x48, 0x44, 0x52, // SV_TARGET...SHDR
0xc4, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x31, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, 0x04, // ....@...1...Y...
0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0xa4, 0x00, 0x00, 0x00, 0x5a, 0x00, 0x00, 0x03, // F. .........Z...
0x00, 0x60, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x58, 0x30, 0x00, 0x04, 0x00, 0x70, 0x10, 0x00, // .`......X0...p..
0x00, 0x00, 0x00, 0x00, 0x55, 0x55, 0x00, 0x00, 0x62, 0x10, 0x00, 0x03, 0x72, 0x10, 0x10, 0x00, // ....UU..b...r...
0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ....e.... ......
0x68, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x0c, 0xf2, 0x00, 0x10, 0x00, // h.......H.......
0x00, 0x00, 0x00, 0x00, 0x46, 0x12, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x7e, 0x10, 0x00, // ....F.......F~..
0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x80, 0x20, 0x00, // .....`........ .
0x00, 0x00, 0x00, 0x00, 0xa3, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0x72, 0x20, 0x10, 0x00, // ........6...r ..
0x00, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, // ....F.......2...
0x82, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1a, 0x80, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, // . ........ .....
0xa3, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0xcd, 0xcc, 0x4c, 0x3f, 0x01, 0x40, 0x00, 0x00, // .....@....L?.@..
0xcd, 0xcc, 0x4c, 0x3e, 0x3e, 0x00, 0x00, 0x01, 0x53, 0x54, 0x41, 0x54, 0x74, 0x00, 0x00, 0x00, // ..L>>...STATt...
0x04, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // ................
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ................
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ................
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ................
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
0x00, 0x00, 0x00, 0x30, 0x0a, // ...0.
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x0a, // ......@.
};

View file

@ -7,10 +7,15 @@ $input v_normal
#include <bgfx_shader.sh>
uniform float u_imageLod;
uniform vec4 u_imageLodEnabled;
SAMPLERCUBE(s_texColor, 0);
#define u_imageLod u_imageLodEnabled.x
#define u_imageEnabled u_imageLodEnabled.y
void main()
{
gl_FragColor = textureCubeLod(s_texColor, v_normal, u_imageLod);
vec3 color = textureCubeLod(s_texColor, v_normal, u_imageLod).xyz;
float alpha = 0.2 + 0.8*u_imageEnabled;
gl_FragColor = vec4(color, alpha);
}

View file

@ -1,134 +1,141 @@
static const uint8_t fs_imgui_image_glsl[306] =
static const uint8_t fs_imgui_image_glsl[360] =
{
0x46, 0x53, 0x48, 0x03, 0x6f, 0x1e, 0x3e, 0x3c, 0x02, 0x00, 0x0a, 0x75, 0x5f, 0x69, 0x6d, 0x61, // FSH.o.><...u_ima
0x67, 0x65, 0x4c, 0x6f, 0x64, 0x01, 0x01, 0x00, 0x00, 0x01, 0x00, 0x0a, 0x75, 0x5f, 0x74, 0x65, // geLod.......u_te
0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x01, 0x00, 0x00, 0x01, 0x00, 0x01, 0x01, 0x00, 0x00, // xColor..........
0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, // varying highp ve
0x63, 0x32, 0x20, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x3b, 0x0a, // c2 v_texcoord0;.
0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x66, 0x6c, // uniform highp fl
0x6f, 0x61, 0x74, 0x20, 0x75, 0x5f, 0x69, 0x6d, 0x61, 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x3b, 0x0a, // oat u_imageLod;.
0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x32, // uniform sampler2
0x44, 0x20, 0x75, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x3b, 0x0a, 0x76, 0x6f, // D u_texColor;.vo
0x69, 0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x20, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x6c, // id main ().{. l
0x6f, 0x77, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, // owp vec4 tmpvar_
0x31, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x77, 0x20, // 1;. tmpvar_1.w
0x3d, 0x20, 0x31, 0x2e, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, // = 1.0;. tmpvar_
0x31, 0x2e, 0x78, 0x79, 0x7a, 0x20, 0x3d, 0x20, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x32, // 1.xyz = texture2
0x44, 0x4c, 0x6f, 0x64, 0x20, 0x20, 0x20, 0x20, 0x28, 0x75, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, // DLod (u_texCo
0x6c, 0x6f, 0x72, 0x2c, 0x20, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, // lor, v_texcoord0
0x2c, 0x20, 0x75, 0x5f, 0x69, 0x6d, 0x61, 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x29, 0x2e, 0x78, 0x79, // , u_imageLod).xy
0x7a, 0x3b, 0x0a, 0x20, 0x20, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, // z;. gl_FragColo
0x72, 0x20, 0x3d, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x3b, 0x0a, 0x7d, 0x0a, // r = tmpvar_1;.}.
0x0a, 0x00, // ..
0x46, 0x53, 0x48, 0x03, 0x6f, 0x1e, 0x3e, 0x3c, 0x02, 0x00, 0x11, 0x75, 0x5f, 0x69, 0x6d, 0x61, // FSH.o.><...u_ima
0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x07, 0x01, 0x00, 0x00, // geLodEnabled....
0x01, 0x00, 0x0a, 0x75, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x01, 0x00, // ...u_texColor...
0x00, 0x01, 0x00, 0x30, 0x01, 0x00, 0x00, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x68, // ...0...varying h
0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x32, 0x20, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, // ighp vec2 v_texc
0x6f, 0x6f, 0x72, 0x64, 0x30, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x68, // oord0;.uniform h
0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x75, 0x5f, 0x69, 0x6d, 0x61, 0x67, // ighp vec4 u_imag
0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x3b, 0x0a, 0x75, 0x6e, 0x69, // eLodEnabled;.uni
0x66, 0x6f, 0x72, 0x6d, 0x20, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x32, 0x44, 0x20, 0x75, // form sampler2D u
0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x3b, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, // _texColor;.void
0x6d, 0x61, 0x69, 0x6e, 0x20, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x6c, 0x6f, 0x77, 0x70, // main ().{. lowp
0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x3b, 0x0a, // vec4 tmpvar_1;.
0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x78, 0x79, 0x7a, 0x20, 0x3d, // tmpvar_1.xyz =
0x20, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x32, 0x44, 0x4c, 0x6f, 0x64, 0x20, 0x20, 0x20, // texture2DLod
0x20, 0x28, 0x75, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x2c, 0x20, 0x76, 0x5f, // (u_texColor, v_
0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x2c, 0x20, 0x75, 0x5f, 0x69, 0x6d, 0x61, // texcoord0, u_ima
0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x2e, 0x78, 0x29, 0x2e, // geLodEnabled.x).
0x78, 0x79, 0x7a, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, // xyz;. tmpvar_1.
0x77, 0x20, 0x3d, 0x20, 0x28, 0x30, 0x2e, 0x32, 0x20, 0x2b, 0x20, 0x28, 0x30, 0x2e, 0x38, 0x20, // w = (0.2 + (0.8
0x2a, 0x20, 0x75, 0x5f, 0x69, 0x6d, 0x61, 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, // * u_imageLodEnab
0x6c, 0x65, 0x64, 0x2e, 0x79, 0x29, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x67, 0x6c, 0x5f, 0x46, 0x72, // led.y));. gl_Fr
0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x3d, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, // agColor = tmpvar
0x5f, 0x31, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // _1;.}...
};
static const uint8_t fs_imgui_image_dx9[342] =
static const uint8_t fs_imgui_image_dx9[377] =
{
0x46, 0x53, 0x48, 0x03, 0x6f, 0x1e, 0x3e, 0x3c, 0x01, 0x00, 0x0a, 0x75, 0x5f, 0x69, 0x6d, 0x61, // FSH.o.><...u_ima
0x67, 0x65, 0x4c, 0x6f, 0x64, 0x14, 0x01, 0x00, 0x00, 0x01, 0x00, 0x38, 0x01, 0x00, 0x03, 0xff, // geLod......8....
0xff, 0xfe, 0xff, 0x2e, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x83, 0x00, 0x00, // .....CTAB.......
0x00, 0x00, 0x03, 0xff, 0xff, 0x02, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x81, 0x00, // ................
0x00, 0x7c, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // .|...D..........
0x00, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, // .P.......`......
0x00, 0x01, 0x00, 0x02, 0x00, 0x6c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, // .....l.......u_i
0x6d, 0x61, 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x00, 0xab, 0x00, 0x00, 0x03, 0x00, 0x01, 0x00, 0x01, // mageLod.........
0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, // .........u_texCo
0x6c, 0x6f, 0x72, 0x00, 0xab, 0x04, 0x00, 0x0c, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, // lor.............
0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, // .....ps_3_0.Micr
0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, // osoft (R) HLSL S
0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x39, // hader Compiler 9
0x2e, 0x32, 0x39, 0x2e, 0x39, 0x35, 0x32, 0x2e, 0x33, 0x31, 0x31, 0x31, 0x00, 0x51, 0x00, 0x00, // .29.952.3111.Q..
0x05, 0x01, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........?.......
0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0x80, 0x00, 0x00, 0x03, // ................
0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90, 0x00, 0x08, 0x0f, 0xa0, 0x05, 0x00, 0x00, // ................
0x03, 0x00, 0x00, 0x07, 0x80, 0x01, 0x00, 0xd0, 0xa0, 0x00, 0x00, 0xc4, 0x90, 0x01, 0x00, 0x00, // ................
0x02, 0x00, 0x00, 0x08, 0x80, 0x00, 0x00, 0x00, 0xa0, 0x5f, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, // ........._......
0x80, 0x00, 0x00, 0xe4, 0x80, 0x00, 0x08, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x07, // ................
0x80, 0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x08, 0x80, 0x01, 0x00, 0x00, // ................
0xa0, 0xff, 0xff, 0x00, 0x00, 0x00, // ......
0x46, 0x53, 0x48, 0x03, 0x6f, 0x1e, 0x3e, 0x3c, 0x01, 0x00, 0x11, 0x75, 0x5f, 0x69, 0x6d, 0x61, // FSH.o.><...u_ima
0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x15, 0x01, 0x00, 0x00, // geLodEnabled....
0x01, 0x00, 0x54, 0x01, 0x00, 0x03, 0xff, 0xff, 0xfe, 0xff, 0x30, 0x00, 0x43, 0x54, 0x41, 0x42, // ..T.......0.CTAB
0x1c, 0x00, 0x00, 0x00, 0x8b, 0x00, 0x00, 0x00, 0x00, 0x03, 0xff, 0xff, 0x02, 0x00, 0x00, 0x00, // ................
0x1c, 0x00, 0x00, 0x00, 0x00, 0x81, 0x00, 0x00, 0x84, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, // ............D...
0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x58, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........X.......
0x68, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0x74, 0x00, 0x00, 0x00, // h...........t...
0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6d, 0x61, 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, // ....u_imageLodEn
0x61, 0x62, 0x6c, 0x65, 0x64, 0x00, 0xab, 0xab, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00, // abled...........
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, // ........u_texCol
0x6f, 0x72, 0x00, 0xab, 0x04, 0x00, 0x0c, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, // or..............
0x00, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, // ....ps_3_0.Micro
0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, // soft (R) HLSL Sh
0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x39, 0x2e, // ader Compiler 9.
0x32, 0x39, 0x2e, 0x39, 0x35, 0x32, 0x2e, 0x33, 0x31, 0x31, 0x31, 0x00, 0x51, 0x00, 0x00, 0x05, // 29.952.3111.Q...
0x01, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0xcd, 0xcc, 0x4c, 0x3f, // .......?......L?
0xcd, 0xcc, 0x4c, 0x3e, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0x80, 0x00, 0x00, 0x03, 0x90, // ..L>............
0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90, 0x00, 0x08, 0x0f, 0xa0, 0x05, 0x00, 0x00, 0x03, // ................
0x00, 0x00, 0x07, 0x80, 0x01, 0x00, 0xd0, 0xa0, 0x00, 0x00, 0xc4, 0x90, 0x01, 0x00, 0x00, 0x02, // ................
0x00, 0x00, 0x08, 0x80, 0x00, 0x00, 0x00, 0xa0, 0x5f, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, // ........_.......
0x00, 0x00, 0xe4, 0x80, 0x00, 0x08, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x07, 0x80, // ................
0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x0c, 0x80, 0x01, 0x00, 0xe4, 0xa0, // ................
0x04, 0x00, 0x00, 0x04, 0x00, 0x08, 0x08, 0x80, 0x00, 0x00, 0x55, 0xa0, 0x00, 0x00, 0xaa, 0x80, // ..........U.....
0x00, 0x00, 0xff, 0x80, 0xff, 0xff, 0x00, 0x00, 0x00, // .........
};
static const uint8_t fs_imgui_image_dx11[1321] =
static const uint8_t fs_imgui_image_dx11[1356] =
{
0x46, 0x53, 0x48, 0x03, 0x6f, 0x1e, 0x3e, 0x3c, 0x01, 0x00, 0x0a, 0x75, 0x5f, 0x69, 0x6d, 0x61, // FSH.o.><...u_ima
0x67, 0x65, 0x4c, 0x6f, 0x64, 0x14, 0x00, 0x24, 0x0a, 0x01, 0x00, 0x08, 0x05, 0x44, 0x58, 0x42, // geLod..$.....DXB
0x43, 0x75, 0xb5, 0x78, 0x5b, 0xc0, 0x89, 0x74, 0xe3, 0xd1, 0x10, 0xe5, 0x87, 0x5e, 0x12, 0xcb, // Cu.x[..t.....^..
0x02, 0x01, 0x00, 0x00, 0x00, 0x08, 0x05, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, // .............4..
0x00, 0x48, 0x03, 0x00, 0x00, 0xa0, 0x03, 0x00, 0x00, 0xd4, 0x03, 0x00, 0x00, 0x8c, 0x04, 0x00, // .H..............
0x00, 0x52, 0x44, 0x45, 0x46, 0x0c, 0x03, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0xbc, 0x00, 0x00, // .RDEF...........
0x00, 0x03, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x04, 0xff, 0xff, 0x00, 0x91, 0x00, // ................
0x00, 0xdb, 0x02, 0x00, 0x00, 0x7c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .....|..........
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // ................
0x00, 0x01, 0x00, 0x00, 0x00, 0x97, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, // ................
0x00, 0x04, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // ................
0x00, 0x0d, 0x00, 0x00, 0x00, 0xb2, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // ................
0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x75, // .....u_texColoru
0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, // _texColorampler.
0x75, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x75, 0x5f, 0x74, 0x65, 0x78, 0x43, // u_texColoru_texC
0x6f, 0x6c, 0x6f, 0x72, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x00, 0x24, 0x47, 0x6c, 0x6f, 0x62, // olorexture.$Glob
0x61, 0x6c, 0x73, 0x00, 0xab, 0xb2, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xd4, 0x00, 0x00, // als.............
0x00, 0x30, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x02, 0x00, // .0..............
0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x02, 0x00, // ................
0x00, 0x00, 0x00, 0x00, 0x00, 0x28, 0x02, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, // .....(..........
0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x34, 0x02, 0x00, // .............4..
0x00, 0x20, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3c, 0x02, 0x00, // . ...@.......<..
0x00, 0x00, 0x00, 0x00, 0x00, 0x4c, 0x02, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, // .....L...`...@..
0x00, 0x00, 0x00, 0x00, 0x00, 0x3c, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x56, 0x02, 0x00, // .....<.......V..
0x00, 0xa0, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3c, 0x02, 0x00, // .....@.......<..
0x00, 0x00, 0x00, 0x00, 0x00, 0x5d, 0x02, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, // .....].......@..
0x00, 0x00, 0x00, 0x00, 0x00, 0x3c, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x67, 0x02, 0x00, // .....<.......g..
0x00, 0x20, 0x01, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3c, 0x02, 0x00, // . ...@.......<..
0x00, 0x00, 0x00, 0x00, 0x00, 0x72, 0x02, 0x00, 0x00, 0x60, 0x01, 0x00, 0x00, 0x40, 0x00, 0x00, // .....r...`...@..
0x00, 0x00, 0x00, 0x00, 0x00, 0x3c, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x02, 0x00, // .....<..........
0x00, 0xa0, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x88, 0x02, 0x00, // ................
0x00, 0x00, 0x00, 0x00, 0x00, 0x98, 0x02, 0x00, 0x00, 0xa0, 0x09, 0x00, 0x00, 0x40, 0x00, 0x00, // .............@..
0x00, 0x00, 0x00, 0x00, 0x00, 0x3c, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xa4, 0x02, 0x00, // .....<..........
0x00, 0xe0, 0x09, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3c, 0x02, 0x00, // .....@.......<..
0x00, 0x00, 0x00, 0x00, 0x00, 0xb4, 0x02, 0x00, 0x00, 0x20, 0x0a, 0x00, 0x00, 0x04, 0x00, 0x00, // ......... ......
0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xd0, 0x02, 0x00, // ................
0x00, 0x24, 0x0a, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xc0, 0x02, 0x00, // .$..............
0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x52, 0x65, 0x63, 0x74, 0x00, // .....u_viewRect.
0xab, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x00, 0x75, 0x5f, 0x76, // .u_viewTexel.u_v
0x69, 0x65, 0x77, 0x00, 0xab, 0x03, 0x00, 0x03, 0x00, 0x04, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, // iew.............
0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x00, 0x75, // .....u_invView.u
0x5f, 0x70, 0x72, 0x6f, 0x6a, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x50, 0x72, 0x6f, 0x6a, 0x00, // _proj.u_invProj.
0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, // u_viewProj.u_inv
0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, // ViewProj.u_model
0x00, 0x03, 0x00, 0x03, 0x00, 0x04, 0x00, 0x04, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ......... ......
0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x00, 0x75, 0x5f, 0x6d, // .u_modelView.u_m
0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x75, 0x5f, 0x61, // odelViewProj.u_a
0x6c, 0x70, 0x68, 0x61, 0x52, 0x65, 0x66, 0x00, 0xab, 0x00, 0x00, 0x03, 0x00, 0x01, 0x00, 0x01, // lphaRef.........
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6d, 0x61, 0x67, 0x65, // .........u_image
0x4c, 0x6f, 0x64, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, // Lod.Microsoft (R
0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, // ) HLSL Shader Co
0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x39, 0x2e, 0x32, 0x39, 0x2e, 0x39, 0x35, 0x32, 0x2e, // mpiler 9.29.952.
0x33, 0x31, 0x31, 0x31, 0x00, 0x49, 0x53, 0x47, 0x4e, 0x50, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, // 3111.ISGNP......
0x00, 0x08, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // .....8..........
0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, // .............D..
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // ................
0x00, 0x03, 0x03, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, // .....SV_POSITION
0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0xab, 0xab, 0xab, 0x4f, 0x53, 0x47, // .TEXCOORD....OSG
0x4e, 0x2c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, // N,........... ..
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
0x00, 0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x54, 0x41, 0x52, 0x47, 0x45, 0x54, 0x00, 0xab, // .....SV_TARGET..
0xab, 0x53, 0x48, 0x44, 0x52, 0xb0, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, // .SHDR....@...,..
0x00, 0x59, 0x00, 0x00, 0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0xa3, 0x00, 0x00, // .Y...F. ........
0x00, 0x5a, 0x00, 0x00, 0x03, 0x00, 0x60, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x58, 0x18, 0x00, // .Z....`......X..
0x04, 0x00, 0x70, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x55, 0x55, 0x00, 0x00, 0x62, 0x10, 0x00, // ..p......UU..b..
0x03, 0x32, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, // .2.......e.... .
0x00, 0x00, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, // .....h.......H..
0x0c, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, // .........F......
0x00, 0x46, 0x7e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x10, 0x00, 0x00, 0x00, 0x00, // .F~.......`.....
0x00, 0x1a, 0x80, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0xa2, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, // ... .........6..
0x05, 0x72, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, // .r ......F......
0x00, 0x36, 0x00, 0x00, 0x05, 0x82, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, // .6.... .......@.
0x00, 0x00, 0x00, 0x80, 0x3f, 0x3e, 0x00, 0x00, 0x01, 0x53, 0x54, 0x41, 0x54, 0x74, 0x00, 0x00, // ....?>...STATt..
0x00, 0x04, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, // ................
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // ................
0x46, 0x53, 0x48, 0x03, 0x6f, 0x1e, 0x3e, 0x3c, 0x01, 0x00, 0x11, 0x75, 0x5f, 0x69, 0x6d, 0x61, // FSH.o.><...u_ima
0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x15, 0x00, 0x30, 0x0a, // geLodEnabled..0.
0x01, 0x00, 0x24, 0x05, 0x44, 0x58, 0x42, 0x43, 0xd3, 0x55, 0x04, 0x19, 0x0c, 0xe0, 0xf9, 0xd2, // ..$.DXBC.U......
0x27, 0xa9, 0xec, 0x26, 0xc8, 0xa4, 0x70, 0x0b, 0x01, 0x00, 0x00, 0x00, 0x24, 0x05, 0x00, 0x00, // '..&..p.....$...
0x05, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00, 0x50, 0x03, 0x00, 0x00, 0xa8, 0x03, 0x00, 0x00, // ....4...P.......
0xdc, 0x03, 0x00, 0x00, 0xa8, 0x04, 0x00, 0x00, 0x52, 0x44, 0x45, 0x46, 0x14, 0x03, 0x00, 0x00, // ........RDEF....
0x01, 0x00, 0x00, 0x00, 0xbc, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, // ................
0x00, 0x04, 0xff, 0xff, 0x00, 0x91, 0x00, 0x00, 0xe2, 0x02, 0x00, 0x00, 0x7c, 0x00, 0x00, 0x00, // ............|...
0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x97, 0x00, 0x00, 0x00, // ................
0x02, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, // ................
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xb2, 0x00, 0x00, 0x00, // ................
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // ................
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, // ................
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x74, 0x65, // ............u_te
0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x75, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, // xColoru_texColor
0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, 0x75, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, // ampler.u_texColo
0x72, 0x75, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x65, 0x78, 0x74, 0x75, 0x72, // ru_texColorextur
0x65, 0x00, 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x73, 0x00, 0xab, 0xb2, 0x00, 0x00, 0x00, // e.$Globals......
0x0d, 0x00, 0x00, 0x00, 0xd4, 0x00, 0x00, 0x00, 0x40, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........@.......
0x00, 0x00, 0x00, 0x00, 0x0c, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ................
0x00, 0x00, 0x00, 0x00, 0x18, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x28, 0x02, 0x00, 0x00, // ............(...
0x10, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x02, 0x00, 0x00, // ................
0x00, 0x00, 0x00, 0x00, 0x34, 0x02, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, // ....4... ...@...
0x00, 0x00, 0x00, 0x00, 0x3c, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x4c, 0x02, 0x00, 0x00, // ....<.......L...
0x60, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3c, 0x02, 0x00, 0x00, // `...@.......<...
0x00, 0x00, 0x00, 0x00, 0x56, 0x02, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, // ....V.......@...
0x00, 0x00, 0x00, 0x00, 0x3c, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5d, 0x02, 0x00, 0x00, // ....<.......]...
0xe0, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3c, 0x02, 0x00, 0x00, // ....@.......<...
0x00, 0x00, 0x00, 0x00, 0x67, 0x02, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, // ....g... ...@...
0x00, 0x00, 0x00, 0x00, 0x3c, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x72, 0x02, 0x00, 0x00, // ....<.......r...
0x60, 0x01, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3c, 0x02, 0x00, 0x00, // `...@.......<...
0x00, 0x00, 0x00, 0x00, 0x80, 0x02, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, // ................
0x00, 0x00, 0x00, 0x00, 0x88, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x98, 0x02, 0x00, 0x00, // ................
0xa0, 0x09, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3c, 0x02, 0x00, 0x00, // ....@.......<...
0x00, 0x00, 0x00, 0x00, 0xa4, 0x02, 0x00, 0x00, 0xe0, 0x09, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, // ............@...
0x00, 0x00, 0x00, 0x00, 0x3c, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xb4, 0x02, 0x00, 0x00, // ....<...........
0x20, 0x0a, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x02, 0x00, 0x00, // ...............
0x00, 0x00, 0x00, 0x00, 0xd0, 0x02, 0x00, 0x00, 0x30, 0x0a, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ........0.......
0x02, 0x00, 0x00, 0x00, 0x18, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, // ............u_vi
0x65, 0x77, 0x52, 0x65, 0x63, 0x74, 0x00, 0xab, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00, // ewRect..........
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x54, 0x65, // ........u_viewTe
0x78, 0x65, 0x6c, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x00, 0xab, 0x03, 0x00, 0x03, 0x00, // xel.u_view......
0x04, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, // ............u_in
0x76, 0x56, 0x69, 0x65, 0x77, 0x00, 0x75, 0x5f, 0x70, 0x72, 0x6f, 0x6a, 0x00, 0x75, 0x5f, 0x69, // vView.u_proj.u_i
0x6e, 0x76, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, // nvProj.u_viewPro
0x6a, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, // j.u_invViewProj.
0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x00, 0x03, 0x00, 0x03, 0x00, 0x04, 0x00, 0x04, 0x00, // u_model.........
0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, // .......u_modelV
0x69, 0x65, 0x77, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, // iew.u_modelViewP
0x72, 0x6f, 0x6a, 0x00, 0x75, 0x5f, 0x61, 0x6c, 0x70, 0x68, 0x61, 0x52, 0x65, 0x66, 0x00, 0xab, // roj.u_alphaRef..
0x00, 0x00, 0x03, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
0x75, 0x5f, 0x69, 0x6d, 0x61, 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, // u_imageLodEnable
0x64, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, // d.Microsoft (R)
0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, // HLSL Shader Comp
0x69, 0x6c, 0x65, 0x72, 0x20, 0x39, 0x2e, 0x32, 0x39, 0x2e, 0x39, 0x35, 0x32, 0x2e, 0x33, 0x31, // iler 9.29.952.31
0x31, 0x31, 0x00, 0xab, 0x49, 0x53, 0x47, 0x4e, 0x50, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // 11..ISGNP.......
0x08, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ....8...........
0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, // ............D...
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ................
0x03, 0x03, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, // ....SV_POSITION.
0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0xab, 0xab, 0xab, 0x4f, 0x53, 0x47, 0x4e, // TEXCOORD....OSGN
0x2c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, // ,........... ...
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x54, 0x41, 0x52, 0x47, 0x45, 0x54, 0x00, 0xab, 0xab, // ....SV_TARGET...
0x53, 0x48, 0x44, 0x52, 0xc4, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x31, 0x00, 0x00, 0x00, // SHDR....@...1...
0x59, 0x00, 0x00, 0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0xa4, 0x00, 0x00, 0x00, // Y...F. .........
0x5a, 0x00, 0x00, 0x03, 0x00, 0x60, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x58, 0x18, 0x00, 0x04, // Z....`......X...
0x00, 0x70, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x55, 0x55, 0x00, 0x00, 0x62, 0x10, 0x00, 0x03, // .p......UU..b...
0x32, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, // 2.......e.... ..
0x00, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x0c, // ....h.......H...
0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, // ........F.......
0x46, 0x7e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // F~.......`......
0x0a, 0x80, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0xa3, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, // .. .........6...
0x72, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // r ......F.......
0x32, 0x00, 0x00, 0x0a, 0x82, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1a, 0x80, 0x20, 0x00, // 2.... ........ .
0x00, 0x00, 0x00, 0x00, 0xa3, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0xcd, 0xcc, 0x4c, 0x3f, // .........@....L?
0x01, 0x40, 0x00, 0x00, 0xcd, 0xcc, 0x4c, 0x3e, 0x3e, 0x00, 0x00, 0x01, 0x53, 0x54, 0x41, 0x54, // .@....L>>...STAT
0x74, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // t...............
0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0x0a, // .......0.
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x0a, // ..........@.
};

View file

@ -7,11 +7,15 @@ $input v_texcoord0
#include <bgfx_shader.sh>
uniform float u_imageLod;
uniform vec4 u_imageLodEnabled;
SAMPLER2D(u_texColor, 0);
#define u_imageLod u_imageLodEnabled.x
#define u_imageEnabled u_imageLodEnabled.y
void main()
{
vec4 color = texture2DLod(u_texColor, v_texcoord0, u_imageLod);
gl_FragColor = vec4(color.xyz, 1.0);
vec3 color = texture2DLod(u_texColor, v_texcoord0, u_imageLod).xyz;
float alpha = 0.2 + 0.8*u_imageEnabled;
gl_FragColor = vec4(color, alpha);
}

View file

@ -381,10 +381,10 @@ struct Imgui
m_invTextureWidth = 1.0f/m_textureWidth;
m_invTextureHeight = 1.0f/m_textureHeight;
u_imageLod.idx = bgfx::invalidHandle;
u_imageSwizzle.idx = bgfx::invalidHandle;
s_texColor.idx = bgfx::invalidHandle;
m_missingTexture.idx = bgfx::invalidHandle;
u_imageLodEnabled.idx = bgfx::invalidHandle;
u_imageSwizzle.idx = bgfx::invalidHandle;
s_texColor.idx = bgfx::invalidHandle;
m_missingTexture.idx = bgfx::invalidHandle;
m_colorProgram.idx = bgfx::invalidHandle;
m_textureProgram.idx = bgfx::invalidHandle;
@ -459,9 +459,9 @@ struct Imgui
PosUvVertex::init();
PosNormalVertex::init();
u_imageLod = bgfx::createUniform("u_imageLod", bgfx::UniformType::Uniform1f);
u_imageSwizzle = bgfx::createUniform("u_swizzle", bgfx::UniformType::Uniform4fv);
s_texColor = bgfx::createUniform("s_texColor", bgfx::UniformType::Uniform1i);
u_imageLodEnabled = bgfx::createUniform("u_imageLodEnabled", bgfx::UniformType::Uniform4fv);
u_imageSwizzle = bgfx::createUniform("u_swizzle", bgfx::UniformType::Uniform4fv);
s_texColor = bgfx::createUniform("s_texColor", bgfx::UniformType::Uniform1i);
const bgfx::Memory* vs_imgui_color;
const bgfx::Memory* fs_imgui_color;
@ -558,7 +558,7 @@ struct Imgui
void destroy()
{
bgfx::destroyUniform(u_imageLod);
bgfx::destroyUniform(u_imageLodEnabled);
bgfx::destroyUniform(u_imageSwizzle);
bgfx::destroyUniform(s_texColor);
#if !USE_NANOVG_FONT
@ -1590,7 +1590,7 @@ struct Imgui
return selected;
}
bool image(bgfx::TextureHandle _image, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align, bool _originBottomLeft)
bool image(bgfx::TextureHandle _image, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align, bool _enabled, bool _originBottomLeft)
{
const uint32_t id = getId();
Area& area = getCurrentArea();
@ -1620,14 +1620,19 @@ struct Imgui
const int32_t yy = area.m_widgetY;
area.m_widgetY += _height + DEFAULT_SPACING;
const bool enabled = isEnabled(m_areaId);
const bool enabled = _enabled && isEnabled(m_areaId);
const bool over = enabled && inRect(xx, yy, _width, _height);
const bool res = buttonLogic(id, over);
const float lodEnabled[4] = { _lod, float(enabled), 0.0f, 0.0f };
screenQuad(xx, yy, _width, _height, _originBottomLeft);
bgfx::setUniform(u_imageLod, &_lod);
bgfx::setUniform(u_imageLodEnabled, lodEnabled);
bgfx::setTexture(0, s_texColor, bgfx::isValid(_image) ? _image : m_missingTexture);
bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE);
bgfx::setState(BGFX_STATE_RGB_WRITE
|BGFX_STATE_ALPHA_WRITE
|BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA)
);
bgfx::setProgram(m_imageProgram);
setCurrentScissor();
bgfx::submit(m_view);
@ -1635,15 +1640,15 @@ struct Imgui
return res;
}
bool image(bgfx::TextureHandle _image, float _lod, float _width, float _aspect, ImguiAlign::Enum _align, bool _originBottomLeft)
bool image(bgfx::TextureHandle _image, float _lod, float _width, float _aspect, ImguiAlign::Enum _align, bool _enabled, bool _originBottomLeft)
{
const float width = _width*float(getCurrentArea().m_widgetW);
const float height = width/_aspect;
return image(_image, _lod, int32_t(width), int32_t(height), _align, _originBottomLeft);
return image(_image, _lod, int32_t(width), int32_t(height), _align, _enabled, _originBottomLeft);
}
bool imageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align)
bool imageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align, bool _enabled)
{
BX_CHECK(_channel < 4, "Channel param must be from 0 to 3!");
@ -1675,19 +1680,24 @@ struct Imgui
const int32_t yy = area.m_widgetY;
area.m_widgetY += _height + DEFAULT_SPACING;
const bool enabled = isEnabled(m_areaId);
const bool enabled = _enabled && isEnabled(m_areaId);
const bool over = enabled && inRect(xx, yy, _width, _height);
const bool res = buttonLogic(id, over);
screenQuad(xx, yy, _width, _height);
bgfx::setUniform(u_imageLod, &_lod);
const float lodEnabled[4] = { _lod, float(enabled), 0.0f, 0.0f };
bgfx::setUniform(u_imageLodEnabled, lodEnabled);
float swizz[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
swizz[_channel] = 1.0f;
bgfx::setUniform(u_imageSwizzle, swizz);
bgfx::setTexture(0, s_texColor, bgfx::isValid(_image) ? _image : m_missingTexture);
bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE);
bgfx::setState(BGFX_STATE_RGB_WRITE
|BGFX_STATE_ALPHA_WRITE
|BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA)
);
bgfx::setProgram(m_imageSwizzProgram);
setCurrentScissor();
bgfx::submit(m_view);
@ -1695,15 +1705,15 @@ struct Imgui
return res;
}
bool imageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, float _width, float _aspect, ImguiAlign::Enum _align)
bool imageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, float _width, float _aspect, ImguiAlign::Enum _align, bool _enabled)
{
const float width = _width*float(getCurrentArea().m_widgetW);
const float height = width/_aspect;
return imageChannel(_image, _channel, _lod, int32_t(width), int32_t(height), _align);
return imageChannel(_image, _channel, _lod, int32_t(width), int32_t(height), _align, _enabled);
}
bool cubeMap(bgfx::TextureHandle _cubemap, float _lod, bool _cross, ImguiAlign::Enum _align)
bool cubeMap(bgfx::TextureHandle _cubemap, float _lod, bool _cross, ImguiAlign::Enum _align, bool _enabled)
{
const uint32_t numVertices = 14;
const uint32_t numIndices = 36;
@ -1803,7 +1813,7 @@ struct Imgui
const int32_t yy = area.m_widgetY;
area.m_widgetY += height + DEFAULT_SPACING;
const bool enabled = isEnabled(m_areaId);
const bool enabled = _enabled && isEnabled(m_areaId);
const bool over = enabled && inRect(xx, yy, width, height);
const bool res = buttonLogic(id, over);
@ -1812,16 +1822,18 @@ struct Imgui
float mtx[16];
bx::mtxSRT(mtx, scale, scale, 1.0f, 0.0f, 0.0f, 0.0f, float(xx), float(yy), 0.0f);
const float lodEnabled[4] = { _lod, float(enabled), 0.0f, 0.0f };
bgfx::setUniform(u_imageLodEnabled, lodEnabled);
bgfx::setTransform(mtx);
bgfx::setUniform(u_imageLod, &_lod);
bgfx::setTexture(0, s_texColor, _cubemap);
bgfx::setProgram(m_cubeMapProgram);
bgfx::setVertexBuffer(&tvb);
bgfx::setIndexBuffer(&tib);
bgfx::setState(0
| BGFX_STATE_RGB_WRITE
| BGFX_STATE_CULL_CW
);
bgfx::setState(BGFX_STATE_RGB_WRITE
|BGFX_STATE_ALPHA_WRITE
|BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA)
);
setCurrentScissor();
bgfx::submit(m_view);
@ -3055,7 +3067,7 @@ struct Imgui
Font m_fonts[IMGUI_CONFIG_MAX_FONTS];
#endif // !USE_NANOVG_FONT
bgfx::UniformHandle u_imageLod;
bgfx::UniformHandle u_imageLodEnabled;
bgfx::UniformHandle u_imageSwizzle;
bgfx::UniformHandle s_texColor;
bgfx::ProgramHandle m_colorProgram;
@ -3325,29 +3337,29 @@ void imguiColorWheel(const char* _text, float _rgb[3], bool& _activated, bool _e
}
}
bool imguiImage(bgfx::TextureHandle _image, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align, bool _originBottomLeft)
bool imguiImage(bgfx::TextureHandle _image, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align, bool _enabled, bool _originBottomLeft)
{
return s_imgui.image(_image, _lod, _width, _height, _align, _originBottomLeft);
return s_imgui.image(_image, _lod, _width, _height, _align, _enabled, _originBottomLeft);
}
bool imguiImage(bgfx::TextureHandle _image, float _lod, float _width, float _aspect, ImguiAlign::Enum _align, bool _originBottomLeft)
bool imguiImage(bgfx::TextureHandle _image, float _lod, float _width, float _aspect, ImguiAlign::Enum _align, bool _enabled, bool _originBottomLeft)
{
return s_imgui.image(_image, _lod, _width, _aspect, _align, _originBottomLeft);
return s_imgui.image(_image, _lod, _width, _aspect, _align, _enabled, _originBottomLeft);
}
bool imguiImageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align)
bool imguiImageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align, bool _enabled)
{
return s_imgui.imageChannel(_image, _channel, _lod, _width, _height, _align);
return s_imgui.imageChannel(_image, _channel, _lod, _width, _height, _align, _enabled);
}
bool imguiImageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, float _width, float _aspect, ImguiAlign::Enum _align)
bool imguiImageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, float _width, float _aspect, ImguiAlign::Enum _align, bool _enabled)
{
return s_imgui.imageChannel(_image, _channel, _lod, _width, _aspect, _align);
return s_imgui.imageChannel(_image, _channel, _lod, _width, _aspect, _align, _enabled);
}
bool imguiCube(bgfx::TextureHandle _cubemap, float _lod, bool _cross, ImguiAlign::Enum _align)
bool imguiCube(bgfx::TextureHandle _cubemap, float _lod, bool _cross, ImguiAlign::Enum _align, bool _enabled)
{
return s_imgui.cubeMap(_cubemap, _lod, _cross, _align);
return s_imgui.cubeMap(_cubemap, _lod, _cross, _align, _enabled);
}
float imguiGetTextLength(const char* _text, ImguiFontHandle _handle)

View file

@ -177,11 +177,11 @@ uint32_t imguiChooseUseMacroInstead(uint32_t _selected, ...);
void imguiColorWheel(float _rgb[3], bool _respectIndentation = false, bool _enabled = true);
void imguiColorWheel(const char* _str, float _rgb[3], bool& _activated, bool _enabled = true);
bool imguiImage(bgfx::TextureHandle _image, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align = ImguiAlign::LeftIndented, bool _originBottomLeft = false);
bool imguiImage(bgfx::TextureHandle _image, float _lod, float _scale, float _aspect, ImguiAlign::Enum _align = ImguiAlign::LeftIndented, bool _originBottomLeft = false);
bool imguiImageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align = ImguiAlign::LeftIndented);
bool imguiImageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, float _scale, float _aspect, ImguiAlign::Enum _align = ImguiAlign::LeftIndented);
bool imguiCube(bgfx::TextureHandle _cubemap, float _lod = 0.0f, bool _cross = true, ImguiAlign::Enum _align = ImguiAlign::LeftIndented);
bool imguiImage(bgfx::TextureHandle _image, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align = ImguiAlign::LeftIndented, bool _enabled = true, bool _originBottomLeft = false);
bool imguiImage(bgfx::TextureHandle _image, float _lod, float _scale, float _aspect, ImguiAlign::Enum _align = ImguiAlign::LeftIndented, bool _enabled = true, bool _originBottomLeft = false);
bool imguiImageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align = ImguiAlign::LeftIndented, bool _enabled = true);
bool imguiImageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, float _scale, float _aspect, ImguiAlign::Enum _align = ImguiAlign::LeftIndented, bool _enabled = true);
bool imguiCube(bgfx::TextureHandle _cubemap, float _lod = 0.0f, bool _cross = true, ImguiAlign::Enum _align = ImguiAlign::LeftIndented, bool _enabled = true);
float imguiGetTextLength(const char* _text, ImguiFontHandle _handle);
bool imguiMouseOverArea();