diff --git a/examples/common/imgui/fs_imgui_cubemap.bin.h b/examples/common/imgui/fs_imgui_cubemap.bin.h index 6d927284..dccdff83 100644 --- a/examples/common/imgui/fs_imgui_cubemap.bin.h +++ b/examples/common/imgui/fs_imgui_cubemap.bin.h @@ -1,126 +1,141 @@ -static const uint8_t fs_imgui_cubemap_glsl[281] = +static const uint8_t fs_imgui_cubemap_glsl[363] = { - 0x46, 0x53, 0x48, 0x03, 0xe3, 0xc2, 0x5c, 0x65, 0x02, 0x00, 0x0a, 0x75, 0x5f, 0x69, 0x6d, 0x61, // FSH....e...u_ima - 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x01, 0x01, 0x00, 0x00, 0x01, 0x00, 0x0a, 0x73, 0x5f, 0x74, 0x65, // geLod.......s_te - 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x01, 0x00, 0x00, 0x01, 0x00, 0xe8, 0x00, 0x00, 0x00, // xColor.......... - 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, // varying highp ve - 0x63, 0x33, 0x20, 0x76, 0x5f, 0x6e, 0x6f, 0x72, 0x6d, 0x61, 0x6c, 0x3b, 0x0a, 0x75, 0x6e, 0x69, // c3 v_normal;.uni - 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, // form highp float - 0x20, 0x75, 0x5f, 0x69, 0x6d, 0x61, 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x3b, 0x0a, 0x75, 0x6e, 0x69, // u_imageLod;.uni - 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x6c, 0x6f, 0x77, 0x70, 0x20, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, // form lowp sample - 0x72, 0x43, 0x75, 0x62, 0x65, 0x20, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, // rCube s_texColor - 0x3b, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x20, 0x28, 0x29, 0x0a, 0x7b, // ;.void main ().{ - 0x0a, 0x20, 0x20, 0x6c, 0x6f, 0x77, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, // . lowp vec4 tmp - 0x76, 0x61, 0x72, 0x5f, 0x31, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, // var_1;. tmpvar_ - 0x31, 0x20, 0x3d, 0x20, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x43, 0x75, 0x62, 0x65, 0x4c, // 1 = textureCubeL - 0x6f, 0x64, 0x20, 0x20, 0x20, 0x20, 0x28, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, // od (s_texColo - 0x72, 0x2c, 0x20, 0x76, 0x5f, 0x6e, 0x6f, 0x72, 0x6d, 0x61, 0x6c, 0x2c, 0x20, 0x75, 0x5f, 0x69, // r, v_normal, u_i - 0x6d, 0x61, 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x67, 0x6c, 0x5f, 0x46, // mageLod);. gl_F - 0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x3d, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, // ragColor = tmpva - 0x72, 0x5f, 0x31, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // r_1;.}... + 0x46, 0x53, 0x48, 0x03, 0xe3, 0xc2, 0x5c, 0x65, 0x02, 0x00, 0x11, 0x75, 0x5f, 0x69, 0x6d, 0x61, // FSH....e...u_ima + 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x07, 0x01, 0x00, 0x00, // geLodEnabled.... + 0x01, 0x00, 0x0a, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x01, 0x00, // ...s_texColor... + 0x00, 0x01, 0x00, 0x33, 0x01, 0x00, 0x00, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x68, // ...3...varying h + 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x76, 0x5f, 0x6e, 0x6f, 0x72, 0x6d, // ighp vec3 v_norm + 0x61, 0x6c, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x68, 0x69, 0x67, 0x68, // al;.uniform high + 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x75, 0x5f, 0x69, 0x6d, 0x61, 0x67, 0x65, 0x4c, 0x6f, // p vec4 u_imageLo + 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, // dEnabled;.unifor + 0x6d, 0x20, 0x6c, 0x6f, 0x77, 0x70, 0x20, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x43, 0x75, // m lowp samplerCu + 0x62, 0x65, 0x20, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x3b, 0x0a, 0x76, // be s_texColor;.v + 0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x20, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, // oid main ().{. + 0x6c, 0x6f, 0x77, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, // lowp vec4 tmpvar + 0x5f, 0x31, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x78, // _1;. tmpvar_1.x + 0x79, 0x7a, 0x20, 0x3d, 0x20, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x43, 0x75, 0x62, 0x65, // yz = textureCube + 0x4c, 0x6f, 0x64, 0x20, 0x20, 0x20, 0x20, 0x28, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, // Lod (s_texCol + 0x6f, 0x72, 0x2c, 0x20, 0x76, 0x5f, 0x6e, 0x6f, 0x72, 0x6d, 0x61, 0x6c, 0x2c, 0x20, 0x75, 0x5f, // or, v_normal, u_ + 0x69, 0x6d, 0x61, 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x2e, // imageLodEnabled. + 0x78, 0x29, 0x2e, 0x78, 0x79, 0x7a, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, // x).xyz;. tmpvar + 0x5f, 0x31, 0x2e, 0x77, 0x20, 0x3d, 0x20, 0x28, 0x30, 0x2e, 0x32, 0x20, 0x2b, 0x20, 0x28, 0x30, // _1.w = (0.2 + (0 + 0x2e, 0x38, 0x20, 0x2a, 0x20, 0x75, 0x5f, 0x69, 0x6d, 0x61, 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, // .8 * u_imageLodE + 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x2e, 0x79, 0x29, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x67, 0x6c, // nabled.y));. gl + 0x5f, 0x46, 0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x3d, 0x20, 0x74, 0x6d, 0x70, // _FragColor = tmp + 0x76, 0x61, 0x72, 0x5f, 0x31, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // var_1;.}... }; -static const uint8_t fs_imgui_cubemap_dx9[290] = +static const uint8_t fs_imgui_cubemap_dx9[373] = { - 0x46, 0x53, 0x48, 0x03, 0xe3, 0xc2, 0x5c, 0x65, 0x01, 0x00, 0x0a, 0x75, 0x5f, 0x69, 0x6d, 0x61, // FSH....e...u_ima - 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x14, 0x01, 0x00, 0x00, 0x01, 0x00, 0x04, 0x01, 0x00, 0x03, 0xff, // geLod........... - 0xff, 0xfe, 0xff, 0x2e, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x83, 0x00, 0x00, // .....CTAB....... - 0x00, 0x00, 0x03, 0xff, 0xff, 0x02, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x81, 0x00, // ................ - 0x00, 0x7c, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, // .|...D.......... - 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, // .P.......`...... - 0x00, 0x01, 0x00, 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x73, 0x5f, 0x74, // .....l.......s_t - 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0xab, 0x04, 0x00, 0x0e, 0x00, 0x01, 0x00, 0x01, // exColor......... - 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6d, 0x61, 0x67, 0x65, // .........u_image - 0x4c, 0x6f, 0x64, 0x00, 0xab, 0x00, 0x00, 0x03, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, // Lod............. - 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, // .....ps_3_0.Micr - 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, // osoft (R) HLSL S - 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x39, // hader Compiler 9 - 0x2e, 0x32, 0x39, 0x2e, 0x39, 0x35, 0x32, 0x2e, 0x33, 0x31, 0x31, 0x31, 0x00, 0x1f, 0x00, 0x00, // .29.952.3111.... - 0x02, 0x03, 0x00, 0x00, 0x80, 0x00, 0x00, 0x07, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // ................ - 0x98, 0x00, 0x08, 0x0f, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, // ................ - 0x90, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0x80, 0x00, 0x00, 0x00, 0xa0, 0x5f, 0x00, 0x00, // ............._.. - 0x03, 0x00, 0x08, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x00, 0x08, 0xe4, 0xa0, 0xff, 0xff, 0x00, // ................ - 0x00, 0x00, // .. + 0x46, 0x53, 0x48, 0x03, 0xe3, 0xc2, 0x5c, 0x65, 0x01, 0x00, 0x11, 0x75, 0x5f, 0x69, 0x6d, 0x61, // FSH....e...u_ima + 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x15, 0x01, 0x00, 0x00, // geLodEnabled.... + 0x01, 0x00, 0x50, 0x01, 0x00, 0x03, 0xff, 0xff, 0xfe, 0xff, 0x30, 0x00, 0x43, 0x54, 0x41, 0x42, // ..P.......0.CTAB + 0x1c, 0x00, 0x00, 0x00, 0x8b, 0x00, 0x00, 0x00, 0x00, 0x03, 0xff, 0xff, 0x02, 0x00, 0x00, 0x00, // ................ + 0x1c, 0x00, 0x00, 0x00, 0x00, 0x81, 0x00, 0x00, 0x84, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, // ............D... + 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........P....... + 0x60, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x74, 0x00, 0x00, 0x00, // `...........t... + 0x00, 0x00, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0xab, // ....s_texColor.. + 0x04, 0x00, 0x0e, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................ + 0x75, 0x5f, 0x69, 0x6d, 0x61, 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, // u_imageLodEnable + 0x64, 0x00, 0xab, 0xab, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, // d............... + 0x00, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, // ....ps_3_0.Micro + 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, // soft (R) HLSL Sh + 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x39, 0x2e, // ader Compiler 9. + 0x32, 0x39, 0x2e, 0x39, 0x35, 0x32, 0x2e, 0x33, 0x31, 0x31, 0x31, 0x00, 0x51, 0x00, 0x00, 0x05, // 29.952.3111.Q... + 0x01, 0x00, 0x0f, 0xa0, 0xcd, 0xcc, 0x4c, 0x3f, 0xcd, 0xcc, 0x4c, 0x3e, 0x00, 0x00, 0x00, 0x00, // ......L?..L>.... + 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x02, 0x03, 0x00, 0x00, 0x80, 0x00, 0x00, 0x07, 0x90, // ................ + 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x98, 0x00, 0x08, 0x0f, 0xa0, 0x01, 0x00, 0x00, 0x02, // ................ + 0x00, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x90, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0x80, // ................ + 0x00, 0x00, 0x00, 0xa0, 0x5f, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x80, // ...._........... + 0x00, 0x08, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x80, // ................ + 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x02, 0x80, 0x00, 0x00, 0x55, 0xa0, 0x04, 0x00, 0x00, 0x04, // ..........U..... + 0x00, 0x08, 0x08, 0x80, 0x00, 0x00, 0x55, 0x80, 0x01, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x55, 0xa0, // ......U.......U. + 0xff, 0xff, 0x00, 0x00, 0x00, // ..... }; -static const uint8_t fs_imgui_cubemap_dx11[1269] = +static const uint8_t fs_imgui_cubemap_dx11[1352] = { - 0x46, 0x53, 0x48, 0x03, 0xe3, 0xc2, 0x5c, 0x65, 0x01, 0x00, 0x0a, 0x75, 0x5f, 0x69, 0x6d, 0x61, // FSH....e...u_ima - 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x14, 0x00, 0x24, 0x0a, 0x01, 0x00, 0xd4, 0x04, 0x44, 0x58, 0x42, // geLod..$.....DXB - 0x43, 0x27, 0x33, 0xa4, 0x06, 0x75, 0x65, 0xf9, 0x2c, 0x5c, 0xba, 0x63, 0x69, 0x27, 0x59, 0xb8, // C'3..ue.,..ci'Y. - 0xfb, 0x01, 0x00, 0x00, 0x00, 0xd4, 0x04, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, // .............4.. - 0x00, 0x48, 0x03, 0x00, 0x00, 0x9c, 0x03, 0x00, 0x00, 0xd0, 0x03, 0x00, 0x00, 0x58, 0x04, 0x00, // .H...........X.. - 0x00, 0x52, 0x44, 0x45, 0x46, 0x0c, 0x03, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0xbc, 0x00, 0x00, // .RDEF........... - 0x00, 0x03, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x04, 0xff, 0xff, 0x00, 0x91, 0x00, // ................ - 0x00, 0xdb, 0x02, 0x00, 0x00, 0x7c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .....|.......... - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // ................ - 0x00, 0x01, 0x00, 0x00, 0x00, 0x97, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, // ................ - 0x00, 0x09, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // ................ - 0x00, 0x0d, 0x00, 0x00, 0x00, 0xb2, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................ - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // ................ - 0x00, 0x00, 0x00, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x73, // .....s_texColors - 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, // _texColorampler. - 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, // s_texColors_texC - 0x6f, 0x6c, 0x6f, 0x72, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x00, 0x24, 0x47, 0x6c, 0x6f, 0x62, // olorexture.$Glob - 0x61, 0x6c, 0x73, 0x00, 0xab, 0xb2, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xd4, 0x00, 0x00, // als............. - 0x00, 0x30, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x02, 0x00, // .0.............. - 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x02, 0x00, // ................ - 0x00, 0x00, 0x00, 0x00, 0x00, 0x28, 0x02, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, // .....(.......... - 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x34, 0x02, 0x00, // .............4.. - 0x00, 0x20, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3c, 0x02, 0x00, // . ...@.......<.. - 0x00, 0x00, 0x00, 0x00, 0x00, 0x4c, 0x02, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, // .....L...`...@.. - 0x00, 0x00, 0x00, 0x00, 0x00, 0x3c, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x56, 0x02, 0x00, // .....<.......V.. - 0x00, 0xa0, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3c, 0x02, 0x00, // .....@.......<.. - 0x00, 0x00, 0x00, 0x00, 0x00, 0x5d, 0x02, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, // .....].......@.. - 0x00, 0x00, 0x00, 0x00, 0x00, 0x3c, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x67, 0x02, 0x00, // .....<.......g.. - 0x00, 0x20, 0x01, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3c, 0x02, 0x00, // . ...@.......<.. - 0x00, 0x00, 0x00, 0x00, 0x00, 0x72, 0x02, 0x00, 0x00, 0x60, 0x01, 0x00, 0x00, 0x40, 0x00, 0x00, // .....r...`...@.. - 0x00, 0x00, 0x00, 0x00, 0x00, 0x3c, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x02, 0x00, // .....<.......... - 0x00, 0xa0, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x88, 0x02, 0x00, // ................ - 0x00, 0x00, 0x00, 0x00, 0x00, 0x98, 0x02, 0x00, 0x00, 0xa0, 0x09, 0x00, 0x00, 0x40, 0x00, 0x00, // .............@.. - 0x00, 0x00, 0x00, 0x00, 0x00, 0x3c, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xa4, 0x02, 0x00, // .....<.......... - 0x00, 0xe0, 0x09, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3c, 0x02, 0x00, // .....@.......<.. - 0x00, 0x00, 0x00, 0x00, 0x00, 0xb4, 0x02, 0x00, 0x00, 0x20, 0x0a, 0x00, 0x00, 0x04, 0x00, 0x00, // ......... ...... - 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xd0, 0x02, 0x00, // ................ - 0x00, 0x24, 0x0a, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xc0, 0x02, 0x00, // .$.............. - 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x52, 0x65, 0x63, 0x74, 0x00, // .....u_viewRect. - 0xab, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................ - 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x00, 0x75, 0x5f, 0x76, // .u_viewTexel.u_v - 0x69, 0x65, 0x77, 0x00, 0xab, 0x03, 0x00, 0x03, 0x00, 0x04, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, // iew............. - 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x00, 0x75, // .....u_invView.u - 0x5f, 0x70, 0x72, 0x6f, 0x6a, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x50, 0x72, 0x6f, 0x6a, 0x00, // _proj.u_invProj. - 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, // u_viewProj.u_inv - 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, // ViewProj.u_model - 0x00, 0x03, 0x00, 0x03, 0x00, 0x04, 0x00, 0x04, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ......... ...... - 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x00, 0x75, 0x5f, 0x6d, // .u_modelView.u_m - 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x75, 0x5f, 0x61, // odelViewProj.u_a - 0x6c, 0x70, 0x68, 0x61, 0x52, 0x65, 0x66, 0x00, 0xab, 0x00, 0x00, 0x03, 0x00, 0x01, 0x00, 0x01, // lphaRef......... - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6d, 0x61, 0x67, 0x65, // .........u_image - 0x4c, 0x6f, 0x64, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, // Lod.Microsoft (R - 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, // ) HLSL Shader Co - 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x39, 0x2e, 0x32, 0x39, 0x2e, 0x39, 0x35, 0x32, 0x2e, // mpiler 9.29.952. - 0x33, 0x31, 0x31, 0x31, 0x00, 0x49, 0x53, 0x47, 0x4e, 0x4c, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, // 3111.ISGNL...... - 0x00, 0x08, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // .....8.......... - 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, // .............D.. - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // ................ - 0x00, 0x07, 0x07, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, // .....SV_POSITION - 0x00, 0x4e, 0x4f, 0x52, 0x4d, 0x41, 0x4c, 0x00, 0xab, 0x4f, 0x53, 0x47, 0x4e, 0x2c, 0x00, 0x00, // .NORMAL..OSGN,.. - 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ......... ...... - 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, // ................ - 0x00, 0x53, 0x56, 0x5f, 0x54, 0x41, 0x52, 0x47, 0x45, 0x54, 0x00, 0xab, 0xab, 0x53, 0x48, 0x44, // .SV_TARGET...SHD - 0x52, 0x80, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, // R....@... ...Y.. - 0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0xa3, 0x00, 0x00, 0x00, 0x5a, 0x00, 0x00, // .F. .........Z.. - 0x03, 0x00, 0x60, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x58, 0x30, 0x00, 0x04, 0x00, 0x70, 0x10, // ..`......X0...p. - 0x00, 0x00, 0x00, 0x00, 0x00, 0x55, 0x55, 0x00, 0x00, 0x62, 0x10, 0x00, 0x03, 0x72, 0x10, 0x10, // .....UU..b...r.. - 0x00, 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, // .....e.... ..... - 0x00, 0x48, 0x00, 0x00, 0x0c, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x12, 0x10, // .H.... ......F.. - 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x7e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x10, // .....F~.......`. - 0x00, 0x00, 0x00, 0x00, 0x00, 0x1a, 0x80, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0xa2, 0x00, 0x00, // ....... ........ - 0x00, 0x3e, 0x00, 0x00, 0x01, 0x53, 0x54, 0x41, 0x54, 0x74, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, // .>...STATt...... - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................ - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................ + 0x46, 0x53, 0x48, 0x03, 0xe3, 0xc2, 0x5c, 0x65, 0x01, 0x00, 0x11, 0x75, 0x5f, 0x69, 0x6d, 0x61, // FSH....e...u_ima + 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x15, 0x00, 0x30, 0x0a, // geLodEnabled..0. + 0x01, 0x00, 0x20, 0x05, 0x44, 0x58, 0x42, 0x43, 0x06, 0xbf, 0x1c, 0xe9, 0xf0, 0x3f, 0xdc, 0xb5, // .. .DXBC.....?.. + 0x5c, 0x94, 0x33, 0xa1, 0x17, 0x5f, 0x9d, 0xb3, 0x01, 0x00, 0x00, 0x00, 0x20, 0x05, 0x00, 0x00, // ..3.._...... ... + 0x05, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00, 0x50, 0x03, 0x00, 0x00, 0xa4, 0x03, 0x00, 0x00, // ....4...P....... + 0xd8, 0x03, 0x00, 0x00, 0xa4, 0x04, 0x00, 0x00, 0x52, 0x44, 0x45, 0x46, 0x14, 0x03, 0x00, 0x00, // ........RDEF.... + 0x01, 0x00, 0x00, 0x00, 0xbc, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, // ................ + 0x00, 0x04, 0xff, 0xff, 0x00, 0x91, 0x00, 0x00, 0xe2, 0x02, 0x00, 0x00, 0x7c, 0x00, 0x00, 0x00, // ............|... + 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................ + 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x97, 0x00, 0x00, 0x00, // ................ + 0x02, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, // ................ + 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xb2, 0x00, 0x00, 0x00, // ................ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................ - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................ + 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, // ............s_te + 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, // xColors_texColor + 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, // ampler.s_texColo + 0x72, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x65, 0x78, 0x74, 0x75, 0x72, // rs_texColorextur + 0x65, 0x00, 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x73, 0x00, 0xab, 0xb2, 0x00, 0x00, 0x00, // e.$Globals...... + 0x0d, 0x00, 0x00, 0x00, 0xd4, 0x00, 0x00, 0x00, 0x40, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........@....... + 0x00, 0x00, 0x00, 0x00, 0x0c, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ................ + 0x00, 0x00, 0x00, 0x00, 0x18, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x28, 0x02, 0x00, 0x00, // ............(... + 0x10, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x02, 0x00, 0x00, // ................ + 0x00, 0x00, 0x00, 0x00, 0x34, 0x02, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, // ....4... ...@... + 0x00, 0x00, 0x00, 0x00, 0x3c, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x4c, 0x02, 0x00, 0x00, // ....<.......L... + 0x60, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3c, 0x02, 0x00, 0x00, // `...@.......<... + 0x00, 0x00, 0x00, 0x00, 0x56, 0x02, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, // ....V.......@... + 0x00, 0x00, 0x00, 0x00, 0x3c, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5d, 0x02, 0x00, 0x00, // ....<.......]... + 0xe0, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3c, 0x02, 0x00, 0x00, // ....@.......<... + 0x00, 0x00, 0x00, 0x00, 0x67, 0x02, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, // ....g... ...@... + 0x00, 0x00, 0x00, 0x00, 0x3c, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x72, 0x02, 0x00, 0x00, // ....<.......r... + 0x60, 0x01, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3c, 0x02, 0x00, 0x00, // `...@.......<... + 0x00, 0x00, 0x00, 0x00, 0x80, 0x02, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, // ................ + 0x00, 0x00, 0x00, 0x00, 0x88, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x98, 0x02, 0x00, 0x00, // ................ + 0xa0, 0x09, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3c, 0x02, 0x00, 0x00, // ....@.......<... + 0x00, 0x00, 0x00, 0x00, 0xa4, 0x02, 0x00, 0x00, 0xe0, 0x09, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, // ............@... + 0x00, 0x00, 0x00, 0x00, 0x3c, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xb4, 0x02, 0x00, 0x00, // ....<........... + 0x20, 0x0a, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x02, 0x00, 0x00, // ............... + 0x00, 0x00, 0x00, 0x00, 0xd0, 0x02, 0x00, 0x00, 0x30, 0x0a, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ........0....... + 0x02, 0x00, 0x00, 0x00, 0x18, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, // ............u_vi + 0x65, 0x77, 0x52, 0x65, 0x63, 0x74, 0x00, 0xab, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00, // ewRect.......... + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x54, 0x65, // ........u_viewTe + 0x78, 0x65, 0x6c, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x00, 0xab, 0x03, 0x00, 0x03, 0x00, // xel.u_view...... + 0x04, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, // ............u_in + 0x76, 0x56, 0x69, 0x65, 0x77, 0x00, 0x75, 0x5f, 0x70, 0x72, 0x6f, 0x6a, 0x00, 0x75, 0x5f, 0x69, // vView.u_proj.u_i + 0x6e, 0x76, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, // nvProj.u_viewPro + 0x6a, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, // j.u_invViewProj. + 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x00, 0x03, 0x00, 0x03, 0x00, 0x04, 0x00, 0x04, 0x00, // u_model......... + 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, // .......u_modelV + 0x69, 0x65, 0x77, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, // iew.u_modelViewP + 0x72, 0x6f, 0x6a, 0x00, 0x75, 0x5f, 0x61, 0x6c, 0x70, 0x68, 0x61, 0x52, 0x65, 0x66, 0x00, 0xab, // roj.u_alphaRef.. + 0x00, 0x00, 0x03, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................ + 0x75, 0x5f, 0x69, 0x6d, 0x61, 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, // u_imageLodEnable + 0x64, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, // d.Microsoft (R) + 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, // HLSL Shader Comp + 0x69, 0x6c, 0x65, 0x72, 0x20, 0x39, 0x2e, 0x32, 0x39, 0x2e, 0x39, 0x35, 0x32, 0x2e, 0x33, 0x31, // iler 9.29.952.31 + 0x31, 0x31, 0x00, 0xab, 0x49, 0x53, 0x47, 0x4e, 0x4c, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // 11..ISGNL....... + 0x08, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ....8........... + 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, // ............D... + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ................ + 0x07, 0x07, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, // ....SV_POSITION. + 0x4e, 0x4f, 0x52, 0x4d, 0x41, 0x4c, 0x00, 0xab, 0x4f, 0x53, 0x47, 0x4e, 0x2c, 0x00, 0x00, 0x00, // NORMAL..OSGN,... + 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........ ....... + 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, // ................ + 0x53, 0x56, 0x5f, 0x54, 0x41, 0x52, 0x47, 0x45, 0x54, 0x00, 0xab, 0xab, 0x53, 0x48, 0x44, 0x52, // SV_TARGET...SHDR + 0xc4, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x31, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, 0x04, // ....@...1...Y... + 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0xa4, 0x00, 0x00, 0x00, 0x5a, 0x00, 0x00, 0x03, // F. .........Z... + 0x00, 0x60, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x58, 0x30, 0x00, 0x04, 0x00, 0x70, 0x10, 0x00, // .`......X0...p.. + 0x00, 0x00, 0x00, 0x00, 0x55, 0x55, 0x00, 0x00, 0x62, 0x10, 0x00, 0x03, 0x72, 0x10, 0x10, 0x00, // ....UU..b...r... + 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ....e.... ...... + 0x68, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x0c, 0xf2, 0x00, 0x10, 0x00, // h.......H....... + 0x00, 0x00, 0x00, 0x00, 0x46, 0x12, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x7e, 0x10, 0x00, // ....F.......F~.. + 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x80, 0x20, 0x00, // .....`........ . + 0x00, 0x00, 0x00, 0x00, 0xa3, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0x72, 0x20, 0x10, 0x00, // ........6...r .. + 0x00, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, // ....F.......2... + 0x82, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1a, 0x80, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, // . ........ ..... + 0xa3, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0xcd, 0xcc, 0x4c, 0x3f, 0x01, 0x40, 0x00, 0x00, // .....@....L?.@.. + 0xcd, 0xcc, 0x4c, 0x3e, 0x3e, 0x00, 0x00, 0x01, 0x53, 0x54, 0x41, 0x54, 0x74, 0x00, 0x00, 0x00, // ..L>>...STATt... + 0x04, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // ................ + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ................ + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................ + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ................ + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ................ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................ - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................ - 0x00, 0x00, 0x00, 0x30, 0x0a, // ...0. + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x0a, // ......@. }; diff --git a/examples/common/imgui/fs_imgui_cubemap.sc b/examples/common/imgui/fs_imgui_cubemap.sc index 542cf595..cb955474 100644 --- a/examples/common/imgui/fs_imgui_cubemap.sc +++ b/examples/common/imgui/fs_imgui_cubemap.sc @@ -7,10 +7,15 @@ $input v_normal #include <bgfx_shader.sh> -uniform float u_imageLod; +uniform vec4 u_imageLodEnabled; SAMPLERCUBE(s_texColor, 0); +#define u_imageLod u_imageLodEnabled.x +#define u_imageEnabled u_imageLodEnabled.y + void main() { - gl_FragColor = textureCubeLod(s_texColor, v_normal, u_imageLod); + vec3 color = textureCubeLod(s_texColor, v_normal, u_imageLod).xyz; + float alpha = 0.2 + 0.8*u_imageEnabled; + gl_FragColor = vec4(color, alpha); } diff --git a/examples/common/imgui/fs_imgui_image.bin.h b/examples/common/imgui/fs_imgui_image.bin.h index a7f3744e..3ec9f140 100644 --- a/examples/common/imgui/fs_imgui_image.bin.h +++ b/examples/common/imgui/fs_imgui_image.bin.h @@ -1,134 +1,141 @@ -static const uint8_t fs_imgui_image_glsl[306] = +static const uint8_t fs_imgui_image_glsl[360] = { - 0x46, 0x53, 0x48, 0x03, 0x6f, 0x1e, 0x3e, 0x3c, 0x02, 0x00, 0x0a, 0x75, 0x5f, 0x69, 0x6d, 0x61, // FSH.o.><...u_ima - 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x01, 0x01, 0x00, 0x00, 0x01, 0x00, 0x0a, 0x75, 0x5f, 0x74, 0x65, // geLod.......u_te - 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x01, 0x00, 0x00, 0x01, 0x00, 0x01, 0x01, 0x00, 0x00, // xColor.......... - 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, // varying highp ve - 0x63, 0x32, 0x20, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x3b, 0x0a, // c2 v_texcoord0;. - 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x66, 0x6c, // uniform highp fl - 0x6f, 0x61, 0x74, 0x20, 0x75, 0x5f, 0x69, 0x6d, 0x61, 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x3b, 0x0a, // oat u_imageLod;. - 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x32, // uniform sampler2 - 0x44, 0x20, 0x75, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x3b, 0x0a, 0x76, 0x6f, // D u_texColor;.vo - 0x69, 0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x20, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x6c, // id main ().{. l - 0x6f, 0x77, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, // owp vec4 tmpvar_ - 0x31, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x77, 0x20, // 1;. tmpvar_1.w - 0x3d, 0x20, 0x31, 0x2e, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, // = 1.0;. tmpvar_ - 0x31, 0x2e, 0x78, 0x79, 0x7a, 0x20, 0x3d, 0x20, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x32, // 1.xyz = texture2 - 0x44, 0x4c, 0x6f, 0x64, 0x20, 0x20, 0x20, 0x20, 0x28, 0x75, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, // DLod (u_texCo - 0x6c, 0x6f, 0x72, 0x2c, 0x20, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, // lor, v_texcoord0 - 0x2c, 0x20, 0x75, 0x5f, 0x69, 0x6d, 0x61, 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x29, 0x2e, 0x78, 0x79, // , u_imageLod).xy - 0x7a, 0x3b, 0x0a, 0x20, 0x20, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, // z;. gl_FragColo - 0x72, 0x20, 0x3d, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x3b, 0x0a, 0x7d, 0x0a, // r = tmpvar_1;.}. - 0x0a, 0x00, // .. + 0x46, 0x53, 0x48, 0x03, 0x6f, 0x1e, 0x3e, 0x3c, 0x02, 0x00, 0x11, 0x75, 0x5f, 0x69, 0x6d, 0x61, // FSH.o.><...u_ima + 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x07, 0x01, 0x00, 0x00, // geLodEnabled.... + 0x01, 0x00, 0x0a, 0x75, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x01, 0x00, // ...u_texColor... + 0x00, 0x01, 0x00, 0x30, 0x01, 0x00, 0x00, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x68, // ...0...varying h + 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x32, 0x20, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, // ighp vec2 v_texc + 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x68, // oord0;.uniform h + 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x75, 0x5f, 0x69, 0x6d, 0x61, 0x67, // ighp vec4 u_imag + 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x3b, 0x0a, 0x75, 0x6e, 0x69, // eLodEnabled;.uni + 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x32, 0x44, 0x20, 0x75, // form sampler2D u + 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x3b, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, // _texColor;.void + 0x6d, 0x61, 0x69, 0x6e, 0x20, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x6c, 0x6f, 0x77, 0x70, // main ().{. lowp + 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x3b, 0x0a, // vec4 tmpvar_1;. + 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x78, 0x79, 0x7a, 0x20, 0x3d, // tmpvar_1.xyz = + 0x20, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x32, 0x44, 0x4c, 0x6f, 0x64, 0x20, 0x20, 0x20, // texture2DLod + 0x20, 0x28, 0x75, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x2c, 0x20, 0x76, 0x5f, // (u_texColor, v_ + 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x2c, 0x20, 0x75, 0x5f, 0x69, 0x6d, 0x61, // texcoord0, u_ima + 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x2e, 0x78, 0x29, 0x2e, // geLodEnabled.x). + 0x78, 0x79, 0x7a, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, // xyz;. tmpvar_1. + 0x77, 0x20, 0x3d, 0x20, 0x28, 0x30, 0x2e, 0x32, 0x20, 0x2b, 0x20, 0x28, 0x30, 0x2e, 0x38, 0x20, // w = (0.2 + (0.8 + 0x2a, 0x20, 0x75, 0x5f, 0x69, 0x6d, 0x61, 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, // * u_imageLodEnab + 0x6c, 0x65, 0x64, 0x2e, 0x79, 0x29, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x67, 0x6c, 0x5f, 0x46, 0x72, // led.y));. gl_Fr + 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x3d, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, // agColor = tmpvar + 0x5f, 0x31, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // _1;.}... }; -static const uint8_t fs_imgui_image_dx9[342] = +static const uint8_t fs_imgui_image_dx9[377] = { - 0x46, 0x53, 0x48, 0x03, 0x6f, 0x1e, 0x3e, 0x3c, 0x01, 0x00, 0x0a, 0x75, 0x5f, 0x69, 0x6d, 0x61, // FSH.o.><...u_ima - 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x14, 0x01, 0x00, 0x00, 0x01, 0x00, 0x38, 0x01, 0x00, 0x03, 0xff, // geLod......8.... - 0xff, 0xfe, 0xff, 0x2e, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x83, 0x00, 0x00, // .....CTAB....... - 0x00, 0x00, 0x03, 0xff, 0xff, 0x02, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x81, 0x00, // ................ - 0x00, 0x7c, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // .|...D.......... - 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, // .P.......`...... - 0x00, 0x01, 0x00, 0x02, 0x00, 0x6c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, // .....l.......u_i - 0x6d, 0x61, 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x00, 0xab, 0x00, 0x00, 0x03, 0x00, 0x01, 0x00, 0x01, // mageLod......... - 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, // .........u_texCo - 0x6c, 0x6f, 0x72, 0x00, 0xab, 0x04, 0x00, 0x0c, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, // lor............. - 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, // .....ps_3_0.Micr - 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, // osoft (R) HLSL S - 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x39, // hader Compiler 9 - 0x2e, 0x32, 0x39, 0x2e, 0x39, 0x35, 0x32, 0x2e, 0x33, 0x31, 0x31, 0x31, 0x00, 0x51, 0x00, 0x00, // .29.952.3111.Q.. - 0x05, 0x01, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........?....... - 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0x80, 0x00, 0x00, 0x03, // ................ - 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90, 0x00, 0x08, 0x0f, 0xa0, 0x05, 0x00, 0x00, // ................ - 0x03, 0x00, 0x00, 0x07, 0x80, 0x01, 0x00, 0xd0, 0xa0, 0x00, 0x00, 0xc4, 0x90, 0x01, 0x00, 0x00, // ................ - 0x02, 0x00, 0x00, 0x08, 0x80, 0x00, 0x00, 0x00, 0xa0, 0x5f, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, // ........._...... - 0x80, 0x00, 0x00, 0xe4, 0x80, 0x00, 0x08, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x07, // ................ - 0x80, 0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x08, 0x80, 0x01, 0x00, 0x00, // ................ - 0xa0, 0xff, 0xff, 0x00, 0x00, 0x00, // ...... + 0x46, 0x53, 0x48, 0x03, 0x6f, 0x1e, 0x3e, 0x3c, 0x01, 0x00, 0x11, 0x75, 0x5f, 0x69, 0x6d, 0x61, // FSH.o.><...u_ima + 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x15, 0x01, 0x00, 0x00, // geLodEnabled.... + 0x01, 0x00, 0x54, 0x01, 0x00, 0x03, 0xff, 0xff, 0xfe, 0xff, 0x30, 0x00, 0x43, 0x54, 0x41, 0x42, // ..T.......0.CTAB + 0x1c, 0x00, 0x00, 0x00, 0x8b, 0x00, 0x00, 0x00, 0x00, 0x03, 0xff, 0xff, 0x02, 0x00, 0x00, 0x00, // ................ + 0x1c, 0x00, 0x00, 0x00, 0x00, 0x81, 0x00, 0x00, 0x84, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, // ............D... + 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x58, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........X....... + 0x68, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0x74, 0x00, 0x00, 0x00, // h...........t... + 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6d, 0x61, 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, // ....u_imageLodEn + 0x61, 0x62, 0x6c, 0x65, 0x64, 0x00, 0xab, 0xab, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00, // abled........... + 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, // ........u_texCol + 0x6f, 0x72, 0x00, 0xab, 0x04, 0x00, 0x0c, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, // or.............. + 0x00, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, // ....ps_3_0.Micro + 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, // soft (R) HLSL Sh + 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x39, 0x2e, // ader Compiler 9. + 0x32, 0x39, 0x2e, 0x39, 0x35, 0x32, 0x2e, 0x33, 0x31, 0x31, 0x31, 0x00, 0x51, 0x00, 0x00, 0x05, // 29.952.3111.Q... + 0x01, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0xcd, 0xcc, 0x4c, 0x3f, // .......?......L? + 0xcd, 0xcc, 0x4c, 0x3e, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0x80, 0x00, 0x00, 0x03, 0x90, // ..L>............ + 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90, 0x00, 0x08, 0x0f, 0xa0, 0x05, 0x00, 0x00, 0x03, // ................ + 0x00, 0x00, 0x07, 0x80, 0x01, 0x00, 0xd0, 0xa0, 0x00, 0x00, 0xc4, 0x90, 0x01, 0x00, 0x00, 0x02, // ................ + 0x00, 0x00, 0x08, 0x80, 0x00, 0x00, 0x00, 0xa0, 0x5f, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, // ........_....... + 0x00, 0x00, 0xe4, 0x80, 0x00, 0x08, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x07, 0x80, // ................ + 0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x0c, 0x80, 0x01, 0x00, 0xe4, 0xa0, // ................ + 0x04, 0x00, 0x00, 0x04, 0x00, 0x08, 0x08, 0x80, 0x00, 0x00, 0x55, 0xa0, 0x00, 0x00, 0xaa, 0x80, // ..........U..... + 0x00, 0x00, 0xff, 0x80, 0xff, 0xff, 0x00, 0x00, 0x00, // ......... }; -static const uint8_t fs_imgui_image_dx11[1321] = +static const uint8_t fs_imgui_image_dx11[1356] = { - 0x46, 0x53, 0x48, 0x03, 0x6f, 0x1e, 0x3e, 0x3c, 0x01, 0x00, 0x0a, 0x75, 0x5f, 0x69, 0x6d, 0x61, // FSH.o.><...u_ima - 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x14, 0x00, 0x24, 0x0a, 0x01, 0x00, 0x08, 0x05, 0x44, 0x58, 0x42, // geLod..$.....DXB - 0x43, 0x75, 0xb5, 0x78, 0x5b, 0xc0, 0x89, 0x74, 0xe3, 0xd1, 0x10, 0xe5, 0x87, 0x5e, 0x12, 0xcb, // Cu.x[..t.....^.. - 0x02, 0x01, 0x00, 0x00, 0x00, 0x08, 0x05, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, // .............4.. - 0x00, 0x48, 0x03, 0x00, 0x00, 0xa0, 0x03, 0x00, 0x00, 0xd4, 0x03, 0x00, 0x00, 0x8c, 0x04, 0x00, // .H.............. - 0x00, 0x52, 0x44, 0x45, 0x46, 0x0c, 0x03, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0xbc, 0x00, 0x00, // .RDEF........... - 0x00, 0x03, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x04, 0xff, 0xff, 0x00, 0x91, 0x00, // ................ - 0x00, 0xdb, 0x02, 0x00, 0x00, 0x7c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .....|.......... - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // ................ - 0x00, 0x01, 0x00, 0x00, 0x00, 0x97, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, // ................ - 0x00, 0x04, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // ................ - 0x00, 0x0d, 0x00, 0x00, 0x00, 0xb2, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................ - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // ................ - 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x75, // .....u_texColoru - 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, // _texColorampler. - 0x75, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x75, 0x5f, 0x74, 0x65, 0x78, 0x43, // u_texColoru_texC - 0x6f, 0x6c, 0x6f, 0x72, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x00, 0x24, 0x47, 0x6c, 0x6f, 0x62, // olorexture.$Glob - 0x61, 0x6c, 0x73, 0x00, 0xab, 0xb2, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xd4, 0x00, 0x00, // als............. - 0x00, 0x30, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x02, 0x00, // .0.............. - 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x02, 0x00, // ................ - 0x00, 0x00, 0x00, 0x00, 0x00, 0x28, 0x02, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, // .....(.......... - 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x34, 0x02, 0x00, // .............4.. - 0x00, 0x20, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3c, 0x02, 0x00, // . ...@.......<.. - 0x00, 0x00, 0x00, 0x00, 0x00, 0x4c, 0x02, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, // .....L...`...@.. - 0x00, 0x00, 0x00, 0x00, 0x00, 0x3c, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x56, 0x02, 0x00, // .....<.......V.. - 0x00, 0xa0, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3c, 0x02, 0x00, // .....@.......<.. - 0x00, 0x00, 0x00, 0x00, 0x00, 0x5d, 0x02, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, // .....].......@.. - 0x00, 0x00, 0x00, 0x00, 0x00, 0x3c, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x67, 0x02, 0x00, // .....<.......g.. - 0x00, 0x20, 0x01, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3c, 0x02, 0x00, // . ...@.......<.. - 0x00, 0x00, 0x00, 0x00, 0x00, 0x72, 0x02, 0x00, 0x00, 0x60, 0x01, 0x00, 0x00, 0x40, 0x00, 0x00, // .....r...`...@.. - 0x00, 0x00, 0x00, 0x00, 0x00, 0x3c, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x02, 0x00, // .....<.......... - 0x00, 0xa0, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x88, 0x02, 0x00, // ................ - 0x00, 0x00, 0x00, 0x00, 0x00, 0x98, 0x02, 0x00, 0x00, 0xa0, 0x09, 0x00, 0x00, 0x40, 0x00, 0x00, // .............@.. - 0x00, 0x00, 0x00, 0x00, 0x00, 0x3c, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xa4, 0x02, 0x00, // .....<.......... - 0x00, 0xe0, 0x09, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3c, 0x02, 0x00, // .....@.......<.. - 0x00, 0x00, 0x00, 0x00, 0x00, 0xb4, 0x02, 0x00, 0x00, 0x20, 0x0a, 0x00, 0x00, 0x04, 0x00, 0x00, // ......... ...... - 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xd0, 0x02, 0x00, // ................ - 0x00, 0x24, 0x0a, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xc0, 0x02, 0x00, // .$.............. - 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x52, 0x65, 0x63, 0x74, 0x00, // .....u_viewRect. - 0xab, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................ - 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x00, 0x75, 0x5f, 0x76, // .u_viewTexel.u_v - 0x69, 0x65, 0x77, 0x00, 0xab, 0x03, 0x00, 0x03, 0x00, 0x04, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, // iew............. - 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x00, 0x75, // .....u_invView.u - 0x5f, 0x70, 0x72, 0x6f, 0x6a, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x50, 0x72, 0x6f, 0x6a, 0x00, // _proj.u_invProj. - 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, // u_viewProj.u_inv - 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, // ViewProj.u_model - 0x00, 0x03, 0x00, 0x03, 0x00, 0x04, 0x00, 0x04, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ......... ...... - 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x00, 0x75, 0x5f, 0x6d, // .u_modelView.u_m - 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x75, 0x5f, 0x61, // odelViewProj.u_a - 0x6c, 0x70, 0x68, 0x61, 0x52, 0x65, 0x66, 0x00, 0xab, 0x00, 0x00, 0x03, 0x00, 0x01, 0x00, 0x01, // lphaRef......... - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6d, 0x61, 0x67, 0x65, // .........u_image - 0x4c, 0x6f, 0x64, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, // Lod.Microsoft (R - 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, // ) HLSL Shader Co - 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x39, 0x2e, 0x32, 0x39, 0x2e, 0x39, 0x35, 0x32, 0x2e, // mpiler 9.29.952. - 0x33, 0x31, 0x31, 0x31, 0x00, 0x49, 0x53, 0x47, 0x4e, 0x50, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, // 3111.ISGNP...... - 0x00, 0x08, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // .....8.......... - 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, // .............D.. - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // ................ - 0x00, 0x03, 0x03, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, // .....SV_POSITION - 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0xab, 0xab, 0xab, 0x4f, 0x53, 0x47, // .TEXCOORD....OSG - 0x4e, 0x2c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, // N,........... .. - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................ - 0x00, 0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x54, 0x41, 0x52, 0x47, 0x45, 0x54, 0x00, 0xab, // .....SV_TARGET.. - 0xab, 0x53, 0x48, 0x44, 0x52, 0xb0, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, // .SHDR....@...,.. - 0x00, 0x59, 0x00, 0x00, 0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0xa3, 0x00, 0x00, // .Y...F. ........ - 0x00, 0x5a, 0x00, 0x00, 0x03, 0x00, 0x60, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x58, 0x18, 0x00, // .Z....`......X.. - 0x04, 0x00, 0x70, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x55, 0x55, 0x00, 0x00, 0x62, 0x10, 0x00, // ..p......UU..b.. - 0x03, 0x32, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, // .2.......e.... . - 0x00, 0x00, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, // .....h.......H.. - 0x0c, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, // .........F...... - 0x00, 0x46, 0x7e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x10, 0x00, 0x00, 0x00, 0x00, // .F~.......`..... - 0x00, 0x1a, 0x80, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0xa2, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, // ... .........6.. - 0x05, 0x72, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, // .r ......F...... - 0x00, 0x36, 0x00, 0x00, 0x05, 0x82, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, // .6.... .......@. - 0x00, 0x00, 0x00, 0x80, 0x3f, 0x3e, 0x00, 0x00, 0x01, 0x53, 0x54, 0x41, 0x54, 0x74, 0x00, 0x00, // ....?>...STATt.. - 0x00, 0x04, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, // ................ - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // ................ + 0x46, 0x53, 0x48, 0x03, 0x6f, 0x1e, 0x3e, 0x3c, 0x01, 0x00, 0x11, 0x75, 0x5f, 0x69, 0x6d, 0x61, // FSH.o.><...u_ima + 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x15, 0x00, 0x30, 0x0a, // geLodEnabled..0. + 0x01, 0x00, 0x24, 0x05, 0x44, 0x58, 0x42, 0x43, 0xd3, 0x55, 0x04, 0x19, 0x0c, 0xe0, 0xf9, 0xd2, // ..$.DXBC.U...... + 0x27, 0xa9, 0xec, 0x26, 0xc8, 0xa4, 0x70, 0x0b, 0x01, 0x00, 0x00, 0x00, 0x24, 0x05, 0x00, 0x00, // '..&..p.....$... + 0x05, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00, 0x50, 0x03, 0x00, 0x00, 0xa8, 0x03, 0x00, 0x00, // ....4...P....... + 0xdc, 0x03, 0x00, 0x00, 0xa8, 0x04, 0x00, 0x00, 0x52, 0x44, 0x45, 0x46, 0x14, 0x03, 0x00, 0x00, // ........RDEF.... + 0x01, 0x00, 0x00, 0x00, 0xbc, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, // ................ + 0x00, 0x04, 0xff, 0xff, 0x00, 0x91, 0x00, 0x00, 0xe2, 0x02, 0x00, 0x00, 0x7c, 0x00, 0x00, 0x00, // ............|... + 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................ + 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x97, 0x00, 0x00, 0x00, // ................ + 0x02, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, // ................ + 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xb2, 0x00, 0x00, 0x00, // ................ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................ - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // ................ - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, // ................ + 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x74, 0x65, // ............u_te + 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x75, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, // xColoru_texColor + 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, 0x75, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, // ampler.u_texColo + 0x72, 0x75, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x65, 0x78, 0x74, 0x75, 0x72, // ru_texColorextur + 0x65, 0x00, 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x73, 0x00, 0xab, 0xb2, 0x00, 0x00, 0x00, // e.$Globals...... + 0x0d, 0x00, 0x00, 0x00, 0xd4, 0x00, 0x00, 0x00, 0x40, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........@....... + 0x00, 0x00, 0x00, 0x00, 0x0c, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ................ + 0x00, 0x00, 0x00, 0x00, 0x18, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x28, 0x02, 0x00, 0x00, // ............(... + 0x10, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x02, 0x00, 0x00, // ................ + 0x00, 0x00, 0x00, 0x00, 0x34, 0x02, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, // ....4... ...@... + 0x00, 0x00, 0x00, 0x00, 0x3c, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x4c, 0x02, 0x00, 0x00, // ....<.......L... + 0x60, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3c, 0x02, 0x00, 0x00, // `...@.......<... + 0x00, 0x00, 0x00, 0x00, 0x56, 0x02, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, // ....V.......@... + 0x00, 0x00, 0x00, 0x00, 0x3c, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5d, 0x02, 0x00, 0x00, // ....<.......]... + 0xe0, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3c, 0x02, 0x00, 0x00, // ....@.......<... + 0x00, 0x00, 0x00, 0x00, 0x67, 0x02, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, // ....g... ...@... + 0x00, 0x00, 0x00, 0x00, 0x3c, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x72, 0x02, 0x00, 0x00, // ....<.......r... + 0x60, 0x01, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3c, 0x02, 0x00, 0x00, // `...@.......<... + 0x00, 0x00, 0x00, 0x00, 0x80, 0x02, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, // ................ + 0x00, 0x00, 0x00, 0x00, 0x88, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x98, 0x02, 0x00, 0x00, // ................ + 0xa0, 0x09, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3c, 0x02, 0x00, 0x00, // ....@.......<... + 0x00, 0x00, 0x00, 0x00, 0xa4, 0x02, 0x00, 0x00, 0xe0, 0x09, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, // ............@... + 0x00, 0x00, 0x00, 0x00, 0x3c, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xb4, 0x02, 0x00, 0x00, // ....<........... + 0x20, 0x0a, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x02, 0x00, 0x00, // ............... + 0x00, 0x00, 0x00, 0x00, 0xd0, 0x02, 0x00, 0x00, 0x30, 0x0a, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ........0....... + 0x02, 0x00, 0x00, 0x00, 0x18, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, // ............u_vi + 0x65, 0x77, 0x52, 0x65, 0x63, 0x74, 0x00, 0xab, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00, // ewRect.......... + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x54, 0x65, // ........u_viewTe + 0x78, 0x65, 0x6c, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x00, 0xab, 0x03, 0x00, 0x03, 0x00, // xel.u_view...... + 0x04, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, // ............u_in + 0x76, 0x56, 0x69, 0x65, 0x77, 0x00, 0x75, 0x5f, 0x70, 0x72, 0x6f, 0x6a, 0x00, 0x75, 0x5f, 0x69, // vView.u_proj.u_i + 0x6e, 0x76, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, // nvProj.u_viewPro + 0x6a, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, // j.u_invViewProj. + 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x00, 0x03, 0x00, 0x03, 0x00, 0x04, 0x00, 0x04, 0x00, // u_model......... + 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, // .......u_modelV + 0x69, 0x65, 0x77, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, // iew.u_modelViewP + 0x72, 0x6f, 0x6a, 0x00, 0x75, 0x5f, 0x61, 0x6c, 0x70, 0x68, 0x61, 0x52, 0x65, 0x66, 0x00, 0xab, // roj.u_alphaRef.. + 0x00, 0x00, 0x03, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................ + 0x75, 0x5f, 0x69, 0x6d, 0x61, 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, // u_imageLodEnable + 0x64, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, // d.Microsoft (R) + 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, // HLSL Shader Comp + 0x69, 0x6c, 0x65, 0x72, 0x20, 0x39, 0x2e, 0x32, 0x39, 0x2e, 0x39, 0x35, 0x32, 0x2e, 0x33, 0x31, // iler 9.29.952.31 + 0x31, 0x31, 0x00, 0xab, 0x49, 0x53, 0x47, 0x4e, 0x50, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // 11..ISGNP....... + 0x08, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ....8........... + 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, // ............D... + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ................ + 0x03, 0x03, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, // ....SV_POSITION. + 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0xab, 0xab, 0xab, 0x4f, 0x53, 0x47, 0x4e, // TEXCOORD....OSGN + 0x2c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, // ,........... ... + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................ + 0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x54, 0x41, 0x52, 0x47, 0x45, 0x54, 0x00, 0xab, 0xab, // ....SV_TARGET... + 0x53, 0x48, 0x44, 0x52, 0xc4, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x31, 0x00, 0x00, 0x00, // SHDR....@...1... + 0x59, 0x00, 0x00, 0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0xa4, 0x00, 0x00, 0x00, // Y...F. ......... + 0x5a, 0x00, 0x00, 0x03, 0x00, 0x60, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x58, 0x18, 0x00, 0x04, // Z....`......X... + 0x00, 0x70, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x55, 0x55, 0x00, 0x00, 0x62, 0x10, 0x00, 0x03, // .p......UU..b... + 0x32, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, // 2.......e.... .. + 0x00, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x0c, // ....h.......H... + 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, // ........F....... + 0x46, 0x7e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // F~.......`...... + 0x0a, 0x80, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0xa3, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, // .. .........6... + 0x72, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // r ......F....... + 0x32, 0x00, 0x00, 0x0a, 0x82, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1a, 0x80, 0x20, 0x00, // 2.... ........ . + 0x00, 0x00, 0x00, 0x00, 0xa3, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0xcd, 0xcc, 0x4c, 0x3f, // .........@....L? + 0x01, 0x40, 0x00, 0x00, 0xcd, 0xcc, 0x4c, 0x3e, 0x3e, 0x00, 0x00, 0x01, 0x53, 0x54, 0x41, 0x54, // .@....L>>...STAT + 0x74, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // t............... + 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................ + 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................ + 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................ + 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................ - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0x0a, // .......0. + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x0a, // ..........@. }; diff --git a/examples/common/imgui/fs_imgui_image.sc b/examples/common/imgui/fs_imgui_image.sc index 281a85d9..11ac8392 100644 --- a/examples/common/imgui/fs_imgui_image.sc +++ b/examples/common/imgui/fs_imgui_image.sc @@ -7,11 +7,15 @@ $input v_texcoord0 #include <bgfx_shader.sh> -uniform float u_imageLod; +uniform vec4 u_imageLodEnabled; SAMPLER2D(u_texColor, 0); +#define u_imageLod u_imageLodEnabled.x +#define u_imageEnabled u_imageLodEnabled.y + void main() { - vec4 color = texture2DLod(u_texColor, v_texcoord0, u_imageLod); - gl_FragColor = vec4(color.xyz, 1.0); + vec3 color = texture2DLod(u_texColor, v_texcoord0, u_imageLod).xyz; + float alpha = 0.2 + 0.8*u_imageEnabled; + gl_FragColor = vec4(color, alpha); } diff --git a/examples/common/imgui/imgui.cpp b/examples/common/imgui/imgui.cpp index 8f150100..73d92c84 100644 --- a/examples/common/imgui/imgui.cpp +++ b/examples/common/imgui/imgui.cpp @@ -381,10 +381,10 @@ struct Imgui m_invTextureWidth = 1.0f/m_textureWidth; m_invTextureHeight = 1.0f/m_textureHeight; - u_imageLod.idx = bgfx::invalidHandle; - u_imageSwizzle.idx = bgfx::invalidHandle; - s_texColor.idx = bgfx::invalidHandle; - m_missingTexture.idx = bgfx::invalidHandle; + u_imageLodEnabled.idx = bgfx::invalidHandle; + u_imageSwizzle.idx = bgfx::invalidHandle; + s_texColor.idx = bgfx::invalidHandle; + m_missingTexture.idx = bgfx::invalidHandle; m_colorProgram.idx = bgfx::invalidHandle; m_textureProgram.idx = bgfx::invalidHandle; @@ -459,9 +459,9 @@ struct Imgui PosUvVertex::init(); PosNormalVertex::init(); - u_imageLod = bgfx::createUniform("u_imageLod", bgfx::UniformType::Uniform1f); - u_imageSwizzle = bgfx::createUniform("u_swizzle", bgfx::UniformType::Uniform4fv); - s_texColor = bgfx::createUniform("s_texColor", bgfx::UniformType::Uniform1i); + u_imageLodEnabled = bgfx::createUniform("u_imageLodEnabled", bgfx::UniformType::Uniform4fv); + u_imageSwizzle = bgfx::createUniform("u_swizzle", bgfx::UniformType::Uniform4fv); + s_texColor = bgfx::createUniform("s_texColor", bgfx::UniformType::Uniform1i); const bgfx::Memory* vs_imgui_color; const bgfx::Memory* fs_imgui_color; @@ -558,7 +558,7 @@ struct Imgui void destroy() { - bgfx::destroyUniform(u_imageLod); + bgfx::destroyUniform(u_imageLodEnabled); bgfx::destroyUniform(u_imageSwizzle); bgfx::destroyUniform(s_texColor); #if !USE_NANOVG_FONT @@ -1590,7 +1590,7 @@ struct Imgui return selected; } - bool image(bgfx::TextureHandle _image, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align, bool _originBottomLeft) + bool image(bgfx::TextureHandle _image, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align, bool _enabled, bool _originBottomLeft) { const uint32_t id = getId(); Area& area = getCurrentArea(); @@ -1620,14 +1620,19 @@ struct Imgui const int32_t yy = area.m_widgetY; area.m_widgetY += _height + DEFAULT_SPACING; - const bool enabled = isEnabled(m_areaId); + const bool enabled = _enabled && isEnabled(m_areaId); const bool over = enabled && inRect(xx, yy, _width, _height); const bool res = buttonLogic(id, over); + const float lodEnabled[4] = { _lod, float(enabled), 0.0f, 0.0f }; + screenQuad(xx, yy, _width, _height, _originBottomLeft); - bgfx::setUniform(u_imageLod, &_lod); + bgfx::setUniform(u_imageLodEnabled, lodEnabled); bgfx::setTexture(0, s_texColor, bgfx::isValid(_image) ? _image : m_missingTexture); - bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE); + bgfx::setState(BGFX_STATE_RGB_WRITE + |BGFX_STATE_ALPHA_WRITE + |BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA) + ); bgfx::setProgram(m_imageProgram); setCurrentScissor(); bgfx::submit(m_view); @@ -1635,15 +1640,15 @@ struct Imgui return res; } - bool image(bgfx::TextureHandle _image, float _lod, float _width, float _aspect, ImguiAlign::Enum _align, bool _originBottomLeft) + bool image(bgfx::TextureHandle _image, float _lod, float _width, float _aspect, ImguiAlign::Enum _align, bool _enabled, bool _originBottomLeft) { const float width = _width*float(getCurrentArea().m_widgetW); const float height = width/_aspect; - return image(_image, _lod, int32_t(width), int32_t(height), _align, _originBottomLeft); + return image(_image, _lod, int32_t(width), int32_t(height), _align, _enabled, _originBottomLeft); } - bool imageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align) + bool imageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align, bool _enabled) { BX_CHECK(_channel < 4, "Channel param must be from 0 to 3!"); @@ -1675,19 +1680,24 @@ struct Imgui const int32_t yy = area.m_widgetY; area.m_widgetY += _height + DEFAULT_SPACING; - const bool enabled = isEnabled(m_areaId); + const bool enabled = _enabled && isEnabled(m_areaId); const bool over = enabled && inRect(xx, yy, _width, _height); const bool res = buttonLogic(id, over); screenQuad(xx, yy, _width, _height); - bgfx::setUniform(u_imageLod, &_lod); + + const float lodEnabled[4] = { _lod, float(enabled), 0.0f, 0.0f }; + bgfx::setUniform(u_imageLodEnabled, lodEnabled); float swizz[4] = { 0.0f, 0.0f, 0.0f, 0.0f }; swizz[_channel] = 1.0f; bgfx::setUniform(u_imageSwizzle, swizz); bgfx::setTexture(0, s_texColor, bgfx::isValid(_image) ? _image : m_missingTexture); - bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE); + bgfx::setState(BGFX_STATE_RGB_WRITE + |BGFX_STATE_ALPHA_WRITE + |BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA) + ); bgfx::setProgram(m_imageSwizzProgram); setCurrentScissor(); bgfx::submit(m_view); @@ -1695,15 +1705,15 @@ struct Imgui return res; } - bool imageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, float _width, float _aspect, ImguiAlign::Enum _align) + bool imageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, float _width, float _aspect, ImguiAlign::Enum _align, bool _enabled) { const float width = _width*float(getCurrentArea().m_widgetW); const float height = width/_aspect; - return imageChannel(_image, _channel, _lod, int32_t(width), int32_t(height), _align); + return imageChannel(_image, _channel, _lod, int32_t(width), int32_t(height), _align, _enabled); } - bool cubeMap(bgfx::TextureHandle _cubemap, float _lod, bool _cross, ImguiAlign::Enum _align) + bool cubeMap(bgfx::TextureHandle _cubemap, float _lod, bool _cross, ImguiAlign::Enum _align, bool _enabled) { const uint32_t numVertices = 14; const uint32_t numIndices = 36; @@ -1803,7 +1813,7 @@ struct Imgui const int32_t yy = area.m_widgetY; area.m_widgetY += height + DEFAULT_SPACING; - const bool enabled = isEnabled(m_areaId); + const bool enabled = _enabled && isEnabled(m_areaId); const bool over = enabled && inRect(xx, yy, width, height); const bool res = buttonLogic(id, over); @@ -1812,16 +1822,18 @@ struct Imgui float mtx[16]; bx::mtxSRT(mtx, scale, scale, 1.0f, 0.0f, 0.0f, 0.0f, float(xx), float(yy), 0.0f); + const float lodEnabled[4] = { _lod, float(enabled), 0.0f, 0.0f }; + bgfx::setUniform(u_imageLodEnabled, lodEnabled); + bgfx::setTransform(mtx); - bgfx::setUniform(u_imageLod, &_lod); bgfx::setTexture(0, s_texColor, _cubemap); bgfx::setProgram(m_cubeMapProgram); bgfx::setVertexBuffer(&tvb); bgfx::setIndexBuffer(&tib); - bgfx::setState(0 - | BGFX_STATE_RGB_WRITE - | BGFX_STATE_CULL_CW - ); + bgfx::setState(BGFX_STATE_RGB_WRITE + |BGFX_STATE_ALPHA_WRITE + |BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA) + ); setCurrentScissor(); bgfx::submit(m_view); @@ -3055,7 +3067,7 @@ struct Imgui Font m_fonts[IMGUI_CONFIG_MAX_FONTS]; #endif // !USE_NANOVG_FONT - bgfx::UniformHandle u_imageLod; + bgfx::UniformHandle u_imageLodEnabled; bgfx::UniformHandle u_imageSwizzle; bgfx::UniformHandle s_texColor; bgfx::ProgramHandle m_colorProgram; @@ -3325,29 +3337,29 @@ void imguiColorWheel(const char* _text, float _rgb[3], bool& _activated, bool _e } } -bool imguiImage(bgfx::TextureHandle _image, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align, bool _originBottomLeft) +bool imguiImage(bgfx::TextureHandle _image, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align, bool _enabled, bool _originBottomLeft) { - return s_imgui.image(_image, _lod, _width, _height, _align, _originBottomLeft); + return s_imgui.image(_image, _lod, _width, _height, _align, _enabled, _originBottomLeft); } -bool imguiImage(bgfx::TextureHandle _image, float _lod, float _width, float _aspect, ImguiAlign::Enum _align, bool _originBottomLeft) +bool imguiImage(bgfx::TextureHandle _image, float _lod, float _width, float _aspect, ImguiAlign::Enum _align, bool _enabled, bool _originBottomLeft) { - return s_imgui.image(_image, _lod, _width, _aspect, _align, _originBottomLeft); + return s_imgui.image(_image, _lod, _width, _aspect, _align, _enabled, _originBottomLeft); } -bool imguiImageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align) +bool imguiImageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align, bool _enabled) { - return s_imgui.imageChannel(_image, _channel, _lod, _width, _height, _align); + return s_imgui.imageChannel(_image, _channel, _lod, _width, _height, _align, _enabled); } -bool imguiImageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, float _width, float _aspect, ImguiAlign::Enum _align) +bool imguiImageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, float _width, float _aspect, ImguiAlign::Enum _align, bool _enabled) { - return s_imgui.imageChannel(_image, _channel, _lod, _width, _aspect, _align); + return s_imgui.imageChannel(_image, _channel, _lod, _width, _aspect, _align, _enabled); } -bool imguiCube(bgfx::TextureHandle _cubemap, float _lod, bool _cross, ImguiAlign::Enum _align) +bool imguiCube(bgfx::TextureHandle _cubemap, float _lod, bool _cross, ImguiAlign::Enum _align, bool _enabled) { - return s_imgui.cubeMap(_cubemap, _lod, _cross, _align); + return s_imgui.cubeMap(_cubemap, _lod, _cross, _align, _enabled); } float imguiGetTextLength(const char* _text, ImguiFontHandle _handle) diff --git a/examples/common/imgui/imgui.h b/examples/common/imgui/imgui.h index c48ccdc2..a09ade4e 100644 --- a/examples/common/imgui/imgui.h +++ b/examples/common/imgui/imgui.h @@ -177,11 +177,11 @@ uint32_t imguiChooseUseMacroInstead(uint32_t _selected, ...); void imguiColorWheel(float _rgb[3], bool _respectIndentation = false, bool _enabled = true); void imguiColorWheel(const char* _str, float _rgb[3], bool& _activated, bool _enabled = true); -bool imguiImage(bgfx::TextureHandle _image, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align = ImguiAlign::LeftIndented, bool _originBottomLeft = false); -bool imguiImage(bgfx::TextureHandle _image, float _lod, float _scale, float _aspect, ImguiAlign::Enum _align = ImguiAlign::LeftIndented, bool _originBottomLeft = false); -bool imguiImageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align = ImguiAlign::LeftIndented); -bool imguiImageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, float _scale, float _aspect, ImguiAlign::Enum _align = ImguiAlign::LeftIndented); -bool imguiCube(bgfx::TextureHandle _cubemap, float _lod = 0.0f, bool _cross = true, ImguiAlign::Enum _align = ImguiAlign::LeftIndented); +bool imguiImage(bgfx::TextureHandle _image, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align = ImguiAlign::LeftIndented, bool _enabled = true, bool _originBottomLeft = false); +bool imguiImage(bgfx::TextureHandle _image, float _lod, float _scale, float _aspect, ImguiAlign::Enum _align = ImguiAlign::LeftIndented, bool _enabled = true, bool _originBottomLeft = false); +bool imguiImageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align = ImguiAlign::LeftIndented, bool _enabled = true); +bool imguiImageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, float _scale, float _aspect, ImguiAlign::Enum _align = ImguiAlign::LeftIndented, bool _enabled = true); +bool imguiCube(bgfx::TextureHandle _cubemap, float _lod = 0.0f, bool _cross = true, ImguiAlign::Enum _align = ImguiAlign::LeftIndented, bool _enabled = true); float imguiGetTextLength(const char* _text, ImguiFontHandle _handle); bool imguiMouseOverArea();