mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-28 10:35:43 -05:00
Merge branch 'master' of github.com:bkaradzic/bgfx
This commit is contained in:
commit
c805b36cba
13 changed files with 386 additions and 21 deletions
|
@ -25,6 +25,7 @@ Supported platforms:
|
|||
* OSX (10.9)
|
||||
* RaspberryPi
|
||||
* Windows (XP, Vista, 7, 8, 10)
|
||||
* WinRT (WinPhone 8.0+)
|
||||
|
||||
Supported compilers:
|
||||
|
||||
|
@ -662,7 +663,7 @@ Dario Manesku ([@dariomanesku](https://github.com/dariomanesku)) - 13-stencil,
|
|||
James Gray ([@james4k](https://github.com/james4k)) - Go language API bindings.
|
||||
p0nce ([@p0nce](https://github.com/p0nce)) - D language API bindings.
|
||||
Mike Popoloski ([@MikePopoloski](https://github.com/MikePopoloski)) - C#/VB/F#
|
||||
language API bindings
|
||||
language API bindings, WinRT/WinPhone support.
|
||||
|
||||
[License (BSD 2-clause)](https://github.com/bkaradzic/bgfx/blob/master/LICENSE)
|
||||
-------------------------------------------------------------------------------
|
||||
|
|
192
examples/common/entry/entry_winrt.cpp
Normal file
192
examples/common/entry/entry_winrt.cpp
Normal file
|
@ -0,0 +1,192 @@
|
|||
/*
|
||||
* Copyright 2011-2014 Branimir Karadzic. All rights reserved.
|
||||
* License: http://www.opensource.org/licenses/BSD-2-Clause
|
||||
*/
|
||||
|
||||
#include "entry_p.h"
|
||||
|
||||
#if BX_PLATFORM_WINRT
|
||||
|
||||
#include <bgfxplatform.h>
|
||||
#include <bx/thread.h>
|
||||
|
||||
using namespace Windows::ApplicationModel;
|
||||
using namespace Windows::ApplicationModel::Core;
|
||||
using namespace Windows::ApplicationModel::Activation;
|
||||
using namespace Windows::UI::Core;
|
||||
using namespace Windows::UI::Input;
|
||||
using namespace Windows::System;
|
||||
using namespace Windows::Foundation;
|
||||
using namespace Windows::Graphics::Display;
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||||
using namespace Platform;
|
||||
|
||||
static char* g_emptyArgs[] = { "" };
|
||||
static entry::WindowHandle g_defaultWindow = { 0 };
|
||||
static entry::EventQueue g_eventQueue;
|
||||
|
||||
ref class App sealed : public IFrameworkView
|
||||
{
|
||||
public:
|
||||
App()
|
||||
: m_windowVisible(true)
|
||||
, m_windowClosed(false)
|
||||
{
|
||||
}
|
||||
|
||||
// IFrameworkView Methods.
|
||||
virtual void Initialize(CoreApplicationView^ applicationView)
|
||||
{
|
||||
applicationView->Activated += ref new TypedEventHandler<CoreApplicationView^, IActivatedEventArgs^>(this, &App::OnActivated);
|
||||
}
|
||||
|
||||
virtual void SetWindow(CoreWindow^ window)
|
||||
{
|
||||
window->VisibilityChanged += ref new TypedEventHandler<CoreWindow^, VisibilityChangedEventArgs^>(this, &App::OnVisibilityChanged);
|
||||
window->Closed += ref new TypedEventHandler<CoreWindow^, CoreWindowEventArgs^>(this, &App::OnWindowClosed);
|
||||
|
||||
bgfx::winrtSetWindow(reinterpret_cast<IUnknown*>(window));
|
||||
}
|
||||
|
||||
virtual void Load(String^ entryPoint)
|
||||
{
|
||||
}
|
||||
|
||||
virtual void Run()
|
||||
{
|
||||
bx::Thread thread;
|
||||
thread.init(MainThreadFunc, nullptr);
|
||||
|
||||
CoreWindow^ window = CoreWindow::GetForCurrentThread();
|
||||
if (window == nullptr) {
|
||||
int i = 4;
|
||||
i++;
|
||||
}
|
||||
|
||||
//auto bounds = window->Bounds;
|
||||
//g_eventQueue.postSizeEvent(g_defaultWindow, bounds.Width, bounds.Height);
|
||||
|
||||
while (!m_windowClosed)
|
||||
{
|
||||
if (m_windowVisible)
|
||||
{
|
||||
window->Dispatcher->ProcessEvents(CoreProcessEventsOption::ProcessAllIfPresent);
|
||||
}
|
||||
else
|
||||
{
|
||||
window->Dispatcher->ProcessEvents(CoreProcessEventsOption::ProcessOneAndAllPending);
|
||||
}
|
||||
}
|
||||
|
||||
g_eventQueue.postExitEvent();
|
||||
|
||||
thread.shutdown();
|
||||
}
|
||||
|
||||
virtual void Uninitialize()
|
||||
{
|
||||
}
|
||||
|
||||
private:
|
||||
bool m_windowVisible;
|
||||
bool m_windowClosed;
|
||||
|
||||
void OnActivated(CoreApplicationView^ applicationView, IActivatedEventArgs^ args)
|
||||
{
|
||||
CoreWindow^ window = CoreWindow::GetForCurrentThread();
|
||||
if (window == nullptr) {
|
||||
int i = 4;
|
||||
i++;
|
||||
}
|
||||
|
||||
CoreWindow::GetForCurrentThread()->Activate();
|
||||
}
|
||||
|
||||
void OnVisibilityChanged(CoreWindow^ sender, VisibilityChangedEventArgs^ args)
|
||||
{
|
||||
m_windowVisible = args->Visible;
|
||||
}
|
||||
|
||||
void OnWindowClosed(CoreWindow^ sender, CoreWindowEventArgs^ args)
|
||||
{
|
||||
m_windowClosed = true;
|
||||
}
|
||||
|
||||
static int32_t MainThreadFunc(void*)
|
||||
{
|
||||
return entry::main(0, g_emptyArgs);
|
||||
}
|
||||
};
|
||||
|
||||
ref class AppSource sealed : IFrameworkViewSource
|
||||
{
|
||||
public:
|
||||
virtual IFrameworkView^ CreateView()
|
||||
{
|
||||
return ref new App();
|
||||
}
|
||||
};
|
||||
|
||||
namespace entry
|
||||
{
|
||||
const Event* poll()
|
||||
{
|
||||
return g_eventQueue.poll();
|
||||
}
|
||||
|
||||
const Event* poll(WindowHandle _handle)
|
||||
{
|
||||
return g_eventQueue.poll(_handle);
|
||||
}
|
||||
|
||||
void release(const Event* _event)
|
||||
{
|
||||
g_eventQueue.release(_event);
|
||||
}
|
||||
|
||||
WindowHandle createWindow(int32_t _x, int32_t _y, uint32_t _width, uint32_t _height, uint32_t _flags, const char* _title)
|
||||
{
|
||||
BX_UNUSED(_x, _y, _width, _height, _flags, _title);
|
||||
WindowHandle handle = { UINT16_MAX };
|
||||
return handle;
|
||||
}
|
||||
|
||||
void destroyWindow(WindowHandle _handle)
|
||||
{
|
||||
BX_UNUSED(_handle);
|
||||
}
|
||||
|
||||
void setWindowPos(WindowHandle _handle, int32_t _x, int32_t _y)
|
||||
{
|
||||
BX_UNUSED(_handle, _x, _y);
|
||||
}
|
||||
|
||||
void setWindowSize(WindowHandle _handle, uint32_t _width, uint32_t _height)
|
||||
{
|
||||
BX_UNUSED(_handle, _width, _height);
|
||||
}
|
||||
|
||||
void setWindowTitle(WindowHandle _handle, const char* _title)
|
||||
{
|
||||
BX_UNUSED(_handle, _title);
|
||||
}
|
||||
|
||||
void toggleWindowFrame(WindowHandle _handle)
|
||||
{
|
||||
BX_UNUSED(_handle);
|
||||
}
|
||||
|
||||
void setMouseLock(WindowHandle _handle, bool _lock)
|
||||
{
|
||||
BX_UNUSED(_handle, _lock);
|
||||
}
|
||||
}
|
||||
|
||||
[MTAThread]
|
||||
int main(Array<String^>^)
|
||||
{
|
||||
auto appSource = ref new AppSource();
|
||||
CoreApplication::Run(appSource);
|
||||
return 0;
|
||||
}
|
||||
|
||||
#endif // BX_PLATFORM_WINRT
|
|
@ -5,7 +5,18 @@
|
|||
|
||||
#define USE_EDTAA3 0
|
||||
|
||||
#include "bx/platform.h"
|
||||
|
||||
#if BX_COMPILER_MSVC
|
||||
#define generic GenericFromFreeType // WinRT language extensions see "generic" as a keyword... this is stupid
|
||||
#define interface InterfaceFromFreeType
|
||||
#pragma warning(push)
|
||||
#pragma warning(disable : 4245) // conversion from 'int' to 'FT_UInt', signed/unsigned mismatch
|
||||
#include <freetype/freetype.h>
|
||||
#pragma warning(pop)
|
||||
#else
|
||||
#include <freetype/freetype.h>
|
||||
#endif
|
||||
|
||||
#include "../common.h"
|
||||
|
||||
|
|
|
@ -91,6 +91,16 @@ namespace bgfx
|
|||
|
||||
} // namespace bgfx
|
||||
|
||||
#elif BX_PLATFORM_WINRT
|
||||
# include <Unknwn.h>
|
||||
|
||||
namespace bgfx
|
||||
{
|
||||
///
|
||||
void winrtSetWindow(IUnknown* _window);
|
||||
|
||||
} // namespace bgfx
|
||||
|
||||
#endif // BX_PLATFORM_
|
||||
|
||||
#if defined(_SDL_H)
|
||||
|
|
|
@ -49,6 +49,11 @@ function bgfxProject(_name, _kind, _defines)
|
|||
"$(DXSDK_DIR)/include",
|
||||
}
|
||||
|
||||
configuration { "winphone8*"}
|
||||
linkoptions {
|
||||
"/ignore:4264" -- LNK4264: archiving object file compiled with /ZW into a static library; note that when authoring Windows Runtime types it is not recommended to link with a static library that contains Windows Runtime metadata
|
||||
}
|
||||
|
||||
configuration { "xcode4 or osx or ios*" }
|
||||
files {
|
||||
BGFX_DIR .. "src/**.mm",
|
||||
|
|
|
@ -31,3 +31,8 @@ project ("example-common")
|
|||
includedirs {
|
||||
BX_DIR .. "include/compat/osx",
|
||||
}
|
||||
|
||||
configuration { "winphone8*"}
|
||||
linkoptions {
|
||||
"/ignore:4264" -- LNK4264: archiving object file compiled with /ZW into a static library; note that when authoring Windows Runtime types it is not recommended to link with a static library that contains Windows Runtime metadata
|
||||
}
|
||||
|
|
|
@ -70,7 +70,10 @@ function exampleProject(_name)
|
|||
|
||||
configuration {}
|
||||
|
||||
debugdir (BGFX_DIR .. "examples/runtime/")
|
||||
-- don't output debugdir for winphone builds
|
||||
if "winphone81" ~= _OPTIONS["vs"] then
|
||||
debugdir (BGFX_DIR .. "examples/runtime/")
|
||||
end
|
||||
|
||||
includedirs {
|
||||
BX_DIR .. "include",
|
||||
|
@ -149,6 +152,23 @@ function exampleProject(_name)
|
|||
"psapi",
|
||||
}
|
||||
|
||||
configuration { "winphone8*"}
|
||||
removelinks {
|
||||
"DelayImp",
|
||||
"gdi32",
|
||||
"psapi"
|
||||
}
|
||||
links {
|
||||
"d3d11",
|
||||
"dxgi"
|
||||
}
|
||||
linkoptions {
|
||||
"/ignore:4264" -- LNK4264: archiving object file compiled with /ZW into a static library; note that when authoring Windows Runtime types it is not recommended to link with a static library that contains Windows Runtime metadata
|
||||
}
|
||||
-- WinRT targets need their own output directories are build files stomp over each other
|
||||
targetdir (BGFX_BUILD_DIR .. "arm_" .. _ACTION .. "/bin/" .. _name)
|
||||
objdir (BGFX_BUILD_DIR .. "arm_" .. _ACTION .. "/obj/" .. _name)
|
||||
|
||||
configuration { "mingw*" }
|
||||
links {
|
||||
"dxguid",
|
||||
|
|
11
src/bgfx.cpp
11
src/bgfx.cpp
|
@ -46,6 +46,13 @@ namespace bgfx
|
|||
{
|
||||
g_bgfxHwnd = _window;
|
||||
}
|
||||
#elif BX_PLATFORM_WINRT
|
||||
::IUnknown* g_bgfxCoreWindow = NULL;
|
||||
|
||||
void winrtSetWindow(::IUnknown* _window)
|
||||
{
|
||||
g_bgfxCoreWindow = _window;
|
||||
}
|
||||
#endif // BX_PLATFORM_*
|
||||
|
||||
#if BGFX_CONFIG_USE_TINYSTL
|
||||
|
@ -1386,6 +1393,10 @@ again:
|
|||
{
|
||||
_type = RendererType::OpenGLES;
|
||||
}
|
||||
else if (BX_ENABLED(BX_PLATFORM_WINRT))
|
||||
{
|
||||
_type = RendererType::Direct3D11;
|
||||
}
|
||||
else
|
||||
{
|
||||
_type = RendererType::OpenGL;
|
||||
|
|
|
@ -198,6 +198,8 @@ namespace bgfx
|
|||
extern void* g_bgfxNSWindow;
|
||||
#elif BX_PLATFORM_WINDOWS
|
||||
extern ::HWND g_bgfxHwnd;
|
||||
#elif BX_PLATFORM_WINRT
|
||||
extern ::IUnknown* g_bgfxCoreWindow;
|
||||
#endif // BX_PLATFORM_*
|
||||
|
||||
struct Clear
|
||||
|
|
|
@ -29,6 +29,7 @@
|
|||
# ifndef BGFX_CONFIG_RENDERER_DIRECT3D11
|
||||
# define BGFX_CONFIG_RENDERER_DIRECT3D11 (0 \
|
||||
|| (BX_PLATFORM_WINDOWS && BX_PLATFORM_WINDOWS >= 0x0601 /*_WIN32_WINNT_WIN7*/) \
|
||||
|| BX_PLATFORM_WINRT \
|
||||
? 1 : 0)
|
||||
# endif // BGFX_CONFIG_RENDERER_DIRECT3D11
|
||||
|
||||
|
@ -149,6 +150,7 @@
|
|||
|| BX_PLATFORM_RPI \
|
||||
|| BX_PLATFORM_WINDOWS \
|
||||
|| BX_PLATFORM_XBOX360 \
|
||||
|| BX_PLATFORM_WINRT \
|
||||
? 1 : 0) )
|
||||
#endif // BGFX_CONFIG_MULTITHREADED
|
||||
|
||||
|
|
|
@ -613,8 +613,14 @@ RENDERDOC_IMPORT
|
|||
HRESULT hr;
|
||||
|
||||
IDXGIFactory* factory;
|
||||
#if BX_PLATFORM_WINRT
|
||||
// WinRT requires the IDXGIFactory2 interface, which isn't supported on older platforms
|
||||
hr = CreateDXGIFactory1(__uuidof(IDXGIFactory2), (void**)&factory);
|
||||
BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Unable to create DXGI factory.");
|
||||
#else
|
||||
hr = CreateDXGIFactory(__uuidof(IDXGIFactory), (void**)&factory);
|
||||
BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Unable to create DXGI factory.");
|
||||
#endif // BX_PLATFORM_WINRT
|
||||
|
||||
m_adapter = NULL;
|
||||
m_driverType = D3D_DRIVER_TYPE_HARDWARE;
|
||||
|
@ -699,6 +705,31 @@ RENDERDOC_IMPORT
|
|||
hr = adapter->GetDesc(&m_adapterDesc);
|
||||
BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Unable to create Direct3D11 device.");
|
||||
|
||||
#if BX_PLATFORM_WINRT
|
||||
hr = adapter->GetParent(__uuidof(IDXGIFactory2), (void**)&m_factory);
|
||||
BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Unable to create Direct3D11 device.");
|
||||
DX_RELEASE(adapter, 2);
|
||||
|
||||
memset(&m_scd, 0, sizeof(m_scd) );
|
||||
m_scd.Width = BGFX_DEFAULT_WIDTH;
|
||||
m_scd.Height = BGFX_DEFAULT_HEIGHT;
|
||||
m_scd.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
m_scd.Stereo = false;
|
||||
m_scd.SampleDesc.Count = 1;
|
||||
m_scd.SampleDesc.Quality = 0;
|
||||
m_scd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
|
||||
m_scd.BufferCount = 2;
|
||||
m_scd.Scaling = DXGI_SCALING_NONE;
|
||||
m_scd.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
|
||||
m_scd.AlphaMode = DXGI_ALPHA_MODE_IGNORE;
|
||||
|
||||
hr = m_factory->CreateSwapChainForCoreWindow(m_device
|
||||
, g_bgfxCoreWindow
|
||||
, &m_scd
|
||||
, NULL
|
||||
, &m_swapChain
|
||||
);
|
||||
#else
|
||||
hr = adapter->GetParent(__uuidof(IDXGIFactory), (void**)&m_factory);
|
||||
BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Unable to create Direct3D11 device.");
|
||||
DX_RELEASE(adapter, 2);
|
||||
|
@ -720,6 +751,7 @@ RENDERDOC_IMPORT
|
|||
, &m_scd
|
||||
, &m_swapChain
|
||||
);
|
||||
#endif // BX_PLATFORM_WINRT
|
||||
BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Failed to create swap chain.");
|
||||
|
||||
m_numWindows = 1;
|
||||
|
@ -1085,8 +1117,8 @@ RENDERDOC_IMPORT
|
|||
{
|
||||
ID3D11DeviceContext* deviceCtx = m_deviceCtx;
|
||||
|
||||
uint32_t width = m_scd.BufferDesc.Width;
|
||||
uint32_t height = m_scd.BufferDesc.Height;
|
||||
uint32_t width = getBufferWidth();
|
||||
uint32_t height = getBufferHeight();
|
||||
if (m_ovr.isEnabled() )
|
||||
{
|
||||
m_ovr.getSize(width, height);
|
||||
|
@ -1175,8 +1207,8 @@ RENDERDOC_IMPORT
|
|||
DX_RELEASE(color, 0);
|
||||
|
||||
D3D11_TEXTURE2D_DESC dsd;
|
||||
dsd.Width = m_scd.BufferDesc.Width;
|
||||
dsd.Height = m_scd.BufferDesc.Height;
|
||||
dsd.Width = getBufferWidth();
|
||||
dsd.Height = getBufferHeight();
|
||||
dsd.MipLevels = 1;
|
||||
dsd.ArraySize = 1;
|
||||
dsd.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
|
||||
|
@ -1262,7 +1294,7 @@ RENDERDOC_IMPORT
|
|||
{
|
||||
uint32_t msaa = s_checkMsaa[ii];
|
||||
uint32_t quality = 0;
|
||||
HRESULT hr = m_device->CheckMultisampleQualityLevels(m_scd.BufferDesc.Format, msaa, &quality);
|
||||
HRESULT hr = m_device->CheckMultisampleQualityLevels(getBufferFormat(), msaa, &quality);
|
||||
|
||||
if (SUCCEEDED(hr)
|
||||
&& 0 < quality)
|
||||
|
@ -1283,11 +1315,14 @@ RENDERDOC_IMPORT
|
|||
bool recenter = !!(_resolution.m_flags & BGFX_RESET_HMD_RECENTER);
|
||||
uint32_t flags = _resolution.m_flags & ~BGFX_RESET_HMD_RECENTER;
|
||||
|
||||
if ( (uint32_t)m_scd.BufferDesc.Width != _resolution.m_width
|
||||
|| (uint32_t)m_scd.BufferDesc.Height != _resolution.m_height
|
||||
if ( getBufferWidth() != _resolution.m_width
|
||||
|| getBufferHeight() != _resolution.m_height
|
||||
|| m_flags != flags)
|
||||
{
|
||||
bool resize = (m_flags&BGFX_RESET_MSAA_MASK) == (flags&BGFX_RESET_MSAA_MASK);
|
||||
#if BX_PLATFORM_WINRT
|
||||
resize = false; // can't use ResizeBuffers on Windows Phone
|
||||
#endif
|
||||
m_flags = flags;
|
||||
|
||||
m_textVideoMem.resize(false, _resolution.m_width, _resolution.m_height);
|
||||
|
@ -1296,17 +1331,16 @@ RENDERDOC_IMPORT
|
|||
m_resolution = _resolution;
|
||||
m_resolution.m_flags = flags;
|
||||
|
||||
m_scd.BufferDesc.Width = _resolution.m_width;
|
||||
m_scd.BufferDesc.Height = _resolution.m_height;
|
||||
setBufferSize(_resolution.m_width, _resolution.m_height);
|
||||
|
||||
preReset();
|
||||
|
||||
if (resize)
|
||||
{
|
||||
DX_CHECK(m_swapChain->ResizeBuffers(2
|
||||
, m_scd.BufferDesc.Width
|
||||
, m_scd.BufferDesc.Height
|
||||
, m_scd.BufferDesc.Format
|
||||
, getBufferWidth()
|
||||
, getBufferHeight()
|
||||
, getBufferFormat()
|
||||
, DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH
|
||||
) );
|
||||
}
|
||||
|
@ -1317,11 +1351,21 @@ RENDERDOC_IMPORT
|
|||
|
||||
DX_RELEASE(m_swapChain, 0);
|
||||
|
||||
#if BX_PLATFORM_WINRT
|
||||
HRESULT hr;
|
||||
hr = m_factory->CreateSwapChainForCoreWindow(m_device
|
||||
, g_bgfxCoreWindow
|
||||
, &m_scd
|
||||
, NULL
|
||||
, &m_swapChain
|
||||
);
|
||||
#else
|
||||
HRESULT hr;
|
||||
hr = m_factory->CreateSwapChain(m_device
|
||||
, &m_scd
|
||||
, &m_swapChain
|
||||
);
|
||||
#endif
|
||||
BGFX_FATAL(SUCCEEDED(hr), bgfx::Fatal::UnableToInitialize, "Failed to create swap chain.");
|
||||
}
|
||||
|
||||
|
@ -1745,6 +1789,44 @@ RENDERDOC_IMPORT
|
|||
return sampler;
|
||||
}
|
||||
|
||||
DXGI_FORMAT getBufferFormat()
|
||||
{
|
||||
#if BX_PLATFORM_WINRT
|
||||
return m_scd.Format;
|
||||
#else
|
||||
return m_scd.BufferDesc.Format;
|
||||
#endif
|
||||
}
|
||||
|
||||
uint32_t getBufferWidth()
|
||||
{
|
||||
#if BX_PLATFORM_WINRT
|
||||
return m_scd.Width;
|
||||
#else
|
||||
return m_scd.BufferDesc.Width;
|
||||
#endif
|
||||
}
|
||||
|
||||
uint32_t getBufferHeight()
|
||||
{
|
||||
#if BX_PLATFORM_WINRT
|
||||
return m_scd.Height;
|
||||
#else
|
||||
return m_scd.BufferDesc.Height;
|
||||
#endif
|
||||
}
|
||||
|
||||
void setBufferSize(uint32_t _width, uint32_t _height)
|
||||
{
|
||||
#if BX_PLATFORM_WINRT
|
||||
m_scd.Width = _width;
|
||||
m_scd.Height = _height;
|
||||
#else
|
||||
m_scd.BufferDesc.Width = _width;
|
||||
m_scd.BufferDesc.Height = _height;
|
||||
#endif
|
||||
}
|
||||
|
||||
void commitTextureStage()
|
||||
{
|
||||
m_deviceCtx->PSSetShaderResources(0, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, m_textureStage.m_srv);
|
||||
|
@ -1900,22 +1982,20 @@ RENDERDOC_IMPORT
|
|||
ID3D11Texture2D* backBuffer;
|
||||
DX_CHECK(m_swapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (void**)&backBuffer) );
|
||||
|
||||
DXGI_MODE_DESC& desc = m_scd.BufferDesc;
|
||||
|
||||
if (NULL == m_captureResolve)
|
||||
{
|
||||
m_deviceCtx->CopyResource(m_captureTexture, backBuffer);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_deviceCtx->ResolveSubresource(m_captureResolve, 0, backBuffer, 0, desc.Format);
|
||||
m_deviceCtx->ResolveSubresource(m_captureResolve, 0, backBuffer, 0, getBufferFormat());
|
||||
m_deviceCtx->CopyResource(m_captureTexture, m_captureResolve);
|
||||
}
|
||||
|
||||
D3D11_MAPPED_SUBRESOURCE mapped;
|
||||
DX_CHECK(m_deviceCtx->Map(m_captureTexture, 0, D3D11_MAP_READ, 0, &mapped) );
|
||||
|
||||
g_callback->captureFrame(mapped.pData, desc.Height*mapped.RowPitch);
|
||||
g_callback->captureFrame(mapped.pData, getBufferHeight()*mapped.RowPitch);
|
||||
|
||||
m_deviceCtx->Unmap(m_captureTexture, 0);
|
||||
|
||||
|
@ -2012,8 +2092,8 @@ RENDERDOC_IMPORT
|
|||
|
||||
void clearQuad(ClearQuad& _clearQuad, const Rect& _rect, const Clear& _clear, const float _palette[][4])
|
||||
{
|
||||
uint32_t width = m_scd.BufferDesc.Width;
|
||||
uint32_t height = m_scd.BufferDesc.Height;
|
||||
uint32_t width = getBufferWidth();
|
||||
uint32_t height = getBufferHeight();
|
||||
|
||||
if (0 == _rect.m_x
|
||||
&& 0 == _rect.m_y
|
||||
|
@ -2146,9 +2226,14 @@ RENDERDOC_IMPORT
|
|||
D3D_DRIVER_TYPE m_driverType;
|
||||
IDXGIAdapter* m_adapter;
|
||||
DXGI_ADAPTER_DESC m_adapterDesc;
|
||||
#if BX_PLATFORM_WINRT
|
||||
IDXGIFactory2* m_factory;
|
||||
IDXGISwapChain1* m_swapChain;
|
||||
#else
|
||||
IDXGIFactory* m_factory;
|
||||
IDXGISwapChain* m_swapChain;
|
||||
#endif
|
||||
|
||||
IDXGISwapChain* m_swapChain;
|
||||
uint16_t m_lost;
|
||||
uint16_t m_numWindows;
|
||||
FrameBufferHandle m_windows[BGFX_CONFIG_MAX_FRAME_BUFFERS];
|
||||
|
@ -2166,7 +2251,11 @@ RENDERDOC_IMPORT
|
|||
Resolution m_resolution;
|
||||
bool m_wireframe;
|
||||
|
||||
#if BX_PLATFORM_WINRT
|
||||
DXGI_SWAP_CHAIN_DESC1 m_scd;
|
||||
#else
|
||||
DXGI_SWAP_CHAIN_DESC m_scd;
|
||||
#endif
|
||||
uint32_t m_flags;
|
||||
|
||||
IndexBufferD3D11 m_indexBuffers[BGFX_CONFIG_MAX_INDEX_BUFFERS];
|
||||
|
|
|
@ -18,7 +18,11 @@ BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG("-Wunknown-pragmas" );
|
|||
BX_PRAGMA_DIAGNOSTIC_IGNORED_GCC("-Wpragmas");
|
||||
BX_PRAGMA_DIAGNOSTIC_IGNORED_MSVC(4005) // warning C4005: '' : macro redefinition
|
||||
#define D3D11_NO_HELPERS
|
||||
#if BX_PLATFORM_WINRT
|
||||
#include <d3d11_2.h>
|
||||
#else
|
||||
#include <d3d11.h>
|
||||
#endif
|
||||
BX_PRAGMA_DIAGNOSTIC_POP()
|
||||
|
||||
#include "renderer_d3d.h"
|
||||
|
|
|
@ -6,6 +6,19 @@
|
|||
#include "bgfx_p.h"
|
||||
|
||||
#if BGFX_CONFIG_RENDERER_DIRECT3D12
|
||||
|
||||
namespace bgfx
|
||||
{
|
||||
RendererContextI* rendererCreateD3D12()
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void rendererDestroyD3D12()
|
||||
{
|
||||
}
|
||||
} // namespace bgfx
|
||||
|
||||
#else
|
||||
|
||||
namespace bgfx
|
||||
|
|
Loading…
Reference in a new issue