Added texture update.

This commit is contained in:
bkaradzic 2012-08-12 21:02:11 -07:00
parent 8a8b958d1f
commit b86fb4cb56
12 changed files with 424 additions and 164 deletions

View file

@ -217,6 +217,23 @@ namespace bgfx
};
};
struct TextureFormat
{
enum Enum
{
Dxt1,
Dxt3,
Dxt5,
Unknown,
L8,
XRGB8,
ARGB8,
ABGR16,
Count
};
};
static const uint16_t invalidHandle = 0xffff;
typedef struct { uint16_t idx; } DynamicIndexBufferHandle;
@ -405,9 +422,21 @@ namespace bgfx
///
TextureHandle createTexture(const Memory* _mem, uint32_t _flags = BGFX_TEXTURE_NONE, uint16_t* _width = NULL, uint16_t* _height = NULL);
///
TextureHandle createTexture2D(uint16_t _width, uint16_t _height, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags = BGFX_TEXTURE_NONE, const Memory* _mem = NULL);
///
TextureHandle createTexture3D(uint16_t _width, uint16_t _height, uint16_t _depth, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags = BGFX_TEXTURE_NONE, const Memory* _mem = NULL);
///
TextureHandle createTextureCube(uint16_t _sides, uint16_t _width, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags = BGFX_TEXTURE_NONE, const Memory* _mem = NULL);
///
void destroyTexture(TextureHandle _handle);
///
void updateTexture(TextureHandle _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem);
///
RenderTargetHandle createRenderTarget(uint16_t _width, uint16_t _height, uint32_t _flags = BGFX_RENDER_TARGET_COLOR_RGBA, uint32_t _textureFlags = BGFX_TEXTURE_U_CLAMP|BGFX_TEXTURE_V_CLAMP);

View file

@ -211,21 +211,11 @@ namespace bgfx
const Memory* mem;
mem = alloc(pitch*height+16);
StreamWrite stream(mem->data, mem->size);
uint32_t magic = BGFX_MAGIC;
stream.write(magic);
stream.write(width);
stream.write(height);
stream.write(bpp);
uint8_t numMips = 1;
stream.write(numMips);
stream.align(16);
uint8_t* rgba = stream.getDataPtr();
mem = alloc(pitch*height);
uint8_t* rgba = mem->data;
charsetFillTexture(vga8x8, rgba, 8, pitch, bpp);
charsetFillTexture(vga8x16, &rgba[8*pitch], 16, pitch, bpp);
m_texture = s_ctx.createTexture(mem, BGFX_TEXTURE_MIN_POINT|BGFX_TEXTURE_MAG_POINT|BGFX_TEXTURE_MIP_POINT, NULL, NULL);
m_texture = createTexture2D(2048, 24, 1, TextureFormat::L8, BGFX_TEXTURE_MIN_POINT|BGFX_TEXTURE_MAG_POINT|BGFX_TEXTURE_MIP_POINT, mem);
#if BGFX_CONFIG_RENDERER_DIRECT3D9
mem = alloc(sizeof(vs_debugfont_dx9)+1);
@ -943,11 +933,93 @@ namespace bgfx
return s_ctx.createTexture(_mem, _flags, _width, _height);
}
TextureHandle createTexture2D(uint16_t _width, uint16_t _height, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
{
uint32_t size = sizeof(uint32_t)+sizeof(TextureInfo);
const bgfx::Memory* mem = alloc(size);
StreamWrite stream(mem->data, mem->size);
uint32_t magic = BGFX_MAGIC;
stream.write(magic);
TextureInfo ti;
ti.m_flags = _flags;
ti.m_width = _width;
ti.m_height = _height;
ti.m_depth = 0;
ti.m_numMips = _numMips;
ti.m_type = uint8_t(_format);
ti.m_cubeMap = false;
ti.m_mem = _mem;
stream.write(ti);
return s_ctx.createTexture(mem, _flags, NULL, NULL);
}
TextureHandle createTexture3D(uint16_t _width, uint16_t _height, uint16_t _depth, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
{
uint32_t size = sizeof(uint32_t)+sizeof(TextureInfo);
const bgfx::Memory* mem = alloc(size);
StreamWrite stream(mem->data, mem->size);
uint32_t magic = BGFX_MAGIC;
stream.write(magic);
TextureInfo ti;
ti.m_flags = _flags;
ti.m_width = _width;
ti.m_height = _height;
ti.m_depth = _depth;
ti.m_numMips = _numMips;
ti.m_type = uint8_t(_format);
ti.m_cubeMap = false;
ti.m_mem = _mem;
stream.write(ti);
return s_ctx.createTexture(mem, _flags, NULL, NULL);
}
TextureHandle createTextureCube(uint16_t _sides, uint16_t _width, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
{
uint32_t size = sizeof(uint32_t)+sizeof(TextureInfo);
const bgfx::Memory* mem = alloc(size);
StreamWrite stream(mem->data, mem->size);
uint32_t magic = BGFX_MAGIC;
stream.write(magic);
TextureInfo ti;
ti.m_flags = _flags;
ti.m_width = _width;
ti.m_sides = _sides;
ti.m_depth = 0;
ti.m_numMips = _numMips;
ti.m_type = uint8_t(_format);
ti.m_cubeMap = true;
ti.m_mem = _mem;
stream.write(ti);
return s_ctx.createTexture(mem, _flags, NULL, NULL);
}
void destroyTexture(TextureHandle _handle)
{
s_ctx.destroyTexture(_handle);
}
void updateTexture(TextureHandle _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem)
{
if (_width == 0
|| _height == 0)
{
release(_mem);
}
else
{
s_ctx.updateTexture(_handle, _mip, _x, _y, _width, _height, _mem);
}
}
RenderTargetHandle createRenderTarget(uint16_t _width, uint16_t _height, uint32_t _flags, uint32_t _textureFlags)
{
return s_ctx.createRenderTarget(_width, _height, _flags, _textureFlags);

View file

@ -161,6 +161,22 @@ namespace bgfx
uint16_t m_height;
};
struct TextureInfo
{
uint32_t m_flags;
uint16_t m_width;
union
{
uint16_t m_height;
uint16_t m_sides;
};
uint16_t m_depth;
uint8_t m_numMips;
uint8_t m_type;
bool m_cubeMap;
const Memory* m_mem;
};
extern const uint32_t g_constantTypeSize[ConstantType::Count];
extern FatalFn g_fatal;
extern ReallocFn g_realloc;
@ -272,9 +288,16 @@ namespace bgfx
m_small = _small;
m_width = (uint16_t)width;
m_height = (uint16_t)height;
uint32_t size = m_size;
m_size = m_width * m_height * 2;
m_mem = (uint8_t*)g_realloc(m_mem, m_size);
if (size < m_size)
{
memset(&m_mem[size], 0, m_size-size);
}
}
}
@ -507,6 +530,7 @@ namespace bgfx
CreateFragmentShader,
CreateMaterial,
CreateTexture,
UpdateTexture,
CreateRenderTarget,
CreateUniform,
End,
@ -2028,6 +2052,21 @@ namespace bgfx
m_submit->free(_handle);
}
void updateTexture(TextureHandle _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem)
{
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::UpdateTexture);
cmdbuf.write(_handle);
cmdbuf.write(_mip);
Rect rect;
rect.m_x = _x;
rect.m_y = _y;
rect.m_width = _width;
rect.m_height = _height;
cmdbuf.write(rect);
cmdbuf.write(_mem);
}
RenderTargetHandle createRenderTarget(uint16_t _width, uint16_t _height, uint32_t _flags, uint32_t _textureFlags)
{
RenderTargetHandle handle = { m_renderTargetHandle.alloc() };
@ -2308,6 +2347,7 @@ namespace bgfx
void rendererCreateMaterial(MaterialHandle _handle, VertexShaderHandle _vsh, FragmentShaderHandle _fsh);
void rendererDestroyMaterial(FragmentShaderHandle _handle);
void rendererCreateTexture(TextureHandle _handle, Memory* _mem, uint32_t _flags);
void rendererUpdateTexture(TextureHandle _handle, uint8_t _mip, const Rect& _rect, const Memory* _mem);
void rendererDestroyTexture(TextureHandle _handle);
void rendererCreateRenderTarget(RenderTargetHandle _handle, uint16_t _width, uint16_t _height, uint32_t _flags, uint32_t _textureFlags);
void rendererDestroyRenderTarget(RenderTargetHandle _handle);
@ -2608,6 +2648,26 @@ namespace bgfx
}
break;
case CommandBuffer::UpdateTexture:
{
TextureHandle handle;
_cmdbuf.read(handle);
uint8_t mip;
_cmdbuf.read(mip);
Rect rect;
_cmdbuf.read(rect);
Memory* mem;
_cmdbuf.read(mem);
rendererUpdateTexture(handle, mip, rect, mem);
release(mem);
}
break;
case CommandBuffer::DestroyTexture:
{
TextureHandle handle;

View file

@ -10,23 +10,6 @@
namespace bgfx
{
struct TextureFormat
{
enum Enum
{
Dxt1,
Dxt3,
Dxt5,
Unknown, // compressed formats are above
L8,
XRGB8,
ARGB8,
ABGR16,
Count
};
};
struct Dds
{
TextureFormat::Enum m_type;

View file

@ -15,6 +15,8 @@
GL_IMPORT(false, PFNGLGETERRORPROC, glGetError);
GL_IMPORT(false, PFNGLREADPIXELSPROC, glReadPixels);
GL_IMPORT(false, PFNGLTEXIMAGE2DPROC, glTexImage2D);
GL_IMPORT(false, PFNGLTEXSUBIMAGE2DPROC, glTexSubImage2D);
GL_IMPORT(false, PFNGLPIXELSTOREI, glPixelStorei);
GL_IMPORT(false, PFNGLTEXPARAMETERIPROC, glTexParameteri);
GL_IMPORT(false, PFNGLBINDTEXTUREPROC, glBindTexture);
GL_IMPORT(false, PFNGLGENTEXTURESPROC, glGenTextures);

View file

@ -989,7 +989,7 @@ namespace bgfx
uint64_t state = 0;
state |= _clear.m_flags & BGFX_CLEAR_COLOR_BIT ? BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE : 0;
state |= _clear.m_flags & BGFX_CLEAR_DEPTH_BIT ? BGFX_STATE_DEPTH_WRITE : 0;
state |= _clear.m_flags & BGFX_CLEAR_DEPTH_BIT ? BGFX_STATE_DEPTH_TEST_ALWAYS|BGFX_STATE_DEPTH_WRITE : 0;
s_renderCtx.setBlendState(state);
s_renderCtx.setDepthStencilState(state);
@ -1327,17 +1327,14 @@ namespace bgfx
}
}
ID3D11Texture2D* texture;
DX_CHECK(s_renderCtx.m_device->CreateTexture2D(&desc, srd, &texture) );
DX_CHECK(s_renderCtx.m_device->CreateTexture2D(&desc, srd, &m_ptr) );
D3D11_SHADER_RESOURCE_VIEW_DESC srv;
memset(&srv, 0, sizeof(srv) );
srv.Format = s_textureFormat[dds.m_type].m_fmt;
srv.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
srv.Texture2D.MipLevels = dds.m_numMips;
DX_CHECK(s_renderCtx.m_device->CreateShaderResourceView(texture, &srv, &m_ptr) );
DX_RELEASE(texture, 0);
DX_CHECK(s_renderCtx.m_device->CreateShaderResourceView(m_ptr, &srv, &m_srv) );
if (convert)
{
@ -1361,28 +1358,15 @@ namespace bgfx
if (BGFX_MAGIC == magic)
{
uint16_t width;
stream.read(width);
uint16_t height;
stream.read(height);
uint8_t bpp;
stream.read(bpp);
uint8_t numMips;
stream.read(numMips);
stream.align(16);
DXGI_FORMAT fmt = 1 == bpp ? DXGI_FORMAT_R8_UNORM : DXGI_FORMAT_R8G8B8A8_UNORM;
TextureInfo ti;
stream.read(ti);
D3D11_TEXTURE2D_DESC desc;
desc.Width = width;
desc.Height = height;
desc.MipLevels = numMips;
desc.Width = ti.m_width;
desc.Height = ti.m_height;
desc.MipLevels = ti.m_numMips;
desc.ArraySize = 1;
desc.Format = fmt;
desc.Format = s_textureFormat[ti.m_type].m_fmt;
desc.SampleDesc.Count = 1;
desc.SampleDesc.Quality = 0;
desc.Usage = D3D11_USAGE_DEFAULT;
@ -1390,33 +1374,47 @@ namespace bgfx
desc.CPUAccessFlags = 0;
desc.MiscFlags = 0;
D3D11_SUBRESOURCE_DATA* srd = (D3D11_SUBRESOURCE_DATA*)alloca(numMips*sizeof(D3D11_SUBRESOURCE_DATA) );
for (uint8_t mip = 0; mip < numMips; ++mip)
if (NULL != ti.m_mem)
{
width = uint32_max(width, 1);
height = uint32_max(height, 1);
D3D11_SUBRESOURCE_DATA* srd = (D3D11_SUBRESOURCE_DATA*)alloca(ti.m_numMips*sizeof(D3D11_SUBRESOURCE_DATA) );
uint32_t bpp = s_textureFormat[ti.m_type].m_bpp;
uint8_t* data = ti.m_mem->data;
srd[mip].pSysMem = stream.getDataPtr();
srd[mip].SysMemPitch = width*bpp;
srd[mip].SysMemSlicePitch = 0;
for (uint8_t side = 0, numSides = ti.m_cubeMap ? 6 : 1; side < numSides; ++side)
{
uint32_t width = ti.m_width;
uint32_t height = ti.m_height;
stream.skip(width*height*bpp);
for (uint32_t lod = 0, num = ti.m_numMips; lod < num; ++lod)
{
width = uint32_max(width, 1);
height = uint32_max(height, 1);
width >>= 1;
height >>= 1;
srd[lod].pSysMem = data;
srd[lod].SysMemPitch = width*bpp;
srd[lod].SysMemSlicePitch = 0;
data += width*height*bpp;
width >>= 1;
height >>= 1;
}
}
DX_CHECK(s_renderCtx.m_device->CreateTexture2D(&desc, srd, &m_ptr) );
release(ti.m_mem);
}
else
{
DX_CHECK(s_renderCtx.m_device->CreateTexture2D(&desc, NULL, &m_ptr) );
}
ID3D11Texture2D* texture;
DX_CHECK(s_renderCtx.m_device->CreateTexture2D(&desc, srd, &texture) );
D3D11_SHADER_RESOURCE_VIEW_DESC srv;
memset(&srv, 0, sizeof(srv) );
srv.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
srv.Texture2D.MipLevels = numMips;
DX_CHECK(s_renderCtx.m_device->CreateShaderResourceView(texture, &srv, &m_ptr) );
DX_RELEASE(texture, 0);
srv.Texture2D.MipLevels = ti.m_numMips;
DX_CHECK(s_renderCtx.m_device->CreateShaderResourceView(m_ptr, &srv, &m_srv) );
}
else
{
@ -1427,10 +1425,24 @@ namespace bgfx
void Texture::commit(uint8_t _stage)
{
s_renderCtx.m_textureStage.m_srv[_stage] = m_ptr;
s_renderCtx.m_textureStage.m_srv[_stage] = m_srv;
s_renderCtx.m_textureStage.m_sampler[_stage] = m_sampler;
}
void Texture::update(uint8_t _mip, const Rect& _rect, const Memory* _mem)
{
ID3D11DeviceContext* deviceCtx = s_renderCtx.m_deviceCtx;
D3D11_BOX box;
box.left = _rect.m_x;
box.top = _rect.m_y;
box.right = box.left + _rect.m_width;
box.bottom = box.top + _rect.m_height;
box.front = 0;
box.back = 1;
deviceCtx->UpdateSubresource(m_ptr, 0, &box, _mem->data, _rect.m_width, 0);
}
void RenderTarget::create(uint16_t _width, uint16_t _height, uint32_t _flags, uint32_t _textureFlags)
{
m_width = _width;
@ -1636,6 +1648,11 @@ namespace bgfx
s_renderCtx.m_textures[_handle.idx].create(_mem, _flags);
}
void Context::rendererUpdateTexture(TextureHandle _handle, uint8_t _mip, const Rect& _rect, const Memory* _mem)
{
s_renderCtx.m_textures[_handle.idx].update(_mip, _rect, _mem);
}
void Context::rendererDestroyTexture(TextureHandle _handle)
{
s_renderCtx.m_textures[_handle.idx].destroy();

View file

@ -214,7 +214,7 @@ namespace bgfx
};
Texture()
: m_ptr(NULL)
: m_srv(NULL)
{
}
@ -226,12 +226,15 @@ namespace bgfx
void destroy()
{
DX_RELEASE(m_ptr, 0);
DX_RELEASE(m_srv, 0);
DX_RELEASE(m_ptr, 1);
}
void commit(uint8_t _stage);
void update(uint8_t _mip, const Rect& _rect, const Memory* _mem);
ID3D11ShaderResourceView* m_ptr;
ID3D11Texture2D* m_ptr;
ID3D11ShaderResourceView* m_srv;
ID3D11SamplerState* m_sampler;
Enum m_type;
bool m_srgb;

View file

@ -1083,11 +1083,11 @@ namespace bgfx
, 0
, _fmt
, D3DPOOL_MANAGED
, (IDirect3DTexture9**)&m_ptr
, &m_texture2d
, NULL
) );
BGFX_FATAL(NULL != m_ptr, Fatal::D3D9_UnableToCreateTexture, "Failed to create texture (size: %dx%d, mips: %d, fmt: 0x%08x)."
BGFX_FATAL(NULL != m_texture2d, Fatal::D3D9_UnableToCreateTexture, "Failed to create texture (size: %dx%d, mips: %d, fmt: 0x%08x)."
, _width
, _height
, _numMips
@ -1106,11 +1106,11 @@ namespace bgfx
, 0
, _fmt
, D3DPOOL_MANAGED
, (IDirect3DVolumeTexture9**)&m_ptr
, &m_texture3d
, NULL
) );
BGFX_FATAL(NULL != m_ptr, Fatal::D3D9_UnableToCreateTexture, "Failed to create volume texture (size: %dx%dx%d, mips: %d, fmt: 0x%08x)."
BGFX_FATAL(NULL != m_texture3d, Fatal::D3D9_UnableToCreateTexture, "Failed to create volume texture (size: %dx%dx%d, mips: %d, fmt: 0x%08x)."
, _width
, _height
, _depth
@ -1128,36 +1128,48 @@ namespace bgfx
, 0
, _fmt
, D3DPOOL_MANAGED
, (IDirect3DCubeTexture9**)&m_ptr
, &m_textureCube
, NULL
) );
BGFX_FATAL(NULL != m_ptr, Fatal::D3D9_UnableToCreateTexture, "Failed to create cube texture (edge: %d, mips: %d, fmt: 0x%08x)."
BGFX_FATAL(NULL != m_textureCube, Fatal::D3D9_UnableToCreateTexture, "Failed to create cube texture (edge: %d, mips: %d, fmt: 0x%08x)."
, _edge
, _numMips
, _fmt
);
}
uint8_t* Texture::lock(uint8_t _side, uint8_t _lod, uint32_t& _pitch, uint32_t& _slicePitch)
uint8_t* Texture::lock(uint8_t _side, uint8_t _lod, uint32_t& _pitch, uint32_t& _slicePitch, const Rect* _rect)
{
switch (m_type)
{
case Texture2D:
{
IDirect3DTexture9* texture = (IDirect3DTexture9*)m_ptr;
D3DLOCKED_RECT rect;
DX_CHECK(texture->LockRect(_lod, &rect, NULL, 0) );
_pitch = rect.Pitch;
D3DLOCKED_RECT lockedRect;
if (NULL != _rect)
{
RECT rect;
rect.left = _rect->m_x;
rect.top = _rect->m_y;
rect.right = rect.left + _rect->m_width;
rect.bottom = rect.top + _rect->m_height;
DX_CHECK(m_texture2d->LockRect(_lod, &lockedRect, &rect, 0) );
}
else
{
DX_CHECK(m_texture2d->LockRect(_lod, &lockedRect, NULL, 0) );
}
_pitch = lockedRect.Pitch;
_slicePitch = 0;
return (uint8_t*)rect.pBits;
return (uint8_t*)lockedRect.pBits;
}
case Texture3D:
{
IDirect3DVolumeTexture9* texture = (IDirect3DVolumeTexture9*)m_ptr;
D3DLOCKED_BOX box;
DX_CHECK(texture->LockBox(_lod, &box, NULL, 0) );
DX_CHECK(m_texture3d->LockBox(_lod, &box, NULL, 0) );
_pitch = box.RowPitch;
_slicePitch = box.SlicePitch;
return (uint8_t*)box.pBits;
@ -1165,9 +1177,8 @@ namespace bgfx
case TextureCube:
{
IDirect3DCubeTexture9* texture = (IDirect3DCubeTexture9*)m_ptr;
D3DLOCKED_RECT rect;
DX_CHECK(texture->LockRect(D3DCUBEMAP_FACES(_side), _lod, &rect, NULL, 0) );
DX_CHECK(m_textureCube->LockRect(D3DCUBEMAP_FACES(_side), _lod, &rect, NULL, 0) );
_pitch = rect.Pitch;
_slicePitch = 0;
return (uint8_t*)rect.pBits;
@ -1184,22 +1195,19 @@ namespace bgfx
{
case Texture2D:
{
IDirect3DTexture9* texture = (IDirect3DTexture9*)m_ptr;
DX_CHECK(texture->UnlockRect(_lod) );
DX_CHECK(m_texture2d->UnlockRect(_lod) );
}
return;
case Texture3D:
{
IDirect3DVolumeTexture9* texture = (IDirect3DVolumeTexture9*)m_ptr;
DX_CHECK(texture->UnlockBox(_lod) );
DX_CHECK(m_texture3d->UnlockBox(_lod) );
}
return;
case TextureCube:
{
IDirect3DCubeTexture9* texture = (IDirect3DCubeTexture9*)m_ptr;
DX_CHECK(texture->UnlockRect(D3DCUBEMAP_FACES(_side), _lod) );
DX_CHECK(m_textureCube->UnlockRect(D3DCUBEMAP_FACES(_side), _lod) );
}
return;
}
@ -1322,37 +1330,51 @@ namespace bgfx
if (BGFX_MAGIC == magic)
{
uint16_t width;
stream.read(width);
TextureInfo ti;
stream.read(ti);
uint16_t height;
stream.read(height);
uint8_t bpp;
stream.read(bpp);
uint8_t numMips;
stream.read(numMips);
stream.align(16);
D3DFORMAT fmt = 1 == bpp ? D3DFMT_L8 : D3DFMT_A8R8G8B8;
createTexture(width, height, numMips, fmt);
for (uint8_t mip = 0; mip < numMips; ++mip)
if (ti.m_cubeMap)
{
width = uint32_max(width, 1);
height = uint32_max(height, 1);
createCubeTexture(ti.m_width, ti.m_numMips, s_textureFormat[ti.m_type].m_fmt);
}
else if (ti.m_depth > 1)
{
createVolumeTexture(ti.m_width, ti.m_height, ti.m_depth, ti.m_numMips, s_textureFormat[ti.m_type].m_fmt);
}
else
{
createTexture(ti.m_width, ti.m_height, ti.m_numMips, s_textureFormat[ti.m_type].m_fmt);
}
uint32_t pitch;
uint32_t slicePitch;
uint8_t* dst = lock(0, mip, pitch, slicePitch);
stream.read(dst, width*height*bpp);
unlock(0, mip);
if (NULL != ti.m_mem)
{
uint32_t bpp = s_textureFormat[ti.m_type].m_bpp;
uint8_t* data = ti.m_mem->data;
width >>= 1;
height >>= 1;
for (uint8_t side = 0, numSides = ti.m_cubeMap ? 6 : 1; side < numSides; ++side)
{
uint32_t width = ti.m_width;
uint32_t height = ti.m_height;
for (uint32_t lod = 0, num = ti.m_numMips; lod < num; ++lod)
{
width = uint32_max(width, 1);
height = uint32_max(height, 1);
uint32_t pitch;
uint32_t slicePitch;
uint8_t* dst = lock(side, lod, pitch, slicePitch);
uint32_t len = width*height*bpp;
memcpy(dst, data, len);
data += len;
unlock(side, lod);
width >>= 1;
height >>= 1;
}
}
release(ti.m_mem);
}
}
else
@ -1362,6 +1384,24 @@ namespace bgfx
}
}
void Texture::update(uint8_t _mip, const Rect& _rect, const Memory* _mem)
{
uint32_t pitch;
uint32_t slicePitch;
uint8_t* bits = lock(0, _mip, pitch, slicePitch, &_rect);
uint32_t srcpitch = _rect.m_width;
uint32_t dstpitch = pitch;
for (uint32_t yy = 0, height = _rect.m_height; yy < height; ++yy)
{
uint8_t* src = &_mem->data[yy*srcpitch];
uint8_t* dst = &bits[yy*dstpitch];
memcpy(dst, src, srcpitch);
}
unlock(0, _mip);
}
void Texture::commit(uint8_t _stage)
{
DX_CHECK(s_renderCtx.m_device->SetSamplerState(_stage, D3DSAMP_MINFILTER, m_minFilter) );
@ -1783,6 +1823,11 @@ namespace bgfx
s_renderCtx.m_textures[_handle.idx].create(_mem, _flags);
}
void Context::rendererUpdateTexture(TextureHandle _handle, uint8_t _mip, const Rect& _rect, const Memory* _mem)
{
s_renderCtx.m_textures[_handle.idx].update(_mip, _rect, _mem);
}
void Context::rendererDestroyTexture(TextureHandle _handle)
{
s_renderCtx.m_textures[_handle.idx].destroy();

View file

@ -305,7 +305,7 @@ namespace bgfx
void createVolumeTexture(uint32_t _width, uint32_t _height, uint32_t _depth, uint32_t _numMips, D3DFORMAT _fmt);
void createCubeTexture(uint32_t _edge, uint32_t _numMips, D3DFORMAT _fmt);
uint8_t* lock(uint8_t _side, uint8_t _lod, uint32_t& _pitch, uint32_t& _slicePitch);
uint8_t* lock(uint8_t _side, uint8_t _lod, uint32_t& _pitch, uint32_t& _slicePitch, const Rect* _rect = NULL);
void unlock(uint8_t _side, uint8_t _lod);
void create(const Memory* _mem, uint32_t _flags);
@ -315,9 +315,17 @@ namespace bgfx
DX_RELEASE(m_ptr, 0);
}
void update(uint8_t _mip, const Rect& _rect, const Memory* _mem);
void commit(uint8_t _stage);
IDirect3DBaseTexture9* m_ptr;
union
{
IDirect3DBaseTexture9* m_ptr;
IDirect3DTexture9* m_texture2d;
IDirect3DVolumeTexture9* m_texture3d;
IDirect3DCubeTexture9* m_textureCube;
};
D3DTEXTUREFILTERTYPE m_minFilter;
D3DTEXTUREFILTERTYPE m_magFilter;
D3DTEXTUREFILTERTYPE m_mipFilter;

View file

@ -724,7 +724,7 @@ namespace bgfx
struct TextureFormatInfo
{
GLenum m_internalFmt;
GLenum m_format;
GLenum m_fmt;
GLenum m_type;
uint8_t m_bpp;
};
@ -1145,7 +1145,7 @@ namespace bgfx
const TextureFormatInfo& tfi = s_textureFormat[dds.m_type];
GLenum internalFmt = tfi.m_internalFmt;
GLenum fmt = tfi.m_format;
m_fmt = tfi.m_fmt;
GLenum target = m_target;
if (dds.m_cubeMap)
@ -1162,13 +1162,13 @@ namespace bgfx
|| decompress)
{
internalFmt = s_extension[Extension::EXT_texture_format_BGRA8888].m_supported ? GL_BGRA_EXT : GL_RGBA;
fmt = internalFmt;
m_fmt = internalFmt;
}
GLenum type = tfi.m_type;
m_type = tfi.m_type;
if (decompress)
{
type = GL_UNSIGNED_BYTE;
m_type = GL_UNSIGNED_BYTE;
}
uint8_t* bits = (uint8_t*)g_realloc(NULL, dds.m_width*dds.m_height*tfi.m_bpp);
@ -1217,8 +1217,8 @@ namespace bgfx
, height
, depth
, 0
, fmt
, type
, m_fmt
, m_type
, bits
) );
}
@ -1231,8 +1231,8 @@ namespace bgfx
, width
, height
, 0
, fmt
, type
, m_fmt
, m_type
, bits
) );
}
@ -1314,40 +1314,51 @@ namespace bgfx
if (BGFX_MAGIC == magic)
{
uint16_t width;
stream.read(width);
TextureInfo ti;
stream.read(ti);
uint16_t height;
stream.read(height);
const TextureFormatInfo& tfi = s_textureFormat[ti.m_type];
GLenum internalFmt = tfi.m_internalFmt;
m_fmt = tfi.m_fmt;
m_type = tfi.m_type;
uint8_t bpp;
stream.read(bpp);
uint32_t bpp = s_textureFormat[ti.m_type].m_bpp;
uint8_t* data = NULL != ti.m_mem ? ti.m_mem->data : NULL;
stream.read(numMips);
stream.align(16);
for (uint8_t mip = 0; mip < numMips; ++mip)
for (uint8_t side = 0, numSides = ti.m_cubeMap ? 6 : 1; side < numSides; ++side)
{
width = uint32_max(width, 1);
height = uint32_max(height, 1);
uint32_t width = ti.m_width;
uint32_t height = ti.m_height;
const uint8_t* data = stream.getDataPtr();
stream.skip(width*height*bpp);
for (uint32_t lod = 0, num = ti.m_numMips; lod < num; ++lod)
{
width = uint32_max(width, 1);
height = uint32_max(height, 1);
GL_CHECK(glTexImage2D(m_target
, mip
, 1 == bpp ? GL_LUMINANCE : GL_RGBA
, width
, height
, 0
, 1 == bpp ? GL_LUMINANCE : GL_RGBA
, GL_UNSIGNED_BYTE
, data
) );
GL_CHECK(glTexImage2D(m_target
, lod
, internalFmt
, width
, height
, 0
, m_fmt
, m_type
, data
) );
width >>= 1;
height >>= 1;
if (NULL != data)
{
data += width*height*bpp;
}
width >>= 1;
height >>= 1;
}
}
if (NULL != ti.m_mem)
{
release(ti.m_mem);
}
}
else
@ -1440,6 +1451,22 @@ namespace bgfx
}
}
void Texture::update(uint8_t _mip, const Rect& _rect, const Memory* _mem)
{
GL_CHECK(glBindTexture(m_target, m_id) );
GL_CHECK(glPixelStorei(GL_UNPACK_ALIGNMENT, 1) );
GL_CHECK(glTexSubImage2D(m_target
, _mip
, _rect.m_x
, _rect.m_y
, _rect.m_width
, _rect.m_height
, m_fmt
, m_type
, _mem->data
) );
}
void RenderTarget::create(uint16_t _width, uint16_t _height, uint32_t _flags, uint32_t _textureFlags)
{
BX_TRACE("Create render target %dx%d 0x%02x", _width, _height, _flags);
@ -1877,6 +1904,11 @@ namespace bgfx
s_renderCtx.m_textures[_handle.idx].create(_mem, _flags);
}
void Context::rendererUpdateTexture(TextureHandle _handle, uint8_t _mip, const Rect& _rect, const Memory* _mem)
{
s_renderCtx.m_textures[_handle.idx].update(_mip, _rect, _mem);
}
void Context::rendererDestroyTexture(TextureHandle _handle)
{
s_renderCtx.m_textures[_handle.idx].destroy();

View file

@ -129,7 +129,9 @@ typedef BOOL (APIENTRYP PFNWGLDELETECONTEXTPROC) (HGLRC hglrc);
typedef GLenum (APIENTRYP PFNGLGETERRORPROC) (void);
typedef void (APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
typedef void (APIENTRYP PFNGLPIXELSTOREI) (GLenum pname, GLint param);
typedef void (APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
typedef void (APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
typedef void (APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
@ -308,9 +310,12 @@ namespace bgfx
void createColor(uint32_t _width, uint32_t _height, GLenum _min, GLenum _mag);
void createDepth(uint32_t _width, uint32_t _height);
void destroy();
void update(uint8_t _mip, const Rect& _rect, const Memory* _mem);
GLuint m_id;
GLenum m_target;
GLenum m_fmt;
GLenum m_type;
};
struct Shader

View file

@ -109,6 +109,10 @@ namespace bgfx
{
}
void Context::rendererUpdateTexture(TextureHandle /*_handle*/, uint8_t /*_mip*/, const Rect& /*_rect*/, const Memory* /*_mem*/)
{
}
void Context::rendererDestroyTexture(TextureHandle /*_handle*/)
{
}