Bug fixes.

This commit is contained in:
bkaradzic 2012-08-09 22:06:22 -07:00
parent 38b75c9470
commit 8a8b958d1f
4 changed files with 66 additions and 25 deletions

View file

@ -298,7 +298,11 @@ namespace bgfx
const float texelWidth = 1.0f/2048.0f;
const float texelWidthHalf = texelWidth*0.5f;
const float texelHeight = 1.0f/24.0f;
#if BGFX_CONFIG_RENDERER_DIRECT3D9
const float texelHeightHalf = texelHeight*0.5f;
#else
const float texelHeightHalf = 0.0f;
#endif // BGFX_CONFIG_RENDERER_
const float utop = (_mem.m_small ? 0.0f : 8.0f)*texelHeight + texelHeightHalf;
const float ubottom = (_mem.m_small ? 8.0f : 24.0f)*texelHeight + texelHeightHalf;
const float fontHeight = (_mem.m_small ? 8.0f : 16.0f);
@ -396,7 +400,6 @@ namespace bgfx
indices[4] = 3;
indices[5] = 0;
m_ib = s_ctx.createIndexBuffer(mem);
#endif // BGFX_CONFIG_RENDERER_DIRECT3D11
}

View file

@ -93,8 +93,8 @@ namespace bgfx
{ DXGI_FORMAT_BC3_UNORM, 1 },
{ DXGI_FORMAT_UNKNOWN, 0 },
{ DXGI_FORMAT_R8_UNORM, 1 },
{ DXGI_FORMAT_R8G8B8A8_UNORM, 4 },
{ DXGI_FORMAT_R8G8B8A8_UNORM, 4 },
{ DXGI_FORMAT_B8G8R8A8_UNORM, 4 },
{ DXGI_FORMAT_B8G8R8A8_UNORM, 4 },
{ DXGI_FORMAT_R16G16B16A16_FLOAT, 8 },
};
@ -1254,10 +1254,13 @@ namespace bgfx
D3D11_SUBRESOURCE_DATA* srd = (D3D11_SUBRESOURCE_DATA*)alloca(numSrd*sizeof(D3D11_SUBRESOURCE_DATA) );
uint32_t kk = 0;
bool convert = TextureFormat::XRGB8 == dds.m_type;
if (decompress
|| TextureFormat::Unknown < dds.m_type)
{
uint32_t bpp = s_textureFormat[dds.m_type].m_bpp;
for (uint8_t side = 0, numSides = dds.m_cubeMap ? 6 : 1; side < numSides; ++side)
{
uint32_t width = dds.m_width;
@ -1273,10 +1276,23 @@ namespace bgfx
Mip mip;
if (getRawImageData(dds, side, lod, _mem, mip) )
{
srd[kk].pSysMem = mip.m_data;
srd[kk].SysMemPitch = mip.m_width*mip.m_bpp;
srd[kk].SysMemSlicePitch = 0;
++kk;
if (convert)
{
uint8_t* temp = (uint8_t*)g_realloc(NULL, mip.m_width*bpp*mip.m_height);
mip.decode(temp);
srd[kk].pSysMem = temp;
srd[kk].SysMemPitch = mip.m_width*bpp;
srd[kk].SysMemSlicePitch = 0;
++kk;
}
else
{
srd[kk].pSysMem = mip.m_data;
srd[kk].SysMemPitch = mip.m_width*mip.m_bpp;
srd[kk].SysMemSlicePitch = 0;
++kk;
}
}
width >>= 1;
@ -1322,6 +1338,19 @@ namespace bgfx
DX_CHECK(s_renderCtx.m_device->CreateShaderResourceView(texture, &srv, &m_ptr) );
DX_RELEASE(texture, 0);
if (convert)
{
kk = 0;
for (uint8_t side = 0, numSides = dds.m_cubeMap ? 6 : 1; side < numSides; ++side)
{
for (uint32_t lod = 0, num = dds.m_numMips; lod < num; ++lod)
{
g_free(const_cast<void*>(srd[kk].pSysMem) );
++kk;
}
}
}
}
else
{
@ -1471,6 +1500,7 @@ namespace bgfx
if (_alloc)
{
m_data = g_realloc(NULL, size);
memset(m_data, 0, size);
}
D3D11_BUFFER_DESC desc;

View file

@ -1802,6 +1802,7 @@ namespace bgfx
{
uint32_t size = BX_ALIGN_16(g_constantTypeSize[_type]*_num);
void* data = g_realloc(NULL, size);
memset(data, 0, size);
s_renderCtx.m_uniforms[_handle.idx] = data;
s_renderCtx.m_uniformReg.reg(_name, s_renderCtx.m_uniforms[_handle.idx]);
}

View file

@ -128,13 +128,13 @@ namespace bgfx
m_graphicsInterface->SwapBuffers(m_context, naclSwapComplete);
#if 0
# define GL_IMPORT(_optional, _proto, _func) \
{ \
_func = (_proto)eglGetProcAddress(#_func); \
BGFX_FATAL(_optional || NULL != _func, Fatal::OPENGL_UnableToCreateContext, "Failed to create OpenGL context. eglGetProcAddress(\"%s\")", #_func); \
}
# include "glimports.h"
# undef GL_IMPORT
# define GL_IMPORT(_optional, _proto, _func) \
{ \
_func = (_proto)eglGetProcAddress(#_func); \
BGFX_FATAL(_optional || NULL != _func, Fatal::OPENGL_UnableToCreateContext, "Failed to create OpenGL context. eglGetProcAddress(\"%s\")", #_func); \
}
# include "glimports.h"
# undef GL_IMPORT
#endif
}
else
@ -731,9 +731,9 @@ namespace bgfx
static const TextureFormatInfo s_textureFormat[TextureFormat::Count] =
{
{ GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_ZERO, GL_ZERO, 1 },
{ GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_ZERO, GL_ZERO, 1 },
{ GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_ZERO, GL_ZERO, 1 },
{ GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_ZERO, GL_ZERO, 4 },
{ GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_ZERO, GL_ZERO, 4 },
{ GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_ZERO, GL_ZERO, 4 },
{ GL_ZERO, GL_ZERO, GL_ZERO, 0 },
{ GL_LUMINANCE, GL_LUMINANCE, GL_UNSIGNED_BYTE, 1 },
{ GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 4 },
@ -1156,12 +1156,21 @@ namespace bgfx
if (!s_renderCtx.m_dxtSupport
|| TextureFormat::Unknown < dds.m_type)
{
if (GL_RGBA == internalFmt)
bool decompress = TextureFormat::Unknown > dds.m_type;
if (GL_RGBA == internalFmt
|| decompress)
{
internalFmt = s_extension[Extension::EXT_texture_format_BGRA8888].m_supported ? GL_BGRA_EXT : GL_RGBA;
fmt = internalFmt;
}
GLenum type = tfi.m_type;
if (decompress)
{
type = GL_UNSIGNED_BYTE;
}
uint8_t* bits = (uint8_t*)g_realloc(NULL, dds.m_width*dds.m_height*tfi.m_bpp);
for (uint8_t side = 0, numSides = dds.m_cubeMap ? 6 : 1; side < numSides; ++side)
@ -1209,7 +1218,7 @@ namespace bgfx
, depth
, 0
, fmt
, tfi.m_type
, type
, bits
) );
}
@ -1223,7 +1232,7 @@ namespace bgfx
, height
, 0
, fmt
, tfi.m_type
, type
, bits
) );
}
@ -1578,7 +1587,6 @@ namespace bgfx
// GL_CHECK(glUniform1iv(loc, num, value) );
// }
// break;
//
CASE_IMPLEMENT_UNIFORM(Uniform1i, 1iv, I, int);
CASE_IMPLEMENT_UNIFORM(Uniform1f, 1fv, F, float);
@ -1888,6 +1896,7 @@ namespace bgfx
{
uint32_t size = g_constantTypeSize[_type]*_num;
void* data = g_realloc(NULL, size);
memset(data, 0, size);
s_renderCtx.m_uniforms[_handle.idx] = data;
s_renderCtx.m_uniformReg.reg(_name, s_renderCtx.m_uniforms[_handle.idx]);
}
@ -2317,9 +2326,9 @@ namespace bgfx
|| current.m_flags != sampler.m_flags
|| materialChanged)
{
GL_CHECK(glActiveTexture(GL_TEXTURE0+stage) );
if (invalidHandle != sampler.m_idx)
{
GL_CHECK(glActiveTexture(GL_TEXTURE0+stage) );
switch (sampler.m_flags&BGFX_SAMPLER_TYPE_MASK)
{
case BGFX_SAMPLER_TEXTURE:
@ -2349,8 +2358,6 @@ namespace bgfx
current = sampler;
flag <<= 1;
}
GL_CHECK(glActiveTexture(GL_TEXTURE0) );
}
if (currentState.m_vertexBuffer.idx != state.m_vertexBuffer.idx || materialChanged)
@ -2419,7 +2426,7 @@ namespace bgfx
numPrimsRendered = numPrimsSubmitted*state.m_numInstances;
GL_CHECK(s_drawElementsInstanced(primType
, s_renderCtx.m_indexBuffers[state.m_indexBuffer.idx].m_size/2
, numIndices
, GL_UNSIGNED_SHORT
, (void*)0
, state.m_numInstances