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Updated docs.
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@ -444,21 +444,7 @@ namespace bgfx
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/// Supported functionality.
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///
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/// - `BGFX_CAPS_TEXTURE_COMPARE_LEQUAL` - Less equal texture
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/// compare mode.
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/// - `BGFX_CAPS_TEXTURE_COMPARE_ALL` - All texture compare modes.
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/// - `BGFX_CAPS_TEXTURE_3D` - 3D textures.
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/// - `BGFX_CAPS_VERTEX_ATTRIB_HALF` - AttribType::Half.
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/// - `BGFX_CAPS_INSTANCING` - Vertex instancing.
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/// - `BGFX_CAPS_RENDERER_MULTITHREADED` - Renderer on separate
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/// thread.
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/// - `BGFX_CAPS_FRAGMENT_DEPTH` - Fragment shader can modify depth
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/// buffer value (gl_FragDepth).
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/// - `BGFX_CAPS_BLEND_INDEPENDENT` - Multiple render targets can
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/// have different blend mode set individually.
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/// - `BGFX_CAPS_COMPUTE` - Renderer has compute shaders.
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/// - `BGFX_CAPS_FRAGMENT_ORDERING` - Intel's pixel sync.
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/// - `BGFX_CAPS_SWAP_CHAIN` - Multiple windows.
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/// @attention See BGFX_CAPS_* flags at https://bkaradzic.github.io/bgfx/bgfx.html#available-caps
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///
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uint64_t supported;
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