From 9d5c14a8c84d240cbd6e01b55fae451d4a20917d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Branimir=20Karad=C5=BEi=C4=87?= Date: Sun, 8 Nov 2015 21:46:18 -0800 Subject: [PATCH] Updated docs. --- include/bgfx/bgfx.h | 16 +--------------- 1 file changed, 1 insertion(+), 15 deletions(-) diff --git a/include/bgfx/bgfx.h b/include/bgfx/bgfx.h index 4e7d210b..3403ed75 100644 --- a/include/bgfx/bgfx.h +++ b/include/bgfx/bgfx.h @@ -444,21 +444,7 @@ namespace bgfx /// Supported functionality. /// - /// - `BGFX_CAPS_TEXTURE_COMPARE_LEQUAL` - Less equal texture - /// compare mode. - /// - `BGFX_CAPS_TEXTURE_COMPARE_ALL` - All texture compare modes. - /// - `BGFX_CAPS_TEXTURE_3D` - 3D textures. - /// - `BGFX_CAPS_VERTEX_ATTRIB_HALF` - AttribType::Half. - /// - `BGFX_CAPS_INSTANCING` - Vertex instancing. - /// - `BGFX_CAPS_RENDERER_MULTITHREADED` - Renderer on separate - /// thread. - /// - `BGFX_CAPS_FRAGMENT_DEPTH` - Fragment shader can modify depth - /// buffer value (gl_FragDepth). - /// - `BGFX_CAPS_BLEND_INDEPENDENT` - Multiple render targets can - /// have different blend mode set individually. - /// - `BGFX_CAPS_COMPUTE` - Renderer has compute shaders. - /// - `BGFX_CAPS_FRAGMENT_ORDERING` - Intel's pixel sync. - /// - `BGFX_CAPS_SWAP_CHAIN` - Multiple windows. + /// @attention See BGFX_CAPS_* flags at https://bkaradzic.github.io/bgfx/bgfx.html#available-caps /// uint64_t supported;