Updated docs.

This commit is contained in:
Branimir Karadžić 2015-11-08 21:46:18 -08:00
parent 7d1e8e2cc8
commit 9d5c14a8c8

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@ -444,21 +444,7 @@ namespace bgfx
/// Supported functionality.
///
/// - `BGFX_CAPS_TEXTURE_COMPARE_LEQUAL` - Less equal texture
/// compare mode.
/// - `BGFX_CAPS_TEXTURE_COMPARE_ALL` - All texture compare modes.
/// - `BGFX_CAPS_TEXTURE_3D` - 3D textures.
/// - `BGFX_CAPS_VERTEX_ATTRIB_HALF` - AttribType::Half.
/// - `BGFX_CAPS_INSTANCING` - Vertex instancing.
/// - `BGFX_CAPS_RENDERER_MULTITHREADED` - Renderer on separate
/// thread.
/// - `BGFX_CAPS_FRAGMENT_DEPTH` - Fragment shader can modify depth
/// buffer value (gl_FragDepth).
/// - `BGFX_CAPS_BLEND_INDEPENDENT` - Multiple render targets can
/// have different blend mode set individually.
/// - `BGFX_CAPS_COMPUTE` - Renderer has compute shaders.
/// - `BGFX_CAPS_FRAGMENT_ORDERING` - Intel's pixel sync.
/// - `BGFX_CAPS_SWAP_CHAIN` - Multiple windows.
/// @attention See BGFX_CAPS_* flags at https://bkaradzic.github.io/bgfx/bgfx.html#available-caps
///
uint64_t supported;