Added free look camera for 13-stencil.

This commit is contained in:
Dario Manesku 2014-01-30 19:44:14 +01:00
parent 95978c2632
commit 950bba4d54

View file

@ -12,6 +12,7 @@
#include <bx/timer.h>
#include <bx/readerwriter.h>
#include "entry/entry.h"
#include "entry/camera.h"
#include "fpumath.h"
#include "imgui/imgui.h"
@ -1010,6 +1011,16 @@ int _main_(int /*_argc*/, char** /*_argv*/)
}
memcpy(s_uniforms.m_lightRgbInnerR, lightRgbInnerR, MAX_NUM_LIGHTS * 4*sizeof(float));
// Set view and projection matrices.
const float aspect = float(viewState.m_width)/float(viewState.m_height);
mtxProj(viewState.m_proj, 60.0f, aspect, 0.1f, 100.0f);
float initialPos[3] = { 0.0f, 18.0f, -40.0f };
cameraSetPosition(initialPos);
cameraSetVerticalAngle(-0.35f);
cameraUpdate(0.0f);
cameraGetViewMtx(viewState.m_view);
int64_t timeOffset = bx::getHPCounter();
enum Scene
@ -1103,12 +1114,9 @@ int _main_(int /*_argc*/, char** /*_argv*/)
bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Stencil reflections and shadows.");
bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
// Set view and projection matrices.
const float aspect = float(viewState.m_width)/float(viewState.m_height);
mtxProj(viewState.m_proj, 60.0f, aspect, 0.1f, 100.0f);
float at[3] = { 0.0f, 5.0f, 0.0f };
float eye[3] = { 0.0f, 18.0f, -40.0f };
mtxLookAt(viewState.m_view, eye, at);
// Update camera.
cameraUpdate(deltaTime);
cameraGetViewMtx(viewState.m_view);
static float lightTimeAccumulator = 0.0f;
if (settings_updateLights)