mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-28 18:45:54 -05:00
Updated binary shaders.
This commit is contained in:
parent
e038e136f5
commit
95978c2632
29 changed files with 220 additions and 220 deletions
Binary file not shown.
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@ -94,7 +94,7 @@ void main ()
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if (tmpvar_24) {
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tmpvar_22 = 1.0;
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} else {
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tmpvar_22 = clamp (exp((_depthMultiplier_21 * (dot (texture2D (u_shadowMap0, tmpvar_23), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) - ((v_texcoord1.z - u_params1.x) / v_texcoord1.w)))), 0.0, 1.0);
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tmpvar_22 = clamp (exp((_depthMultiplier_21 * (dot (texture2D (u_shadowMap0, tmpvar_23), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) - ((v_texcoord1.z - u_params1.x) / v_texcoord1.w)))), 0.0, 1.0);
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};
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visibility_1 = tmpvar_22;
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} else {
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@ -132,7 +132,7 @@ void main ()
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if (tmpvar_34) {
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tmpvar_32 = 1.0;
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} else {
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tmpvar_32 = clamp (exp((_depthMultiplier_31 * (dot (texture2D (u_shadowMap1, tmpvar_33), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) - ((v_texcoord2.z - u_params1.x) / v_texcoord2.w)))), 0.0, 1.0);
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tmpvar_32 = clamp (exp((_depthMultiplier_31 * (dot (texture2D (u_shadowMap1, tmpvar_33), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) - ((v_texcoord2.z - u_params1.x) / v_texcoord2.w)))), 0.0, 1.0);
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};
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visibility_1 = tmpvar_32;
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} else {
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@ -170,7 +170,7 @@ void main ()
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if (tmpvar_44) {
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tmpvar_42 = 1.0;
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} else {
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tmpvar_42 = clamp (exp((_depthMultiplier_41 * (dot (texture2D (u_shadowMap2, tmpvar_43), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) - ((v_texcoord3.z - u_params1.x) / v_texcoord3.w)))), 0.0, 1.0);
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tmpvar_42 = clamp (exp((_depthMultiplier_41 * (dot (texture2D (u_shadowMap2, tmpvar_43), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) - ((v_texcoord3.z - u_params1.x) / v_texcoord3.w)))), 0.0, 1.0);
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};
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visibility_1 = tmpvar_42;
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} else {
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@ -207,7 +207,7 @@ void main ()
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if (tmpvar_54) {
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tmpvar_52 = 1.0;
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} else {
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tmpvar_52 = clamp (exp((_depthMultiplier_51 * (dot (texture2D (u_shadowMap3, tmpvar_53), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) - ((v_texcoord4.z - u_params1.x) / v_texcoord4.w)))), 0.0, 1.0);
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tmpvar_52 = clamp (exp((_depthMultiplier_51 * (dot (texture2D (u_shadowMap3, tmpvar_53), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) - ((v_texcoord4.z - u_params1.x) / v_texcoord4.w)))), 0.0, 1.0);
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};
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visibility_1 = tmpvar_52;
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};
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@ -240,7 +240,7 @@ void main ()
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tmpvar_64 = (max (tmpvar_63, 0.0) * tmpvar_57);
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float tmpvar_65;
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tmpvar_65 = sqrt(dot (v_view, v_view));
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gl_FragColor.xyz = mix (vec3(0.0, 0.0, 0.0), (pow (abs(((((u_lightAmbientPower.xyz * u_lightAmbientPower.w) * u_materialKa) * u_color.xyz) + ((((((u_lightDiffusePower.xyz * u_lightDiffusePower.w) * u_materialKd) * tmpvar_64.x) + (((u_lightSpecularPower.xyz * u_lightSpecularPower.w) * u_materialKs.xyz) * tmpvar_64.y)) * u_color.xyz) * visibility_1))), vec3(0.454545, 0.454545, 0.454545)) + (colorCoverage_2 * u_params2.y)), clamp ((1.0/(exp2(((1.7673e-005 * tmpvar_65) * tmpvar_65)))), 0.0, 1.0));
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gl_FragColor.xyz = mix (vec3(0.0, 0.0, 0.0), (pow (abs(((((u_lightAmbientPower.xyz * u_lightAmbientPower.w) * u_materialKa) * u_color.xyz) + ((((((u_lightDiffusePower.xyz * u_lightDiffusePower.w) * u_materialKd) * tmpvar_64.x) + (((u_lightSpecularPower.xyz * u_lightSpecularPower.w) * u_materialKs.xyz) * tmpvar_64.y)) * u_color.xyz) * visibility_1))), vec3(0.454545, 0.454545, 0.454545)) + (colorCoverage_2 * u_params2.y)), clamp ((1.0/(exp2(((1.7673e-05 * tmpvar_65) * tmpvar_65)))), 0.0, 1.0));
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gl_FragColor.w = 1.0;
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}
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@ -96,7 +96,7 @@ void main ()
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if (tmpvar_24) {
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tmpvar_23 = 1.0;
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} else {
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tmpvar_23 = clamp (exp((_depthMultiplier_22 * (dot (texture2D (u_shadowMap0, tmpvar_21.xy), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) - (v_texcoord1.z - u_params1.x)))), 0.0, 1.0);
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tmpvar_23 = clamp (exp((_depthMultiplier_22 * (dot (texture2D (u_shadowMap0, tmpvar_21.xy), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) - (v_texcoord1.z - u_params1.x)))), 0.0, 1.0);
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};
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visibility_1 = tmpvar_23;
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} else {
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@ -136,7 +136,7 @@ void main ()
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if (tmpvar_34) {
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tmpvar_33 = 1.0;
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} else {
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tmpvar_33 = clamp (exp((_depthMultiplier_32 * (dot (texture2D (u_shadowMap1, tmpvar_31.xy), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) - (v_texcoord2.z - u_params1.x)))), 0.0, 1.0);
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tmpvar_33 = clamp (exp((_depthMultiplier_32 * (dot (texture2D (u_shadowMap1, tmpvar_31.xy), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) - (v_texcoord2.z - u_params1.x)))), 0.0, 1.0);
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};
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visibility_1 = tmpvar_33;
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} else {
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@ -176,7 +176,7 @@ void main ()
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if (tmpvar_44) {
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tmpvar_43 = 1.0;
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} else {
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tmpvar_43 = clamp (exp((_depthMultiplier_42 * (dot (texture2D (u_shadowMap2, tmpvar_41.xy), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) - (v_texcoord3.z - u_params1.x)))), 0.0, 1.0);
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tmpvar_43 = clamp (exp((_depthMultiplier_42 * (dot (texture2D (u_shadowMap2, tmpvar_41.xy), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) - (v_texcoord3.z - u_params1.x)))), 0.0, 1.0);
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};
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visibility_1 = tmpvar_43;
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} else {
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@ -215,7 +215,7 @@ void main ()
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if (tmpvar_54) {
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tmpvar_53 = 1.0;
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} else {
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tmpvar_53 = clamp (exp((_depthMultiplier_52 * (dot (texture2D (u_shadowMap3, tmpvar_51.xy), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) - (v_texcoord4.z - u_params1.x)))), 0.0, 1.0);
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tmpvar_53 = clamp (exp((_depthMultiplier_52 * (dot (texture2D (u_shadowMap3, tmpvar_51.xy), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) - (v_texcoord4.z - u_params1.x)))), 0.0, 1.0);
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};
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visibility_1 = tmpvar_53;
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};
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@ -248,7 +248,7 @@ void main ()
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tmpvar_64 = (max (tmpvar_63, 0.0) * tmpvar_57);
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float tmpvar_65;
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tmpvar_65 = sqrt(dot (v_view, v_view));
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gl_FragColor.xyz = mix (vec3(0.0, 0.0, 0.0), (pow (abs(((((u_lightAmbientPower.xyz * u_lightAmbientPower.w) * u_materialKa) * u_color.xyz) + ((((((u_lightDiffusePower.xyz * u_lightDiffusePower.w) * u_materialKd) * tmpvar_64.x) + (((u_lightSpecularPower.xyz * u_lightSpecularPower.w) * u_materialKs.xyz) * tmpvar_64.y)) * u_color.xyz) * visibility_1))), vec3(0.454545, 0.454545, 0.454545)) + (colorCoverage_2 * u_params2.y)), clamp ((1.0/(exp2(((1.7673e-005 * tmpvar_65) * tmpvar_65)))), 0.0, 1.0));
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gl_FragColor.xyz = mix (vec3(0.0, 0.0, 0.0), (pow (abs(((((u_lightAmbientPower.xyz * u_lightAmbientPower.w) * u_materialKa) * u_color.xyz) + ((((((u_lightDiffusePower.xyz * u_lightDiffusePower.w) * u_materialKd) * tmpvar_64.x) + (((u_lightSpecularPower.xyz * u_lightSpecularPower.w) * u_materialKs.xyz) * tmpvar_64.y)) * u_color.xyz) * visibility_1))), vec3(0.454545, 0.454545, 0.454545)) + (colorCoverage_2 * u_params2.y)), clamp ((1.0/(exp2(((1.7673e-05 * tmpvar_65) * tmpvar_65)))), 0.0, 1.0));
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gl_FragColor.w = 1.0;
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}
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@ -92,7 +92,7 @@ void main ()
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if (tmpvar_23) {
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tmpvar_21 = 1.0;
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} else {
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tmpvar_21 = float((dot (texture2D (u_shadowMap0, tmpvar_22), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((v_texcoord1.z - u_params1.x) / v_texcoord1.w)));
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tmpvar_21 = float((dot (texture2D (u_shadowMap0, tmpvar_22), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((v_texcoord1.z - u_params1.x) / v_texcoord1.w)));
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};
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visibility_1 = tmpvar_21;
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} else {
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@ -128,7 +128,7 @@ void main ()
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if (tmpvar_32) {
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tmpvar_30 = 1.0;
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} else {
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tmpvar_30 = float((dot (texture2D (u_shadowMap1, tmpvar_31), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((v_texcoord2.z - u_params1.x) / v_texcoord2.w)));
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tmpvar_30 = float((dot (texture2D (u_shadowMap1, tmpvar_31), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((v_texcoord2.z - u_params1.x) / v_texcoord2.w)));
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};
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visibility_1 = tmpvar_30;
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} else {
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@ -164,7 +164,7 @@ void main ()
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if (tmpvar_41) {
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tmpvar_39 = 1.0;
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} else {
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tmpvar_39 = float((dot (texture2D (u_shadowMap2, tmpvar_40), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((v_texcoord3.z - u_params1.x) / v_texcoord3.w)));
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tmpvar_39 = float((dot (texture2D (u_shadowMap2, tmpvar_40), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((v_texcoord3.z - u_params1.x) / v_texcoord3.w)));
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};
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visibility_1 = tmpvar_39;
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} else {
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@ -199,7 +199,7 @@ void main ()
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if (tmpvar_50) {
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tmpvar_48 = 1.0;
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} else {
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tmpvar_48 = float((dot (texture2D (u_shadowMap3, tmpvar_49), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((v_texcoord4.z - u_params1.x) / v_texcoord4.w)));
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tmpvar_48 = float((dot (texture2D (u_shadowMap3, tmpvar_49), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((v_texcoord4.z - u_params1.x) / v_texcoord4.w)));
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};
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visibility_1 = tmpvar_48;
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};
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@ -232,7 +232,7 @@ void main ()
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tmpvar_60 = (max (tmpvar_59, 0.0) * tmpvar_53);
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float tmpvar_61;
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tmpvar_61 = sqrt(dot (v_view, v_view));
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gl_FragColor.xyz = mix (vec3(0.0, 0.0, 0.0), (pow (abs(((((u_lightAmbientPower.xyz * u_lightAmbientPower.w) * u_materialKa) * u_color.xyz) + ((((((u_lightDiffusePower.xyz * u_lightDiffusePower.w) * u_materialKd) * tmpvar_60.x) + (((u_lightSpecularPower.xyz * u_lightSpecularPower.w) * u_materialKs.xyz) * tmpvar_60.y)) * u_color.xyz) * visibility_1))), vec3(0.454545, 0.454545, 0.454545)) + (colorCoverage_2 * u_params2.y)), clamp ((1.0/(exp2(((1.7673e-005 * tmpvar_61) * tmpvar_61)))), 0.0, 1.0));
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gl_FragColor.xyz = mix (vec3(0.0, 0.0, 0.0), (pow (abs(((((u_lightAmbientPower.xyz * u_lightAmbientPower.w) * u_materialKa) * u_color.xyz) + ((((((u_lightDiffusePower.xyz * u_lightDiffusePower.w) * u_materialKd) * tmpvar_60.x) + (((u_lightSpecularPower.xyz * u_lightSpecularPower.w) * u_materialKs.xyz) * tmpvar_60.y)) * u_color.xyz) * visibility_1))), vec3(0.454545, 0.454545, 0.454545)) + (colorCoverage_2 * u_params2.y)), clamp ((1.0/(exp2(((1.7673e-05 * tmpvar_61) * tmpvar_61)))), 0.0, 1.0));
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gl_FragColor.w = 1.0;
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}
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@ -94,7 +94,7 @@ void main ()
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if (tmpvar_23) {
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tmpvar_22 = 1.0;
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} else {
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tmpvar_22 = float((dot (texture2D (u_shadowMap0, tmpvar_21.xy), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= (v_texcoord1.z - u_params1.x)));
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tmpvar_22 = float((dot (texture2D (u_shadowMap0, tmpvar_21.xy), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= (v_texcoord1.z - u_params1.x)));
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};
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visibility_1 = tmpvar_22;
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} else {
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if (tmpvar_32) {
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tmpvar_31 = 1.0;
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} else {
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tmpvar_31 = float((dot (texture2D (u_shadowMap1, tmpvar_30.xy), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= (v_texcoord2.z - u_params1.x)));
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tmpvar_31 = float((dot (texture2D (u_shadowMap1, tmpvar_30.xy), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= (v_texcoord2.z - u_params1.x)));
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};
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visibility_1 = tmpvar_31;
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} else {
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if (tmpvar_41) {
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tmpvar_40 = 1.0;
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} else {
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tmpvar_40 = float((dot (texture2D (u_shadowMap2, tmpvar_39.xy), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= (v_texcoord3.z - u_params1.x)));
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tmpvar_40 = float((dot (texture2D (u_shadowMap2, tmpvar_39.xy), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= (v_texcoord3.z - u_params1.x)));
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};
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visibility_1 = tmpvar_40;
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} else {
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if (tmpvar_50) {
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tmpvar_49 = 1.0;
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} else {
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tmpvar_49 = float((dot (texture2D (u_shadowMap3, tmpvar_48.xy), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= (v_texcoord4.z - u_params1.x)));
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tmpvar_49 = float((dot (texture2D (u_shadowMap3, tmpvar_48.xy), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= (v_texcoord4.z - u_params1.x)));
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};
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visibility_1 = tmpvar_49;
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};
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tmpvar_60 = (max (tmpvar_59, 0.0) * tmpvar_53);
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float tmpvar_61;
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tmpvar_61 = sqrt(dot (v_view, v_view));
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gl_FragColor.xyz = mix (vec3(0.0, 0.0, 0.0), (pow (abs(((((u_lightAmbientPower.xyz * u_lightAmbientPower.w) * u_materialKa) * u_color.xyz) + ((((((u_lightDiffusePower.xyz * u_lightDiffusePower.w) * u_materialKd) * tmpvar_60.x) + (((u_lightSpecularPower.xyz * u_lightSpecularPower.w) * u_materialKs.xyz) * tmpvar_60.y)) * u_color.xyz) * visibility_1))), vec3(0.454545, 0.454545, 0.454545)) + (colorCoverage_2 * u_params2.y)), clamp ((1.0/(exp2(((1.7673e-005 * tmpvar_61) * tmpvar_61)))), 0.0, 1.0));
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gl_FragColor.xyz = mix (vec3(0.0, 0.0, 0.0), (pow (abs(((((u_lightAmbientPower.xyz * u_lightAmbientPower.w) * u_materialKa) * u_color.xyz) + ((((((u_lightDiffusePower.xyz * u_lightDiffusePower.w) * u_materialKd) * tmpvar_60.x) + (((u_lightSpecularPower.xyz * u_lightSpecularPower.w) * u_materialKs.xyz) * tmpvar_60.y)) * u_color.xyz) * visibility_1))), vec3(0.454545, 0.454545, 0.454545)) + (colorCoverage_2 * u_params2.y)), clamp ((1.0/(exp2(((1.7673e-05 * tmpvar_61) * tmpvar_61)))), 0.0, 1.0));
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gl_FragColor.w = 1.0;
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}
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if (tmpvar_14) {
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tmpvar_12 = 1.0;
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} else {
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tmpvar_12 = float((dot (texture2D (u_shadowMap0, tmpvar_13), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_11.z - u_params1.x) / _shadowCoord_11.w)));
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tmpvar_12 = float((dot (texture2D (u_shadowMap0, tmpvar_13), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_11.z - u_params1.x) / _shadowCoord_11.w)));
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};
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result_8 = tmpvar_12;
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vec4 tmpvar_15;
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if (tmpvar_19) {
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tmpvar_17 = 1.0;
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} else {
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tmpvar_17 = float((dot (texture2D (u_shadowMap0, tmpvar_18), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_16.z - u_params1.x) / _shadowCoord_16.w)));
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tmpvar_17 = float((dot (texture2D (u_shadowMap0, tmpvar_18), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_16.z - u_params1.x) / _shadowCoord_16.w)));
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};
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result_8 = (tmpvar_12 + tmpvar_17);
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vec4 tmpvar_20;
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if (tmpvar_24) {
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tmpvar_22 = 1.0;
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} else {
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tmpvar_22 = float((dot (texture2D (u_shadowMap0, tmpvar_23), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_21.z - u_params1.x) / _shadowCoord_21.w)));
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tmpvar_22 = float((dot (texture2D (u_shadowMap0, tmpvar_23), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_21.z - u_params1.x) / _shadowCoord_21.w)));
|
||||
};
|
||||
result_8 = (result_8 + tmpvar_22);
|
||||
vec4 tmpvar_25;
|
||||
|
@ -117,7 +117,7 @@ void main ()
|
|||
if (tmpvar_29) {
|
||||
tmpvar_27 = 1.0;
|
||||
} else {
|
||||
tmpvar_27 = float((dot (texture2D (u_shadowMap0, tmpvar_28), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_26.z - u_params1.x) / _shadowCoord_26.w)));
|
||||
tmpvar_27 = float((dot (texture2D (u_shadowMap0, tmpvar_28), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_26.z - u_params1.x) / _shadowCoord_26.w)));
|
||||
};
|
||||
result_8 = (result_8 + tmpvar_27);
|
||||
vec4 tmpvar_30;
|
||||
|
@ -137,7 +137,7 @@ void main ()
|
|||
if (tmpvar_34) {
|
||||
tmpvar_32 = 1.0;
|
||||
} else {
|
||||
tmpvar_32 = float((dot (texture2D (u_shadowMap0, tmpvar_33), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_31.z - u_params1.x) / _shadowCoord_31.w)));
|
||||
tmpvar_32 = float((dot (texture2D (u_shadowMap0, tmpvar_33), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_31.z - u_params1.x) / _shadowCoord_31.w)));
|
||||
};
|
||||
result_8 = (result_8 + tmpvar_32);
|
||||
vec4 tmpvar_35;
|
||||
|
@ -157,7 +157,7 @@ void main ()
|
|||
if (tmpvar_39) {
|
||||
tmpvar_37 = 1.0;
|
||||
} else {
|
||||
tmpvar_37 = float((dot (texture2D (u_shadowMap0, tmpvar_38), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_36.z - u_params1.x) / _shadowCoord_36.w)));
|
||||
tmpvar_37 = float((dot (texture2D (u_shadowMap0, tmpvar_38), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_36.z - u_params1.x) / _shadowCoord_36.w)));
|
||||
};
|
||||
result_8 = (result_8 + tmpvar_37);
|
||||
vec4 tmpvar_40;
|
||||
|
@ -177,7 +177,7 @@ void main ()
|
|||
if (tmpvar_44) {
|
||||
tmpvar_42 = 1.0;
|
||||
} else {
|
||||
tmpvar_42 = float((dot (texture2D (u_shadowMap0, tmpvar_43), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_41.z - u_params1.x) / _shadowCoord_41.w)));
|
||||
tmpvar_42 = float((dot (texture2D (u_shadowMap0, tmpvar_43), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_41.z - u_params1.x) / _shadowCoord_41.w)));
|
||||
};
|
||||
result_8 = (result_8 + tmpvar_42);
|
||||
vec4 tmpvar_45;
|
||||
|
@ -197,7 +197,7 @@ void main ()
|
|||
if (tmpvar_49) {
|
||||
tmpvar_47 = 1.0;
|
||||
} else {
|
||||
tmpvar_47 = float((dot (texture2D (u_shadowMap0, tmpvar_48), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_46.z - u_params1.x) / _shadowCoord_46.w)));
|
||||
tmpvar_47 = float((dot (texture2D (u_shadowMap0, tmpvar_48), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_46.z - u_params1.x) / _shadowCoord_46.w)));
|
||||
};
|
||||
result_8 = (result_8 + tmpvar_47);
|
||||
vec4 tmpvar_50;
|
||||
|
@ -217,7 +217,7 @@ void main ()
|
|||
if (tmpvar_54) {
|
||||
tmpvar_52 = 1.0;
|
||||
} else {
|
||||
tmpvar_52 = float((dot (texture2D (u_shadowMap0, tmpvar_53), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_51.z - u_params1.x) / _shadowCoord_51.w)));
|
||||
tmpvar_52 = float((dot (texture2D (u_shadowMap0, tmpvar_53), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_51.z - u_params1.x) / _shadowCoord_51.w)));
|
||||
};
|
||||
result_8 = (result_8 + tmpvar_52);
|
||||
vec4 tmpvar_55;
|
||||
|
@ -237,7 +237,7 @@ void main ()
|
|||
if (tmpvar_59) {
|
||||
tmpvar_57 = 1.0;
|
||||
} else {
|
||||
tmpvar_57 = float((dot (texture2D (u_shadowMap0, tmpvar_58), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_56.z - u_params1.x) / _shadowCoord_56.w)));
|
||||
tmpvar_57 = float((dot (texture2D (u_shadowMap0, tmpvar_58), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_56.z - u_params1.x) / _shadowCoord_56.w)));
|
||||
};
|
||||
result_8 = (result_8 + tmpvar_57);
|
||||
vec4 tmpvar_60;
|
||||
|
@ -257,7 +257,7 @@ void main ()
|
|||
if (tmpvar_64) {
|
||||
tmpvar_62 = 1.0;
|
||||
} else {
|
||||
tmpvar_62 = float((dot (texture2D (u_shadowMap0, tmpvar_63), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_61.z - u_params1.x) / _shadowCoord_61.w)));
|
||||
tmpvar_62 = float((dot (texture2D (u_shadowMap0, tmpvar_63), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_61.z - u_params1.x) / _shadowCoord_61.w)));
|
||||
};
|
||||
result_8 = (result_8 + tmpvar_62);
|
||||
vec4 tmpvar_65;
|
||||
|
@ -277,7 +277,7 @@ void main ()
|
|||
if (tmpvar_69) {
|
||||
tmpvar_67 = 1.0;
|
||||
} else {
|
||||
tmpvar_67 = float((dot (texture2D (u_shadowMap0, tmpvar_68), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_66.z - u_params1.x) / _shadowCoord_66.w)));
|
||||
tmpvar_67 = float((dot (texture2D (u_shadowMap0, tmpvar_68), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_66.z - u_params1.x) / _shadowCoord_66.w)));
|
||||
};
|
||||
result_8 = (result_8 + tmpvar_67);
|
||||
vec4 tmpvar_70;
|
||||
|
@ -297,7 +297,7 @@ void main ()
|
|||
if (tmpvar_74) {
|
||||
tmpvar_72 = 1.0;
|
||||
} else {
|
||||
tmpvar_72 = float((dot (texture2D (u_shadowMap0, tmpvar_73), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_71.z - u_params1.x) / _shadowCoord_71.w)));
|
||||
tmpvar_72 = float((dot (texture2D (u_shadowMap0, tmpvar_73), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_71.z - u_params1.x) / _shadowCoord_71.w)));
|
||||
};
|
||||
result_8 = (result_8 + tmpvar_72);
|
||||
vec4 tmpvar_75;
|
||||
|
@ -317,7 +317,7 @@ void main ()
|
|||
if (tmpvar_79) {
|
||||
tmpvar_77 = 1.0;
|
||||
} else {
|
||||
tmpvar_77 = float((dot (texture2D (u_shadowMap0, tmpvar_78), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_76.z - u_params1.x) / _shadowCoord_76.w)));
|
||||
tmpvar_77 = float((dot (texture2D (u_shadowMap0, tmpvar_78), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_76.z - u_params1.x) / _shadowCoord_76.w)));
|
||||
};
|
||||
result_8 = (result_8 + tmpvar_77);
|
||||
vec4 tmpvar_80;
|
||||
|
@ -337,7 +337,7 @@ void main ()
|
|||
if (tmpvar_84) {
|
||||
tmpvar_82 = 1.0;
|
||||
} else {
|
||||
tmpvar_82 = float((dot (texture2D (u_shadowMap0, tmpvar_83), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_81.z - u_params1.x) / _shadowCoord_81.w)));
|
||||
tmpvar_82 = float((dot (texture2D (u_shadowMap0, tmpvar_83), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_81.z - u_params1.x) / _shadowCoord_81.w)));
|
||||
};
|
||||
result_8 = (result_8 + tmpvar_82);
|
||||
vec4 tmpvar_85;
|
||||
|
@ -357,7 +357,7 @@ void main ()
|
|||
if (tmpvar_89) {
|
||||
tmpvar_87 = 1.0;
|
||||
} else {
|
||||
tmpvar_87 = float((dot (texture2D (u_shadowMap0, tmpvar_88), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_86.z - u_params1.x) / _shadowCoord_86.w)));
|
||||
tmpvar_87 = float((dot (texture2D (u_shadowMap0, tmpvar_88), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_86.z - u_params1.x) / _shadowCoord_86.w)));
|
||||
};
|
||||
float tmpvar_90;
|
||||
tmpvar_90 = (result_8 + tmpvar_87);
|
||||
|
@ -390,7 +390,7 @@ void main ()
|
|||
tmpvar_100 = (max (tmpvar_99, 0.0) * tmpvar_93);
|
||||
float tmpvar_101;
|
||||
tmpvar_101 = sqrt(dot (v_view, v_view));
|
||||
gl_FragColor.xyz = mix (vec3(0.0, 0.0, 0.0), (pow (abs(((((u_lightAmbientPower.xyz * u_lightAmbientPower.w) * u_materialKa) * u_color.xyz) + ((((((u_lightDiffusePower.xyz * u_lightDiffusePower.w) * u_materialKd) * tmpvar_100.x) + (((u_lightSpecularPower.xyz * u_lightSpecularPower.w) * u_materialKs.xyz) * tmpvar_100.y)) * u_color.xyz) * tmpvar_7))), vec3(0.454545, 0.454545, 0.454545)) + (tmpvar_6 * u_params2.y)), clamp ((1.0/(exp2(((1.7673e-005 * tmpvar_101) * tmpvar_101)))), 0.0, 1.0));
|
||||
gl_FragColor.xyz = mix (vec3(0.0, 0.0, 0.0), (pow (abs(((((u_lightAmbientPower.xyz * u_lightAmbientPower.w) * u_materialKa) * u_color.xyz) + ((((((u_lightDiffusePower.xyz * u_lightDiffusePower.w) * u_materialKd) * tmpvar_100.x) + (((u_lightSpecularPower.xyz * u_lightSpecularPower.w) * u_materialKs.xyz) * tmpvar_100.y)) * u_color.xyz) * tmpvar_7))), vec3(0.454545, 0.454545, 0.454545)) + (tmpvar_6 * u_params2.y)), clamp ((1.0/(exp2(((1.7673e-05 * tmpvar_101) * tmpvar_101)))), 0.0, 1.0));
|
||||
gl_FragColor.w = 1.0;
|
||||
}
|
||||
|
||||
|
|
|
@ -102,7 +102,7 @@ void main ()
|
|||
if (tmpvar_27) {
|
||||
tmpvar_25 = 1.0;
|
||||
} else {
|
||||
tmpvar_25 = float((dot (texture2D (u_shadowMap0, tmpvar_26), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_24.z - u_params1.x) / _shadowCoord_24.w)));
|
||||
tmpvar_25 = float((dot (texture2D (u_shadowMap0, tmpvar_26), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_24.z - u_params1.x) / _shadowCoord_24.w)));
|
||||
};
|
||||
result_21 = tmpvar_25;
|
||||
vec4 tmpvar_28;
|
||||
|
@ -122,7 +122,7 @@ void main ()
|
|||
if (tmpvar_32) {
|
||||
tmpvar_30 = 1.0;
|
||||
} else {
|
||||
tmpvar_30 = float((dot (texture2D (u_shadowMap0, tmpvar_31), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_29.z - u_params1.x) / _shadowCoord_29.w)));
|
||||
tmpvar_30 = float((dot (texture2D (u_shadowMap0, tmpvar_31), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_29.z - u_params1.x) / _shadowCoord_29.w)));
|
||||
};
|
||||
result_21 = (tmpvar_25 + tmpvar_30);
|
||||
vec4 tmpvar_33;
|
||||
|
@ -142,7 +142,7 @@ void main ()
|
|||
if (tmpvar_37) {
|
||||
tmpvar_35 = 1.0;
|
||||
} else {
|
||||
tmpvar_35 = float((dot (texture2D (u_shadowMap0, tmpvar_36), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_34.z - u_params1.x) / _shadowCoord_34.w)));
|
||||
tmpvar_35 = float((dot (texture2D (u_shadowMap0, tmpvar_36), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_34.z - u_params1.x) / _shadowCoord_34.w)));
|
||||
};
|
||||
result_21 = (result_21 + tmpvar_35);
|
||||
vec4 tmpvar_38;
|
||||
|
@ -162,7 +162,7 @@ void main ()
|
|||
if (tmpvar_42) {
|
||||
tmpvar_40 = 1.0;
|
||||
} else {
|
||||
tmpvar_40 = float((dot (texture2D (u_shadowMap0, tmpvar_41), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_39.z - u_params1.x) / _shadowCoord_39.w)));
|
||||
tmpvar_40 = float((dot (texture2D (u_shadowMap0, tmpvar_41), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_39.z - u_params1.x) / _shadowCoord_39.w)));
|
||||
};
|
||||
result_21 = (result_21 + tmpvar_40);
|
||||
vec4 tmpvar_43;
|
||||
|
@ -182,7 +182,7 @@ void main ()
|
|||
if (tmpvar_47) {
|
||||
tmpvar_45 = 1.0;
|
||||
} else {
|
||||
tmpvar_45 = float((dot (texture2D (u_shadowMap0, tmpvar_46), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_44.z - u_params1.x) / _shadowCoord_44.w)));
|
||||
tmpvar_45 = float((dot (texture2D (u_shadowMap0, tmpvar_46), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_44.z - u_params1.x) / _shadowCoord_44.w)));
|
||||
};
|
||||
result_21 = (result_21 + tmpvar_45);
|
||||
vec4 tmpvar_48;
|
||||
|
@ -202,7 +202,7 @@ void main ()
|
|||
if (tmpvar_52) {
|
||||
tmpvar_50 = 1.0;
|
||||
} else {
|
||||
tmpvar_50 = float((dot (texture2D (u_shadowMap0, tmpvar_51), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_49.z - u_params1.x) / _shadowCoord_49.w)));
|
||||
tmpvar_50 = float((dot (texture2D (u_shadowMap0, tmpvar_51), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_49.z - u_params1.x) / _shadowCoord_49.w)));
|
||||
};
|
||||
result_21 = (result_21 + tmpvar_50);
|
||||
vec4 tmpvar_53;
|
||||
|
@ -222,7 +222,7 @@ void main ()
|
|||
if (tmpvar_57) {
|
||||
tmpvar_55 = 1.0;
|
||||
} else {
|
||||
tmpvar_55 = float((dot (texture2D (u_shadowMap0, tmpvar_56), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_54.z - u_params1.x) / _shadowCoord_54.w)));
|
||||
tmpvar_55 = float((dot (texture2D (u_shadowMap0, tmpvar_56), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_54.z - u_params1.x) / _shadowCoord_54.w)));
|
||||
};
|
||||
result_21 = (result_21 + tmpvar_55);
|
||||
vec4 tmpvar_58;
|
||||
|
@ -242,7 +242,7 @@ void main ()
|
|||
if (tmpvar_62) {
|
||||
tmpvar_60 = 1.0;
|
||||
} else {
|
||||
tmpvar_60 = float((dot (texture2D (u_shadowMap0, tmpvar_61), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_59.z - u_params1.x) / _shadowCoord_59.w)));
|
||||
tmpvar_60 = float((dot (texture2D (u_shadowMap0, tmpvar_61), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_59.z - u_params1.x) / _shadowCoord_59.w)));
|
||||
};
|
||||
result_21 = (result_21 + tmpvar_60);
|
||||
vec4 tmpvar_63;
|
||||
|
@ -262,7 +262,7 @@ void main ()
|
|||
if (tmpvar_67) {
|
||||
tmpvar_65 = 1.0;
|
||||
} else {
|
||||
tmpvar_65 = float((dot (texture2D (u_shadowMap0, tmpvar_66), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_64.z - u_params1.x) / _shadowCoord_64.w)));
|
||||
tmpvar_65 = float((dot (texture2D (u_shadowMap0, tmpvar_66), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_64.z - u_params1.x) / _shadowCoord_64.w)));
|
||||
};
|
||||
result_21 = (result_21 + tmpvar_65);
|
||||
vec4 tmpvar_68;
|
||||
|
@ -282,7 +282,7 @@ void main ()
|
|||
if (tmpvar_72) {
|
||||
tmpvar_70 = 1.0;
|
||||
} else {
|
||||
tmpvar_70 = float((dot (texture2D (u_shadowMap0, tmpvar_71), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_69.z - u_params1.x) / _shadowCoord_69.w)));
|
||||
tmpvar_70 = float((dot (texture2D (u_shadowMap0, tmpvar_71), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_69.z - u_params1.x) / _shadowCoord_69.w)));
|
||||
};
|
||||
result_21 = (result_21 + tmpvar_70);
|
||||
vec4 tmpvar_73;
|
||||
|
@ -302,7 +302,7 @@ void main ()
|
|||
if (tmpvar_77) {
|
||||
tmpvar_75 = 1.0;
|
||||
} else {
|
||||
tmpvar_75 = float((dot (texture2D (u_shadowMap0, tmpvar_76), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_74.z - u_params1.x) / _shadowCoord_74.w)));
|
||||
tmpvar_75 = float((dot (texture2D (u_shadowMap0, tmpvar_76), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_74.z - u_params1.x) / _shadowCoord_74.w)));
|
||||
};
|
||||
result_21 = (result_21 + tmpvar_75);
|
||||
vec4 tmpvar_78;
|
||||
|
@ -322,7 +322,7 @@ void main ()
|
|||
if (tmpvar_82) {
|
||||
tmpvar_80 = 1.0;
|
||||
} else {
|
||||
tmpvar_80 = float((dot (texture2D (u_shadowMap0, tmpvar_81), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_79.z - u_params1.x) / _shadowCoord_79.w)));
|
||||
tmpvar_80 = float((dot (texture2D (u_shadowMap0, tmpvar_81), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_79.z - u_params1.x) / _shadowCoord_79.w)));
|
||||
};
|
||||
result_21 = (result_21 + tmpvar_80);
|
||||
vec4 tmpvar_83;
|
||||
|
@ -342,7 +342,7 @@ void main ()
|
|||
if (tmpvar_87) {
|
||||
tmpvar_85 = 1.0;
|
||||
} else {
|
||||
tmpvar_85 = float((dot (texture2D (u_shadowMap0, tmpvar_86), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_84.z - u_params1.x) / _shadowCoord_84.w)));
|
||||
tmpvar_85 = float((dot (texture2D (u_shadowMap0, tmpvar_86), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_84.z - u_params1.x) / _shadowCoord_84.w)));
|
||||
};
|
||||
result_21 = (result_21 + tmpvar_85);
|
||||
vec4 tmpvar_88;
|
||||
|
@ -362,7 +362,7 @@ void main ()
|
|||
if (tmpvar_92) {
|
||||
tmpvar_90 = 1.0;
|
||||
} else {
|
||||
tmpvar_90 = float((dot (texture2D (u_shadowMap0, tmpvar_91), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_89.z - u_params1.x) / _shadowCoord_89.w)));
|
||||
tmpvar_90 = float((dot (texture2D (u_shadowMap0, tmpvar_91), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_89.z - u_params1.x) / _shadowCoord_89.w)));
|
||||
};
|
||||
result_21 = (result_21 + tmpvar_90);
|
||||
vec4 tmpvar_93;
|
||||
|
@ -382,7 +382,7 @@ void main ()
|
|||
if (tmpvar_97) {
|
||||
tmpvar_95 = 1.0;
|
||||
} else {
|
||||
tmpvar_95 = float((dot (texture2D (u_shadowMap0, tmpvar_96), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_94.z - u_params1.x) / _shadowCoord_94.w)));
|
||||
tmpvar_95 = float((dot (texture2D (u_shadowMap0, tmpvar_96), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_94.z - u_params1.x) / _shadowCoord_94.w)));
|
||||
};
|
||||
result_21 = (result_21 + tmpvar_95);
|
||||
vec4 tmpvar_98;
|
||||
|
@ -402,7 +402,7 @@ void main ()
|
|||
if (tmpvar_102) {
|
||||
tmpvar_100 = 1.0;
|
||||
} else {
|
||||
tmpvar_100 = float((dot (texture2D (u_shadowMap0, tmpvar_101), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_99.z - u_params1.x) / _shadowCoord_99.w)));
|
||||
tmpvar_100 = float((dot (texture2D (u_shadowMap0, tmpvar_101), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_99.z - u_params1.x) / _shadowCoord_99.w)));
|
||||
};
|
||||
float tmpvar_103;
|
||||
tmpvar_103 = (result_21 + tmpvar_100);
|
||||
|
@ -450,7 +450,7 @@ void main ()
|
|||
if (tmpvar_116) {
|
||||
tmpvar_114 = 1.0;
|
||||
} else {
|
||||
tmpvar_114 = float((dot (texture2D (u_shadowMap1, tmpvar_115), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_113.z - u_params1.x) / _shadowCoord_113.w)));
|
||||
tmpvar_114 = float((dot (texture2D (u_shadowMap1, tmpvar_115), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_113.z - u_params1.x) / _shadowCoord_113.w)));
|
||||
};
|
||||
result_110 = tmpvar_114;
|
||||
vec4 tmpvar_117;
|
||||
|
@ -470,7 +470,7 @@ void main ()
|
|||
if (tmpvar_121) {
|
||||
tmpvar_119 = 1.0;
|
||||
} else {
|
||||
tmpvar_119 = float((dot (texture2D (u_shadowMap1, tmpvar_120), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_118.z - u_params1.x) / _shadowCoord_118.w)));
|
||||
tmpvar_119 = float((dot (texture2D (u_shadowMap1, tmpvar_120), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_118.z - u_params1.x) / _shadowCoord_118.w)));
|
||||
};
|
||||
result_110 = (tmpvar_114 + tmpvar_119);
|
||||
vec4 tmpvar_122;
|
||||
|
@ -490,7 +490,7 @@ void main ()
|
|||
if (tmpvar_126) {
|
||||
tmpvar_124 = 1.0;
|
||||
} else {
|
||||
tmpvar_124 = float((dot (texture2D (u_shadowMap1, tmpvar_125), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_123.z - u_params1.x) / _shadowCoord_123.w)));
|
||||
tmpvar_124 = float((dot (texture2D (u_shadowMap1, tmpvar_125), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_123.z - u_params1.x) / _shadowCoord_123.w)));
|
||||
};
|
||||
result_110 = (result_110 + tmpvar_124);
|
||||
vec4 tmpvar_127;
|
||||
|
@ -510,7 +510,7 @@ void main ()
|
|||
if (tmpvar_131) {
|
||||
tmpvar_129 = 1.0;
|
||||
} else {
|
||||
tmpvar_129 = float((dot (texture2D (u_shadowMap1, tmpvar_130), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_128.z - u_params1.x) / _shadowCoord_128.w)));
|
||||
tmpvar_129 = float((dot (texture2D (u_shadowMap1, tmpvar_130), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_128.z - u_params1.x) / _shadowCoord_128.w)));
|
||||
};
|
||||
result_110 = (result_110 + tmpvar_129);
|
||||
vec4 tmpvar_132;
|
||||
|
@ -530,7 +530,7 @@ void main ()
|
|||
if (tmpvar_136) {
|
||||
tmpvar_134 = 1.0;
|
||||
} else {
|
||||
tmpvar_134 = float((dot (texture2D (u_shadowMap1, tmpvar_135), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_133.z - u_params1.x) / _shadowCoord_133.w)));
|
||||
tmpvar_134 = float((dot (texture2D (u_shadowMap1, tmpvar_135), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_133.z - u_params1.x) / _shadowCoord_133.w)));
|
||||
};
|
||||
result_110 = (result_110 + tmpvar_134);
|
||||
vec4 tmpvar_137;
|
||||
|
@ -550,7 +550,7 @@ void main ()
|
|||
if (tmpvar_141) {
|
||||
tmpvar_139 = 1.0;
|
||||
} else {
|
||||
tmpvar_139 = float((dot (texture2D (u_shadowMap1, tmpvar_140), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_138.z - u_params1.x) / _shadowCoord_138.w)));
|
||||
tmpvar_139 = float((dot (texture2D (u_shadowMap1, tmpvar_140), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_138.z - u_params1.x) / _shadowCoord_138.w)));
|
||||
};
|
||||
result_110 = (result_110 + tmpvar_139);
|
||||
vec4 tmpvar_142;
|
||||
|
@ -570,7 +570,7 @@ void main ()
|
|||
if (tmpvar_146) {
|
||||
tmpvar_144 = 1.0;
|
||||
} else {
|
||||
tmpvar_144 = float((dot (texture2D (u_shadowMap1, tmpvar_145), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_143.z - u_params1.x) / _shadowCoord_143.w)));
|
||||
tmpvar_144 = float((dot (texture2D (u_shadowMap1, tmpvar_145), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_143.z - u_params1.x) / _shadowCoord_143.w)));
|
||||
};
|
||||
result_110 = (result_110 + tmpvar_144);
|
||||
vec4 tmpvar_147;
|
||||
|
@ -590,7 +590,7 @@ void main ()
|
|||
if (tmpvar_151) {
|
||||
tmpvar_149 = 1.0;
|
||||
} else {
|
||||
tmpvar_149 = float((dot (texture2D (u_shadowMap1, tmpvar_150), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_148.z - u_params1.x) / _shadowCoord_148.w)));
|
||||
tmpvar_149 = float((dot (texture2D (u_shadowMap1, tmpvar_150), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_148.z - u_params1.x) / _shadowCoord_148.w)));
|
||||
};
|
||||
result_110 = (result_110 + tmpvar_149);
|
||||
vec4 tmpvar_152;
|
||||
|
@ -610,7 +610,7 @@ void main ()
|
|||
if (tmpvar_156) {
|
||||
tmpvar_154 = 1.0;
|
||||
} else {
|
||||
tmpvar_154 = float((dot (texture2D (u_shadowMap1, tmpvar_155), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_153.z - u_params1.x) / _shadowCoord_153.w)));
|
||||
tmpvar_154 = float((dot (texture2D (u_shadowMap1, tmpvar_155), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_153.z - u_params1.x) / _shadowCoord_153.w)));
|
||||
};
|
||||
result_110 = (result_110 + tmpvar_154);
|
||||
vec4 tmpvar_157;
|
||||
|
@ -630,7 +630,7 @@ void main ()
|
|||
if (tmpvar_161) {
|
||||
tmpvar_159 = 1.0;
|
||||
} else {
|
||||
tmpvar_159 = float((dot (texture2D (u_shadowMap1, tmpvar_160), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_158.z - u_params1.x) / _shadowCoord_158.w)));
|
||||
tmpvar_159 = float((dot (texture2D (u_shadowMap1, tmpvar_160), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_158.z - u_params1.x) / _shadowCoord_158.w)));
|
||||
};
|
||||
result_110 = (result_110 + tmpvar_159);
|
||||
vec4 tmpvar_162;
|
||||
|
@ -650,7 +650,7 @@ void main ()
|
|||
if (tmpvar_166) {
|
||||
tmpvar_164 = 1.0;
|
||||
} else {
|
||||
tmpvar_164 = float((dot (texture2D (u_shadowMap1, tmpvar_165), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_163.z - u_params1.x) / _shadowCoord_163.w)));
|
||||
tmpvar_164 = float((dot (texture2D (u_shadowMap1, tmpvar_165), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_163.z - u_params1.x) / _shadowCoord_163.w)));
|
||||
};
|
||||
result_110 = (result_110 + tmpvar_164);
|
||||
vec4 tmpvar_167;
|
||||
|
@ -670,7 +670,7 @@ void main ()
|
|||
if (tmpvar_171) {
|
||||
tmpvar_169 = 1.0;
|
||||
} else {
|
||||
tmpvar_169 = float((dot (texture2D (u_shadowMap1, tmpvar_170), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_168.z - u_params1.x) / _shadowCoord_168.w)));
|
||||
tmpvar_169 = float((dot (texture2D (u_shadowMap1, tmpvar_170), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_168.z - u_params1.x) / _shadowCoord_168.w)));
|
||||
};
|
||||
result_110 = (result_110 + tmpvar_169);
|
||||
vec4 tmpvar_172;
|
||||
|
@ -690,7 +690,7 @@ void main ()
|
|||
if (tmpvar_176) {
|
||||
tmpvar_174 = 1.0;
|
||||
} else {
|
||||
tmpvar_174 = float((dot (texture2D (u_shadowMap1, tmpvar_175), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_173.z - u_params1.x) / _shadowCoord_173.w)));
|
||||
tmpvar_174 = float((dot (texture2D (u_shadowMap1, tmpvar_175), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_173.z - u_params1.x) / _shadowCoord_173.w)));
|
||||
};
|
||||
result_110 = (result_110 + tmpvar_174);
|
||||
vec4 tmpvar_177;
|
||||
|
@ -710,7 +710,7 @@ void main ()
|
|||
if (tmpvar_181) {
|
||||
tmpvar_179 = 1.0;
|
||||
} else {
|
||||
tmpvar_179 = float((dot (texture2D (u_shadowMap1, tmpvar_180), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_178.z - u_params1.x) / _shadowCoord_178.w)));
|
||||
tmpvar_179 = float((dot (texture2D (u_shadowMap1, tmpvar_180), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_178.z - u_params1.x) / _shadowCoord_178.w)));
|
||||
};
|
||||
result_110 = (result_110 + tmpvar_179);
|
||||
vec4 tmpvar_182;
|
||||
|
@ -730,7 +730,7 @@ void main ()
|
|||
if (tmpvar_186) {
|
||||
tmpvar_184 = 1.0;
|
||||
} else {
|
||||
tmpvar_184 = float((dot (texture2D (u_shadowMap1, tmpvar_185), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_183.z - u_params1.x) / _shadowCoord_183.w)));
|
||||
tmpvar_184 = float((dot (texture2D (u_shadowMap1, tmpvar_185), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_183.z - u_params1.x) / _shadowCoord_183.w)));
|
||||
};
|
||||
result_110 = (result_110 + tmpvar_184);
|
||||
vec4 tmpvar_187;
|
||||
|
@ -750,7 +750,7 @@ void main ()
|
|||
if (tmpvar_191) {
|
||||
tmpvar_189 = 1.0;
|
||||
} else {
|
||||
tmpvar_189 = float((dot (texture2D (u_shadowMap1, tmpvar_190), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_188.z - u_params1.x) / _shadowCoord_188.w)));
|
||||
tmpvar_189 = float((dot (texture2D (u_shadowMap1, tmpvar_190), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_188.z - u_params1.x) / _shadowCoord_188.w)));
|
||||
};
|
||||
float tmpvar_192;
|
||||
tmpvar_192 = (result_110 + tmpvar_189);
|
||||
|
@ -798,7 +798,7 @@ void main ()
|
|||
if (tmpvar_205) {
|
||||
tmpvar_203 = 1.0;
|
||||
} else {
|
||||
tmpvar_203 = float((dot (texture2D (u_shadowMap2, tmpvar_204), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_202.z - u_params1.x) / _shadowCoord_202.w)));
|
||||
tmpvar_203 = float((dot (texture2D (u_shadowMap2, tmpvar_204), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_202.z - u_params1.x) / _shadowCoord_202.w)));
|
||||
};
|
||||
result_199 = tmpvar_203;
|
||||
vec4 tmpvar_206;
|
||||
|
@ -818,7 +818,7 @@ void main ()
|
|||
if (tmpvar_210) {
|
||||
tmpvar_208 = 1.0;
|
||||
} else {
|
||||
tmpvar_208 = float((dot (texture2D (u_shadowMap2, tmpvar_209), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_207.z - u_params1.x) / _shadowCoord_207.w)));
|
||||
tmpvar_208 = float((dot (texture2D (u_shadowMap2, tmpvar_209), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_207.z - u_params1.x) / _shadowCoord_207.w)));
|
||||
};
|
||||
result_199 = (tmpvar_203 + tmpvar_208);
|
||||
vec4 tmpvar_211;
|
||||
|
@ -838,7 +838,7 @@ void main ()
|
|||
if (tmpvar_215) {
|
||||
tmpvar_213 = 1.0;
|
||||
} else {
|
||||
tmpvar_213 = float((dot (texture2D (u_shadowMap2, tmpvar_214), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_212.z - u_params1.x) / _shadowCoord_212.w)));
|
||||
tmpvar_213 = float((dot (texture2D (u_shadowMap2, tmpvar_214), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_212.z - u_params1.x) / _shadowCoord_212.w)));
|
||||
};
|
||||
result_199 = (result_199 + tmpvar_213);
|
||||
vec4 tmpvar_216;
|
||||
|
@ -858,7 +858,7 @@ void main ()
|
|||
if (tmpvar_220) {
|
||||
tmpvar_218 = 1.0;
|
||||
} else {
|
||||
tmpvar_218 = float((dot (texture2D (u_shadowMap2, tmpvar_219), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_217.z - u_params1.x) / _shadowCoord_217.w)));
|
||||
tmpvar_218 = float((dot (texture2D (u_shadowMap2, tmpvar_219), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_217.z - u_params1.x) / _shadowCoord_217.w)));
|
||||
};
|
||||
result_199 = (result_199 + tmpvar_218);
|
||||
vec4 tmpvar_221;
|
||||
|
@ -878,7 +878,7 @@ void main ()
|
|||
if (tmpvar_225) {
|
||||
tmpvar_223 = 1.0;
|
||||
} else {
|
||||
tmpvar_223 = float((dot (texture2D (u_shadowMap2, tmpvar_224), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_222.z - u_params1.x) / _shadowCoord_222.w)));
|
||||
tmpvar_223 = float((dot (texture2D (u_shadowMap2, tmpvar_224), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_222.z - u_params1.x) / _shadowCoord_222.w)));
|
||||
};
|
||||
result_199 = (result_199 + tmpvar_223);
|
||||
vec4 tmpvar_226;
|
||||
|
@ -898,7 +898,7 @@ void main ()
|
|||
if (tmpvar_230) {
|
||||
tmpvar_228 = 1.0;
|
||||
} else {
|
||||
tmpvar_228 = float((dot (texture2D (u_shadowMap2, tmpvar_229), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_227.z - u_params1.x) / _shadowCoord_227.w)));
|
||||
tmpvar_228 = float((dot (texture2D (u_shadowMap2, tmpvar_229), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_227.z - u_params1.x) / _shadowCoord_227.w)));
|
||||
};
|
||||
result_199 = (result_199 + tmpvar_228);
|
||||
vec4 tmpvar_231;
|
||||
|
@ -918,7 +918,7 @@ void main ()
|
|||
if (tmpvar_235) {
|
||||
tmpvar_233 = 1.0;
|
||||
} else {
|
||||
tmpvar_233 = float((dot (texture2D (u_shadowMap2, tmpvar_234), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_232.z - u_params1.x) / _shadowCoord_232.w)));
|
||||
tmpvar_233 = float((dot (texture2D (u_shadowMap2, tmpvar_234), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_232.z - u_params1.x) / _shadowCoord_232.w)));
|
||||
};
|
||||
result_199 = (result_199 + tmpvar_233);
|
||||
vec4 tmpvar_236;
|
||||
|
@ -938,7 +938,7 @@ void main ()
|
|||
if (tmpvar_240) {
|
||||
tmpvar_238 = 1.0;
|
||||
} else {
|
||||
tmpvar_238 = float((dot (texture2D (u_shadowMap2, tmpvar_239), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_237.z - u_params1.x) / _shadowCoord_237.w)));
|
||||
tmpvar_238 = float((dot (texture2D (u_shadowMap2, tmpvar_239), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_237.z - u_params1.x) / _shadowCoord_237.w)));
|
||||
};
|
||||
result_199 = (result_199 + tmpvar_238);
|
||||
vec4 tmpvar_241;
|
||||
|
@ -958,7 +958,7 @@ void main ()
|
|||
if (tmpvar_245) {
|
||||
tmpvar_243 = 1.0;
|
||||
} else {
|
||||
tmpvar_243 = float((dot (texture2D (u_shadowMap2, tmpvar_244), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_242.z - u_params1.x) / _shadowCoord_242.w)));
|
||||
tmpvar_243 = float((dot (texture2D (u_shadowMap2, tmpvar_244), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_242.z - u_params1.x) / _shadowCoord_242.w)));
|
||||
};
|
||||
result_199 = (result_199 + tmpvar_243);
|
||||
vec4 tmpvar_246;
|
||||
|
@ -978,7 +978,7 @@ void main ()
|
|||
if (tmpvar_250) {
|
||||
tmpvar_248 = 1.0;
|
||||
} else {
|
||||
tmpvar_248 = float((dot (texture2D (u_shadowMap2, tmpvar_249), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_247.z - u_params1.x) / _shadowCoord_247.w)));
|
||||
tmpvar_248 = float((dot (texture2D (u_shadowMap2, tmpvar_249), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_247.z - u_params1.x) / _shadowCoord_247.w)));
|
||||
};
|
||||
result_199 = (result_199 + tmpvar_248);
|
||||
vec4 tmpvar_251;
|
||||
|
@ -998,7 +998,7 @@ void main ()
|
|||
if (tmpvar_255) {
|
||||
tmpvar_253 = 1.0;
|
||||
} else {
|
||||
tmpvar_253 = float((dot (texture2D (u_shadowMap2, tmpvar_254), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_252.z - u_params1.x) / _shadowCoord_252.w)));
|
||||
tmpvar_253 = float((dot (texture2D (u_shadowMap2, tmpvar_254), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_252.z - u_params1.x) / _shadowCoord_252.w)));
|
||||
};
|
||||
result_199 = (result_199 + tmpvar_253);
|
||||
vec4 tmpvar_256;
|
||||
|
@ -1018,7 +1018,7 @@ void main ()
|
|||
if (tmpvar_260) {
|
||||
tmpvar_258 = 1.0;
|
||||
} else {
|
||||
tmpvar_258 = float((dot (texture2D (u_shadowMap2, tmpvar_259), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_257.z - u_params1.x) / _shadowCoord_257.w)));
|
||||
tmpvar_258 = float((dot (texture2D (u_shadowMap2, tmpvar_259), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_257.z - u_params1.x) / _shadowCoord_257.w)));
|
||||
};
|
||||
result_199 = (result_199 + tmpvar_258);
|
||||
vec4 tmpvar_261;
|
||||
|
@ -1038,7 +1038,7 @@ void main ()
|
|||
if (tmpvar_265) {
|
||||
tmpvar_263 = 1.0;
|
||||
} else {
|
||||
tmpvar_263 = float((dot (texture2D (u_shadowMap2, tmpvar_264), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_262.z - u_params1.x) / _shadowCoord_262.w)));
|
||||
tmpvar_263 = float((dot (texture2D (u_shadowMap2, tmpvar_264), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_262.z - u_params1.x) / _shadowCoord_262.w)));
|
||||
};
|
||||
result_199 = (result_199 + tmpvar_263);
|
||||
vec4 tmpvar_266;
|
||||
|
@ -1058,7 +1058,7 @@ void main ()
|
|||
if (tmpvar_270) {
|
||||
tmpvar_268 = 1.0;
|
||||
} else {
|
||||
tmpvar_268 = float((dot (texture2D (u_shadowMap2, tmpvar_269), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_267.z - u_params1.x) / _shadowCoord_267.w)));
|
||||
tmpvar_268 = float((dot (texture2D (u_shadowMap2, tmpvar_269), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_267.z - u_params1.x) / _shadowCoord_267.w)));
|
||||
};
|
||||
result_199 = (result_199 + tmpvar_268);
|
||||
vec4 tmpvar_271;
|
||||
|
@ -1078,7 +1078,7 @@ void main ()
|
|||
if (tmpvar_275) {
|
||||
tmpvar_273 = 1.0;
|
||||
} else {
|
||||
tmpvar_273 = float((dot (texture2D (u_shadowMap2, tmpvar_274), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_272.z - u_params1.x) / _shadowCoord_272.w)));
|
||||
tmpvar_273 = float((dot (texture2D (u_shadowMap2, tmpvar_274), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_272.z - u_params1.x) / _shadowCoord_272.w)));
|
||||
};
|
||||
result_199 = (result_199 + tmpvar_273);
|
||||
vec4 tmpvar_276;
|
||||
|
@ -1098,7 +1098,7 @@ void main ()
|
|||
if (tmpvar_280) {
|
||||
tmpvar_278 = 1.0;
|
||||
} else {
|
||||
tmpvar_278 = float((dot (texture2D (u_shadowMap2, tmpvar_279), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_277.z - u_params1.x) / _shadowCoord_277.w)));
|
||||
tmpvar_278 = float((dot (texture2D (u_shadowMap2, tmpvar_279), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_277.z - u_params1.x) / _shadowCoord_277.w)));
|
||||
};
|
||||
float tmpvar_281;
|
||||
tmpvar_281 = (result_199 + tmpvar_278);
|
||||
|
@ -1145,7 +1145,7 @@ void main ()
|
|||
if (tmpvar_294) {
|
||||
tmpvar_292 = 1.0;
|
||||
} else {
|
||||
tmpvar_292 = float((dot (texture2D (u_shadowMap3, tmpvar_293), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_291.z - u_params1.x) / _shadowCoord_291.w)));
|
||||
tmpvar_292 = float((dot (texture2D (u_shadowMap3, tmpvar_293), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_291.z - u_params1.x) / _shadowCoord_291.w)));
|
||||
};
|
||||
result_288 = tmpvar_292;
|
||||
vec4 tmpvar_295;
|
||||
|
@ -1165,7 +1165,7 @@ void main ()
|
|||
if (tmpvar_299) {
|
||||
tmpvar_297 = 1.0;
|
||||
} else {
|
||||
tmpvar_297 = float((dot (texture2D (u_shadowMap3, tmpvar_298), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_296.z - u_params1.x) / _shadowCoord_296.w)));
|
||||
tmpvar_297 = float((dot (texture2D (u_shadowMap3, tmpvar_298), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_296.z - u_params1.x) / _shadowCoord_296.w)));
|
||||
};
|
||||
result_288 = (tmpvar_292 + tmpvar_297);
|
||||
vec4 tmpvar_300;
|
||||
|
@ -1185,7 +1185,7 @@ void main ()
|
|||
if (tmpvar_304) {
|
||||
tmpvar_302 = 1.0;
|
||||
} else {
|
||||
tmpvar_302 = float((dot (texture2D (u_shadowMap3, tmpvar_303), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_301.z - u_params1.x) / _shadowCoord_301.w)));
|
||||
tmpvar_302 = float((dot (texture2D (u_shadowMap3, tmpvar_303), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_301.z - u_params1.x) / _shadowCoord_301.w)));
|
||||
};
|
||||
result_288 = (result_288 + tmpvar_302);
|
||||
vec4 tmpvar_305;
|
||||
|
@ -1205,7 +1205,7 @@ void main ()
|
|||
if (tmpvar_309) {
|
||||
tmpvar_307 = 1.0;
|
||||
} else {
|
||||
tmpvar_307 = float((dot (texture2D (u_shadowMap3, tmpvar_308), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_306.z - u_params1.x) / _shadowCoord_306.w)));
|
||||
tmpvar_307 = float((dot (texture2D (u_shadowMap3, tmpvar_308), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_306.z - u_params1.x) / _shadowCoord_306.w)));
|
||||
};
|
||||
result_288 = (result_288 + tmpvar_307);
|
||||
vec4 tmpvar_310;
|
||||
|
@ -1225,7 +1225,7 @@ void main ()
|
|||
if (tmpvar_314) {
|
||||
tmpvar_312 = 1.0;
|
||||
} else {
|
||||
tmpvar_312 = float((dot (texture2D (u_shadowMap3, tmpvar_313), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_311.z - u_params1.x) / _shadowCoord_311.w)));
|
||||
tmpvar_312 = float((dot (texture2D (u_shadowMap3, tmpvar_313), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_311.z - u_params1.x) / _shadowCoord_311.w)));
|
||||
};
|
||||
result_288 = (result_288 + tmpvar_312);
|
||||
vec4 tmpvar_315;
|
||||
|
@ -1245,7 +1245,7 @@ void main ()
|
|||
if (tmpvar_319) {
|
||||
tmpvar_317 = 1.0;
|
||||
} else {
|
||||
tmpvar_317 = float((dot (texture2D (u_shadowMap3, tmpvar_318), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_316.z - u_params1.x) / _shadowCoord_316.w)));
|
||||
tmpvar_317 = float((dot (texture2D (u_shadowMap3, tmpvar_318), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_316.z - u_params1.x) / _shadowCoord_316.w)));
|
||||
};
|
||||
result_288 = (result_288 + tmpvar_317);
|
||||
vec4 tmpvar_320;
|
||||
|
@ -1265,7 +1265,7 @@ void main ()
|
|||
if (tmpvar_324) {
|
||||
tmpvar_322 = 1.0;
|
||||
} else {
|
||||
tmpvar_322 = float((dot (texture2D (u_shadowMap3, tmpvar_323), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_321.z - u_params1.x) / _shadowCoord_321.w)));
|
||||
tmpvar_322 = float((dot (texture2D (u_shadowMap3, tmpvar_323), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_321.z - u_params1.x) / _shadowCoord_321.w)));
|
||||
};
|
||||
result_288 = (result_288 + tmpvar_322);
|
||||
vec4 tmpvar_325;
|
||||
|
@ -1285,7 +1285,7 @@ void main ()
|
|||
if (tmpvar_329) {
|
||||
tmpvar_327 = 1.0;
|
||||
} else {
|
||||
tmpvar_327 = float((dot (texture2D (u_shadowMap3, tmpvar_328), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_326.z - u_params1.x) / _shadowCoord_326.w)));
|
||||
tmpvar_327 = float((dot (texture2D (u_shadowMap3, tmpvar_328), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_326.z - u_params1.x) / _shadowCoord_326.w)));
|
||||
};
|
||||
result_288 = (result_288 + tmpvar_327);
|
||||
vec4 tmpvar_330;
|
||||
|
@ -1305,7 +1305,7 @@ void main ()
|
|||
if (tmpvar_334) {
|
||||
tmpvar_332 = 1.0;
|
||||
} else {
|
||||
tmpvar_332 = float((dot (texture2D (u_shadowMap3, tmpvar_333), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_331.z - u_params1.x) / _shadowCoord_331.w)));
|
||||
tmpvar_332 = float((dot (texture2D (u_shadowMap3, tmpvar_333), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_331.z - u_params1.x) / _shadowCoord_331.w)));
|
||||
};
|
||||
result_288 = (result_288 + tmpvar_332);
|
||||
vec4 tmpvar_335;
|
||||
|
@ -1325,7 +1325,7 @@ void main ()
|
|||
if (tmpvar_339) {
|
||||
tmpvar_337 = 1.0;
|
||||
} else {
|
||||
tmpvar_337 = float((dot (texture2D (u_shadowMap3, tmpvar_338), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_336.z - u_params1.x) / _shadowCoord_336.w)));
|
||||
tmpvar_337 = float((dot (texture2D (u_shadowMap3, tmpvar_338), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_336.z - u_params1.x) / _shadowCoord_336.w)));
|
||||
};
|
||||
result_288 = (result_288 + tmpvar_337);
|
||||
vec4 tmpvar_340;
|
||||
|
@ -1345,7 +1345,7 @@ void main ()
|
|||
if (tmpvar_344) {
|
||||
tmpvar_342 = 1.0;
|
||||
} else {
|
||||
tmpvar_342 = float((dot (texture2D (u_shadowMap3, tmpvar_343), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_341.z - u_params1.x) / _shadowCoord_341.w)));
|
||||
tmpvar_342 = float((dot (texture2D (u_shadowMap3, tmpvar_343), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_341.z - u_params1.x) / _shadowCoord_341.w)));
|
||||
};
|
||||
result_288 = (result_288 + tmpvar_342);
|
||||
vec4 tmpvar_345;
|
||||
|
@ -1365,7 +1365,7 @@ void main ()
|
|||
if (tmpvar_349) {
|
||||
tmpvar_347 = 1.0;
|
||||
} else {
|
||||
tmpvar_347 = float((dot (texture2D (u_shadowMap3, tmpvar_348), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_346.z - u_params1.x) / _shadowCoord_346.w)));
|
||||
tmpvar_347 = float((dot (texture2D (u_shadowMap3, tmpvar_348), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_346.z - u_params1.x) / _shadowCoord_346.w)));
|
||||
};
|
||||
result_288 = (result_288 + tmpvar_347);
|
||||
vec4 tmpvar_350;
|
||||
|
@ -1385,7 +1385,7 @@ void main ()
|
|||
if (tmpvar_354) {
|
||||
tmpvar_352 = 1.0;
|
||||
} else {
|
||||
tmpvar_352 = float((dot (texture2D (u_shadowMap3, tmpvar_353), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_351.z - u_params1.x) / _shadowCoord_351.w)));
|
||||
tmpvar_352 = float((dot (texture2D (u_shadowMap3, tmpvar_353), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_351.z - u_params1.x) / _shadowCoord_351.w)));
|
||||
};
|
||||
result_288 = (result_288 + tmpvar_352);
|
||||
vec4 tmpvar_355;
|
||||
|
@ -1405,7 +1405,7 @@ void main ()
|
|||
if (tmpvar_359) {
|
||||
tmpvar_357 = 1.0;
|
||||
} else {
|
||||
tmpvar_357 = float((dot (texture2D (u_shadowMap3, tmpvar_358), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_356.z - u_params1.x) / _shadowCoord_356.w)));
|
||||
tmpvar_357 = float((dot (texture2D (u_shadowMap3, tmpvar_358), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_356.z - u_params1.x) / _shadowCoord_356.w)));
|
||||
};
|
||||
result_288 = (result_288 + tmpvar_357);
|
||||
vec4 tmpvar_360;
|
||||
|
@ -1425,7 +1425,7 @@ void main ()
|
|||
if (tmpvar_364) {
|
||||
tmpvar_362 = 1.0;
|
||||
} else {
|
||||
tmpvar_362 = float((dot (texture2D (u_shadowMap3, tmpvar_363), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_361.z - u_params1.x) / _shadowCoord_361.w)));
|
||||
tmpvar_362 = float((dot (texture2D (u_shadowMap3, tmpvar_363), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_361.z - u_params1.x) / _shadowCoord_361.w)));
|
||||
};
|
||||
result_288 = (result_288 + tmpvar_362);
|
||||
vec4 tmpvar_365;
|
||||
|
@ -1445,7 +1445,7 @@ void main ()
|
|||
if (tmpvar_369) {
|
||||
tmpvar_367 = 1.0;
|
||||
} else {
|
||||
tmpvar_367 = float((dot (texture2D (u_shadowMap3, tmpvar_368), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_366.z - u_params1.x) / _shadowCoord_366.w)));
|
||||
tmpvar_367 = float((dot (texture2D (u_shadowMap3, tmpvar_368), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_366.z - u_params1.x) / _shadowCoord_366.w)));
|
||||
};
|
||||
float tmpvar_370;
|
||||
tmpvar_370 = (result_288 + tmpvar_367);
|
||||
|
@ -1481,7 +1481,7 @@ void main ()
|
|||
tmpvar_380 = (max (tmpvar_379, 0.0) * tmpvar_373);
|
||||
float tmpvar_381;
|
||||
tmpvar_381 = sqrt(dot (v_view, v_view));
|
||||
gl_FragColor.xyz = mix (vec3(0.0, 0.0, 0.0), (pow (abs(((((u_lightAmbientPower.xyz * u_lightAmbientPower.w) * u_materialKa) * u_color.xyz) + ((((((u_lightDiffusePower.xyz * u_lightDiffusePower.w) * u_materialKd) * tmpvar_380.x) + (((u_lightSpecularPower.xyz * u_lightSpecularPower.w) * u_materialKs.xyz) * tmpvar_380.y)) * u_color.xyz) * visibility_1))), vec3(0.454545, 0.454545, 0.454545)) + (colorCoverage_2 * u_params2.y)), clamp ((1.0/(exp2(((1.7673e-005 * tmpvar_381) * tmpvar_381)))), 0.0, 1.0));
|
||||
gl_FragColor.xyz = mix (vec3(0.0, 0.0, 0.0), (pow (abs(((((u_lightAmbientPower.xyz * u_lightAmbientPower.w) * u_materialKa) * u_color.xyz) + ((((((u_lightDiffusePower.xyz * u_lightDiffusePower.w) * u_materialKd) * tmpvar_380.x) + (((u_lightSpecularPower.xyz * u_lightSpecularPower.w) * u_materialKs.xyz) * tmpvar_380.y)) * u_color.xyz) * visibility_1))), vec3(0.454545, 0.454545, 0.454545)) + (colorCoverage_2 * u_params2.y)), clamp ((1.0/(exp2(((1.7673e-05 * tmpvar_381) * tmpvar_381)))), 0.0, 1.0));
|
||||
gl_FragColor.w = 1.0;
|
||||
}
|
||||
|
||||
|
|
|
@ -61,7 +61,7 @@ void main ()
|
|||
if (tmpvar_15) {
|
||||
tmpvar_13 = 1.0;
|
||||
} else {
|
||||
tmpvar_13 = float((dot (texture2D (u_shadowMap0, tmpvar_14), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_12.z - u_params1.x) / _shadowCoord_12.w)));
|
||||
tmpvar_13 = float((dot (texture2D (u_shadowMap0, tmpvar_14), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_12.z - u_params1.x) / _shadowCoord_12.w)));
|
||||
};
|
||||
result_9 = tmpvar_13;
|
||||
vec4 tmpvar_16;
|
||||
|
@ -81,7 +81,7 @@ void main ()
|
|||
if (tmpvar_20) {
|
||||
tmpvar_18 = 1.0;
|
||||
} else {
|
||||
tmpvar_18 = float((dot (texture2D (u_shadowMap0, tmpvar_19), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_17.z - u_params1.x) / _shadowCoord_17.w)));
|
||||
tmpvar_18 = float((dot (texture2D (u_shadowMap0, tmpvar_19), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_17.z - u_params1.x) / _shadowCoord_17.w)));
|
||||
};
|
||||
result_9 = (tmpvar_13 + tmpvar_18);
|
||||
vec4 tmpvar_21;
|
||||
|
@ -101,7 +101,7 @@ void main ()
|
|||
if (tmpvar_25) {
|
||||
tmpvar_23 = 1.0;
|
||||
} else {
|
||||
tmpvar_23 = float((dot (texture2D (u_shadowMap0, tmpvar_24), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_22.z - u_params1.x) / _shadowCoord_22.w)));
|
||||
tmpvar_23 = float((dot (texture2D (u_shadowMap0, tmpvar_24), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_22.z - u_params1.x) / _shadowCoord_22.w)));
|
||||
};
|
||||
result_9 = (result_9 + tmpvar_23);
|
||||
vec4 tmpvar_26;
|
||||
|
@ -121,7 +121,7 @@ void main ()
|
|||
if (tmpvar_30) {
|
||||
tmpvar_28 = 1.0;
|
||||
} else {
|
||||
tmpvar_28 = float((dot (texture2D (u_shadowMap0, tmpvar_29), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_27.z - u_params1.x) / _shadowCoord_27.w)));
|
||||
tmpvar_28 = float((dot (texture2D (u_shadowMap0, tmpvar_29), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_27.z - u_params1.x) / _shadowCoord_27.w)));
|
||||
};
|
||||
result_9 = (result_9 + tmpvar_28);
|
||||
vec4 tmpvar_31;
|
||||
|
@ -141,7 +141,7 @@ void main ()
|
|||
if (tmpvar_35) {
|
||||
tmpvar_33 = 1.0;
|
||||
} else {
|
||||
tmpvar_33 = float((dot (texture2D (u_shadowMap0, tmpvar_34), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_32.z - u_params1.x) / _shadowCoord_32.w)));
|
||||
tmpvar_33 = float((dot (texture2D (u_shadowMap0, tmpvar_34), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_32.z - u_params1.x) / _shadowCoord_32.w)));
|
||||
};
|
||||
result_9 = (result_9 + tmpvar_33);
|
||||
vec4 tmpvar_36;
|
||||
|
@ -161,7 +161,7 @@ void main ()
|
|||
if (tmpvar_40) {
|
||||
tmpvar_38 = 1.0;
|
||||
} else {
|
||||
tmpvar_38 = float((dot (texture2D (u_shadowMap0, tmpvar_39), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_37.z - u_params1.x) / _shadowCoord_37.w)));
|
||||
tmpvar_38 = float((dot (texture2D (u_shadowMap0, tmpvar_39), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_37.z - u_params1.x) / _shadowCoord_37.w)));
|
||||
};
|
||||
result_9 = (result_9 + tmpvar_38);
|
||||
vec4 tmpvar_41;
|
||||
|
@ -181,7 +181,7 @@ void main ()
|
|||
if (tmpvar_45) {
|
||||
tmpvar_43 = 1.0;
|
||||
} else {
|
||||
tmpvar_43 = float((dot (texture2D (u_shadowMap0, tmpvar_44), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_42.z - u_params1.x) / _shadowCoord_42.w)));
|
||||
tmpvar_43 = float((dot (texture2D (u_shadowMap0, tmpvar_44), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_42.z - u_params1.x) / _shadowCoord_42.w)));
|
||||
};
|
||||
result_9 = (result_9 + tmpvar_43);
|
||||
vec4 tmpvar_46;
|
||||
|
@ -201,7 +201,7 @@ void main ()
|
|||
if (tmpvar_50) {
|
||||
tmpvar_48 = 1.0;
|
||||
} else {
|
||||
tmpvar_48 = float((dot (texture2D (u_shadowMap0, tmpvar_49), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_47.z - u_params1.x) / _shadowCoord_47.w)));
|
||||
tmpvar_48 = float((dot (texture2D (u_shadowMap0, tmpvar_49), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_47.z - u_params1.x) / _shadowCoord_47.w)));
|
||||
};
|
||||
result_9 = (result_9 + tmpvar_48);
|
||||
vec4 tmpvar_51;
|
||||
|
@ -221,7 +221,7 @@ void main ()
|
|||
if (tmpvar_55) {
|
||||
tmpvar_53 = 1.0;
|
||||
} else {
|
||||
tmpvar_53 = float((dot (texture2D (u_shadowMap0, tmpvar_54), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_52.z - u_params1.x) / _shadowCoord_52.w)));
|
||||
tmpvar_53 = float((dot (texture2D (u_shadowMap0, tmpvar_54), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_52.z - u_params1.x) / _shadowCoord_52.w)));
|
||||
};
|
||||
result_9 = (result_9 + tmpvar_53);
|
||||
vec4 tmpvar_56;
|
||||
|
@ -241,7 +241,7 @@ void main ()
|
|||
if (tmpvar_60) {
|
||||
tmpvar_58 = 1.0;
|
||||
} else {
|
||||
tmpvar_58 = float((dot (texture2D (u_shadowMap0, tmpvar_59), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_57.z - u_params1.x) / _shadowCoord_57.w)));
|
||||
tmpvar_58 = float((dot (texture2D (u_shadowMap0, tmpvar_59), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_57.z - u_params1.x) / _shadowCoord_57.w)));
|
||||
};
|
||||
result_9 = (result_9 + tmpvar_58);
|
||||
vec4 tmpvar_61;
|
||||
|
@ -261,7 +261,7 @@ void main ()
|
|||
if (tmpvar_65) {
|
||||
tmpvar_63 = 1.0;
|
||||
} else {
|
||||
tmpvar_63 = float((dot (texture2D (u_shadowMap0, tmpvar_64), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_62.z - u_params1.x) / _shadowCoord_62.w)));
|
||||
tmpvar_63 = float((dot (texture2D (u_shadowMap0, tmpvar_64), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_62.z - u_params1.x) / _shadowCoord_62.w)));
|
||||
};
|
||||
result_9 = (result_9 + tmpvar_63);
|
||||
vec4 tmpvar_66;
|
||||
|
@ -281,7 +281,7 @@ void main ()
|
|||
if (tmpvar_70) {
|
||||
tmpvar_68 = 1.0;
|
||||
} else {
|
||||
tmpvar_68 = float((dot (texture2D (u_shadowMap0, tmpvar_69), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_67.z - u_params1.x) / _shadowCoord_67.w)));
|
||||
tmpvar_68 = float((dot (texture2D (u_shadowMap0, tmpvar_69), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_67.z - u_params1.x) / _shadowCoord_67.w)));
|
||||
};
|
||||
result_9 = (result_9 + tmpvar_68);
|
||||
vec4 tmpvar_71;
|
||||
|
@ -301,7 +301,7 @@ void main ()
|
|||
if (tmpvar_75) {
|
||||
tmpvar_73 = 1.0;
|
||||
} else {
|
||||
tmpvar_73 = float((dot (texture2D (u_shadowMap0, tmpvar_74), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_72.z - u_params1.x) / _shadowCoord_72.w)));
|
||||
tmpvar_73 = float((dot (texture2D (u_shadowMap0, tmpvar_74), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_72.z - u_params1.x) / _shadowCoord_72.w)));
|
||||
};
|
||||
result_9 = (result_9 + tmpvar_73);
|
||||
vec4 tmpvar_76;
|
||||
|
@ -321,7 +321,7 @@ void main ()
|
|||
if (tmpvar_80) {
|
||||
tmpvar_78 = 1.0;
|
||||
} else {
|
||||
tmpvar_78 = float((dot (texture2D (u_shadowMap0, tmpvar_79), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_77.z - u_params1.x) / _shadowCoord_77.w)));
|
||||
tmpvar_78 = float((dot (texture2D (u_shadowMap0, tmpvar_79), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_77.z - u_params1.x) / _shadowCoord_77.w)));
|
||||
};
|
||||
result_9 = (result_9 + tmpvar_78);
|
||||
vec4 tmpvar_81;
|
||||
|
@ -341,7 +341,7 @@ void main ()
|
|||
if (tmpvar_85) {
|
||||
tmpvar_83 = 1.0;
|
||||
} else {
|
||||
tmpvar_83 = float((dot (texture2D (u_shadowMap0, tmpvar_84), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_82.z - u_params1.x) / _shadowCoord_82.w)));
|
||||
tmpvar_83 = float((dot (texture2D (u_shadowMap0, tmpvar_84), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_82.z - u_params1.x) / _shadowCoord_82.w)));
|
||||
};
|
||||
result_9 = (result_9 + tmpvar_83);
|
||||
vec4 tmpvar_86;
|
||||
|
@ -361,7 +361,7 @@ void main ()
|
|||
if (tmpvar_90) {
|
||||
tmpvar_88 = 1.0;
|
||||
} else {
|
||||
tmpvar_88 = float((dot (texture2D (u_shadowMap0, tmpvar_89), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_87.z - u_params1.x) / _shadowCoord_87.w)));
|
||||
tmpvar_88 = float((dot (texture2D (u_shadowMap0, tmpvar_89), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_87.z - u_params1.x) / _shadowCoord_87.w)));
|
||||
};
|
||||
float tmpvar_91;
|
||||
tmpvar_91 = (result_9 + tmpvar_88);
|
||||
|
@ -394,7 +394,7 @@ void main ()
|
|||
tmpvar_101 = (max (tmpvar_100, 0.0) * tmpvar_94);
|
||||
float tmpvar_102;
|
||||
tmpvar_102 = sqrt(dot (v_view, v_view));
|
||||
gl_FragColor.xyz = mix (vec3(0.0, 0.0, 0.0), (pow (abs(((((u_lightAmbientPower.xyz * u_lightAmbientPower.w) * u_materialKa) * u_color.xyz) + ((((((u_lightDiffusePower.xyz * u_lightDiffusePower.w) * u_materialKd) * tmpvar_101.x) + (((u_lightSpecularPower.xyz * u_lightSpecularPower.w) * u_materialKs.xyz) * tmpvar_101.y)) * u_color.xyz) * tmpvar_8))), vec3(0.454545, 0.454545, 0.454545)) + (tmpvar_6 * u_params2.y)), clamp ((1.0/(exp2(((1.7673e-005 * tmpvar_102) * tmpvar_102)))), 0.0, 1.0));
|
||||
gl_FragColor.xyz = mix (vec3(0.0, 0.0, 0.0), (pow (abs(((((u_lightAmbientPower.xyz * u_lightAmbientPower.w) * u_materialKa) * u_color.xyz) + ((((((u_lightDiffusePower.xyz * u_lightDiffusePower.w) * u_materialKd) * tmpvar_101.x) + (((u_lightSpecularPower.xyz * u_lightSpecularPower.w) * u_materialKs.xyz) * tmpvar_101.y)) * u_color.xyz) * tmpvar_8))), vec3(0.454545, 0.454545, 0.454545)) + (tmpvar_6 * u_params2.y)), clamp ((1.0/(exp2(((1.7673e-05 * tmpvar_102) * tmpvar_102)))), 0.0, 1.0));
|
||||
gl_FragColor.w = 1.0;
|
||||
}
|
||||
|
||||
|
|
|
@ -106,7 +106,7 @@ void main ()
|
|||
if (tmpvar_28) {
|
||||
tmpvar_26 = 1.0;
|
||||
} else {
|
||||
tmpvar_26 = float((dot (texture2D (u_shadowMap0, tmpvar_27), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_25.z - u_params1.x) / _shadowCoord_25.w)));
|
||||
tmpvar_26 = float((dot (texture2D (u_shadowMap0, tmpvar_27), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_25.z - u_params1.x) / _shadowCoord_25.w)));
|
||||
};
|
||||
result_22 = tmpvar_26;
|
||||
vec4 tmpvar_29;
|
||||
|
@ -126,7 +126,7 @@ void main ()
|
|||
if (tmpvar_33) {
|
||||
tmpvar_31 = 1.0;
|
||||
} else {
|
||||
tmpvar_31 = float((dot (texture2D (u_shadowMap0, tmpvar_32), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_30.z - u_params1.x) / _shadowCoord_30.w)));
|
||||
tmpvar_31 = float((dot (texture2D (u_shadowMap0, tmpvar_32), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_30.z - u_params1.x) / _shadowCoord_30.w)));
|
||||
};
|
||||
result_22 = (tmpvar_26 + tmpvar_31);
|
||||
vec4 tmpvar_34;
|
||||
|
@ -146,7 +146,7 @@ void main ()
|
|||
if (tmpvar_38) {
|
||||
tmpvar_36 = 1.0;
|
||||
} else {
|
||||
tmpvar_36 = float((dot (texture2D (u_shadowMap0, tmpvar_37), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_35.z - u_params1.x) / _shadowCoord_35.w)));
|
||||
tmpvar_36 = float((dot (texture2D (u_shadowMap0, tmpvar_37), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_35.z - u_params1.x) / _shadowCoord_35.w)));
|
||||
};
|
||||
result_22 = (result_22 + tmpvar_36);
|
||||
vec4 tmpvar_39;
|
||||
|
@ -166,7 +166,7 @@ void main ()
|
|||
if (tmpvar_43) {
|
||||
tmpvar_41 = 1.0;
|
||||
} else {
|
||||
tmpvar_41 = float((dot (texture2D (u_shadowMap0, tmpvar_42), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_40.z - u_params1.x) / _shadowCoord_40.w)));
|
||||
tmpvar_41 = float((dot (texture2D (u_shadowMap0, tmpvar_42), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_40.z - u_params1.x) / _shadowCoord_40.w)));
|
||||
};
|
||||
result_22 = (result_22 + tmpvar_41);
|
||||
vec4 tmpvar_44;
|
||||
|
@ -186,7 +186,7 @@ void main ()
|
|||
if (tmpvar_48) {
|
||||
tmpvar_46 = 1.0;
|
||||
} else {
|
||||
tmpvar_46 = float((dot (texture2D (u_shadowMap0, tmpvar_47), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_45.z - u_params1.x) / _shadowCoord_45.w)));
|
||||
tmpvar_46 = float((dot (texture2D (u_shadowMap0, tmpvar_47), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_45.z - u_params1.x) / _shadowCoord_45.w)));
|
||||
};
|
||||
result_22 = (result_22 + tmpvar_46);
|
||||
vec4 tmpvar_49;
|
||||
|
@ -206,7 +206,7 @@ void main ()
|
|||
if (tmpvar_53) {
|
||||
tmpvar_51 = 1.0;
|
||||
} else {
|
||||
tmpvar_51 = float((dot (texture2D (u_shadowMap0, tmpvar_52), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_50.z - u_params1.x) / _shadowCoord_50.w)));
|
||||
tmpvar_51 = float((dot (texture2D (u_shadowMap0, tmpvar_52), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_50.z - u_params1.x) / _shadowCoord_50.w)));
|
||||
};
|
||||
result_22 = (result_22 + tmpvar_51);
|
||||
vec4 tmpvar_54;
|
||||
|
@ -226,7 +226,7 @@ void main ()
|
|||
if (tmpvar_58) {
|
||||
tmpvar_56 = 1.0;
|
||||
} else {
|
||||
tmpvar_56 = float((dot (texture2D (u_shadowMap0, tmpvar_57), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_55.z - u_params1.x) / _shadowCoord_55.w)));
|
||||
tmpvar_56 = float((dot (texture2D (u_shadowMap0, tmpvar_57), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_55.z - u_params1.x) / _shadowCoord_55.w)));
|
||||
};
|
||||
result_22 = (result_22 + tmpvar_56);
|
||||
vec4 tmpvar_59;
|
||||
|
@ -246,7 +246,7 @@ void main ()
|
|||
if (tmpvar_63) {
|
||||
tmpvar_61 = 1.0;
|
||||
} else {
|
||||
tmpvar_61 = float((dot (texture2D (u_shadowMap0, tmpvar_62), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_60.z - u_params1.x) / _shadowCoord_60.w)));
|
||||
tmpvar_61 = float((dot (texture2D (u_shadowMap0, tmpvar_62), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_60.z - u_params1.x) / _shadowCoord_60.w)));
|
||||
};
|
||||
result_22 = (result_22 + tmpvar_61);
|
||||
vec4 tmpvar_64;
|
||||
|
@ -266,7 +266,7 @@ void main ()
|
|||
if (tmpvar_68) {
|
||||
tmpvar_66 = 1.0;
|
||||
} else {
|
||||
tmpvar_66 = float((dot (texture2D (u_shadowMap0, tmpvar_67), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_65.z - u_params1.x) / _shadowCoord_65.w)));
|
||||
tmpvar_66 = float((dot (texture2D (u_shadowMap0, tmpvar_67), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_65.z - u_params1.x) / _shadowCoord_65.w)));
|
||||
};
|
||||
result_22 = (result_22 + tmpvar_66);
|
||||
vec4 tmpvar_69;
|
||||
|
@ -286,7 +286,7 @@ void main ()
|
|||
if (tmpvar_73) {
|
||||
tmpvar_71 = 1.0;
|
||||
} else {
|
||||
tmpvar_71 = float((dot (texture2D (u_shadowMap0, tmpvar_72), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_70.z - u_params1.x) / _shadowCoord_70.w)));
|
||||
tmpvar_71 = float((dot (texture2D (u_shadowMap0, tmpvar_72), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_70.z - u_params1.x) / _shadowCoord_70.w)));
|
||||
};
|
||||
result_22 = (result_22 + tmpvar_71);
|
||||
vec4 tmpvar_74;
|
||||
|
@ -306,7 +306,7 @@ void main ()
|
|||
if (tmpvar_78) {
|
||||
tmpvar_76 = 1.0;
|
||||
} else {
|
||||
tmpvar_76 = float((dot (texture2D (u_shadowMap0, tmpvar_77), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_75.z - u_params1.x) / _shadowCoord_75.w)));
|
||||
tmpvar_76 = float((dot (texture2D (u_shadowMap0, tmpvar_77), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_75.z - u_params1.x) / _shadowCoord_75.w)));
|
||||
};
|
||||
result_22 = (result_22 + tmpvar_76);
|
||||
vec4 tmpvar_79;
|
||||
|
@ -326,7 +326,7 @@ void main ()
|
|||
if (tmpvar_83) {
|
||||
tmpvar_81 = 1.0;
|
||||
} else {
|
||||
tmpvar_81 = float((dot (texture2D (u_shadowMap0, tmpvar_82), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_80.z - u_params1.x) / _shadowCoord_80.w)));
|
||||
tmpvar_81 = float((dot (texture2D (u_shadowMap0, tmpvar_82), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_80.z - u_params1.x) / _shadowCoord_80.w)));
|
||||
};
|
||||
result_22 = (result_22 + tmpvar_81);
|
||||
vec4 tmpvar_84;
|
||||
|
@ -346,7 +346,7 @@ void main ()
|
|||
if (tmpvar_88) {
|
||||
tmpvar_86 = 1.0;
|
||||
} else {
|
||||
tmpvar_86 = float((dot (texture2D (u_shadowMap0, tmpvar_87), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_85.z - u_params1.x) / _shadowCoord_85.w)));
|
||||
tmpvar_86 = float((dot (texture2D (u_shadowMap0, tmpvar_87), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_85.z - u_params1.x) / _shadowCoord_85.w)));
|
||||
};
|
||||
result_22 = (result_22 + tmpvar_86);
|
||||
vec4 tmpvar_89;
|
||||
|
@ -366,7 +366,7 @@ void main ()
|
|||
if (tmpvar_93) {
|
||||
tmpvar_91 = 1.0;
|
||||
} else {
|
||||
tmpvar_91 = float((dot (texture2D (u_shadowMap0, tmpvar_92), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_90.z - u_params1.x) / _shadowCoord_90.w)));
|
||||
tmpvar_91 = float((dot (texture2D (u_shadowMap0, tmpvar_92), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_90.z - u_params1.x) / _shadowCoord_90.w)));
|
||||
};
|
||||
result_22 = (result_22 + tmpvar_91);
|
||||
vec4 tmpvar_94;
|
||||
|
@ -386,7 +386,7 @@ void main ()
|
|||
if (tmpvar_98) {
|
||||
tmpvar_96 = 1.0;
|
||||
} else {
|
||||
tmpvar_96 = float((dot (texture2D (u_shadowMap0, tmpvar_97), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_95.z - u_params1.x) / _shadowCoord_95.w)));
|
||||
tmpvar_96 = float((dot (texture2D (u_shadowMap0, tmpvar_97), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_95.z - u_params1.x) / _shadowCoord_95.w)));
|
||||
};
|
||||
result_22 = (result_22 + tmpvar_96);
|
||||
vec4 tmpvar_99;
|
||||
|
@ -406,7 +406,7 @@ void main ()
|
|||
if (tmpvar_103) {
|
||||
tmpvar_101 = 1.0;
|
||||
} else {
|
||||
tmpvar_101 = float((dot (texture2D (u_shadowMap0, tmpvar_102), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_100.z - u_params1.x) / _shadowCoord_100.w)));
|
||||
tmpvar_101 = float((dot (texture2D (u_shadowMap0, tmpvar_102), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_100.z - u_params1.x) / _shadowCoord_100.w)));
|
||||
};
|
||||
float tmpvar_104;
|
||||
tmpvar_104 = (result_22 + tmpvar_101);
|
||||
|
@ -458,7 +458,7 @@ void main ()
|
|||
if (tmpvar_118) {
|
||||
tmpvar_116 = 1.0;
|
||||
} else {
|
||||
tmpvar_116 = float((dot (texture2D (u_shadowMap1, tmpvar_117), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_115.z - u_params1.x) / _shadowCoord_115.w)));
|
||||
tmpvar_116 = float((dot (texture2D (u_shadowMap1, tmpvar_117), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_115.z - u_params1.x) / _shadowCoord_115.w)));
|
||||
};
|
||||
result_112 = tmpvar_116;
|
||||
vec4 tmpvar_119;
|
||||
|
@ -478,7 +478,7 @@ void main ()
|
|||
if (tmpvar_123) {
|
||||
tmpvar_121 = 1.0;
|
||||
} else {
|
||||
tmpvar_121 = float((dot (texture2D (u_shadowMap1, tmpvar_122), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_120.z - u_params1.x) / _shadowCoord_120.w)));
|
||||
tmpvar_121 = float((dot (texture2D (u_shadowMap1, tmpvar_122), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_120.z - u_params1.x) / _shadowCoord_120.w)));
|
||||
};
|
||||
result_112 = (tmpvar_116 + tmpvar_121);
|
||||
vec4 tmpvar_124;
|
||||
|
@ -498,7 +498,7 @@ void main ()
|
|||
if (tmpvar_128) {
|
||||
tmpvar_126 = 1.0;
|
||||
} else {
|
||||
tmpvar_126 = float((dot (texture2D (u_shadowMap1, tmpvar_127), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_125.z - u_params1.x) / _shadowCoord_125.w)));
|
||||
tmpvar_126 = float((dot (texture2D (u_shadowMap1, tmpvar_127), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_125.z - u_params1.x) / _shadowCoord_125.w)));
|
||||
};
|
||||
result_112 = (result_112 + tmpvar_126);
|
||||
vec4 tmpvar_129;
|
||||
|
@ -518,7 +518,7 @@ void main ()
|
|||
if (tmpvar_133) {
|
||||
tmpvar_131 = 1.0;
|
||||
} else {
|
||||
tmpvar_131 = float((dot (texture2D (u_shadowMap1, tmpvar_132), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_130.z - u_params1.x) / _shadowCoord_130.w)));
|
||||
tmpvar_131 = float((dot (texture2D (u_shadowMap1, tmpvar_132), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_130.z - u_params1.x) / _shadowCoord_130.w)));
|
||||
};
|
||||
result_112 = (result_112 + tmpvar_131);
|
||||
vec4 tmpvar_134;
|
||||
|
@ -538,7 +538,7 @@ void main ()
|
|||
if (tmpvar_138) {
|
||||
tmpvar_136 = 1.0;
|
||||
} else {
|
||||
tmpvar_136 = float((dot (texture2D (u_shadowMap1, tmpvar_137), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_135.z - u_params1.x) / _shadowCoord_135.w)));
|
||||
tmpvar_136 = float((dot (texture2D (u_shadowMap1, tmpvar_137), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_135.z - u_params1.x) / _shadowCoord_135.w)));
|
||||
};
|
||||
result_112 = (result_112 + tmpvar_136);
|
||||
vec4 tmpvar_139;
|
||||
|
@ -558,7 +558,7 @@ void main ()
|
|||
if (tmpvar_143) {
|
||||
tmpvar_141 = 1.0;
|
||||
} else {
|
||||
tmpvar_141 = float((dot (texture2D (u_shadowMap1, tmpvar_142), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_140.z - u_params1.x) / _shadowCoord_140.w)));
|
||||
tmpvar_141 = float((dot (texture2D (u_shadowMap1, tmpvar_142), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_140.z - u_params1.x) / _shadowCoord_140.w)));
|
||||
};
|
||||
result_112 = (result_112 + tmpvar_141);
|
||||
vec4 tmpvar_144;
|
||||
|
@ -578,7 +578,7 @@ void main ()
|
|||
if (tmpvar_148) {
|
||||
tmpvar_146 = 1.0;
|
||||
} else {
|
||||
tmpvar_146 = float((dot (texture2D (u_shadowMap1, tmpvar_147), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_145.z - u_params1.x) / _shadowCoord_145.w)));
|
||||
tmpvar_146 = float((dot (texture2D (u_shadowMap1, tmpvar_147), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_145.z - u_params1.x) / _shadowCoord_145.w)));
|
||||
};
|
||||
result_112 = (result_112 + tmpvar_146);
|
||||
vec4 tmpvar_149;
|
||||
|
@ -598,7 +598,7 @@ void main ()
|
|||
if (tmpvar_153) {
|
||||
tmpvar_151 = 1.0;
|
||||
} else {
|
||||
tmpvar_151 = float((dot (texture2D (u_shadowMap1, tmpvar_152), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_150.z - u_params1.x) / _shadowCoord_150.w)));
|
||||
tmpvar_151 = float((dot (texture2D (u_shadowMap1, tmpvar_152), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_150.z - u_params1.x) / _shadowCoord_150.w)));
|
||||
};
|
||||
result_112 = (result_112 + tmpvar_151);
|
||||
vec4 tmpvar_154;
|
||||
|
@ -618,7 +618,7 @@ void main ()
|
|||
if (tmpvar_158) {
|
||||
tmpvar_156 = 1.0;
|
||||
} else {
|
||||
tmpvar_156 = float((dot (texture2D (u_shadowMap1, tmpvar_157), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_155.z - u_params1.x) / _shadowCoord_155.w)));
|
||||
tmpvar_156 = float((dot (texture2D (u_shadowMap1, tmpvar_157), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_155.z - u_params1.x) / _shadowCoord_155.w)));
|
||||
};
|
||||
result_112 = (result_112 + tmpvar_156);
|
||||
vec4 tmpvar_159;
|
||||
|
@ -638,7 +638,7 @@ void main ()
|
|||
if (tmpvar_163) {
|
||||
tmpvar_161 = 1.0;
|
||||
} else {
|
||||
tmpvar_161 = float((dot (texture2D (u_shadowMap1, tmpvar_162), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_160.z - u_params1.x) / _shadowCoord_160.w)));
|
||||
tmpvar_161 = float((dot (texture2D (u_shadowMap1, tmpvar_162), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_160.z - u_params1.x) / _shadowCoord_160.w)));
|
||||
};
|
||||
result_112 = (result_112 + tmpvar_161);
|
||||
vec4 tmpvar_164;
|
||||
|
@ -658,7 +658,7 @@ void main ()
|
|||
if (tmpvar_168) {
|
||||
tmpvar_166 = 1.0;
|
||||
} else {
|
||||
tmpvar_166 = float((dot (texture2D (u_shadowMap1, tmpvar_167), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_165.z - u_params1.x) / _shadowCoord_165.w)));
|
||||
tmpvar_166 = float((dot (texture2D (u_shadowMap1, tmpvar_167), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_165.z - u_params1.x) / _shadowCoord_165.w)));
|
||||
};
|
||||
result_112 = (result_112 + tmpvar_166);
|
||||
vec4 tmpvar_169;
|
||||
|
@ -678,7 +678,7 @@ void main ()
|
|||
if (tmpvar_173) {
|
||||
tmpvar_171 = 1.0;
|
||||
} else {
|
||||
tmpvar_171 = float((dot (texture2D (u_shadowMap1, tmpvar_172), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_170.z - u_params1.x) / _shadowCoord_170.w)));
|
||||
tmpvar_171 = float((dot (texture2D (u_shadowMap1, tmpvar_172), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_170.z - u_params1.x) / _shadowCoord_170.w)));
|
||||
};
|
||||
result_112 = (result_112 + tmpvar_171);
|
||||
vec4 tmpvar_174;
|
||||
|
@ -698,7 +698,7 @@ void main ()
|
|||
if (tmpvar_178) {
|
||||
tmpvar_176 = 1.0;
|
||||
} else {
|
||||
tmpvar_176 = float((dot (texture2D (u_shadowMap1, tmpvar_177), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_175.z - u_params1.x) / _shadowCoord_175.w)));
|
||||
tmpvar_176 = float((dot (texture2D (u_shadowMap1, tmpvar_177), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_175.z - u_params1.x) / _shadowCoord_175.w)));
|
||||
};
|
||||
result_112 = (result_112 + tmpvar_176);
|
||||
vec4 tmpvar_179;
|
||||
|
@ -718,7 +718,7 @@ void main ()
|
|||
if (tmpvar_183) {
|
||||
tmpvar_181 = 1.0;
|
||||
} else {
|
||||
tmpvar_181 = float((dot (texture2D (u_shadowMap1, tmpvar_182), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_180.z - u_params1.x) / _shadowCoord_180.w)));
|
||||
tmpvar_181 = float((dot (texture2D (u_shadowMap1, tmpvar_182), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_180.z - u_params1.x) / _shadowCoord_180.w)));
|
||||
};
|
||||
result_112 = (result_112 + tmpvar_181);
|
||||
vec4 tmpvar_184;
|
||||
|
@ -738,7 +738,7 @@ void main ()
|
|||
if (tmpvar_188) {
|
||||
tmpvar_186 = 1.0;
|
||||
} else {
|
||||
tmpvar_186 = float((dot (texture2D (u_shadowMap1, tmpvar_187), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_185.z - u_params1.x) / _shadowCoord_185.w)));
|
||||
tmpvar_186 = float((dot (texture2D (u_shadowMap1, tmpvar_187), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_185.z - u_params1.x) / _shadowCoord_185.w)));
|
||||
};
|
||||
result_112 = (result_112 + tmpvar_186);
|
||||
vec4 tmpvar_189;
|
||||
|
@ -758,7 +758,7 @@ void main ()
|
|||
if (tmpvar_193) {
|
||||
tmpvar_191 = 1.0;
|
||||
} else {
|
||||
tmpvar_191 = float((dot (texture2D (u_shadowMap1, tmpvar_192), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_190.z - u_params1.x) / _shadowCoord_190.w)));
|
||||
tmpvar_191 = float((dot (texture2D (u_shadowMap1, tmpvar_192), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_190.z - u_params1.x) / _shadowCoord_190.w)));
|
||||
};
|
||||
float tmpvar_194;
|
||||
tmpvar_194 = (result_112 + tmpvar_191);
|
||||
|
@ -810,7 +810,7 @@ void main ()
|
|||
if (tmpvar_208) {
|
||||
tmpvar_206 = 1.0;
|
||||
} else {
|
||||
tmpvar_206 = float((dot (texture2D (u_shadowMap2, tmpvar_207), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_205.z - u_params1.x) / _shadowCoord_205.w)));
|
||||
tmpvar_206 = float((dot (texture2D (u_shadowMap2, tmpvar_207), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_205.z - u_params1.x) / _shadowCoord_205.w)));
|
||||
};
|
||||
result_202 = tmpvar_206;
|
||||
vec4 tmpvar_209;
|
||||
|
@ -830,7 +830,7 @@ void main ()
|
|||
if (tmpvar_213) {
|
||||
tmpvar_211 = 1.0;
|
||||
} else {
|
||||
tmpvar_211 = float((dot (texture2D (u_shadowMap2, tmpvar_212), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_210.z - u_params1.x) / _shadowCoord_210.w)));
|
||||
tmpvar_211 = float((dot (texture2D (u_shadowMap2, tmpvar_212), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_210.z - u_params1.x) / _shadowCoord_210.w)));
|
||||
};
|
||||
result_202 = (tmpvar_206 + tmpvar_211);
|
||||
vec4 tmpvar_214;
|
||||
|
@ -850,7 +850,7 @@ void main ()
|
|||
if (tmpvar_218) {
|
||||
tmpvar_216 = 1.0;
|
||||
} else {
|
||||
tmpvar_216 = float((dot (texture2D (u_shadowMap2, tmpvar_217), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_215.z - u_params1.x) / _shadowCoord_215.w)));
|
||||
tmpvar_216 = float((dot (texture2D (u_shadowMap2, tmpvar_217), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_215.z - u_params1.x) / _shadowCoord_215.w)));
|
||||
};
|
||||
result_202 = (result_202 + tmpvar_216);
|
||||
vec4 tmpvar_219;
|
||||
|
@ -870,7 +870,7 @@ void main ()
|
|||
if (tmpvar_223) {
|
||||
tmpvar_221 = 1.0;
|
||||
} else {
|
||||
tmpvar_221 = float((dot (texture2D (u_shadowMap2, tmpvar_222), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_220.z - u_params1.x) / _shadowCoord_220.w)));
|
||||
tmpvar_221 = float((dot (texture2D (u_shadowMap2, tmpvar_222), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_220.z - u_params1.x) / _shadowCoord_220.w)));
|
||||
};
|
||||
result_202 = (result_202 + tmpvar_221);
|
||||
vec4 tmpvar_224;
|
||||
|
@ -890,7 +890,7 @@ void main ()
|
|||
if (tmpvar_228) {
|
||||
tmpvar_226 = 1.0;
|
||||
} else {
|
||||
tmpvar_226 = float((dot (texture2D (u_shadowMap2, tmpvar_227), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_225.z - u_params1.x) / _shadowCoord_225.w)));
|
||||
tmpvar_226 = float((dot (texture2D (u_shadowMap2, tmpvar_227), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_225.z - u_params1.x) / _shadowCoord_225.w)));
|
||||
};
|
||||
result_202 = (result_202 + tmpvar_226);
|
||||
vec4 tmpvar_229;
|
||||
|
@ -910,7 +910,7 @@ void main ()
|
|||
if (tmpvar_233) {
|
||||
tmpvar_231 = 1.0;
|
||||
} else {
|
||||
tmpvar_231 = float((dot (texture2D (u_shadowMap2, tmpvar_232), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_230.z - u_params1.x) / _shadowCoord_230.w)));
|
||||
tmpvar_231 = float((dot (texture2D (u_shadowMap2, tmpvar_232), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_230.z - u_params1.x) / _shadowCoord_230.w)));
|
||||
};
|
||||
result_202 = (result_202 + tmpvar_231);
|
||||
vec4 tmpvar_234;
|
||||
|
@ -930,7 +930,7 @@ void main ()
|
|||
if (tmpvar_238) {
|
||||
tmpvar_236 = 1.0;
|
||||
} else {
|
||||
tmpvar_236 = float((dot (texture2D (u_shadowMap2, tmpvar_237), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_235.z - u_params1.x) / _shadowCoord_235.w)));
|
||||
tmpvar_236 = float((dot (texture2D (u_shadowMap2, tmpvar_237), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_235.z - u_params1.x) / _shadowCoord_235.w)));
|
||||
};
|
||||
result_202 = (result_202 + tmpvar_236);
|
||||
vec4 tmpvar_239;
|
||||
|
@ -950,7 +950,7 @@ void main ()
|
|||
if (tmpvar_243) {
|
||||
tmpvar_241 = 1.0;
|
||||
} else {
|
||||
tmpvar_241 = float((dot (texture2D (u_shadowMap2, tmpvar_242), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_240.z - u_params1.x) / _shadowCoord_240.w)));
|
||||
tmpvar_241 = float((dot (texture2D (u_shadowMap2, tmpvar_242), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_240.z - u_params1.x) / _shadowCoord_240.w)));
|
||||
};
|
||||
result_202 = (result_202 + tmpvar_241);
|
||||
vec4 tmpvar_244;
|
||||
|
@ -970,7 +970,7 @@ void main ()
|
|||
if (tmpvar_248) {
|
||||
tmpvar_246 = 1.0;
|
||||
} else {
|
||||
tmpvar_246 = float((dot (texture2D (u_shadowMap2, tmpvar_247), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_245.z - u_params1.x) / _shadowCoord_245.w)));
|
||||
tmpvar_246 = float((dot (texture2D (u_shadowMap2, tmpvar_247), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_245.z - u_params1.x) / _shadowCoord_245.w)));
|
||||
};
|
||||
result_202 = (result_202 + tmpvar_246);
|
||||
vec4 tmpvar_249;
|
||||
|
@ -990,7 +990,7 @@ void main ()
|
|||
if (tmpvar_253) {
|
||||
tmpvar_251 = 1.0;
|
||||
} else {
|
||||
tmpvar_251 = float((dot (texture2D (u_shadowMap2, tmpvar_252), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_250.z - u_params1.x) / _shadowCoord_250.w)));
|
||||
tmpvar_251 = float((dot (texture2D (u_shadowMap2, tmpvar_252), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_250.z - u_params1.x) / _shadowCoord_250.w)));
|
||||
};
|
||||
result_202 = (result_202 + tmpvar_251);
|
||||
vec4 tmpvar_254;
|
||||
|
@ -1010,7 +1010,7 @@ void main ()
|
|||
if (tmpvar_258) {
|
||||
tmpvar_256 = 1.0;
|
||||
} else {
|
||||
tmpvar_256 = float((dot (texture2D (u_shadowMap2, tmpvar_257), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_255.z - u_params1.x) / _shadowCoord_255.w)));
|
||||
tmpvar_256 = float((dot (texture2D (u_shadowMap2, tmpvar_257), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_255.z - u_params1.x) / _shadowCoord_255.w)));
|
||||
};
|
||||
result_202 = (result_202 + tmpvar_256);
|
||||
vec4 tmpvar_259;
|
||||
|
@ -1030,7 +1030,7 @@ void main ()
|
|||
if (tmpvar_263) {
|
||||
tmpvar_261 = 1.0;
|
||||
} else {
|
||||
tmpvar_261 = float((dot (texture2D (u_shadowMap2, tmpvar_262), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_260.z - u_params1.x) / _shadowCoord_260.w)));
|
||||
tmpvar_261 = float((dot (texture2D (u_shadowMap2, tmpvar_262), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_260.z - u_params1.x) / _shadowCoord_260.w)));
|
||||
};
|
||||
result_202 = (result_202 + tmpvar_261);
|
||||
vec4 tmpvar_264;
|
||||
|
@ -1050,7 +1050,7 @@ void main ()
|
|||
if (tmpvar_268) {
|
||||
tmpvar_266 = 1.0;
|
||||
} else {
|
||||
tmpvar_266 = float((dot (texture2D (u_shadowMap2, tmpvar_267), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_265.z - u_params1.x) / _shadowCoord_265.w)));
|
||||
tmpvar_266 = float((dot (texture2D (u_shadowMap2, tmpvar_267), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_265.z - u_params1.x) / _shadowCoord_265.w)));
|
||||
};
|
||||
result_202 = (result_202 + tmpvar_266);
|
||||
vec4 tmpvar_269;
|
||||
|
@ -1070,7 +1070,7 @@ void main ()
|
|||
if (tmpvar_273) {
|
||||
tmpvar_271 = 1.0;
|
||||
} else {
|
||||
tmpvar_271 = float((dot (texture2D (u_shadowMap2, tmpvar_272), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_270.z - u_params1.x) / _shadowCoord_270.w)));
|
||||
tmpvar_271 = float((dot (texture2D (u_shadowMap2, tmpvar_272), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_270.z - u_params1.x) / _shadowCoord_270.w)));
|
||||
};
|
||||
result_202 = (result_202 + tmpvar_271);
|
||||
vec4 tmpvar_274;
|
||||
|
@ -1090,7 +1090,7 @@ void main ()
|
|||
if (tmpvar_278) {
|
||||
tmpvar_276 = 1.0;
|
||||
} else {
|
||||
tmpvar_276 = float((dot (texture2D (u_shadowMap2, tmpvar_277), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_275.z - u_params1.x) / _shadowCoord_275.w)));
|
||||
tmpvar_276 = float((dot (texture2D (u_shadowMap2, tmpvar_277), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_275.z - u_params1.x) / _shadowCoord_275.w)));
|
||||
};
|
||||
result_202 = (result_202 + tmpvar_276);
|
||||
vec4 tmpvar_279;
|
||||
|
@ -1110,7 +1110,7 @@ void main ()
|
|||
if (tmpvar_283) {
|
||||
tmpvar_281 = 1.0;
|
||||
} else {
|
||||
tmpvar_281 = float((dot (texture2D (u_shadowMap2, tmpvar_282), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_280.z - u_params1.x) / _shadowCoord_280.w)));
|
||||
tmpvar_281 = float((dot (texture2D (u_shadowMap2, tmpvar_282), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_280.z - u_params1.x) / _shadowCoord_280.w)));
|
||||
};
|
||||
float tmpvar_284;
|
||||
tmpvar_284 = (result_202 + tmpvar_281);
|
||||
|
@ -1161,7 +1161,7 @@ void main ()
|
|||
if (tmpvar_298) {
|
||||
tmpvar_296 = 1.0;
|
||||
} else {
|
||||
tmpvar_296 = float((dot (texture2D (u_shadowMap3, tmpvar_297), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_295.z - u_params1.x) / _shadowCoord_295.w)));
|
||||
tmpvar_296 = float((dot (texture2D (u_shadowMap3, tmpvar_297), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_295.z - u_params1.x) / _shadowCoord_295.w)));
|
||||
};
|
||||
result_292 = tmpvar_296;
|
||||
vec4 tmpvar_299;
|
||||
|
@ -1181,7 +1181,7 @@ void main ()
|
|||
if (tmpvar_303) {
|
||||
tmpvar_301 = 1.0;
|
||||
} else {
|
||||
tmpvar_301 = float((dot (texture2D (u_shadowMap3, tmpvar_302), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_300.z - u_params1.x) / _shadowCoord_300.w)));
|
||||
tmpvar_301 = float((dot (texture2D (u_shadowMap3, tmpvar_302), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_300.z - u_params1.x) / _shadowCoord_300.w)));
|
||||
};
|
||||
result_292 = (tmpvar_296 + tmpvar_301);
|
||||
vec4 tmpvar_304;
|
||||
|
@ -1201,7 +1201,7 @@ void main ()
|
|||
if (tmpvar_308) {
|
||||
tmpvar_306 = 1.0;
|
||||
} else {
|
||||
tmpvar_306 = float((dot (texture2D (u_shadowMap3, tmpvar_307), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_305.z - u_params1.x) / _shadowCoord_305.w)));
|
||||
tmpvar_306 = float((dot (texture2D (u_shadowMap3, tmpvar_307), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_305.z - u_params1.x) / _shadowCoord_305.w)));
|
||||
};
|
||||
result_292 = (result_292 + tmpvar_306);
|
||||
vec4 tmpvar_309;
|
||||
|
@ -1221,7 +1221,7 @@ void main ()
|
|||
if (tmpvar_313) {
|
||||
tmpvar_311 = 1.0;
|
||||
} else {
|
||||
tmpvar_311 = float((dot (texture2D (u_shadowMap3, tmpvar_312), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_310.z - u_params1.x) / _shadowCoord_310.w)));
|
||||
tmpvar_311 = float((dot (texture2D (u_shadowMap3, tmpvar_312), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_310.z - u_params1.x) / _shadowCoord_310.w)));
|
||||
};
|
||||
result_292 = (result_292 + tmpvar_311);
|
||||
vec4 tmpvar_314;
|
||||
|
@ -1241,7 +1241,7 @@ void main ()
|
|||
if (tmpvar_318) {
|
||||
tmpvar_316 = 1.0;
|
||||
} else {
|
||||
tmpvar_316 = float((dot (texture2D (u_shadowMap3, tmpvar_317), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_315.z - u_params1.x) / _shadowCoord_315.w)));
|
||||
tmpvar_316 = float((dot (texture2D (u_shadowMap3, tmpvar_317), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_315.z - u_params1.x) / _shadowCoord_315.w)));
|
||||
};
|
||||
result_292 = (result_292 + tmpvar_316);
|
||||
vec4 tmpvar_319;
|
||||
|
@ -1261,7 +1261,7 @@ void main ()
|
|||
if (tmpvar_323) {
|
||||
tmpvar_321 = 1.0;
|
||||
} else {
|
||||
tmpvar_321 = float((dot (texture2D (u_shadowMap3, tmpvar_322), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_320.z - u_params1.x) / _shadowCoord_320.w)));
|
||||
tmpvar_321 = float((dot (texture2D (u_shadowMap3, tmpvar_322), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_320.z - u_params1.x) / _shadowCoord_320.w)));
|
||||
};
|
||||
result_292 = (result_292 + tmpvar_321);
|
||||
vec4 tmpvar_324;
|
||||
|
@ -1281,7 +1281,7 @@ void main ()
|
|||
if (tmpvar_328) {
|
||||
tmpvar_326 = 1.0;
|
||||
} else {
|
||||
tmpvar_326 = float((dot (texture2D (u_shadowMap3, tmpvar_327), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_325.z - u_params1.x) / _shadowCoord_325.w)));
|
||||
tmpvar_326 = float((dot (texture2D (u_shadowMap3, tmpvar_327), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_325.z - u_params1.x) / _shadowCoord_325.w)));
|
||||
};
|
||||
result_292 = (result_292 + tmpvar_326);
|
||||
vec4 tmpvar_329;
|
||||
|
@ -1301,7 +1301,7 @@ void main ()
|
|||
if (tmpvar_333) {
|
||||
tmpvar_331 = 1.0;
|
||||
} else {
|
||||
tmpvar_331 = float((dot (texture2D (u_shadowMap3, tmpvar_332), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_330.z - u_params1.x) / _shadowCoord_330.w)));
|
||||
tmpvar_331 = float((dot (texture2D (u_shadowMap3, tmpvar_332), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_330.z - u_params1.x) / _shadowCoord_330.w)));
|
||||
};
|
||||
result_292 = (result_292 + tmpvar_331);
|
||||
vec4 tmpvar_334;
|
||||
|
@ -1321,7 +1321,7 @@ void main ()
|
|||
if (tmpvar_338) {
|
||||
tmpvar_336 = 1.0;
|
||||
} else {
|
||||
tmpvar_336 = float((dot (texture2D (u_shadowMap3, tmpvar_337), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_335.z - u_params1.x) / _shadowCoord_335.w)));
|
||||
tmpvar_336 = float((dot (texture2D (u_shadowMap3, tmpvar_337), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_335.z - u_params1.x) / _shadowCoord_335.w)));
|
||||
};
|
||||
result_292 = (result_292 + tmpvar_336);
|
||||
vec4 tmpvar_339;
|
||||
|
@ -1341,7 +1341,7 @@ void main ()
|
|||
if (tmpvar_343) {
|
||||
tmpvar_341 = 1.0;
|
||||
} else {
|
||||
tmpvar_341 = float((dot (texture2D (u_shadowMap3, tmpvar_342), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_340.z - u_params1.x) / _shadowCoord_340.w)));
|
||||
tmpvar_341 = float((dot (texture2D (u_shadowMap3, tmpvar_342), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_340.z - u_params1.x) / _shadowCoord_340.w)));
|
||||
};
|
||||
result_292 = (result_292 + tmpvar_341);
|
||||
vec4 tmpvar_344;
|
||||
|
@ -1361,7 +1361,7 @@ void main ()
|
|||
if (tmpvar_348) {
|
||||
tmpvar_346 = 1.0;
|
||||
} else {
|
||||
tmpvar_346 = float((dot (texture2D (u_shadowMap3, tmpvar_347), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_345.z - u_params1.x) / _shadowCoord_345.w)));
|
||||
tmpvar_346 = float((dot (texture2D (u_shadowMap3, tmpvar_347), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_345.z - u_params1.x) / _shadowCoord_345.w)));
|
||||
};
|
||||
result_292 = (result_292 + tmpvar_346);
|
||||
vec4 tmpvar_349;
|
||||
|
@ -1381,7 +1381,7 @@ void main ()
|
|||
if (tmpvar_353) {
|
||||
tmpvar_351 = 1.0;
|
||||
} else {
|
||||
tmpvar_351 = float((dot (texture2D (u_shadowMap3, tmpvar_352), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_350.z - u_params1.x) / _shadowCoord_350.w)));
|
||||
tmpvar_351 = float((dot (texture2D (u_shadowMap3, tmpvar_352), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_350.z - u_params1.x) / _shadowCoord_350.w)));
|
||||
};
|
||||
result_292 = (result_292 + tmpvar_351);
|
||||
vec4 tmpvar_354;
|
||||
|
@ -1401,7 +1401,7 @@ void main ()
|
|||
if (tmpvar_358) {
|
||||
tmpvar_356 = 1.0;
|
||||
} else {
|
||||
tmpvar_356 = float((dot (texture2D (u_shadowMap3, tmpvar_357), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_355.z - u_params1.x) / _shadowCoord_355.w)));
|
||||
tmpvar_356 = float((dot (texture2D (u_shadowMap3, tmpvar_357), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_355.z - u_params1.x) / _shadowCoord_355.w)));
|
||||
};
|
||||
result_292 = (result_292 + tmpvar_356);
|
||||
vec4 tmpvar_359;
|
||||
|
@ -1421,7 +1421,7 @@ void main ()
|
|||
if (tmpvar_363) {
|
||||
tmpvar_361 = 1.0;
|
||||
} else {
|
||||
tmpvar_361 = float((dot (texture2D (u_shadowMap3, tmpvar_362), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_360.z - u_params1.x) / _shadowCoord_360.w)));
|
||||
tmpvar_361 = float((dot (texture2D (u_shadowMap3, tmpvar_362), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_360.z - u_params1.x) / _shadowCoord_360.w)));
|
||||
};
|
||||
result_292 = (result_292 + tmpvar_361);
|
||||
vec4 tmpvar_364;
|
||||
|
@ -1441,7 +1441,7 @@ void main ()
|
|||
if (tmpvar_368) {
|
||||
tmpvar_366 = 1.0;
|
||||
} else {
|
||||
tmpvar_366 = float((dot (texture2D (u_shadowMap3, tmpvar_367), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_365.z - u_params1.x) / _shadowCoord_365.w)));
|
||||
tmpvar_366 = float((dot (texture2D (u_shadowMap3, tmpvar_367), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_365.z - u_params1.x) / _shadowCoord_365.w)));
|
||||
};
|
||||
result_292 = (result_292 + tmpvar_366);
|
||||
vec4 tmpvar_369;
|
||||
|
@ -1461,7 +1461,7 @@ void main ()
|
|||
if (tmpvar_373) {
|
||||
tmpvar_371 = 1.0;
|
||||
} else {
|
||||
tmpvar_371 = float((dot (texture2D (u_shadowMap3, tmpvar_372), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_370.z - u_params1.x) / _shadowCoord_370.w)));
|
||||
tmpvar_371 = float((dot (texture2D (u_shadowMap3, tmpvar_372), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_370.z - u_params1.x) / _shadowCoord_370.w)));
|
||||
};
|
||||
float tmpvar_374;
|
||||
tmpvar_374 = (result_292 + tmpvar_371);
|
||||
|
@ -1497,7 +1497,7 @@ void main ()
|
|||
tmpvar_384 = (max (tmpvar_383, 0.0) * tmpvar_377);
|
||||
float tmpvar_385;
|
||||
tmpvar_385 = sqrt(dot (v_view, v_view));
|
||||
gl_FragColor.xyz = mix (vec3(0.0, 0.0, 0.0), (pow (abs(((((u_lightAmbientPower.xyz * u_lightAmbientPower.w) * u_materialKa) * u_color.xyz) + ((((((u_lightDiffusePower.xyz * u_lightDiffusePower.w) * u_materialKd) * tmpvar_384.x) + (((u_lightSpecularPower.xyz * u_lightSpecularPower.w) * u_materialKs.xyz) * tmpvar_384.y)) * u_color.xyz) * visibility_1))), vec3(0.454545, 0.454545, 0.454545)) + (colorCoverage_2 * u_params2.y)), clamp ((1.0/(exp2(((1.7673e-005 * tmpvar_385) * tmpvar_385)))), 0.0, 1.0));
|
||||
gl_FragColor.xyz = mix (vec3(0.0, 0.0, 0.0), (pow (abs(((((u_lightAmbientPower.xyz * u_lightAmbientPower.w) * u_materialKa) * u_color.xyz) + ((((((u_lightDiffusePower.xyz * u_lightDiffusePower.w) * u_materialKd) * tmpvar_384.x) + (((u_lightSpecularPower.xyz * u_lightSpecularPower.w) * u_materialKs.xyz) * tmpvar_384.y)) * u_color.xyz) * visibility_1))), vec3(0.454545, 0.454545, 0.454545)) + (colorCoverage_2 * u_params2.y)), clamp ((1.0/(exp2(((1.7673e-05 * tmpvar_385) * tmpvar_385)))), 0.0, 1.0));
|
||||
gl_FragColor.w = 1.0;
|
||||
}
|
||||
|
||||
|
|
|
@ -151,7 +151,7 @@ void main ()
|
|||
if (tmpvar_38) {
|
||||
tmpvar_36 = 1.0;
|
||||
} else {
|
||||
tmpvar_36 = float((dot (texture2D (u_shadowMap0, tmpvar_37), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_35.z - u_params1.x) / _shadowCoord_35.w)));
|
||||
tmpvar_36 = float((dot (texture2D (u_shadowMap0, tmpvar_37), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_35.z - u_params1.x) / _shadowCoord_35.w)));
|
||||
};
|
||||
result_32 = tmpvar_36;
|
||||
vec4 tmpvar_39;
|
||||
|
@ -171,7 +171,7 @@ void main ()
|
|||
if (tmpvar_43) {
|
||||
tmpvar_41 = 1.0;
|
||||
} else {
|
||||
tmpvar_41 = float((dot (texture2D (u_shadowMap0, tmpvar_42), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_40.z - u_params1.x) / _shadowCoord_40.w)));
|
||||
tmpvar_41 = float((dot (texture2D (u_shadowMap0, tmpvar_42), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_40.z - u_params1.x) / _shadowCoord_40.w)));
|
||||
};
|
||||
result_32 = (tmpvar_36 + tmpvar_41);
|
||||
vec4 tmpvar_44;
|
||||
|
@ -191,7 +191,7 @@ void main ()
|
|||
if (tmpvar_48) {
|
||||
tmpvar_46 = 1.0;
|
||||
} else {
|
||||
tmpvar_46 = float((dot (texture2D (u_shadowMap0, tmpvar_47), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_45.z - u_params1.x) / _shadowCoord_45.w)));
|
||||
tmpvar_46 = float((dot (texture2D (u_shadowMap0, tmpvar_47), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_45.z - u_params1.x) / _shadowCoord_45.w)));
|
||||
};
|
||||
result_32 = (result_32 + tmpvar_46);
|
||||
vec4 tmpvar_49;
|
||||
|
@ -211,7 +211,7 @@ void main ()
|
|||
if (tmpvar_53) {
|
||||
tmpvar_51 = 1.0;
|
||||
} else {
|
||||
tmpvar_51 = float((dot (texture2D (u_shadowMap0, tmpvar_52), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_50.z - u_params1.x) / _shadowCoord_50.w)));
|
||||
tmpvar_51 = float((dot (texture2D (u_shadowMap0, tmpvar_52), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_50.z - u_params1.x) / _shadowCoord_50.w)));
|
||||
};
|
||||
result_32 = (result_32 + tmpvar_51);
|
||||
vec4 tmpvar_54;
|
||||
|
@ -231,7 +231,7 @@ void main ()
|
|||
if (tmpvar_58) {
|
||||
tmpvar_56 = 1.0;
|
||||
} else {
|
||||
tmpvar_56 = float((dot (texture2D (u_shadowMap0, tmpvar_57), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_55.z - u_params1.x) / _shadowCoord_55.w)));
|
||||
tmpvar_56 = float((dot (texture2D (u_shadowMap0, tmpvar_57), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_55.z - u_params1.x) / _shadowCoord_55.w)));
|
||||
};
|
||||
result_32 = (result_32 + tmpvar_56);
|
||||
vec4 tmpvar_59;
|
||||
|
@ -251,7 +251,7 @@ void main ()
|
|||
if (tmpvar_63) {
|
||||
tmpvar_61 = 1.0;
|
||||
} else {
|
||||
tmpvar_61 = float((dot (texture2D (u_shadowMap0, tmpvar_62), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_60.z - u_params1.x) / _shadowCoord_60.w)));
|
||||
tmpvar_61 = float((dot (texture2D (u_shadowMap0, tmpvar_62), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_60.z - u_params1.x) / _shadowCoord_60.w)));
|
||||
};
|
||||
result_32 = (result_32 + tmpvar_61);
|
||||
vec4 tmpvar_64;
|
||||
|
@ -271,7 +271,7 @@ void main ()
|
|||
if (tmpvar_68) {
|
||||
tmpvar_66 = 1.0;
|
||||
} else {
|
||||
tmpvar_66 = float((dot (texture2D (u_shadowMap0, tmpvar_67), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_65.z - u_params1.x) / _shadowCoord_65.w)));
|
||||
tmpvar_66 = float((dot (texture2D (u_shadowMap0, tmpvar_67), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_65.z - u_params1.x) / _shadowCoord_65.w)));
|
||||
};
|
||||
result_32 = (result_32 + tmpvar_66);
|
||||
vec4 tmpvar_69;
|
||||
|
@ -291,7 +291,7 @@ void main ()
|
|||
if (tmpvar_73) {
|
||||
tmpvar_71 = 1.0;
|
||||
} else {
|
||||
tmpvar_71 = float((dot (texture2D (u_shadowMap0, tmpvar_72), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_70.z - u_params1.x) / _shadowCoord_70.w)));
|
||||
tmpvar_71 = float((dot (texture2D (u_shadowMap0, tmpvar_72), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_70.z - u_params1.x) / _shadowCoord_70.w)));
|
||||
};
|
||||
result_32 = (result_32 + tmpvar_71);
|
||||
vec4 tmpvar_74;
|
||||
|
@ -311,7 +311,7 @@ void main ()
|
|||
if (tmpvar_78) {
|
||||
tmpvar_76 = 1.0;
|
||||
} else {
|
||||
tmpvar_76 = float((dot (texture2D (u_shadowMap0, tmpvar_77), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_75.z - u_params1.x) / _shadowCoord_75.w)));
|
||||
tmpvar_76 = float((dot (texture2D (u_shadowMap0, tmpvar_77), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_75.z - u_params1.x) / _shadowCoord_75.w)));
|
||||
};
|
||||
result_32 = (result_32 + tmpvar_76);
|
||||
vec4 tmpvar_79;
|
||||
|
@ -331,7 +331,7 @@ void main ()
|
|||
if (tmpvar_83) {
|
||||
tmpvar_81 = 1.0;
|
||||
} else {
|
||||
tmpvar_81 = float((dot (texture2D (u_shadowMap0, tmpvar_82), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_80.z - u_params1.x) / _shadowCoord_80.w)));
|
||||
tmpvar_81 = float((dot (texture2D (u_shadowMap0, tmpvar_82), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_80.z - u_params1.x) / _shadowCoord_80.w)));
|
||||
};
|
||||
result_32 = (result_32 + tmpvar_81);
|
||||
vec4 tmpvar_84;
|
||||
|
@ -351,7 +351,7 @@ void main ()
|
|||
if (tmpvar_88) {
|
||||
tmpvar_86 = 1.0;
|
||||
} else {
|
||||
tmpvar_86 = float((dot (texture2D (u_shadowMap0, tmpvar_87), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_85.z - u_params1.x) / _shadowCoord_85.w)));
|
||||
tmpvar_86 = float((dot (texture2D (u_shadowMap0, tmpvar_87), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_85.z - u_params1.x) / _shadowCoord_85.w)));
|
||||
};
|
||||
result_32 = (result_32 + tmpvar_86);
|
||||
vec4 tmpvar_89;
|
||||
|
@ -371,7 +371,7 @@ void main ()
|
|||
if (tmpvar_93) {
|
||||
tmpvar_91 = 1.0;
|
||||
} else {
|
||||
tmpvar_91 = float((dot (texture2D (u_shadowMap0, tmpvar_92), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_90.z - u_params1.x) / _shadowCoord_90.w)));
|
||||
tmpvar_91 = float((dot (texture2D (u_shadowMap0, tmpvar_92), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_90.z - u_params1.x) / _shadowCoord_90.w)));
|
||||
};
|
||||
result_32 = (result_32 + tmpvar_91);
|
||||
vec4 tmpvar_94;
|
||||
|
@ -391,7 +391,7 @@ void main ()
|
|||
if (tmpvar_98) {
|
||||
tmpvar_96 = 1.0;
|
||||
} else {
|
||||
tmpvar_96 = float((dot (texture2D (u_shadowMap0, tmpvar_97), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_95.z - u_params1.x) / _shadowCoord_95.w)));
|
||||
tmpvar_96 = float((dot (texture2D (u_shadowMap0, tmpvar_97), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_95.z - u_params1.x) / _shadowCoord_95.w)));
|
||||
};
|
||||
result_32 = (result_32 + tmpvar_96);
|
||||
vec4 tmpvar_99;
|
||||
|
@ -411,7 +411,7 @@ void main ()
|
|||
if (tmpvar_103) {
|
||||
tmpvar_101 = 1.0;
|
||||
} else {
|
||||
tmpvar_101 = float((dot (texture2D (u_shadowMap0, tmpvar_102), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_100.z - u_params1.x) / _shadowCoord_100.w)));
|
||||
tmpvar_101 = float((dot (texture2D (u_shadowMap0, tmpvar_102), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_100.z - u_params1.x) / _shadowCoord_100.w)));
|
||||
};
|
||||
result_32 = (result_32 + tmpvar_101);
|
||||
vec4 tmpvar_104;
|
||||
|
@ -431,7 +431,7 @@ void main ()
|
|||
if (tmpvar_108) {
|
||||
tmpvar_106 = 1.0;
|
||||
} else {
|
||||
tmpvar_106 = float((dot (texture2D (u_shadowMap0, tmpvar_107), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_105.z - u_params1.x) / _shadowCoord_105.w)));
|
||||
tmpvar_106 = float((dot (texture2D (u_shadowMap0, tmpvar_107), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_105.z - u_params1.x) / _shadowCoord_105.w)));
|
||||
};
|
||||
result_32 = (result_32 + tmpvar_106);
|
||||
vec4 tmpvar_109;
|
||||
|
@ -451,7 +451,7 @@ void main ()
|
|||
if (tmpvar_113) {
|
||||
tmpvar_111 = 1.0;
|
||||
} else {
|
||||
tmpvar_111 = float((dot (texture2D (u_shadowMap0, tmpvar_112), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_110.z - u_params1.x) / _shadowCoord_110.w)));
|
||||
tmpvar_111 = float((dot (texture2D (u_shadowMap0, tmpvar_112), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_110.z - u_params1.x) / _shadowCoord_110.w)));
|
||||
};
|
||||
float tmpvar_114;
|
||||
tmpvar_114 = (result_32 + tmpvar_111);
|
||||
|
@ -484,7 +484,7 @@ void main ()
|
|||
tmpvar_124 = (max (tmpvar_123, 0.0) * tmpvar_117);
|
||||
float tmpvar_125;
|
||||
tmpvar_125 = sqrt(dot (v_view, v_view));
|
||||
gl_FragColor.xyz = mix (vec3(0.0, 0.0, 0.0), (pow (abs(((((u_lightAmbientPower.xyz * u_lightAmbientPower.w) * u_materialKa) * u_color.xyz) + ((((((u_lightDiffusePower.xyz * u_lightDiffusePower.w) * u_materialKd) * tmpvar_124.x) + (((u_lightSpecularPower.xyz * u_lightSpecularPower.w) * u_materialKs.xyz) * tmpvar_124.y)) * u_color.xyz) * tmpvar_31))), vec3(0.454545, 0.454545, 0.454545)) + (colorCoverage_3 * u_params2.y)), clamp ((1.0/(exp2(((1.7673e-005 * tmpvar_125) * tmpvar_125)))), 0.0, 1.0));
|
||||
gl_FragColor.xyz = mix (vec3(0.0, 0.0, 0.0), (pow (abs(((((u_lightAmbientPower.xyz * u_lightAmbientPower.w) * u_materialKa) * u_color.xyz) + ((((((u_lightDiffusePower.xyz * u_lightDiffusePower.w) * u_materialKd) * tmpvar_124.x) + (((u_lightSpecularPower.xyz * u_lightSpecularPower.w) * u_materialKs.xyz) * tmpvar_124.y)) * u_color.xyz) * tmpvar_31))), vec3(0.454545, 0.454545, 0.454545)) + (colorCoverage_3 * u_params2.y)), clamp ((1.0/(exp2(((1.7673e-05 * tmpvar_125) * tmpvar_125)))), 0.0, 1.0));
|
||||
gl_FragColor.w = 1.0;
|
||||
}
|
||||
|
||||
|
|
|
@ -147,7 +147,7 @@ void main ()
|
|||
if (tmpvar_37) {
|
||||
tmpvar_35 = 1.0;
|
||||
} else {
|
||||
tmpvar_35 = float((dot (texture2D (u_shadowMap0, tmpvar_36), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_34.z - u_params1.x) / _shadowCoord_34.w)));
|
||||
tmpvar_35 = float((dot (texture2D (u_shadowMap0, tmpvar_36), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_34.z - u_params1.x) / _shadowCoord_34.w)));
|
||||
};
|
||||
result_31 = tmpvar_35;
|
||||
vec4 tmpvar_38;
|
||||
|
@ -167,7 +167,7 @@ void main ()
|
|||
if (tmpvar_42) {
|
||||
tmpvar_40 = 1.0;
|
||||
} else {
|
||||
tmpvar_40 = float((dot (texture2D (u_shadowMap0, tmpvar_41), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_39.z - u_params1.x) / _shadowCoord_39.w)));
|
||||
tmpvar_40 = float((dot (texture2D (u_shadowMap0, tmpvar_41), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_39.z - u_params1.x) / _shadowCoord_39.w)));
|
||||
};
|
||||
result_31 = (tmpvar_35 + tmpvar_40);
|
||||
vec4 tmpvar_43;
|
||||
|
@ -187,7 +187,7 @@ void main ()
|
|||
if (tmpvar_47) {
|
||||
tmpvar_45 = 1.0;
|
||||
} else {
|
||||
tmpvar_45 = float((dot (texture2D (u_shadowMap0, tmpvar_46), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_44.z - u_params1.x) / _shadowCoord_44.w)));
|
||||
tmpvar_45 = float((dot (texture2D (u_shadowMap0, tmpvar_46), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_44.z - u_params1.x) / _shadowCoord_44.w)));
|
||||
};
|
||||
result_31 = (result_31 + tmpvar_45);
|
||||
vec4 tmpvar_48;
|
||||
|
@ -207,7 +207,7 @@ void main ()
|
|||
if (tmpvar_52) {
|
||||
tmpvar_50 = 1.0;
|
||||
} else {
|
||||
tmpvar_50 = float((dot (texture2D (u_shadowMap0, tmpvar_51), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_49.z - u_params1.x) / _shadowCoord_49.w)));
|
||||
tmpvar_50 = float((dot (texture2D (u_shadowMap0, tmpvar_51), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_49.z - u_params1.x) / _shadowCoord_49.w)));
|
||||
};
|
||||
result_31 = (result_31 + tmpvar_50);
|
||||
vec4 tmpvar_53;
|
||||
|
@ -227,7 +227,7 @@ void main ()
|
|||
if (tmpvar_57) {
|
||||
tmpvar_55 = 1.0;
|
||||
} else {
|
||||
tmpvar_55 = float((dot (texture2D (u_shadowMap0, tmpvar_56), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_54.z - u_params1.x) / _shadowCoord_54.w)));
|
||||
tmpvar_55 = float((dot (texture2D (u_shadowMap0, tmpvar_56), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_54.z - u_params1.x) / _shadowCoord_54.w)));
|
||||
};
|
||||
result_31 = (result_31 + tmpvar_55);
|
||||
vec4 tmpvar_58;
|
||||
|
@ -247,7 +247,7 @@ void main ()
|
|||
if (tmpvar_62) {
|
||||
tmpvar_60 = 1.0;
|
||||
} else {
|
||||
tmpvar_60 = float((dot (texture2D (u_shadowMap0, tmpvar_61), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_59.z - u_params1.x) / _shadowCoord_59.w)));
|
||||
tmpvar_60 = float((dot (texture2D (u_shadowMap0, tmpvar_61), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_59.z - u_params1.x) / _shadowCoord_59.w)));
|
||||
};
|
||||
result_31 = (result_31 + tmpvar_60);
|
||||
vec4 tmpvar_63;
|
||||
|
@ -267,7 +267,7 @@ void main ()
|
|||
if (tmpvar_67) {
|
||||
tmpvar_65 = 1.0;
|
||||
} else {
|
||||
tmpvar_65 = float((dot (texture2D (u_shadowMap0, tmpvar_66), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_64.z - u_params1.x) / _shadowCoord_64.w)));
|
||||
tmpvar_65 = float((dot (texture2D (u_shadowMap0, tmpvar_66), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_64.z - u_params1.x) / _shadowCoord_64.w)));
|
||||
};
|
||||
result_31 = (result_31 + tmpvar_65);
|
||||
vec4 tmpvar_68;
|
||||
|
@ -287,7 +287,7 @@ void main ()
|
|||
if (tmpvar_72) {
|
||||
tmpvar_70 = 1.0;
|
||||
} else {
|
||||
tmpvar_70 = float((dot (texture2D (u_shadowMap0, tmpvar_71), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_69.z - u_params1.x) / _shadowCoord_69.w)));
|
||||
tmpvar_70 = float((dot (texture2D (u_shadowMap0, tmpvar_71), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_69.z - u_params1.x) / _shadowCoord_69.w)));
|
||||
};
|
||||
result_31 = (result_31 + tmpvar_70);
|
||||
vec4 tmpvar_73;
|
||||
|
@ -307,7 +307,7 @@ void main ()
|
|||
if (tmpvar_77) {
|
||||
tmpvar_75 = 1.0;
|
||||
} else {
|
||||
tmpvar_75 = float((dot (texture2D (u_shadowMap0, tmpvar_76), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_74.z - u_params1.x) / _shadowCoord_74.w)));
|
||||
tmpvar_75 = float((dot (texture2D (u_shadowMap0, tmpvar_76), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_74.z - u_params1.x) / _shadowCoord_74.w)));
|
||||
};
|
||||
result_31 = (result_31 + tmpvar_75);
|
||||
vec4 tmpvar_78;
|
||||
|
@ -327,7 +327,7 @@ void main ()
|
|||
if (tmpvar_82) {
|
||||
tmpvar_80 = 1.0;
|
||||
} else {
|
||||
tmpvar_80 = float((dot (texture2D (u_shadowMap0, tmpvar_81), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_79.z - u_params1.x) / _shadowCoord_79.w)));
|
||||
tmpvar_80 = float((dot (texture2D (u_shadowMap0, tmpvar_81), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_79.z - u_params1.x) / _shadowCoord_79.w)));
|
||||
};
|
||||
result_31 = (result_31 + tmpvar_80);
|
||||
vec4 tmpvar_83;
|
||||
|
@ -347,7 +347,7 @@ void main ()
|
|||
if (tmpvar_87) {
|
||||
tmpvar_85 = 1.0;
|
||||
} else {
|
||||
tmpvar_85 = float((dot (texture2D (u_shadowMap0, tmpvar_86), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_84.z - u_params1.x) / _shadowCoord_84.w)));
|
||||
tmpvar_85 = float((dot (texture2D (u_shadowMap0, tmpvar_86), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_84.z - u_params1.x) / _shadowCoord_84.w)));
|
||||
};
|
||||
result_31 = (result_31 + tmpvar_85);
|
||||
vec4 tmpvar_88;
|
||||
|
@ -367,7 +367,7 @@ void main ()
|
|||
if (tmpvar_92) {
|
||||
tmpvar_90 = 1.0;
|
||||
} else {
|
||||
tmpvar_90 = float((dot (texture2D (u_shadowMap0, tmpvar_91), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_89.z - u_params1.x) / _shadowCoord_89.w)));
|
||||
tmpvar_90 = float((dot (texture2D (u_shadowMap0, tmpvar_91), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_89.z - u_params1.x) / _shadowCoord_89.w)));
|
||||
};
|
||||
result_31 = (result_31 + tmpvar_90);
|
||||
vec4 tmpvar_93;
|
||||
|
@ -387,7 +387,7 @@ void main ()
|
|||
if (tmpvar_97) {
|
||||
tmpvar_95 = 1.0;
|
||||
} else {
|
||||
tmpvar_95 = float((dot (texture2D (u_shadowMap0, tmpvar_96), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_94.z - u_params1.x) / _shadowCoord_94.w)));
|
||||
tmpvar_95 = float((dot (texture2D (u_shadowMap0, tmpvar_96), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_94.z - u_params1.x) / _shadowCoord_94.w)));
|
||||
};
|
||||
result_31 = (result_31 + tmpvar_95);
|
||||
vec4 tmpvar_98;
|
||||
|
@ -407,7 +407,7 @@ void main ()
|
|||
if (tmpvar_102) {
|
||||
tmpvar_100 = 1.0;
|
||||
} else {
|
||||
tmpvar_100 = float((dot (texture2D (u_shadowMap0, tmpvar_101), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_99.z - u_params1.x) / _shadowCoord_99.w)));
|
||||
tmpvar_100 = float((dot (texture2D (u_shadowMap0, tmpvar_101), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_99.z - u_params1.x) / _shadowCoord_99.w)));
|
||||
};
|
||||
result_31 = (result_31 + tmpvar_100);
|
||||
vec4 tmpvar_103;
|
||||
|
@ -427,7 +427,7 @@ void main ()
|
|||
if (tmpvar_107) {
|
||||
tmpvar_105 = 1.0;
|
||||
} else {
|
||||
tmpvar_105 = float((dot (texture2D (u_shadowMap0, tmpvar_106), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_104.z - u_params1.x) / _shadowCoord_104.w)));
|
||||
tmpvar_105 = float((dot (texture2D (u_shadowMap0, tmpvar_106), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_104.z - u_params1.x) / _shadowCoord_104.w)));
|
||||
};
|
||||
result_31 = (result_31 + tmpvar_105);
|
||||
vec4 tmpvar_108;
|
||||
|
@ -447,7 +447,7 @@ void main ()
|
|||
if (tmpvar_112) {
|
||||
tmpvar_110 = 1.0;
|
||||
} else {
|
||||
tmpvar_110 = float((dot (texture2D (u_shadowMap0, tmpvar_111), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= ((_shadowCoord_109.z - u_params1.x) / _shadowCoord_109.w)));
|
||||
tmpvar_110 = float((dot (texture2D (u_shadowMap0, tmpvar_111), vec4(5.96046e-08, 1.52588e-05, 0.00390625, 1.0)) >= ((_shadowCoord_109.z - u_params1.x) / _shadowCoord_109.w)));
|
||||
};
|
||||
float tmpvar_113;
|
||||
tmpvar_113 = (result_31 + tmpvar_110);
|
||||
|
@ -480,7 +480,7 @@ void main ()
|
|||
tmpvar_123 = (max (tmpvar_122, 0.0) * tmpvar_116);
|
||||
float tmpvar_124;
|
||||
tmpvar_124 = sqrt(dot (v_view, v_view));
|
||||
gl_FragColor.xyz = mix (vec3(0.0, 0.0, 0.0), (pow (abs(((((u_lightAmbientPower.xyz * u_lightAmbientPower.w) * u_materialKa) * u_color.xyz) + ((((((u_lightDiffusePower.xyz * u_lightDiffusePower.w) * u_materialKd) * tmpvar_123.x) + (((u_lightSpecularPower.xyz * u_lightSpecularPower.w) * u_materialKs.xyz) * tmpvar_123.y)) * u_color.xyz) * tmpvar_30))), vec3(0.454545, 0.454545, 0.454545)) + (colorCoverage_3 * u_params2.y)), clamp ((1.0/(exp2(((1.7673e-005 * tmpvar_124) * tmpvar_124)))), 0.0, 1.0));
|
||||
gl_FragColor.xyz = mix (vec3(0.0, 0.0, 0.0), (pow (abs(((((u_lightAmbientPower.xyz * u_lightAmbientPower.w) * u_materialKa) * u_color.xyz) + ((((((u_lightDiffusePower.xyz * u_lightDiffusePower.w) * u_materialKd) * tmpvar_123.x) + (((u_lightSpecularPower.xyz * u_lightSpecularPower.w) * u_materialKs.xyz) * tmpvar_123.y)) * u_color.xyz) * tmpvar_30))), vec3(0.454545, 0.454545, 0.454545)) + (colorCoverage_3 * u_params2.y)), clamp ((1.0/(exp2(((1.7673e-05 * tmpvar_124) * tmpvar_124)))), 0.0, 1.0));
|
||||
gl_FragColor.w = 1.0;
|
||||
}
|
||||
|
||||
|
|
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|
@ -300,7 +300,7 @@ void main ()
|
|||
tmpvar_84 = (max (tmpvar_83, 0.0) * tmpvar_77);
|
||||
float tmpvar_85;
|
||||
tmpvar_85 = sqrt(dot (v_view, v_view));
|
||||
gl_FragColor.xyz = mix (vec3(0.0, 0.0, 0.0), (pow (abs(((((u_lightAmbientPower.xyz * u_lightAmbientPower.w) * u_materialKa) * u_color.xyz) + ((((((u_lightDiffusePower.xyz * u_lightDiffusePower.w) * u_materialKd) * tmpvar_84.x) + (((u_lightSpecularPower.xyz * u_lightSpecularPower.w) * u_materialKs.xyz) * tmpvar_84.y)) * u_color.xyz) * visibility_1))), vec3(0.454545, 0.454545, 0.454545)) + (colorCoverage_2 * u_params2.y)), clamp ((1.0/(exp2(((1.7673e-005 * tmpvar_85) * tmpvar_85)))), 0.0, 1.0));
|
||||
gl_FragColor.xyz = mix (vec3(0.0, 0.0, 0.0), (pow (abs(((((u_lightAmbientPower.xyz * u_lightAmbientPower.w) * u_materialKa) * u_color.xyz) + ((((((u_lightDiffusePower.xyz * u_lightDiffusePower.w) * u_materialKd) * tmpvar_84.x) + (((u_lightSpecularPower.xyz * u_lightSpecularPower.w) * u_materialKs.xyz) * tmpvar_84.y)) * u_color.xyz) * visibility_1))), vec3(0.454545, 0.454545, 0.454545)) + (colorCoverage_2 * u_params2.y)), clamp ((1.0/(exp2(((1.7673e-05 * tmpvar_85) * tmpvar_85)))), 0.0, 1.0));
|
||||
gl_FragColor.w = 1.0;
|
||||
}
|
||||
|
||||
|
|
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|
@ -308,7 +308,7 @@ void main ()
|
|||
tmpvar_84 = (max (tmpvar_83, 0.0) * tmpvar_77);
|
||||
float tmpvar_85;
|
||||
tmpvar_85 = sqrt(dot (v_view, v_view));
|
||||
gl_FragColor.xyz = mix (vec3(0.0, 0.0, 0.0), (pow (abs(((((u_lightAmbientPower.xyz * u_lightAmbientPower.w) * u_materialKa) * u_color.xyz) + ((((((u_lightDiffusePower.xyz * u_lightDiffusePower.w) * u_materialKd) * tmpvar_84.x) + (((u_lightSpecularPower.xyz * u_lightSpecularPower.w) * u_materialKs.xyz) * tmpvar_84.y)) * u_color.xyz) * visibility_1))), vec3(0.454545, 0.454545, 0.454545)) + (colorCoverage_2 * u_params2.y)), clamp ((1.0/(exp2(((1.7673e-005 * tmpvar_85) * tmpvar_85)))), 0.0, 1.0));
|
||||
gl_FragColor.xyz = mix (vec3(0.0, 0.0, 0.0), (pow (abs(((((u_lightAmbientPower.xyz * u_lightAmbientPower.w) * u_materialKa) * u_color.xyz) + ((((((u_lightDiffusePower.xyz * u_lightDiffusePower.w) * u_materialKd) * tmpvar_84.x) + (((u_lightSpecularPower.xyz * u_lightSpecularPower.w) * u_materialKs.xyz) * tmpvar_84.y)) * u_color.xyz) * visibility_1))), vec3(0.454545, 0.454545, 0.454545)) + (colorCoverage_2 * u_params2.y)), clamp ((1.0/(exp2(((1.7673e-05 * tmpvar_85) * tmpvar_85)))), 0.0, 1.0));
|
||||
gl_FragColor.w = 1.0;
|
||||
}
|
||||
|
||||
|
|
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Loading…
Reference in a new issue