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NVG now flushes on imguiEndArea().
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parent
eb2fd71664
commit
8777b44e59
1 changed files with 3 additions and 5 deletions
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@ -769,8 +769,6 @@ struct Imgui
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void beginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, uint16_t _width, uint16_t _height, char _inputChar, uint8_t _view)
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{
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nvgBeginFrame(m_nvg, _width, _height, 1.0f);
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m_view = _view;
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m_viewWidth = _width;
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m_viewHeight = _height;
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@ -839,7 +837,6 @@ struct Imgui
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m_checkActivePresence = (0 != m_active);
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clearInput();
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nvgEndFrame(m_nvg);
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}
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bool beginScroll(int32_t _height, int32_t* _scroll, bool _enabled)
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@ -1123,23 +1120,24 @@ struct Imgui
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, imguiRGBA(255, 255, 255, 128)
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);
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}
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area.m_scissorEnabled = true;
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nvgBeginFrame(m_nvg, m_viewWidth, m_viewHeight, 1.0f);
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nvgScissor(m_nvg
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, float(area.m_scissorX)
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, float(area.m_scissorY-1)
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, float(area.m_scissorWidth)
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, float(area.m_scissorHeight+1)
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);
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area.m_scissorEnabled = true;
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m_insideArea |= area.m_inside;
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return area.m_inside;
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}
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void endArea()
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{
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nvgResetScissor(m_nvg);
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nvgEndFrame(m_nvg);
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}
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bool button(const char* _text, bool _enabled, ImguiAlign::Enum _align, uint32_t _rgb0, int32_t _r)
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