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Fixed VS2008 build.
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1 changed files with 20 additions and 0 deletions
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@ -79,6 +79,26 @@ typedef void ID3D11InfoQueue;
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#endif // __MINGW32__
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#endif // __MINGW32__
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#ifndef D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION
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# define D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION 2048
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#endif // D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION
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#ifndef D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION
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# define D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION 4096
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#endif // D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION
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#ifndef D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT
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# define D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT 1
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#endif // D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT
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#ifndef D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT
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# define D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT 4
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#endif // D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT
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#ifndef D3D_FL9_1_DEFAULT_MAX_ANISOTROPY
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# define D3D_FL9_1_DEFAULT_MAX_ANISOTROPY 2
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#endif // D3D_FL9_1_DEFAULT_MAX_ANISOTROPY
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namespace bgfx { namespace d3d11
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namespace bgfx { namespace d3d11
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{
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{
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struct BufferD3D11
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struct BufferD3D11
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