diff --git a/src/renderer_d3d11.h b/src/renderer_d3d11.h index 2593fbb8..faef3819 100644 --- a/src/renderer_d3d11.h +++ b/src/renderer_d3d11.h @@ -79,6 +79,26 @@ typedef void ID3D11InfoQueue; #endif // __MINGW32__ +#ifndef D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION +# define D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION 2048 +#endif // D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION + +#ifndef D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION +# define D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION 4096 +#endif // D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION + +#ifndef D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT +# define D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT 1 +#endif // D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT + +#ifndef D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT +# define D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT 4 +#endif // D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT + +#ifndef D3D_FL9_1_DEFAULT_MAX_ANISOTROPY +# define D3D_FL9_1_DEFAULT_MAX_ANISOTROPY 2 +#endif // D3D_FL9_1_DEFAULT_MAX_ANISOTROPY + namespace bgfx { namespace d3d11 { struct BufferD3D11