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Added flip after submit reset flag.
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parent
87a5652b46
commit
7bfe51d0d8
5 changed files with 29 additions and 7 deletions
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@ -123,7 +123,9 @@ BX_PRAGMA_DIAGNOSTIC_POP();
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|| setOrToggle(s_reset, "hmd", BGFX_RESET_HMD, 1, _argc, _argv)
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|| setOrToggle(s_reset, "hmddbg", BGFX_RESET_HMD_DEBUG, 1, _argc, _argv)
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|| setOrToggle(s_reset, "hmdrecenter", BGFX_RESET_HMD_RECENTER, 1, _argc, _argv)
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|| setOrToggle(s_reset, "msaa", BGFX_RESET_MSAA_X16, 1, _argc, _argv) )
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|| setOrToggle(s_reset, "msaa", BGFX_RESET_MSAA_X16, 1, _argc, _argv)
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|| setOrToggle(s_reset, "flip", BGFX_RESET_FLIP_AFTER_SUBMIT, 1, _argc, _argv)
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)
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{
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return 0;
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}
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@ -176,6 +178,7 @@ BX_PRAGMA_DIAGNOSTIC_POP();
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{ entry::Key::F4, entry::Modifier::LeftCtrl, 1, cmd, "graphics hmddbg" },
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{ entry::Key::F7, entry::Modifier::None, 1, cmd, "graphics vsync" },
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{ entry::Key::F8, entry::Modifier::None, 1, cmd, "graphics msaa" },
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{ entry::Key::F9, entry::Modifier::None, 1, cmd, "graphics flip" },
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{ entry::Key::Print, entry::Modifier::None, 1, cmd, "graphics screenshot" },
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INPUT_BINDING_END
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@ -571,7 +571,12 @@ namespace bgfx
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/// - `BGFX_RESET_FULLSCREEN` - Not supported yet.
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/// - `BGFX_RESET_MSAA_X[2/4/8/16]` - Enable 2, 4, 8 or 16 x MSAA.
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/// - `BGFX_RESET_VSYNC` - Enable V-Sync.
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/// - `BGFX_RESET_MAXANISOTROPY` - Turn on/off max anisotropy.
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/// - `BGFX_RESET_CAPTURE` - Begin screen capture.
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/// - `BGFX_RESET_HMD` - HMD stereo rendering.
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/// - `BGFX_RESET_HMD_DEBUG` - HMD stereo rendering debug mode.
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/// - `BGFX_RESET_HMD_RECENTER` - HMD calibration.
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/// - `BGFX_RESET_FLIP_AFTER_SUBMIT` - Flip back buffer after submit.
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///
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/// @attention This call doesn't actually change window size, it just
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/// resizes back-buffer. Windowing code has to change window size.
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@ -303,6 +303,7 @@
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#define BGFX_RESET_HMD UINT32_C(0x00000400)
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#define BGFX_RESET_HMD_DEBUG UINT32_C(0x00000800)
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#define BGFX_RESET_HMD_RECENTER UINT32_C(0x00001000)
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#define BGFX_RESET_FLIP_AFTER_SUBMIT UINT32_C(0x00002000)
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///
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#define BGFX_CAPS_TEXTURE_COMPARE_LEQUAL UINT64_C(0x0000000000000001)
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11
src/bgfx.cpp
11
src/bgfx.cpp
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@ -1190,6 +1190,8 @@ namespace bgfx
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m_render = m_submit;
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m_submit = temp;
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memcpy(&m_submit->m_hmd, &m_render->m_hmd, sizeof(HMD) );
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m_frames++;
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m_submit->start();
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@ -1205,7 +1207,8 @@ namespace bgfx
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bool Context::renderFrame()
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{
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if (m_rendererInitialized)
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if (m_rendererInitialized
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&& !m_flipAfterSubmit)
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{
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m_renderCtx->flip();
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}
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@ -1221,6 +1224,12 @@ namespace bgfx
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renderSemPost();
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if (m_rendererInitialized
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&& m_flipAfterSubmit)
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{
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m_renderCtx->flip();
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}
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return m_exit;
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}
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@ -1893,6 +1893,7 @@ namespace bgfx
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, m_renderCtx(NULL)
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, m_rendererInitialized(false)
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, m_exit(false)
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, m_flipAfterSubmit(false)
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{
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}
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@ -1927,6 +1928,8 @@ namespace bgfx
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m_resolution.m_height = bx::uint32_max(1, _height);
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m_resolution.m_flags = _flags;
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m_flipAfterSubmit = !!(_flags & BGFX_RESET_FLIP_AFTER_SUBMIT);
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memset(m_fb, 0xff, sizeof(m_fb) );
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for (uint16_t ii = 0, num = m_textureHandle.getNumHandles(); ii < num; ++ii)
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@ -3527,6 +3530,7 @@ namespace bgfx
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bool m_rendererInitialized;
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bool m_exit;
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bool m_flipAfterSubmit;
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typedef UpdateBatchT<256> TextureUpdateBatch;
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BX_ALIGN_DECL_CACHE_LINE(TextureUpdateBatch m_textureUpdateBatch);
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