mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-28 18:45:54 -05:00
Warn and early out on out of handles condition.
This commit is contained in:
parent
f513da8b67
commit
7aa2c8163f
1 changed files with 139 additions and 78 deletions
217
src/bgfx_p.h
217
src/bgfx_p.h
|
@ -1492,9 +1492,15 @@ namespace bgfx
|
|||
IndexBufferHandle createIndexBuffer(const Memory* _mem)
|
||||
{
|
||||
IndexBufferHandle handle = { m_indexBufferHandle.alloc() };
|
||||
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateIndexBuffer);
|
||||
cmdbuf.write(handle);
|
||||
cmdbuf.write(_mem);
|
||||
|
||||
BX_WARN(invalidHandle != handle.idx, "Failed to allocate index buffer handle.");
|
||||
if (invalidHandle != handle.idx)
|
||||
{
|
||||
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateIndexBuffer);
|
||||
cmdbuf.write(handle);
|
||||
cmdbuf.write(_mem);
|
||||
}
|
||||
|
||||
return handle;
|
||||
}
|
||||
|
||||
|
@ -1525,13 +1531,18 @@ namespace bgfx
|
|||
{
|
||||
VertexBufferHandle handle = { m_vertexBufferHandle.alloc() };
|
||||
|
||||
VertexDeclHandle declHandle = findVertexDecl(_decl);
|
||||
m_declRef.add(handle, declHandle, _decl.m_hash);
|
||||
BX_WARN(invalidHandle != handle.idx, "Failed to allocate vertex buffer handle.");
|
||||
if (invalidHandle != handle.idx)
|
||||
{
|
||||
VertexDeclHandle declHandle = findVertexDecl(_decl);
|
||||
m_declRef.add(handle, declHandle, _decl.m_hash);
|
||||
|
||||
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateVertexBuffer);
|
||||
cmdbuf.write(handle);
|
||||
cmdbuf.write(_mem);
|
||||
cmdbuf.write(declHandle);
|
||||
}
|
||||
|
||||
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateVertexBuffer);
|
||||
cmdbuf.write(handle);
|
||||
cmdbuf.write(_mem);
|
||||
cmdbuf.write(declHandle);
|
||||
return handle;
|
||||
}
|
||||
|
||||
|
@ -1557,6 +1568,7 @@ namespace bgfx
|
|||
if (ptr == NonLocalAllocator::invalidBlock)
|
||||
{
|
||||
IndexBufferHandle indexBufferHandle = { m_indexBufferHandle.alloc() };
|
||||
BX_WARN(invalidHandle != handle.idx, "Failed to allocate dynamic index buffer handle.");
|
||||
if (indexBufferHandle.idx == invalidHandle)
|
||||
{
|
||||
return handle;
|
||||
|
@ -1582,7 +1594,10 @@ namespace bgfx
|
|||
DynamicIndexBufferHandle createDynamicIndexBuffer(const Memory* _mem)
|
||||
{
|
||||
DynamicIndexBufferHandle handle = createDynamicIndexBuffer(_mem->size/2);
|
||||
updateDynamicIndexBuffer(handle, _mem);
|
||||
if (invalidHandle != handle.idx)
|
||||
{
|
||||
updateDynamicIndexBuffer(handle, _mem);
|
||||
}
|
||||
return handle;
|
||||
}
|
||||
|
||||
|
@ -1617,6 +1632,7 @@ namespace bgfx
|
|||
{
|
||||
VertexBufferHandle vertexBufferHandle = { m_vertexBufferHandle.alloc() };
|
||||
|
||||
BX_WARN(invalidHandle != handle.idx, "Failed to allocate dynamic vertex buffer handle.");
|
||||
if (vertexBufferHandle.idx == invalidHandle)
|
||||
{
|
||||
return handle;
|
||||
|
@ -1648,7 +1664,10 @@ namespace bgfx
|
|||
DynamicVertexBufferHandle createDynamicVertexBuffer(const Memory* _mem, const VertexDecl& _decl)
|
||||
{
|
||||
DynamicVertexBufferHandle handle = createDynamicVertexBuffer(_mem->size/_decl.m_stride, _decl);
|
||||
updateDynamicVertexBuffer(handle, _mem);
|
||||
if (invalidHandle != handle.idx)
|
||||
{
|
||||
updateDynamicVertexBuffer(handle, _mem);
|
||||
}
|
||||
return handle;
|
||||
}
|
||||
|
||||
|
@ -1684,15 +1703,21 @@ namespace bgfx
|
|||
|
||||
TransientIndexBuffer* createTransientIndexBuffer(uint32_t _size)
|
||||
{
|
||||
IndexBufferHandle handle = { m_indexBufferHandle.alloc() };
|
||||
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateDynamicIndexBuffer);
|
||||
cmdbuf.write(handle);
|
||||
cmdbuf.write(_size);
|
||||
TransientIndexBuffer* ib = NULL;
|
||||
|
||||
TransientIndexBuffer* ib = (TransientIndexBuffer*)g_realloc(NULL, sizeof(TransientIndexBuffer)+_size);
|
||||
ib->data = (uint8_t*)&ib[1];
|
||||
ib->size = _size;
|
||||
ib->handle = handle;
|
||||
IndexBufferHandle handle = { m_indexBufferHandle.alloc() };
|
||||
BX_WARN(invalidHandle != handle.idx, "Failed to allocate transient index buffer handle.");
|
||||
if (invalidHandle != handle.idx)
|
||||
{
|
||||
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateDynamicIndexBuffer);
|
||||
cmdbuf.write(handle);
|
||||
cmdbuf.write(_size);
|
||||
|
||||
ib = (TransientIndexBuffer*)g_realloc(NULL, sizeof(TransientIndexBuffer)+_size);
|
||||
ib->data = (uint8_t*)&ib[1];
|
||||
ib->size = _size;
|
||||
ib->handle = handle;
|
||||
}
|
||||
|
||||
return ib;
|
||||
}
|
||||
|
@ -1720,31 +1745,37 @@ namespace bgfx
|
|||
|
||||
TransientVertexBuffer* createTransientVertexBuffer(uint32_t _size, const VertexDecl* _decl = NULL)
|
||||
{
|
||||
TransientVertexBuffer* vb = NULL;
|
||||
|
||||
VertexBufferHandle handle = { m_vertexBufferHandle.alloc() };
|
||||
|
||||
uint16_t stride = 0;
|
||||
VertexDeclHandle declHandle = BGFX_INVALID_HANDLE;
|
||||
|
||||
if (NULL != _decl)
|
||||
BX_WARN(invalidHandle != handle.idx, "Failed to allocate transient vertex buffer handle.");
|
||||
if (invalidHandle != handle.idx)
|
||||
{
|
||||
declHandle = findVertexDecl(*_decl);
|
||||
m_declRef.add(handle, declHandle, _decl->m_hash);
|
||||
uint16_t stride = 0;
|
||||
VertexDeclHandle declHandle = BGFX_INVALID_HANDLE;
|
||||
|
||||
stride = _decl->m_stride;
|
||||
if (NULL != _decl)
|
||||
{
|
||||
declHandle = findVertexDecl(*_decl);
|
||||
m_declRef.add(handle, declHandle, _decl->m_hash);
|
||||
|
||||
stride = _decl->m_stride;
|
||||
}
|
||||
|
||||
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateDynamicVertexBuffer);
|
||||
cmdbuf.write(handle);
|
||||
cmdbuf.write(_size);
|
||||
|
||||
vb = (TransientVertexBuffer*)g_realloc(NULL, sizeof(TransientVertexBuffer)+_size);
|
||||
vb->data = (uint8_t*)&vb[1];
|
||||
vb->size = _size;
|
||||
vb->startVertex = 0;
|
||||
vb->stride = stride;
|
||||
vb->handle = handle;
|
||||
vb->decl = declHandle;
|
||||
}
|
||||
|
||||
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateDynamicVertexBuffer);
|
||||
cmdbuf.write(handle);
|
||||
cmdbuf.write(_size);
|
||||
|
||||
TransientVertexBuffer* vb = (TransientVertexBuffer*)g_realloc(NULL, sizeof(TransientVertexBuffer)+_size);
|
||||
vb->data = (uint8_t*)&vb[1];
|
||||
vb->size = _size;
|
||||
vb->startVertex = 0;
|
||||
vb->stride = stride;
|
||||
vb->handle = handle;
|
||||
vb->decl = declHandle;
|
||||
|
||||
return vb;
|
||||
}
|
||||
|
||||
|
@ -1816,13 +1847,18 @@ namespace bgfx
|
|||
|
||||
VertexShaderHandle handle = { m_vertexShaderHandle.alloc() };
|
||||
|
||||
VertexShaderRef& vsr = m_vertexShaderRef[handle.idx];
|
||||
vsr.m_refCount = 1;
|
||||
bx::read(&reader, vsr.m_outputHash);
|
||||
BX_WARN(invalidHandle != handle.idx, "Failed to allocate vertex shader handle.");
|
||||
if (invalidHandle != handle.idx)
|
||||
{
|
||||
VertexShaderRef& vsr = m_vertexShaderRef[handle.idx];
|
||||
vsr.m_refCount = 1;
|
||||
bx::read(&reader, vsr.m_outputHash);
|
||||
|
||||
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateVertexShader);
|
||||
cmdbuf.write(handle);
|
||||
cmdbuf.write(_mem);
|
||||
}
|
||||
|
||||
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateVertexShader);
|
||||
cmdbuf.write(handle);
|
||||
cmdbuf.write(_mem);
|
||||
return handle;
|
||||
}
|
||||
|
||||
|
@ -1871,13 +1907,18 @@ namespace bgfx
|
|||
|
||||
FragmentShaderHandle handle = { m_fragmentShaderHandle.alloc() };
|
||||
|
||||
FragmentShaderRef& fsr = m_fragmentShaderRef[handle.idx];
|
||||
fsr.m_refCount = 1;
|
||||
bx::read(&reader, fsr.m_inputHash);
|
||||
BX_WARN(invalidHandle != handle.idx, "Failed to allocate fragment shader handle.");
|
||||
if (invalidHandle != handle.idx)
|
||||
{
|
||||
FragmentShaderRef& fsr = m_fragmentShaderRef[handle.idx];
|
||||
fsr.m_refCount = 1;
|
||||
bx::read(&reader, fsr.m_inputHash);
|
||||
|
||||
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateFragmentShader);
|
||||
cmdbuf.write(handle);
|
||||
cmdbuf.write(_mem);
|
||||
}
|
||||
|
||||
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateFragmentShader);
|
||||
cmdbuf.write(handle);
|
||||
cmdbuf.write(_mem);
|
||||
return handle;
|
||||
}
|
||||
|
||||
|
@ -1932,15 +1973,20 @@ namespace bgfx
|
|||
ProgramHandle handle;
|
||||
handle.idx = m_programHandle.alloc();
|
||||
|
||||
vertexShaderIncRef(_vsh);
|
||||
fragmentShaderIncRef(_fsh);
|
||||
m_programRef[handle.idx].m_vsh = _vsh;
|
||||
m_programRef[handle.idx].m_fsh = _fsh;
|
||||
BX_WARN(invalidHandle != handle.idx, "Failed to allocate program handle.");
|
||||
if (invalidHandle != handle.idx)
|
||||
{
|
||||
vertexShaderIncRef(_vsh);
|
||||
fragmentShaderIncRef(_fsh);
|
||||
m_programRef[handle.idx].m_vsh = _vsh;
|
||||
m_programRef[handle.idx].m_fsh = _fsh;
|
||||
|
||||
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateProgram);
|
||||
cmdbuf.write(handle);
|
||||
cmdbuf.write(_vsh);
|
||||
cmdbuf.write(_fsh);
|
||||
}
|
||||
|
||||
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateProgram);
|
||||
cmdbuf.write(handle);
|
||||
cmdbuf.write(_vsh);
|
||||
cmdbuf.write(_fsh);
|
||||
return handle;
|
||||
}
|
||||
|
||||
|
@ -1982,10 +2028,15 @@ namespace bgfx
|
|||
}
|
||||
|
||||
TextureHandle handle = { m_textureHandle.alloc() };
|
||||
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateTexture);
|
||||
cmdbuf.write(handle);
|
||||
cmdbuf.write(_mem);
|
||||
cmdbuf.write(_flags);
|
||||
BX_WARN(invalidHandle != handle.idx, "Failed to allocate texture handle.");
|
||||
if (invalidHandle != handle.idx)
|
||||
{
|
||||
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateTexture);
|
||||
cmdbuf.write(handle);
|
||||
cmdbuf.write(_mem);
|
||||
cmdbuf.write(_flags);
|
||||
}
|
||||
|
||||
return handle;
|
||||
}
|
||||
|
||||
|
@ -2016,13 +2067,18 @@ namespace bgfx
|
|||
RenderTargetHandle createRenderTarget(uint16_t _width, uint16_t _height, uint32_t _flags, uint32_t _textureFlags)
|
||||
{
|
||||
RenderTargetHandle handle = { m_renderTargetHandle.alloc() };
|
||||
BX_WARN(invalidHandle != handle.idx, "Failed to allocate render target handle.");
|
||||
|
||||
if (invalidHandle != handle.idx)
|
||||
{
|
||||
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateRenderTarget);
|
||||
cmdbuf.write(handle);
|
||||
cmdbuf.write(_width);
|
||||
cmdbuf.write(_height);
|
||||
cmdbuf.write(_flags);
|
||||
cmdbuf.write(_textureFlags);
|
||||
}
|
||||
|
||||
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateRenderTarget);
|
||||
cmdbuf.write(handle);
|
||||
cmdbuf.write(_width);
|
||||
cmdbuf.write(_height);
|
||||
cmdbuf.write(_flags);
|
||||
cmdbuf.write(_textureFlags);
|
||||
return handle;
|
||||
}
|
||||
|
||||
|
@ -2044,17 +2100,22 @@ namespace bgfx
|
|||
|
||||
UniformHandle handle = { m_uniformHandle.alloc() };
|
||||
|
||||
Uniform& uniform = m_uniform[handle.idx];
|
||||
uniform.m_type = _type;
|
||||
uniform.m_num = _num;
|
||||
BX_WARN(invalidHandle != handle.idx, "Failed to allocate uniform handle.");
|
||||
if (invalidHandle != handle.idx)
|
||||
{
|
||||
Uniform& uniform = m_uniform[handle.idx];
|
||||
uniform.m_type = _type;
|
||||
uniform.m_num = _num;
|
||||
|
||||
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateUniform);
|
||||
cmdbuf.write(handle);
|
||||
cmdbuf.write(_type);
|
||||
cmdbuf.write(_num);
|
||||
uint8_t len = (uint8_t)strlen(_name);
|
||||
cmdbuf.write(len);
|
||||
cmdbuf.write(_name, len);
|
||||
}
|
||||
|
||||
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateUniform);
|
||||
cmdbuf.write(handle);
|
||||
cmdbuf.write(_type);
|
||||
cmdbuf.write(_num);
|
||||
uint8_t len = (uint8_t)strlen(_name);
|
||||
cmdbuf.write(len);
|
||||
cmdbuf.write(_name, len);
|
||||
return handle;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue