diff --git a/src/bgfx_p.h b/src/bgfx_p.h index 1ddaeaec..b7abec10 100755 --- a/src/bgfx_p.h +++ b/src/bgfx_p.h @@ -1492,9 +1492,15 @@ namespace bgfx IndexBufferHandle createIndexBuffer(const Memory* _mem) { IndexBufferHandle handle = { m_indexBufferHandle.alloc() }; - CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateIndexBuffer); - cmdbuf.write(handle); - cmdbuf.write(_mem); + + BX_WARN(invalidHandle != handle.idx, "Failed to allocate index buffer handle."); + if (invalidHandle != handle.idx) + { + CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateIndexBuffer); + cmdbuf.write(handle); + cmdbuf.write(_mem); + } + return handle; } @@ -1525,13 +1531,18 @@ namespace bgfx { VertexBufferHandle handle = { m_vertexBufferHandle.alloc() }; - VertexDeclHandle declHandle = findVertexDecl(_decl); - m_declRef.add(handle, declHandle, _decl.m_hash); + BX_WARN(invalidHandle != handle.idx, "Failed to allocate vertex buffer handle."); + if (invalidHandle != handle.idx) + { + VertexDeclHandle declHandle = findVertexDecl(_decl); + m_declRef.add(handle, declHandle, _decl.m_hash); + + CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateVertexBuffer); + cmdbuf.write(handle); + cmdbuf.write(_mem); + cmdbuf.write(declHandle); + } - CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateVertexBuffer); - cmdbuf.write(handle); - cmdbuf.write(_mem); - cmdbuf.write(declHandle); return handle; } @@ -1557,6 +1568,7 @@ namespace bgfx if (ptr == NonLocalAllocator::invalidBlock) { IndexBufferHandle indexBufferHandle = { m_indexBufferHandle.alloc() }; + BX_WARN(invalidHandle != handle.idx, "Failed to allocate dynamic index buffer handle."); if (indexBufferHandle.idx == invalidHandle) { return handle; @@ -1582,7 +1594,10 @@ namespace bgfx DynamicIndexBufferHandle createDynamicIndexBuffer(const Memory* _mem) { DynamicIndexBufferHandle handle = createDynamicIndexBuffer(_mem->size/2); - updateDynamicIndexBuffer(handle, _mem); + if (invalidHandle != handle.idx) + { + updateDynamicIndexBuffer(handle, _mem); + } return handle; } @@ -1617,6 +1632,7 @@ namespace bgfx { VertexBufferHandle vertexBufferHandle = { m_vertexBufferHandle.alloc() }; + BX_WARN(invalidHandle != handle.idx, "Failed to allocate dynamic vertex buffer handle."); if (vertexBufferHandle.idx == invalidHandle) { return handle; @@ -1648,7 +1664,10 @@ namespace bgfx DynamicVertexBufferHandle createDynamicVertexBuffer(const Memory* _mem, const VertexDecl& _decl) { DynamicVertexBufferHandle handle = createDynamicVertexBuffer(_mem->size/_decl.m_stride, _decl); - updateDynamicVertexBuffer(handle, _mem); + if (invalidHandle != handle.idx) + { + updateDynamicVertexBuffer(handle, _mem); + } return handle; } @@ -1684,15 +1703,21 @@ namespace bgfx TransientIndexBuffer* createTransientIndexBuffer(uint32_t _size) { - IndexBufferHandle handle = { m_indexBufferHandle.alloc() }; - CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateDynamicIndexBuffer); - cmdbuf.write(handle); - cmdbuf.write(_size); + TransientIndexBuffer* ib = NULL; - TransientIndexBuffer* ib = (TransientIndexBuffer*)g_realloc(NULL, sizeof(TransientIndexBuffer)+_size); - ib->data = (uint8_t*)&ib[1]; - ib->size = _size; - ib->handle = handle; + IndexBufferHandle handle = { m_indexBufferHandle.alloc() }; + BX_WARN(invalidHandle != handle.idx, "Failed to allocate transient index buffer handle."); + if (invalidHandle != handle.idx) + { + CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateDynamicIndexBuffer); + cmdbuf.write(handle); + cmdbuf.write(_size); + + ib = (TransientIndexBuffer*)g_realloc(NULL, sizeof(TransientIndexBuffer)+_size); + ib->data = (uint8_t*)&ib[1]; + ib->size = _size; + ib->handle = handle; + } return ib; } @@ -1720,31 +1745,37 @@ namespace bgfx TransientVertexBuffer* createTransientVertexBuffer(uint32_t _size, const VertexDecl* _decl = NULL) { + TransientVertexBuffer* vb = NULL; + VertexBufferHandle handle = { m_vertexBufferHandle.alloc() }; - uint16_t stride = 0; - VertexDeclHandle declHandle = BGFX_INVALID_HANDLE; - - if (NULL != _decl) + BX_WARN(invalidHandle != handle.idx, "Failed to allocate transient vertex buffer handle."); + if (invalidHandle != handle.idx) { - declHandle = findVertexDecl(*_decl); - m_declRef.add(handle, declHandle, _decl->m_hash); + uint16_t stride = 0; + VertexDeclHandle declHandle = BGFX_INVALID_HANDLE; - stride = _decl->m_stride; + if (NULL != _decl) + { + declHandle = findVertexDecl(*_decl); + m_declRef.add(handle, declHandle, _decl->m_hash); + + stride = _decl->m_stride; + } + + CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateDynamicVertexBuffer); + cmdbuf.write(handle); + cmdbuf.write(_size); + + vb = (TransientVertexBuffer*)g_realloc(NULL, sizeof(TransientVertexBuffer)+_size); + vb->data = (uint8_t*)&vb[1]; + vb->size = _size; + vb->startVertex = 0; + vb->stride = stride; + vb->handle = handle; + vb->decl = declHandle; } - CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateDynamicVertexBuffer); - cmdbuf.write(handle); - cmdbuf.write(_size); - - TransientVertexBuffer* vb = (TransientVertexBuffer*)g_realloc(NULL, sizeof(TransientVertexBuffer)+_size); - vb->data = (uint8_t*)&vb[1]; - vb->size = _size; - vb->startVertex = 0; - vb->stride = stride; - vb->handle = handle; - vb->decl = declHandle; - return vb; } @@ -1816,13 +1847,18 @@ namespace bgfx VertexShaderHandle handle = { m_vertexShaderHandle.alloc() }; - VertexShaderRef& vsr = m_vertexShaderRef[handle.idx]; - vsr.m_refCount = 1; - bx::read(&reader, vsr.m_outputHash); + BX_WARN(invalidHandle != handle.idx, "Failed to allocate vertex shader handle."); + if (invalidHandle != handle.idx) + { + VertexShaderRef& vsr = m_vertexShaderRef[handle.idx]; + vsr.m_refCount = 1; + bx::read(&reader, vsr.m_outputHash); + + CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateVertexShader); + cmdbuf.write(handle); + cmdbuf.write(_mem); + } - CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateVertexShader); - cmdbuf.write(handle); - cmdbuf.write(_mem); return handle; } @@ -1871,13 +1907,18 @@ namespace bgfx FragmentShaderHandle handle = { m_fragmentShaderHandle.alloc() }; - FragmentShaderRef& fsr = m_fragmentShaderRef[handle.idx]; - fsr.m_refCount = 1; - bx::read(&reader, fsr.m_inputHash); + BX_WARN(invalidHandle != handle.idx, "Failed to allocate fragment shader handle."); + if (invalidHandle != handle.idx) + { + FragmentShaderRef& fsr = m_fragmentShaderRef[handle.idx]; + fsr.m_refCount = 1; + bx::read(&reader, fsr.m_inputHash); + + CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateFragmentShader); + cmdbuf.write(handle); + cmdbuf.write(_mem); + } - CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateFragmentShader); - cmdbuf.write(handle); - cmdbuf.write(_mem); return handle; } @@ -1932,15 +1973,20 @@ namespace bgfx ProgramHandle handle; handle.idx = m_programHandle.alloc(); - vertexShaderIncRef(_vsh); - fragmentShaderIncRef(_fsh); - m_programRef[handle.idx].m_vsh = _vsh; - m_programRef[handle.idx].m_fsh = _fsh; + BX_WARN(invalidHandle != handle.idx, "Failed to allocate program handle."); + if (invalidHandle != handle.idx) + { + vertexShaderIncRef(_vsh); + fragmentShaderIncRef(_fsh); + m_programRef[handle.idx].m_vsh = _vsh; + m_programRef[handle.idx].m_fsh = _fsh; + + CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateProgram); + cmdbuf.write(handle); + cmdbuf.write(_vsh); + cmdbuf.write(_fsh); + } - CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateProgram); - cmdbuf.write(handle); - cmdbuf.write(_vsh); - cmdbuf.write(_fsh); return handle; } @@ -1982,10 +2028,15 @@ namespace bgfx } TextureHandle handle = { m_textureHandle.alloc() }; - CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateTexture); - cmdbuf.write(handle); - cmdbuf.write(_mem); - cmdbuf.write(_flags); + BX_WARN(invalidHandle != handle.idx, "Failed to allocate texture handle."); + if (invalidHandle != handle.idx) + { + CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateTexture); + cmdbuf.write(handle); + cmdbuf.write(_mem); + cmdbuf.write(_flags); + } + return handle; } @@ -2016,13 +2067,18 @@ namespace bgfx RenderTargetHandle createRenderTarget(uint16_t _width, uint16_t _height, uint32_t _flags, uint32_t _textureFlags) { RenderTargetHandle handle = { m_renderTargetHandle.alloc() }; + BX_WARN(invalidHandle != handle.idx, "Failed to allocate render target handle."); + + if (invalidHandle != handle.idx) + { + CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateRenderTarget); + cmdbuf.write(handle); + cmdbuf.write(_width); + cmdbuf.write(_height); + cmdbuf.write(_flags); + cmdbuf.write(_textureFlags); + } - CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateRenderTarget); - cmdbuf.write(handle); - cmdbuf.write(_width); - cmdbuf.write(_height); - cmdbuf.write(_flags); - cmdbuf.write(_textureFlags); return handle; } @@ -2044,17 +2100,22 @@ namespace bgfx UniformHandle handle = { m_uniformHandle.alloc() }; - Uniform& uniform = m_uniform[handle.idx]; - uniform.m_type = _type; - uniform.m_num = _num; + BX_WARN(invalidHandle != handle.idx, "Failed to allocate uniform handle."); + if (invalidHandle != handle.idx) + { + Uniform& uniform = m_uniform[handle.idx]; + uniform.m_type = _type; + uniform.m_num = _num; + + CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateUniform); + cmdbuf.write(handle); + cmdbuf.write(_type); + cmdbuf.write(_num); + uint8_t len = (uint8_t)strlen(_name); + cmdbuf.write(len); + cmdbuf.write(_name, len); + } - CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateUniform); - cmdbuf.write(handle); - cmdbuf.write(_type); - cmdbuf.write(_num); - uint8_t len = (uint8_t)strlen(_name); - cmdbuf.write(len); - cmdbuf.write(_name, len); return handle; }