Merge pull request #586 from selfshadow/typos

Typo fixes
This commit is contained in:
Branimir Karadžić 2015-11-29 15:56:54 -08:00
commit 702d2ca9cb
243 changed files with 161 additions and 161 deletions

View file

@ -17,12 +17,12 @@ uniform vec4 u_specular_shininess;
uniform vec4 u_lightPosRadius[MAX_NUM_LIGHTS];
uniform vec4 u_lightRgbInnerR[MAX_NUM_LIGHTS];
#define u_ambientPass u_params.x
#define u_lightningPass u_params.y
#define u_lightCount u_params.z
#define u_lightIndex u_params.w
#define u_specular u_specular_shininess.xyz
#define u_shininess u_specular_shininess.w
#define u_ambientPass u_params.x
#define u_lightingPass u_params.y
#define u_lightCount u_params.z
#define u_lightIndex u_params.w
#define u_specular u_specular_shininess.xyz
#define u_shininess u_specular_shininess.w
vec2 blinn(vec3 _lightDir, vec3 _normal, vec3 _viewDir)
{
@ -76,7 +76,7 @@ void main()
}
lightColor += calcLight(ii, v_view, normal, viewDir) * condition;
}
lightColor *= u_lightningPass;
lightColor *= u_lightingPass;
vec3 color = u_color.xyz;

View file

@ -273,7 +273,7 @@ struct Uniforms
void init()
{
m_params.m_ambientPass = 1.0f;
m_params.m_lightningPass = 1.0f;
m_params.m_lightingPass = 1.0f;
m_params.m_lightCount = 4.0f;
m_params.m_lightIndex = 4.0f;
@ -352,7 +352,7 @@ struct Uniforms
struct Params
{
float m_ambientPass;
float m_lightningPass;
float m_lightingPass;
float m_lightCount;
float m_lightIndex;
};
@ -378,7 +378,7 @@ struct Uniforms
/**
* u_params.x - u_ambientPass
* u_params.y - u_lightningPass
* u_params.y - u_lightingPass
* u_params.z - u_lightCount
* u_params.w - u_lightIndex
*/
@ -863,11 +863,11 @@ int _main_(int _argc, char** _argv)
s_texColor = bgfx::createUniform("s_texColor", bgfx::UniformType::Int1);
bgfx::ProgramHandle programTextureLightning = loadProgram("vs_stencil_texture_lightning", "fs_stencil_texture_lightning");
bgfx::ProgramHandle programColorLightning = loadProgram("vs_stencil_color_lightning", "fs_stencil_color_lightning" );
bgfx::ProgramHandle programColorTexture = loadProgram("vs_stencil_color_texture", "fs_stencil_color_texture" );
bgfx::ProgramHandle programColorBlack = loadProgram("vs_stencil_color", "fs_stencil_color_black" );
bgfx::ProgramHandle programTexture = loadProgram("vs_stencil_texture", "fs_stencil_texture" );
bgfx::ProgramHandle programTextureLighting = loadProgram("vs_stencil_texture_lighting", "fs_stencil_texture_lighting");
bgfx::ProgramHandle programColorLighting = loadProgram("vs_stencil_color_lighting", "fs_stencil_color_lighting" );
bgfx::ProgramHandle programColorTexture = loadProgram("vs_stencil_color_texture", "fs_stencil_color_texture" );
bgfx::ProgramHandle programColorBlack = loadProgram("vs_stencil_color", "fs_stencil_color_black" );
bgfx::ProgramHandle programTexture = loadProgram("vs_stencil_texture", "fs_stencil_texture" );
Mesh bunnyMesh;
Mesh columnMesh;
@ -986,7 +986,7 @@ int _main_(int _argc, char** _argv)
// Update settings.
uint8_t numLights = (uint8_t)settings_numLights;
s_uniforms.m_params.m_ambientPass = 1.0f;
s_uniforms.m_params.m_lightningPass = 1.0f;
s_uniforms.m_params.m_lightingPass = 1.0f;
s_uniforms.m_params.m_lightCount = settings_numLights;
s_uniforms.m_params.m_lightIndex = 0.0f;
s_uniforms.m_color[3] = settings_reflectionValue;
@ -1124,7 +1124,7 @@ int _main_(int _argc, char** _argv)
// Setup params for this scene.
s_uniforms.m_params.m_ambientPass = 1.0f;
s_uniforms.m_params.m_lightningPass = 1.0f;
s_uniforms.m_params.m_lightingPass = 1.0f;
// Floor.
hplaneMesh.submit(RENDER_VIEWID_RANGE1_PASS_0
@ -1158,7 +1158,7 @@ int _main_(int _argc, char** _argv)
bx::mtxMul(mtxReflectedBunny, bunnyMtx, reflectMtx);
bunnyMesh.submit(RENDER_VIEWID_RANGE1_PASS_1
, mtxReflectedBunny
, programColorLightning
, programColorLighting
, s_renderStates[RenderState::StencilReflection_DrawReflected]
);
@ -1169,7 +1169,7 @@ int _main_(int _argc, char** _argv)
bx::mtxMul(mtxReflectedColumn, columnMtx[ii], reflectMtx);
columnMesh.submit(RENDER_VIEWID_RANGE1_PASS_1
, mtxReflectedColumn
, programColorLightning
, programColorLighting
, s_renderStates[RenderState::StencilReflection_DrawReflected]
);
}
@ -1181,7 +1181,7 @@ int _main_(int _argc, char** _argv)
// Floor.
hplaneMesh.submit(RENDER_VIEWID_RANGE1_PASS_2
, floorMtx
, programTextureLightning
, programTextureLighting
, s_renderStates[RenderState::StencilReflection_BlendPlane]
, fieldstoneTex
);
@ -1191,7 +1191,7 @@ int _main_(int _argc, char** _argv)
// Bunny.
bunnyMesh.submit(RENDER_VIEWID_RANGE1_PASS_3
, bunnyMtx
, programColorLightning
, programColorLighting
, s_renderStates[RenderState::StencilReflection_DrawScene]
);
@ -1200,7 +1200,7 @@ int _main_(int _argc, char** _argv)
{
columnMesh.submit(RENDER_VIEWID_RANGE1_PASS_3
, columnMtx[ii]
, programColorLightning
, programColorLighting
, s_renderStates[RenderState::StencilReflection_DrawScene]
);
}
@ -1212,19 +1212,19 @@ int _main_(int _argc, char** _argv)
{
// First pass - Draw entire scene. (ambient only).
s_uniforms.m_params.m_ambientPass = 1.0f;
s_uniforms.m_params.m_lightningPass = 0.0f;
s_uniforms.m_params.m_lightingPass = 0.0f;
// Bunny.
bunnyMesh.submit(RENDER_VIEWID_RANGE1_PASS_0
, bunnyMtx
, programColorLightning
, programColorLighting
, s_renderStates[RenderState::ProjectionShadows_DrawAmbient]
);
// Floor.
hplaneMesh.submit(RENDER_VIEWID_RANGE1_PASS_0
, floorMtx
, programTextureLightning
, programTextureLighting
, s_renderStates[RenderState::ProjectionShadows_DrawAmbient]
, fieldstoneTex
);
@ -1234,7 +1234,7 @@ int _main_(int _argc, char** _argv)
{
cubeMesh.submit(RENDER_VIEWID_RANGE1_PASS_0
, cubeMtx[ii]
, programTextureLightning
, programTextureLighting
, s_renderStates[RenderState::ProjectionShadows_DrawAmbient]
, figureTex
);
@ -1285,23 +1285,23 @@ int _main_(int _argc, char** _argv)
);
}
// Draw entire scene. (lightning pass only. blending is on)
// Draw entire scene. (lighting pass only. blending is on)
s_uniforms.m_params.m_ambientPass = 0.0f;
s_uniforms.m_params.m_lightningPass = 1.0f;
s_uniforms.m_params.m_lightingPass = 1.0f;
s_uniforms.m_params.m_lightCount = 1.0f;
s_uniforms.m_params.m_lightIndex = float(ii);
// Bunny.
bunnyMesh.submit(viewId
, bunnyMtx
, programColorLightning
, programColorLighting
, s_renderStates[RenderState::ProjectionShadows_DrawDiffuse]
);
// Floor.
hplaneMesh.submit(viewId
, floorMtx
, programTextureLightning
, programTextureLighting
, s_renderStates[RenderState::ProjectionShadows_DrawDiffuse]
, fieldstoneTex
);
@ -1311,7 +1311,7 @@ int _main_(int _argc, char** _argv)
{
cubeMesh.submit(viewId
, cubeMtx[jj]
, programTextureLightning
, programTextureLighting
, s_renderStates[RenderState::ProjectionShadows_DrawDiffuse]
, figureTex
);
@ -1320,7 +1320,7 @@ int _main_(int _argc, char** _argv)
// Reset these to default..
s_uniforms.m_params.m_ambientPass = 1.0f;
s_uniforms.m_params.m_lightningPass = 1.0f;
s_uniforms.m_params.m_lightingPass = 1.0f;
}
break;
};
@ -1389,8 +1389,8 @@ int _main_(int _argc, char** _argv)
bgfx::destroyTexture(fieldstoneTex);
bgfx::destroyTexture(flareTex);
bgfx::destroyProgram(programTextureLightning);
bgfx::destroyProgram(programColorLightning);
bgfx::destroyProgram(programTextureLighting);
bgfx::destroyProgram(programColorLighting);
bgfx::destroyProgram(programColorTexture);
bgfx::destroyProgram(programColorBlack);
bgfx::destroyProgram(programTexture);

View file

@ -18,7 +18,7 @@ uniform vec4 u_lightRgbInnerR;
SAMPLER2D(s_texStencil, 1);
#define u_ambientPass u_params.x
#define u_lightningPass u_params.y
#define u_lightingPass u_params.y
#define u_texelHalf u_params.z
#define u_specular u_specular_shininess.xyz
#define u_shininess u_specular_shininess.w
@ -65,7 +65,7 @@ void main()
vec3 normal = normalize(v_normal);
vec3 viewDir = -normalize(v_view);
vec3 lightColor = calcLight(v_view, normal, viewDir) * u_lightningPass;
vec3 lightColor = calcLight(v_view, normal, viewDir) * u_lightingPass;
vec2 ndc = gl_FragCoord.xy * u_viewTexel.xy + u_viewTexel.xy * u_texelHalf;
vec4 texcolor = texture2D(s_texStencil, ndc);

View file

@ -18,7 +18,7 @@ SAMPLER2D(s_texColor, 0);
SAMPLER2D(s_texStencil, 1);
#define u_ambientPass u_params.x
#define u_lightningPass u_params.y
#define u_lightingPass u_params.y
#define u_texelHalf u_params.z
#define u_specular u_specular_shininess.xyz
#define u_shininess u_specular_shininess.w
@ -65,7 +65,7 @@ void main()
vec3 normal = normalize(v_normal);
vec3 viewDir = -normalize(v_view);
vec3 lightColor = calcLight(v_view, normal, viewDir) * u_lightningPass;
vec3 lightColor = calcLight(v_view, normal, viewDir) * u_lightingPass;
vec2 ndc = gl_FragCoord.xy * u_viewTexel.xy + u_viewTexel.xy * u_texelHalf;
vec4 texcolor = texture2D(s_texStencil, ndc);

View file

@ -205,7 +205,7 @@ struct Uniforms
void init()
{
m_params.m_ambientPass = 1.0f;
m_params.m_lightningPass = 1.0f;
m_params.m_lightingPass = 1.0f;
m_params.m_texelHalf = 0.0f;
m_ambient[0] = 0.05f;
@ -299,7 +299,7 @@ struct Uniforms
struct Params
{
float m_ambientPass;
float m_lightningPass;
float m_lightingPass;
float m_texelHalf;
float m_unused00;
};
@ -326,7 +326,7 @@ struct Uniforms
/**
* u_params.x - u_ambientPass
* u_params.y - u_lightningPass
* u_params.y - u_lightingPass
* u_params.z - u_texelHalf
* u_params.w - unused
@ -1905,10 +1905,10 @@ int _main_(int _argc, char** _argv)
s_texColor = bgfx::createUniform("s_texColor", bgfx::UniformType::Int1);
s_texStencil = bgfx::createUniform("s_texStencil", bgfx::UniformType::Int1);
bgfx::ProgramHandle programTextureLightning = loadProgram("vs_shadowvolume_texture_lightning", "fs_shadowvolume_texture_lightning");
bgfx::ProgramHandle programColorLightning = loadProgram("vs_shadowvolume_color_lightning", "fs_shadowvolume_color_lightning" );
bgfx::ProgramHandle programColorTexture = loadProgram("vs_shadowvolume_color_texture", "fs_shadowvolume_color_texture" );
bgfx::ProgramHandle programTexture = loadProgram("vs_shadowvolume_texture", "fs_shadowvolume_texture" );
bgfx::ProgramHandle programTextureLighting = loadProgram("vs_shadowvolume_texture_lighting", "fs_shadowvolume_texture_lighting");
bgfx::ProgramHandle programColorLighting = loadProgram("vs_shadowvolume_color_lighting", "fs_shadowvolume_color_lighting" );
bgfx::ProgramHandle programColorTexture = loadProgram("vs_shadowvolume_color_texture", "fs_shadowvolume_color_texture" );
bgfx::ProgramHandle programTexture = loadProgram("vs_shadowvolume_texture", "fs_shadowvolume_texture" );
bgfx::ProgramHandle programBackBlank = loadProgram("vs_shadowvolume_svback", "fs_shadowvolume_svbackblank" );
bgfx::ProgramHandle programSideBlank = loadProgram("vs_shadowvolume_svside", "fs_shadowvolume_svsideblank" );
@ -1967,28 +1967,28 @@ int _main_(int _argc, char** _argv)
Model vplaneModel;
bunnyHighPolyModel.load("meshes/bunny_patched.bin");
bunnyHighPolyModel.m_program = programColorLightning;
bunnyHighPolyModel.m_program = programColorLighting;
bunnyLowPolyModel.load("meshes/bunny_decimated.bin");
bunnyLowPolyModel.m_program = programColorLightning;
bunnyLowPolyModel.m_program = programColorLighting;
columnModel.load("meshes/column.bin");
columnModel.m_program = programColorLightning;
columnModel.m_program = programColorLighting;
platformModel.load("meshes/platform.bin");
platformModel.m_program = programTextureLightning;
platformModel.m_program = programTextureLighting;
platformModel.m_texture = figureTex;
cubeModel.load("meshes/cube.bin");
cubeModel.m_program = programTextureLightning;
cubeModel.m_program = programTextureLighting;
cubeModel.m_texture = figureTex;
hplaneFieldModel.load(s_hplaneVertices, BX_COUNTOF(s_hplaneVertices), PosNormalTexcoordVertex::ms_decl, s_planeIndices, BX_COUNTOF(s_planeIndices) );
hplaneFieldModel.m_program = programTextureLightning;
hplaneFieldModel.m_program = programTextureLighting;
hplaneFieldModel.m_texture = fieldstoneTex;
hplaneFigureModel.load(s_hplaneVertices, BX_COUNTOF(s_hplaneVertices), PosNormalTexcoordVertex::ms_decl, s_planeIndices, BX_COUNTOF(s_planeIndices) );
hplaneFigureModel.m_program = programTextureLightning;
hplaneFigureModel.m_program = programTextureLighting;
hplaneFigureModel.m_texture = figureTex;
vplaneModel.load(s_vplaneVertices, BX_COUNTOF(s_vplaneVertices), PosNormalTexcoordVertex::ms_decl, s_planeIndices, BX_COUNTOF(s_planeIndices) );
@ -2249,7 +2249,7 @@ int _main_(int _argc, char** _argv)
//update settings
s_uniforms.m_params.m_ambientPass = 1.0f;
s_uniforms.m_params.m_lightningPass = 1.0f;
s_uniforms.m_params.m_lightingPass = 1.0f;
s_uniforms.m_params.m_texelHalf = s_texelHalf;
s_uniforms.m_svparams.m_useStencilTex = float(settings_useStencilTexture);
@ -2539,7 +2539,7 @@ int _main_(int _argc, char** _argv)
// Draw ambient only.
s_uniforms.m_params.m_ambientPass = 1.0f;
s_uniforms.m_params.m_lightningPass = 0.0f;
s_uniforms.m_params.m_lightingPass = 0.0f;
s_uniforms.m_color[0] = 1.0f;
s_uniforms.m_color[1] = 1.0f;
@ -2773,7 +2773,7 @@ int _main_(int _argc, char** _argv)
// Draw diffuse only.
s_uniforms.m_params.m_ambientPass = 0.0f;
s_uniforms.m_params.m_lightningPass = 1.0f;
s_uniforms.m_params.m_lightingPass = 1.0f;
RenderState& drawDiffuse = settings_useStencilTexture
? s_renderStates[RenderState::ShadowVolume_UsingStencilTexture_DrawDiffuse]
@ -2851,8 +2851,8 @@ int _main_(int _argc, char** _argv)
bgfx::destroyTexture(fieldstoneTex);
bgfx::destroyTexture(flareTex);
bgfx::destroyProgram(programTextureLightning);
bgfx::destroyProgram(programColorLightning);
bgfx::destroyProgram(programTextureLighting);
bgfx::destroyProgram(programColorLighting);
bgfx::destroyProgram(programColorTexture);
bgfx::destroyProgram(programTexture);

View file

@ -7,9 +7,9 @@ $input v_normal, v_view, v_shadowcoord
#define SM_ESM 1
#include "fs_shadowmaps_color_lightning.sh"
#include "fs_shadowmaps_color_lighting.sh"
void main()
{
#include "fs_shadowmaps_color_lightning_main.sh"
#include "fs_shadowmaps_color_lighting_main.sh"
}

View file

@ -8,10 +8,10 @@ $input v_position, v_normal, v_view, v_texcoord1, v_texcoord2, v_texcoord3, v_te
#define SM_ESM 1
#define SM_CSM 1
#include "fs_shadowmaps_color_lightning.sh"
#include "fs_shadowmaps_color_lighting.sh"
void main()
{
#include "fs_shadowmaps_color_lightning_main.sh"
#include "fs_shadowmaps_color_lighting_main.sh"
}

View file

@ -8,9 +8,9 @@ $input v_normal, v_view, v_shadowcoord
#define SM_ESM 1
#define SM_LINEAR 1
#include "fs_shadowmaps_color_lightning.sh"
#include "fs_shadowmaps_color_lighting.sh"
void main()
{
#include "fs_shadowmaps_color_lightning_main.sh"
#include "fs_shadowmaps_color_lighting_main.sh"
}

View file

@ -9,10 +9,10 @@ $input v_position, v_normal, v_view, v_texcoord1, v_texcoord2, v_texcoord3, v_te
#define SM_LINEAR 1
#define SM_CSM 1
#include "fs_shadowmaps_color_lightning.sh"
#include "fs_shadowmaps_color_lighting.sh"
void main()
{
#include "fs_shadowmaps_color_lightning_main.sh"
#include "fs_shadowmaps_color_lighting_main.sh"
}

View file

@ -9,9 +9,9 @@ $input v_position, v_normal, v_view, v_texcoord1, v_texcoord2, v_texcoord3, v_te
#define SM_LINEAR 1
#define SM_OMNI 1
#include "fs_shadowmaps_color_lightning.sh"
#include "fs_shadowmaps_color_lighting.sh"
void main()
{
#include "fs_shadowmaps_color_lightning_main.sh"
#include "fs_shadowmaps_color_lighting_main.sh"
}

View file

@ -8,9 +8,9 @@ $input v_position, v_normal, v_view, v_texcoord1, v_texcoord2, v_texcoord3, v_te
#define SM_ESM 1
#define SM_OMNI 1
#include "fs_shadowmaps_color_lightning.sh"
#include "fs_shadowmaps_color_lighting.sh"
void main()
{
#include "fs_shadowmaps_color_lightning_main.sh"
#include "fs_shadowmaps_color_lighting_main.sh"
}

View file

@ -7,9 +7,9 @@ $input v_normal, v_view, v_shadowcoord
#define SM_HARD 1
#include "fs_shadowmaps_color_lightning.sh"
#include "fs_shadowmaps_color_lighting.sh"
void main()
{
#include "fs_shadowmaps_color_lightning_main.sh"
#include "fs_shadowmaps_color_lighting_main.sh"
}

View file

@ -8,9 +8,9 @@ $input v_position, v_normal, v_view, v_texcoord1, v_texcoord2, v_texcoord3, v_te
#define SM_HARD 1
#define SM_CSM 1
#include "fs_shadowmaps_color_lightning.sh"
#include "fs_shadowmaps_color_lighting.sh"
void main()
{
#include "fs_shadowmaps_color_lightning_main.sh"
#include "fs_shadowmaps_color_lighting_main.sh"
}

View file

@ -7,9 +7,9 @@ $input v_normal, v_view, v_shadowcoord
#define SM_HARD 1
#define SM_LINEAR 1
#include "fs_shadowmaps_color_lightning.sh"
#include "fs_shadowmaps_color_lighting.sh"
void main()
{
#include "fs_shadowmaps_color_lightning_main.sh"
#include "fs_shadowmaps_color_lighting_main.sh"
}

View file

@ -8,10 +8,10 @@ $input v_position, v_normal, v_view, v_texcoord1, v_texcoord2, v_texcoord3, v_te
#define SM_LINEAR 1
#define SM_CSM 1
#include "fs_shadowmaps_color_lightning.sh"
#include "fs_shadowmaps_color_lighting.sh"
void main()
{
#include "fs_shadowmaps_color_lightning_main.sh"
#include "fs_shadowmaps_color_lighting_main.sh"
}

View file

@ -8,9 +8,9 @@ $input v_position, v_normal, v_view, v_texcoord1, v_texcoord2, v_texcoord3, v_te
#define SM_LINEAR 1
#define SM_OMNI 1
#include "fs_shadowmaps_color_lightning.sh"
#include "fs_shadowmaps_color_lighting.sh"
void main()
{
#include "fs_shadowmaps_color_lightning_main.sh"
#include "fs_shadowmaps_color_lighting_main.sh"
}

View file

@ -8,9 +8,9 @@ $input v_position, v_normal, v_view, v_texcoord1, v_texcoord2, v_texcoord3, v_te
#define SM_HARD 1
#define SM_OMNI 1
#include "fs_shadowmaps_color_lightning.sh"
#include "fs_shadowmaps_color_lighting.sh"
void main()
{
#include "fs_shadowmaps_color_lightning_main.sh"
#include "fs_shadowmaps_color_lighting_main.sh"
}

View file

@ -1,5 +1,5 @@
#define u_ambientPass u_params0.x
#define u_lightningPass u_params0.y
#define u_lightingPass u_params0.y
#define u_shadowMapBias u_params1.x
#define u_shadowMapParam0 u_params1.z

View file

@ -7,9 +7,9 @@ $input v_normal, v_view, v_shadowcoord
#define SM_PCF 1
#include "fs_shadowmaps_color_lightning.sh"
#include "fs_shadowmaps_color_lighting.sh"
void main()
{
#include "fs_shadowmaps_color_lightning_main.sh"
#include "fs_shadowmaps_color_lighting_main.sh"
}

View file

@ -8,10 +8,10 @@ $input v_position, v_normal, v_view, v_texcoord1, v_texcoord2, v_texcoord3, v_te
#define SM_PCF 1
#define SM_CSM 1
#include "fs_shadowmaps_color_lightning.sh"
#include "fs_shadowmaps_color_lighting.sh"
void main()
{
#include "fs_shadowmaps_color_lightning_main.sh"
#include "fs_shadowmaps_color_lighting_main.sh"
}

View file

@ -8,9 +8,9 @@ $input v_normal, v_view, v_shadowcoord
#define SM_PCF 1
#define SM_LINEAR 1
#include "fs_shadowmaps_color_lightning.sh"
#include "fs_shadowmaps_color_lighting.sh"
void main()
{
#include "fs_shadowmaps_color_lightning_main.sh"
#include "fs_shadowmaps_color_lighting_main.sh"
}

View file

@ -8,10 +8,10 @@ $input v_position, v_normal, v_view, v_texcoord1, v_texcoord2, v_texcoord3, v_te
#define SM_LINEAR 1
#define SM_CSM 1
#include "fs_shadowmaps_color_lightning.sh"
#include "fs_shadowmaps_color_lighting.sh"
void main()
{
#include "fs_shadowmaps_color_lightning_main.sh"
#include "fs_shadowmaps_color_lighting_main.sh"
}

View file

@ -8,10 +8,10 @@ $input v_position, v_normal, v_view, v_texcoord1, v_texcoord2, v_texcoord3, v_te
#define SM_LINEAR 1
#define SM_OMNI 1
#include "fs_shadowmaps_color_lightning.sh"
#include "fs_shadowmaps_color_lighting.sh"
void main()
{
#include "fs_shadowmaps_color_lightning_main.sh"
#include "fs_shadowmaps_color_lighting_main.sh"
}

View file

@ -8,9 +8,9 @@ $input v_position, v_normal, v_view, v_texcoord1, v_texcoord2, v_texcoord3, v_te
#define SM_PCF 1
#define SM_OMNI 1
#include "fs_shadowmaps_color_lightning.sh"
#include "fs_shadowmaps_color_lighting.sh"
void main()
{
#include "fs_shadowmaps_color_lightning_main.sh"
#include "fs_shadowmaps_color_lighting_main.sh"
}

View file

@ -7,9 +7,9 @@ $input v_normal, v_view, v_shadowcoord
#define SM_VSM 1
#include "fs_shadowmaps_color_lightning.sh"
#include "fs_shadowmaps_color_lighting.sh"
void main()
{
#include "fs_shadowmaps_color_lightning_main.sh"
#include "fs_shadowmaps_color_lighting_main.sh"
}

View file

@ -8,9 +8,9 @@ $input v_position, v_normal, v_view, v_texcoord1, v_texcoord2, v_texcoord3, v_te
#define SM_VSM 1
#define SM_CSM 1
#include "fs_shadowmaps_color_lightning.sh"
#include "fs_shadowmaps_color_lighting.sh"
void main()
{
#include "fs_shadowmaps_color_lightning_main.sh"
#include "fs_shadowmaps_color_lighting_main.sh"
}

View file

@ -8,9 +8,9 @@ $input v_normal, v_view, v_shadowcoord
#define SM_VSM 1
#define SM_LINEAR 1
#include "fs_shadowmaps_color_lightning.sh"
#include "fs_shadowmaps_color_lighting.sh"
void main()
{
#include "fs_shadowmaps_color_lightning_main.sh"
#include "fs_shadowmaps_color_lighting_main.sh"
}

View file

@ -8,10 +8,10 @@ $input v_position, v_normal, v_view, v_texcoord1, v_texcoord2, v_texcoord3, v_te
#define SM_LINEAR 1
#define SM_CSM 1
#include "fs_shadowmaps_color_lightning.sh"
#include "fs_shadowmaps_color_lighting.sh"
void main()
{
#include "fs_shadowmaps_color_lightning_main.sh"
#include "fs_shadowmaps_color_lighting_main.sh"
}

View file

@ -8,10 +8,10 @@ $input v_position, v_normal, v_view, v_texcoord1, v_texcoord2, v_texcoord3, v_te
#define SM_LINEAR 1
#define SM_OMNI 1
#include "fs_shadowmaps_color_lightning.sh"
#include "fs_shadowmaps_color_lighting.sh"
void main()
{
#include "fs_shadowmaps_color_lightning_main.sh"
#include "fs_shadowmaps_color_lighting_main.sh"
}

View file

@ -8,9 +8,9 @@ $input v_position, v_normal, v_view, v_texcoord1, v_texcoord2, v_texcoord3, v_te
#define SM_VSM 1
#define SM_OMNI 1
#include "fs_shadowmaps_color_lightning.sh"
#include "fs_shadowmaps_color_lighting.sh"
void main()
{
#include "fs_shadowmaps_color_lightning_main.sh"
#include "fs_shadowmaps_color_lighting_main.sh"
}

View file

@ -412,7 +412,7 @@ struct Uniforms
void init()
{
m_ambientPass = 1.0f;
m_lightningPass = 1.0f;
m_lightingPass = 1.0f;
m_shadowMapBias = 0.003f;
m_shadowMapOffset = 0.0f;
@ -571,7 +571,7 @@ struct Uniforms
struct
{
float m_ambientPass;
float m_lightningPass;
float m_lightingPass;
float m_unused00;
float m_unused01;
};
@ -1201,48 +1201,48 @@ struct Programs
m_packDepth[DepthImpl::Linear][PackDepth::RGBA] = loadProgram("vs_shadowmaps_packdepth_linear", "fs_shadowmaps_packdepth_linear");
m_packDepth[DepthImpl::Linear][PackDepth::VSM] = loadProgram("vs_shadowmaps_packdepth_linear", "fs_shadowmaps_packdepth_vsm_linear");
// Color lightning.
m_colorLightning[SmType::Single][DepthImpl::InvZ][SmImpl::Hard] = loadProgram("vs_shadowmaps_color_lightning", "fs_shadowmaps_color_lightning_hard");
m_colorLightning[SmType::Single][DepthImpl::InvZ][SmImpl::PCF] = loadProgram("vs_shadowmaps_color_lightning", "fs_shadowmaps_color_lightning_pcf");
m_colorLightning[SmType::Single][DepthImpl::InvZ][SmImpl::VSM] = loadProgram("vs_shadowmaps_color_lightning", "fs_shadowmaps_color_lightning_vsm");
m_colorLightning[SmType::Single][DepthImpl::InvZ][SmImpl::ESM] = loadProgram("vs_shadowmaps_color_lightning", "fs_shadowmaps_color_lightning_esm");
// Color lighting.
m_colorLighting[SmType::Single][DepthImpl::InvZ][SmImpl::Hard] = loadProgram("vs_shadowmaps_color_lighting", "fs_shadowmaps_color_lighting_hard");
m_colorLighting[SmType::Single][DepthImpl::InvZ][SmImpl::PCF] = loadProgram("vs_shadowmaps_color_lighting", "fs_shadowmaps_color_lighting_pcf");
m_colorLighting[SmType::Single][DepthImpl::InvZ][SmImpl::VSM] = loadProgram("vs_shadowmaps_color_lighting", "fs_shadowmaps_color_lighting_vsm");
m_colorLighting[SmType::Single][DepthImpl::InvZ][SmImpl::ESM] = loadProgram("vs_shadowmaps_color_lighting", "fs_shadowmaps_color_lighting_esm");
m_colorLightning[SmType::Single][DepthImpl::Linear][SmImpl::Hard] = loadProgram("vs_shadowmaps_color_lightning_linear", "fs_shadowmaps_color_lightning_hard_linear");
m_colorLightning[SmType::Single][DepthImpl::Linear][SmImpl::PCF] = loadProgram("vs_shadowmaps_color_lightning_linear", "fs_shadowmaps_color_lightning_pcf_linear");
m_colorLightning[SmType::Single][DepthImpl::Linear][SmImpl::VSM] = loadProgram("vs_shadowmaps_color_lightning_linear", "fs_shadowmaps_color_lightning_vsm_linear");
m_colorLightning[SmType::Single][DepthImpl::Linear][SmImpl::ESM] = loadProgram("vs_shadowmaps_color_lightning_linear", "fs_shadowmaps_color_lightning_esm_linear");
m_colorLighting[SmType::Single][DepthImpl::Linear][SmImpl::Hard] = loadProgram("vs_shadowmaps_color_lighting_linear", "fs_shadowmaps_color_lighting_hard_linear");
m_colorLighting[SmType::Single][DepthImpl::Linear][SmImpl::PCF] = loadProgram("vs_shadowmaps_color_lighting_linear", "fs_shadowmaps_color_lighting_pcf_linear");
m_colorLighting[SmType::Single][DepthImpl::Linear][SmImpl::VSM] = loadProgram("vs_shadowmaps_color_lighting_linear", "fs_shadowmaps_color_lighting_vsm_linear");
m_colorLighting[SmType::Single][DepthImpl::Linear][SmImpl::ESM] = loadProgram("vs_shadowmaps_color_lighting_linear", "fs_shadowmaps_color_lighting_esm_linear");
m_colorLightning[SmType::Omni][DepthImpl::InvZ][SmImpl::Hard] = loadProgram("vs_shadowmaps_color_lightning_omni", "fs_shadowmaps_color_lightning_hard_omni");
m_colorLightning[SmType::Omni][DepthImpl::InvZ][SmImpl::PCF] = loadProgram("vs_shadowmaps_color_lightning_omni", "fs_shadowmaps_color_lightning_pcf_omni");
m_colorLightning[SmType::Omni][DepthImpl::InvZ][SmImpl::VSM] = loadProgram("vs_shadowmaps_color_lightning_omni", "fs_shadowmaps_color_lightning_vsm_omni");
m_colorLightning[SmType::Omni][DepthImpl::InvZ][SmImpl::ESM] = loadProgram("vs_shadowmaps_color_lightning_omni", "fs_shadowmaps_color_lightning_esm_omni");
m_colorLighting[SmType::Omni][DepthImpl::InvZ][SmImpl::Hard] = loadProgram("vs_shadowmaps_color_lighting_omni", "fs_shadowmaps_color_lighting_hard_omni");
m_colorLighting[SmType::Omni][DepthImpl::InvZ][SmImpl::PCF] = loadProgram("vs_shadowmaps_color_lighting_omni", "fs_shadowmaps_color_lighting_pcf_omni");
m_colorLighting[SmType::Omni][DepthImpl::InvZ][SmImpl::VSM] = loadProgram("vs_shadowmaps_color_lighting_omni", "fs_shadowmaps_color_lighting_vsm_omni");
m_colorLighting[SmType::Omni][DepthImpl::InvZ][SmImpl::ESM] = loadProgram("vs_shadowmaps_color_lighting_omni", "fs_shadowmaps_color_lighting_esm_omni");
m_colorLightning[SmType::Omni][DepthImpl::Linear][SmImpl::Hard] = loadProgram("vs_shadowmaps_color_lightning_linear_omni", "fs_shadowmaps_color_lightning_hard_linear_omni");
m_colorLightning[SmType::Omni][DepthImpl::Linear][SmImpl::PCF] = loadProgram("vs_shadowmaps_color_lightning_linear_omni", "fs_shadowmaps_color_lightning_pcf_linear_omni");
m_colorLightning[SmType::Omni][DepthImpl::Linear][SmImpl::VSM] = loadProgram("vs_shadowmaps_color_lightning_linear_omni", "fs_shadowmaps_color_lightning_vsm_linear_omni");
m_colorLightning[SmType::Omni][DepthImpl::Linear][SmImpl::ESM] = loadProgram("vs_shadowmaps_color_lightning_linear_omni", "fs_shadowmaps_color_lightning_esm_linear_omni");
m_colorLighting[SmType::Omni][DepthImpl::Linear][SmImpl::Hard] = loadProgram("vs_shadowmaps_color_lighting_linear_omni", "fs_shadowmaps_color_lighting_hard_linear_omni");
m_colorLighting[SmType::Omni][DepthImpl::Linear][SmImpl::PCF] = loadProgram("vs_shadowmaps_color_lighting_linear_omni", "fs_shadowmaps_color_lighting_pcf_linear_omni");
m_colorLighting[SmType::Omni][DepthImpl::Linear][SmImpl::VSM] = loadProgram("vs_shadowmaps_color_lighting_linear_omni", "fs_shadowmaps_color_lighting_vsm_linear_omni");
m_colorLighting[SmType::Omni][DepthImpl::Linear][SmImpl::ESM] = loadProgram("vs_shadowmaps_color_lighting_linear_omni", "fs_shadowmaps_color_lighting_esm_linear_omni");
m_colorLightning[SmType::Cascade][DepthImpl::InvZ][SmImpl::Hard] = loadProgram("vs_shadowmaps_color_lightning_csm", "fs_shadowmaps_color_lightning_hard_csm");
m_colorLightning[SmType::Cascade][DepthImpl::InvZ][SmImpl::PCF] = loadProgram("vs_shadowmaps_color_lightning_csm", "fs_shadowmaps_color_lightning_pcf_csm");
m_colorLightning[SmType::Cascade][DepthImpl::InvZ][SmImpl::VSM] = loadProgram("vs_shadowmaps_color_lightning_csm", "fs_shadowmaps_color_lightning_vsm_csm");
m_colorLightning[SmType::Cascade][DepthImpl::InvZ][SmImpl::ESM] = loadProgram("vs_shadowmaps_color_lightning_csm", "fs_shadowmaps_color_lightning_esm_csm");
m_colorLighting[SmType::Cascade][DepthImpl::InvZ][SmImpl::Hard] = loadProgram("vs_shadowmaps_color_lighting_csm", "fs_shadowmaps_color_lighting_hard_csm");
m_colorLighting[SmType::Cascade][DepthImpl::InvZ][SmImpl::PCF] = loadProgram("vs_shadowmaps_color_lighting_csm", "fs_shadowmaps_color_lighting_pcf_csm");
m_colorLighting[SmType::Cascade][DepthImpl::InvZ][SmImpl::VSM] = loadProgram("vs_shadowmaps_color_lighting_csm", "fs_shadowmaps_color_lighting_vsm_csm");
m_colorLighting[SmType::Cascade][DepthImpl::InvZ][SmImpl::ESM] = loadProgram("vs_shadowmaps_color_lighting_csm", "fs_shadowmaps_color_lighting_esm_csm");
m_colorLightning[SmType::Cascade][DepthImpl::Linear][SmImpl::Hard] = loadProgram("vs_shadowmaps_color_lightning_linear_csm", "fs_shadowmaps_color_lightning_hard_linear_csm");
m_colorLightning[SmType::Cascade][DepthImpl::Linear][SmImpl::PCF] = loadProgram("vs_shadowmaps_color_lightning_linear_csm", "fs_shadowmaps_color_lightning_pcf_linear_csm");
m_colorLightning[SmType::Cascade][DepthImpl::Linear][SmImpl::VSM] = loadProgram("vs_shadowmaps_color_lightning_linear_csm", "fs_shadowmaps_color_lightning_vsm_linear_csm");
m_colorLightning[SmType::Cascade][DepthImpl::Linear][SmImpl::ESM] = loadProgram("vs_shadowmaps_color_lightning_linear_csm", "fs_shadowmaps_color_lightning_esm_linear_csm");
m_colorLighting[SmType::Cascade][DepthImpl::Linear][SmImpl::Hard] = loadProgram("vs_shadowmaps_color_lighting_linear_csm", "fs_shadowmaps_color_lighting_hard_linear_csm");
m_colorLighting[SmType::Cascade][DepthImpl::Linear][SmImpl::PCF] = loadProgram("vs_shadowmaps_color_lighting_linear_csm", "fs_shadowmaps_color_lighting_pcf_linear_csm");
m_colorLighting[SmType::Cascade][DepthImpl::Linear][SmImpl::VSM] = loadProgram("vs_shadowmaps_color_lighting_linear_csm", "fs_shadowmaps_color_lighting_vsm_linear_csm");
m_colorLighting[SmType::Cascade][DepthImpl::Linear][SmImpl::ESM] = loadProgram("vs_shadowmaps_color_lighting_linear_csm", "fs_shadowmaps_color_lighting_esm_linear_csm");
}
void destroy()
{
// Color lightning.
// Color lighting.
for (uint8_t ii = 0; ii < SmType::Count; ++ii)
{
for (uint8_t jj = 0; jj < DepthImpl::Count; ++jj)
{
for (uint8_t kk = 0; kk < SmImpl::Count; ++kk)
{
bgfx::destroyProgram(m_colorLightning[ii][jj][kk]);
bgfx::destroyProgram(m_colorLighting[ii][jj][kk]);
}
}
}
@ -1287,7 +1287,7 @@ struct Programs
bgfx::ProgramHandle m_hBlur[PackDepth::Count];
bgfx::ProgramHandle m_drawDepth[PackDepth::Count];
bgfx::ProgramHandle m_packDepth[DepthImpl::Count][PackDepth::Count];
bgfx::ProgramHandle m_colorLightning[SmType::Count][DepthImpl::Count][SmImpl::Count];
bgfx::ProgramHandle m_colorLighting[SmType::Count][DepthImpl::Count][SmImpl::Count];
};
static Programs s_programs;
@ -1464,7 +1464,7 @@ int _main_(int _argc, char** _argv)
, 1.0f, 0.0f, 3.0f, 0.01f // m_yOffset
, true // m_doBlur
, &s_programs.m_packDepth[DepthImpl::InvZ][PackDepth::RGBA] //m_progPack
, &s_programs.m_colorLightning[SmType::Single][DepthImpl::InvZ][SmImpl::Hard] //m_progDraw
, &s_programs.m_colorLighting[SmType::Single][DepthImpl::InvZ][SmImpl::Hard] //m_progDraw
},
{ //SmImpl::PCF
10.0f, 7.0f, 12.0f, 1.0f // m_sizePwrTwo
@ -1481,7 +1481,7 @@ int _main_(int _argc, char** _argv)
, 1.0f, 0.0f, 3.0f, 0.01f // m_yOffset
, true // m_doBlur
, &s_programs.m_packDepth[DepthImpl::InvZ][PackDepth::RGBA] //m_progPack
, &s_programs.m_colorLightning[SmType::Single][DepthImpl::InvZ][SmImpl::PCF] //m_progDraw
, &s_programs.m_colorLighting[SmType::Single][DepthImpl::InvZ][SmImpl::PCF] //m_progDraw
},
{ //SmImpl::VSM
10.0f, 7.0f, 12.0f, 1.0f // m_sizePwrTwo
@ -1498,7 +1498,7 @@ int _main_(int _argc, char** _argv)
, 1.0f, 0.0f, 3.0f, 0.01f // m_yOffset
, true // m_doBlur
, &s_programs.m_packDepth[DepthImpl::InvZ][PackDepth::VSM] //m_progPack
, &s_programs.m_colorLightning[SmType::Single][DepthImpl::InvZ][SmImpl::VSM] //m_progDraw
, &s_programs.m_colorLighting[SmType::Single][DepthImpl::InvZ][SmImpl::VSM] //m_progDraw
},
{ //SmImpl::ESM
10.0f, 7.0f, 12.0f, 1.0f // m_sizePwrTwo
@ -1515,7 +1515,7 @@ int _main_(int _argc, char** _argv)
, 1.0f, 0.0f, 3.0f, 0.01f // m_yOffset
, true // m_doBlur
, &s_programs.m_packDepth[DepthImpl::InvZ][PackDepth::RGBA] //m_progPack
, &s_programs.m_colorLightning[SmType::Single][DepthImpl::InvZ][SmImpl::ESM] //m_progDraw
, &s_programs.m_colorLighting[SmType::Single][DepthImpl::InvZ][SmImpl::ESM] //m_progDraw
}
},
@ -1536,7 +1536,7 @@ int _main_(int _argc, char** _argv)
, 1.0f, 0.0f, 3.0f, 0.01f // m_yOffset
, true // m_doBlur
, &s_programs.m_packDepth[DepthImpl::Linear][PackDepth::RGBA] //m_progPack
, &s_programs.m_colorLightning[SmType::Single][DepthImpl::Linear][SmImpl::Hard] //m_progDraw
, &s_programs.m_colorLighting[SmType::Single][DepthImpl::Linear][SmImpl::Hard] //m_progDraw
},
{ //SmImpl::PCF
10.0f, 7.0f, 12.0f, 1.0f // m_sizePwrTwo
@ -1553,7 +1553,7 @@ int _main_(int _argc, char** _argv)
, 1.0f, 0.0f, 3.0f, 0.01f // m_yOffset
, true // m_doBlur
, &s_programs.m_packDepth[DepthImpl::Linear][PackDepth::RGBA] //m_progPack
, &s_programs.m_colorLightning[SmType::Single][DepthImpl::Linear][SmImpl::PCF] //m_progDraw
, &s_programs.m_colorLighting[SmType::Single][DepthImpl::Linear][SmImpl::PCF] //m_progDraw
},
{ //SmImpl::VSM
10.0f, 7.0f, 12.0f, 1.0f // m_sizePwrTwo
@ -1570,7 +1570,7 @@ int _main_(int _argc, char** _argv)
, 1.0f, 0.0f, 3.0f, 0.01f // m_yOffset
, true // m_doBlur
, &s_programs.m_packDepth[DepthImpl::Linear][PackDepth::VSM] //m_progPack
, &s_programs.m_colorLightning[SmType::Single][DepthImpl::Linear][SmImpl::VSM] //m_progDraw
, &s_programs.m_colorLighting[SmType::Single][DepthImpl::Linear][SmImpl::VSM] //m_progDraw
},
{ //SmImpl::ESM
10.0f, 7.0f, 12.0f, 1.0f // m_sizePwrTwo
@ -1587,7 +1587,7 @@ int _main_(int _argc, char** _argv)
, 1.0f, 0.0f, 3.0f, 0.01f // m_yOffset
, true // m_doBlur
, &s_programs.m_packDepth[DepthImpl::Linear][PackDepth::RGBA] //m_progPack
, &s_programs.m_colorLightning[SmType::Single][DepthImpl::Linear][SmImpl::ESM] //m_progDraw
, &s_programs.m_colorLighting[SmType::Single][DepthImpl::Linear][SmImpl::ESM] //m_progDraw
}
}
@ -1612,7 +1612,7 @@ int _main_(int _argc, char** _argv)
, 0.25f, 0.0f, 2.0f, 0.001f // m_yOffset
, true // m_doBlur
, &s_programs.m_packDepth[DepthImpl::InvZ][PackDepth::RGBA] //m_progPack
, &s_programs.m_colorLightning[SmType::Omni][DepthImpl::InvZ][SmImpl::Hard] //m_progDraw
, &s_programs.m_colorLighting[SmType::Omni][DepthImpl::InvZ][SmImpl::Hard] //m_progDraw
},
{ //SmImpl::PCF
12.0f, 9.0f, 12.0f, 1.0f // m_sizePwrTwo
@ -1629,7 +1629,7 @@ int _main_(int _argc, char** _argv)
, 1.0f, 0.0f, 3.0f, 0.001f // m_yOffset
, true // m_doBlur
, &s_programs.m_packDepth[DepthImpl::InvZ][PackDepth::RGBA] //m_progPack
, &s_programs.m_colorLightning[SmType::Omni][DepthImpl::InvZ][SmImpl::PCF] //m_progDraw
, &s_programs.m_colorLighting[SmType::Omni][DepthImpl::InvZ][SmImpl::PCF] //m_progDraw
},
{ //SmImpl::VSM
12.0f, 9.0f, 12.0f, 1.0f // m_sizePwrTwo
@ -1646,7 +1646,7 @@ int _main_(int _argc, char** _argv)
, 0.25f, 0.0f, 2.0f, 0.001f // m_yOffset
, true // m_doBlur
, &s_programs.m_packDepth[DepthImpl::InvZ][PackDepth::VSM] //m_progPack
, &s_programs.m_colorLightning[SmType::Omni][DepthImpl::InvZ][SmImpl::VSM] //m_progDraw
, &s_programs.m_colorLighting[SmType::Omni][DepthImpl::InvZ][SmImpl::VSM] //m_progDraw
},
{ //SmImpl::ESM
12.0f, 9.0f, 12.0f, 1.0f // m_sizePwrTwo
@ -1663,7 +1663,7 @@ int _main_(int _argc, char** _argv)
, 0.25f, 0.0f, 2.0f, 0.001f // m_yOffset
, true // m_doBlur
, &s_programs.m_packDepth[DepthImpl::InvZ][PackDepth::RGBA] //m_progPack
, &s_programs.m_colorLightning[SmType::Omni][DepthImpl::InvZ][SmImpl::ESM] //m_progDraw
, &s_programs.m_colorLighting[SmType::Omni][DepthImpl::InvZ][SmImpl::ESM] //m_progDraw
}
},
@ -1684,7 +1684,7 @@ int _main_(int _argc, char** _argv)
, 0.25f, 0.0f, 2.0f, 0.001f // m_yOffset
, true // m_doBlur
, &s_programs.m_packDepth[DepthImpl::Linear][PackDepth::RGBA] //m_progPack
, &s_programs.m_colorLightning[SmType::Omni][DepthImpl::Linear][SmImpl::Hard] //m_progDraw
, &s_programs.m_colorLighting[SmType::Omni][DepthImpl::Linear][SmImpl::Hard] //m_progDraw
},
{ //SmImpl::PCF
12.0f, 9.0f, 12.0f, 1.0f // m_sizePwrTwo
@ -1701,7 +1701,7 @@ int _main_(int _argc, char** _argv)
, 1.0f, 0.0f, 3.0f, 0.001f // m_yOffset
, true // m_doBlur
, &s_programs.m_packDepth[DepthImpl::Linear][PackDepth::RGBA] //m_progPack
, &s_programs.m_colorLightning[SmType::Omni][DepthImpl::Linear][SmImpl::PCF] //m_progDraw
, &s_programs.m_colorLighting[SmType::Omni][DepthImpl::Linear][SmImpl::PCF] //m_progDraw
},
{ //SmImpl::VSM
12.0f, 9.0f, 12.0f, 1.0f // m_sizePwrTwo
@ -1718,7 +1718,7 @@ int _main_(int _argc, char** _argv)
, 0.25f, 0.0f, 2.0f, 0.001f // m_yOffset
, true // m_doBlur
, &s_programs.m_packDepth[DepthImpl::Linear][PackDepth::VSM] //m_progPack
, &s_programs.m_colorLightning[SmType::Omni][DepthImpl::Linear][SmImpl::VSM] //m_progDraw
, &s_programs.m_colorLighting[SmType::Omni][DepthImpl::Linear][SmImpl::VSM] //m_progDraw
},
{ //SmImpl::ESM
12.0f, 9.0f, 12.0f, 1.0f // m_sizePwrTwo
@ -1735,7 +1735,7 @@ int _main_(int _argc, char** _argv)
, 0.25f, 0.0f, 2.0f, 0.001f // m_yOffset
, true // m_doBlur
, &s_programs.m_packDepth[DepthImpl::Linear][PackDepth::RGBA] //m_progPack
, &s_programs.m_colorLightning[SmType::Omni][DepthImpl::Linear][SmImpl::ESM] //m_progDraw
, &s_programs.m_colorLighting[SmType::Omni][DepthImpl::Linear][SmImpl::ESM] //m_progDraw
}
}
@ -1760,7 +1760,7 @@ int _main_(int _argc, char** _argv)
, 0.2f, 0.0f, 1.0f, 0.01f // m_yOffset
, true // m_doBlur
, &s_programs.m_packDepth[DepthImpl::InvZ][PackDepth::RGBA] //m_progPack
, &s_programs.m_colorLightning[SmType::Cascade][DepthImpl::InvZ][SmImpl::Hard] //m_progDraw
, &s_programs.m_colorLighting[SmType::Cascade][DepthImpl::InvZ][SmImpl::Hard] //m_progDraw
},
{ //SmImpl::PCF
11.0f, 7.0f, 12.0f, 1.0f // m_sizePwrTwo
@ -1777,7 +1777,7 @@ int _main_(int _argc, char** _argv)
, 1.0f, 0.0f, 3.0f, 0.01f // m_yOffset
, true // m_doBlur
, &s_programs.m_packDepth[DepthImpl::InvZ][PackDepth::RGBA] //m_progPack
, &s_programs.m_colorLightning[SmType::Cascade][DepthImpl::InvZ][SmImpl::PCF] //m_progDraw
, &s_programs.m_colorLighting[SmType::Cascade][DepthImpl::InvZ][SmImpl::PCF] //m_progDraw
},
{ //SmImpl::VSM
11.0f, 7.0f, 12.0f, 1.0f // m_sizePwrTwo
@ -1794,7 +1794,7 @@ int _main_(int _argc, char** _argv)
, 0.2f, 0.0f, 1.0f, 0.01f // m_yOffset
, true // m_doBlur
, &s_programs.m_packDepth[DepthImpl::InvZ][PackDepth::VSM] //m_progPack
, &s_programs.m_colorLightning[SmType::Cascade][DepthImpl::InvZ][SmImpl::VSM] //m_progDraw
, &s_programs.m_colorLighting[SmType::Cascade][DepthImpl::InvZ][SmImpl::VSM] //m_progDraw
},
{ //SmImpl::ESM
11.0f, 7.0f, 12.0f, 1.0f // m_sizePwrTwo
@ -1811,7 +1811,7 @@ int _main_(int _argc, char** _argv)
, 0.2f, 0.0f, 1.0f, 0.01f // m_yOffset
, true // m_doBlur
, &s_programs.m_packDepth[DepthImpl::InvZ][PackDepth::RGBA] //m_progPack
, &s_programs.m_colorLightning[SmType::Cascade][DepthImpl::InvZ][SmImpl::ESM] //m_progDraw
, &s_programs.m_colorLighting[SmType::Cascade][DepthImpl::InvZ][SmImpl::ESM] //m_progDraw
}
},
@ -1832,7 +1832,7 @@ int _main_(int _argc, char** _argv)
, 0.2f, 0.0f, 1.0f, 0.01f // m_yOffset
, true // m_doBlur
, &s_programs.m_packDepth[DepthImpl::Linear][PackDepth::RGBA] //m_progPack
, &s_programs.m_colorLightning[SmType::Cascade][DepthImpl::Linear][SmImpl::Hard] //m_progDraw
, &s_programs.m_colorLighting[SmType::Cascade][DepthImpl::Linear][SmImpl::Hard] //m_progDraw
},
{ //SmImpl::PCF
11.0f, 7.0f, 12.0f, 1.0f // m_sizePwrTwo
@ -1849,7 +1849,7 @@ int _main_(int _argc, char** _argv)
, 1.0f, 0.0f, 3.0f, 0.01f // m_yOffset
, true // m_doBlur
, &s_programs.m_packDepth[DepthImpl::Linear][PackDepth::RGBA] //m_progPack
, &s_programs.m_colorLightning[SmType::Cascade][DepthImpl::Linear][SmImpl::PCF] //m_progDraw
, &s_programs.m_colorLighting[SmType::Cascade][DepthImpl::Linear][SmImpl::PCF] //m_progDraw
},
{ //SmImpl::VSM
11.0f, 7.0f, 12.0f, 1.0f // m_sizePwrTwo
@ -1866,7 +1866,7 @@ int _main_(int _argc, char** _argv)
, 0.2f, 0.0f, 1.0f, 0.01f // m_yOffset
, true // m_doBlur
, &s_programs.m_packDepth[DepthImpl::Linear][PackDepth::VSM] //m_progPack
, &s_programs.m_colorLightning[SmType::Cascade][DepthImpl::Linear][SmImpl::VSM] //m_progDraw
, &s_programs.m_colorLighting[SmType::Cascade][DepthImpl::Linear][SmImpl::VSM] //m_progDraw
},
{ //SmImpl::ESM
11.0f, 7.0f, 12.0f, 1.0f // m_sizePwrTwo
@ -1883,7 +1883,7 @@ int _main_(int _argc, char** _argv)
, 0.2f, 0.0f, 1.0f, 0.01f // m_yOffset
, true // m_doBlur
, &s_programs.m_packDepth[DepthImpl::Linear][PackDepth::RGBA] //m_progPack
, &s_programs.m_colorLightning[SmType::Cascade][DepthImpl::Linear][SmImpl::ESM] //m_progDraw
, &s_programs.m_colorLighting[SmType::Cascade][DepthImpl::Linear][SmImpl::ESM] //m_progDraw
}
}

View file

@ -455,7 +455,7 @@ int _main_(int _argc, char** _argv)
// Use debug font to print information about this example.
bgfx::dbgTextClear();
bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/18-ibl");
bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Image based lightning.");
bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Image-based lighting.");
bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
float at[3] = { 0.0f, 0.0f, 0.0f };

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