From e0e772f71ca64b388816ad8e6077ae3fd29db176 Mon Sep 17 00:00:00 2001 From: Stephen Hill Date: Sun, 29 Nov 2015 18:39:16 -0500 Subject: [PATCH 1/2] Fixed repeat typo: lightning => lighting --- ...htning.sc => fs_stencil_color_lighting.sc} | 14 +-- ...ning.sc => fs_stencil_texture_lighting.sc} | 0 examples/13-stencil/stencil.cpp | 54 ++++----- ...htning.sc => vs_stencil_color_lighting.sc} | 0 ...ning.sc => vs_stencil_texture_lighting.sc} | 0 ...g.sc => fs_shadowvolume_color_lighting.sc} | 4 +- ...sc => fs_shadowvolume_texture_lighting.sc} | 4 +- examples/14-shadowvolumes/shadowvolumes.cpp | 38 +++--- ...g.sc => vs_shadowvolume_color_lighting.sc} | 0 ...sc => vs_shadowvolume_texture_lighting.sc} | 0 ...ing.sh => fs_shadowmaps_color_lighting.sh} | 0 ...sc => fs_shadowmaps_color_lighting_esm.sc} | 4 +- ...> fs_shadowmaps_color_lighting_esm_csm.sc} | 4 +- ...s_shadowmaps_color_lighting_esm_linear.sc} | 4 +- ...adowmaps_color_lighting_esm_linear_csm.sc} | 4 +- ...dowmaps_color_lighting_esm_linear_omni.sc} | 4 +- ... fs_shadowmaps_color_lighting_esm_omni.sc} | 4 +- ...c => fs_shadowmaps_color_lighting_hard.sc} | 4 +- ... fs_shadowmaps_color_lighting_hard_csm.sc} | 4 +- ..._shadowmaps_color_lighting_hard_linear.sc} | 4 +- ...dowmaps_color_lighting_hard_linear_csm.sc} | 4 +- ...owmaps_color_lighting_hard_linear_omni.sc} | 4 +- ...fs_shadowmaps_color_lighting_hard_omni.sc} | 4 +- ...h => fs_shadowmaps_color_lighting_main.sh} | 2 +- ...sc => fs_shadowmaps_color_lighting_pcf.sc} | 4 +- ...> fs_shadowmaps_color_lighting_pcf_csm.sc} | 4 +- ...s_shadowmaps_color_lighting_pcf_linear.sc} | 4 +- ...adowmaps_color_lighting_pcf_linear_csm.sc} | 4 +- ...dowmaps_color_lighting_pcf_linear_omni.sc} | 4 +- ... fs_shadowmaps_color_lighting_pcf_omni.sc} | 4 +- ...sc => fs_shadowmaps_color_lighting_vsm.sc} | 4 +- ...> fs_shadowmaps_color_lighting_vsm_csm.sc} | 4 +- ...s_shadowmaps_color_lighting_vsm_linear.sc} | 4 +- ...adowmaps_color_lighting_vsm_linear_csm.sc} | 4 +- ...dowmaps_color_lighting_vsm_linear_omni.sc} | 4 +- ... fs_shadowmaps_color_lighting_vsm_omni.sc} | 4 +- examples/16-shadowmaps/shadowmaps.cpp | 108 +++++++++--------- ...ing.sc => vs_shadowmaps_color_lighting.sc} | 0 ...sc => vs_shadowmaps_color_lighting_csm.sc} | 0 ...=> vs_shadowmaps_color_lighting_linear.sc} | 0 ...s_shadowmaps_color_lighting_linear_csm.sc} | 0 ..._shadowmaps_color_lighting_linear_omni.sc} | 0 ...c => vs_shadowmaps_color_lighting_omni.sc} | 0 ...g.sc => vs_shadowmaps_texture_lighting.sc} | 0 examples/18-ibl/ibl.cpp | 2 +- ...n => fs_shadowmaps_color_lighting_esm.bin} | Bin ... fs_shadowmaps_color_lighting_esm_csm.bin} | Bin ..._shadowmaps_color_lighting_esm_linear.bin} | Bin ...dowmaps_color_lighting_esm_linear_csm.bin} | Bin ...owmaps_color_lighting_esm_linear_omni.bin} | Bin ...fs_shadowmaps_color_lighting_esm_omni.bin} | Bin ... => fs_shadowmaps_color_lighting_hard.bin} | Bin ...fs_shadowmaps_color_lighting_hard_csm.bin} | Bin ...shadowmaps_color_lighting_hard_linear.bin} | Bin ...owmaps_color_lighting_hard_linear_csm.bin} | Bin ...wmaps_color_lighting_hard_linear_omni.bin} | Bin ...s_shadowmaps_color_lighting_hard_omni.bin} | Bin ...n => fs_shadowmaps_color_lighting_pcf.bin} | Bin ... fs_shadowmaps_color_lighting_pcf_csm.bin} | Bin ..._shadowmaps_color_lighting_pcf_linear.bin} | Bin ...dowmaps_color_lighting_pcf_linear_csm.bin} | Bin ...owmaps_color_lighting_pcf_linear_omni.bin} | Bin ...fs_shadowmaps_color_lighting_pcf_omni.bin} | Bin ...n => fs_shadowmaps_color_lighting_vsm.bin} | Bin ... fs_shadowmaps_color_lighting_vsm_csm.bin} | Bin ..._shadowmaps_color_lighting_vsm_linear.bin} | Bin ...dowmaps_color_lighting_vsm_linear_csm.bin} | Bin ...owmaps_color_lighting_vsm_linear_omni.bin} | Bin ...fs_shadowmaps_color_lighting_vsm_omni.bin} | Bin ...bin => fs_shadowvolume_color_lighting.bin} | Bin ...n => fs_shadowvolume_texture_lighting.bin} | Bin ...ning.bin => fs_stencil_color_lighting.bin} | Bin ...ng.bin => fs_stencil_texture_lighting.bin} | Bin ...g.bin => vs_shadowmaps_color_lighting.bin} | Bin ...n => vs_shadowmaps_color_lighting_csm.bin} | Bin ...> vs_shadowmaps_color_lighting_linear.bin} | Bin ..._shadowmaps_color_lighting_linear_csm.bin} | Bin ...shadowmaps_color_lighting_linear_omni.bin} | Bin ... => vs_shadowmaps_color_lighting_omni.bin} | Bin ...bin => vs_shadowmaps_texture_lighting.bin} | Bin ...bin => vs_shadowvolume_color_lighting.bin} | Bin ...n => vs_shadowvolume_texture_lighting.bin} | Bin ...ning.bin => vs_stencil_color_lighting.bin} | Bin ...ng.bin => vs_stencil_texture_lighting.bin} | Bin ...n => fs_shadowmaps_color_lighting_esm.bin} | Bin ... fs_shadowmaps_color_lighting_esm_csm.bin} | Bin ..._shadowmaps_color_lighting_esm_linear.bin} | Bin ...dowmaps_color_lighting_esm_linear_csm.bin} | Bin ...owmaps_color_lighting_esm_linear_omni.bin} | Bin ...fs_shadowmaps_color_lighting_esm_omni.bin} | Bin ... => fs_shadowmaps_color_lighting_hard.bin} | Bin ...fs_shadowmaps_color_lighting_hard_csm.bin} | Bin ...shadowmaps_color_lighting_hard_linear.bin} | Bin ...owmaps_color_lighting_hard_linear_csm.bin} | Bin ...wmaps_color_lighting_hard_linear_omni.bin} | Bin ...s_shadowmaps_color_lighting_hard_omni.bin} | Bin ...n => fs_shadowmaps_color_lighting_pcf.bin} | Bin ... fs_shadowmaps_color_lighting_pcf_csm.bin} | Bin ..._shadowmaps_color_lighting_pcf_linear.bin} | Bin ...dowmaps_color_lighting_pcf_linear_csm.bin} | Bin ...owmaps_color_lighting_pcf_linear_omni.bin} | Bin ...fs_shadowmaps_color_lighting_pcf_omni.bin} | Bin ...n => fs_shadowmaps_color_lighting_vsm.bin} | Bin ... fs_shadowmaps_color_lighting_vsm_csm.bin} | Bin ..._shadowmaps_color_lighting_vsm_linear.bin} | Bin ...dowmaps_color_lighting_vsm_linear_csm.bin} | Bin ...owmaps_color_lighting_vsm_linear_omni.bin} | Bin ...fs_shadowmaps_color_lighting_vsm_omni.bin} | Bin ...bin => fs_shadowvolume_color_lighting.bin} | Bin ...n => fs_shadowvolume_texture_lighting.bin} | Bin ...ning.bin => fs_stencil_color_lighting.bin} | Bin ...ng.bin => fs_stencil_texture_lighting.bin} | Bin ...g.bin => vs_shadowmaps_color_lighting.bin} | Bin ...n => vs_shadowmaps_color_lighting_csm.bin} | Bin ...> vs_shadowmaps_color_lighting_linear.bin} | Bin ..._shadowmaps_color_lighting_linear_csm.bin} | Bin ...shadowmaps_color_lighting_linear_omni.bin} | Bin ... => vs_shadowmaps_color_lighting_omni.bin} | Bin ...bin => vs_shadowmaps_texture_lighting.bin} | Bin ...bin => vs_shadowvolume_color_lighting.bin} | Bin ...n => vs_shadowvolume_texture_lighting.bin} | Bin ...ning.bin => vs_stencil_color_lighting.bin} | Bin ...ng.bin => vs_stencil_texture_lighting.bin} | Bin ...n => fs_shadowmaps_color_lighting_esm.bin} | Bin ... fs_shadowmaps_color_lighting_esm_csm.bin} | Bin ..._shadowmaps_color_lighting_esm_linear.bin} | Bin ...dowmaps_color_lighting_esm_linear_csm.bin} | Bin ...owmaps_color_lighting_esm_linear_omni.bin} | Bin ...fs_shadowmaps_color_lighting_esm_omni.bin} | Bin ... => fs_shadowmaps_color_lighting_hard.bin} | Bin ...fs_shadowmaps_color_lighting_hard_csm.bin} | Bin ...shadowmaps_color_lighting_hard_linear.bin} | Bin ...owmaps_color_lighting_hard_linear_csm.bin} | Bin ...wmaps_color_lighting_hard_linear_omni.bin} | Bin ...s_shadowmaps_color_lighting_hard_omni.bin} | Bin ...n => fs_shadowmaps_color_lighting_pcf.bin} | Bin ... fs_shadowmaps_color_lighting_pcf_csm.bin} | Bin ..._shadowmaps_color_lighting_pcf_linear.bin} | Bin ...dowmaps_color_lighting_pcf_linear_csm.bin} | Bin ...owmaps_color_lighting_pcf_linear_omni.bin} | Bin ...fs_shadowmaps_color_lighting_pcf_omni.bin} | Bin ...n => fs_shadowmaps_color_lighting_vsm.bin} | Bin ... fs_shadowmaps_color_lighting_vsm_csm.bin} | Bin ..._shadowmaps_color_lighting_vsm_linear.bin} | Bin ...dowmaps_color_lighting_vsm_linear_csm.bin} | Bin ...owmaps_color_lighting_vsm_linear_omni.bin} | Bin ...fs_shadowmaps_color_lighting_vsm_omni.bin} | Bin ...bin => fs_shadowvolume_color_lighting.bin} | Bin ...n => fs_shadowvolume_texture_lighting.bin} | Bin ...ning.bin => fs_stencil_color_lighting.bin} | Bin ...ng.bin => fs_stencil_texture_lighting.bin} | Bin ...g.bin => vs_shadowmaps_color_lighting.bin} | Bin ...n => vs_shadowmaps_color_lighting_csm.bin} | Bin ...> vs_shadowmaps_color_lighting_linear.bin} | Bin ..._shadowmaps_color_lighting_linear_csm.bin} | Bin ...shadowmaps_color_lighting_linear_omni.bin} | Bin ... => vs_shadowmaps_color_lighting_omni.bin} | Bin ...bin => vs_shadowmaps_texture_lighting.bin} | Bin ...bin => vs_shadowvolume_color_lighting.bin} | Bin ...n => vs_shadowvolume_texture_lighting.bin} | Bin ...ning.bin => vs_stencil_color_lighting.bin} | Bin ...ng.bin => vs_stencil_texture_lighting.bin} | Bin ...g.bin => fs_shadowmaps_color_lighting.bin} | Bin ...n => fs_shadowmaps_color_lighting_esm.bin} | Bin ... fs_shadowmaps_color_lighting_esm_csm.bin} | Bin ..._shadowmaps_color_lighting_esm_linear.bin} | Bin ...dowmaps_color_lighting_esm_linear_csm.bin} | Bin ...owmaps_color_lighting_esm_linear_omni.bin} | Bin ...fs_shadowmaps_color_lighting_esm_omni.bin} | Bin ... => fs_shadowmaps_color_lighting_hard.bin} | Bin ...fs_shadowmaps_color_lighting_hard_csm.bin} | Bin ...shadowmaps_color_lighting_hard_linear.bin} | Bin ...owmaps_color_lighting_hard_linear_csm.bin} | Bin ...wmaps_color_lighting_hard_linear_omni.bin} | Bin ...s_shadowmaps_color_lighting_hard_omni.bin} | Bin ... => fs_shadowmaps_color_lighting_omni.bin} | Bin ...n => fs_shadowmaps_color_lighting_pcf.bin} | Bin ... fs_shadowmaps_color_lighting_pcf_csm.bin} | Bin ..._shadowmaps_color_lighting_pcf_linear.bin} | Bin ...dowmaps_color_lighting_pcf_linear_csm.bin} | Bin ...owmaps_color_lighting_pcf_linear_omni.bin} | Bin ...fs_shadowmaps_color_lighting_pcf_omni.bin} | Bin ...n => fs_shadowmaps_color_lighting_pfc.bin} | Bin ...n => fs_shadowmaps_color_lighting_vsm.bin} | Bin ... fs_shadowmaps_color_lighting_vsm_csm.bin} | Bin ..._shadowmaps_color_lighting_vsm_linear.bin} | Bin ...dowmaps_color_lighting_vsm_linear_csm.bin} | Bin ...owmaps_color_lighting_vsm_linear_omni.bin} | Bin ...fs_shadowmaps_color_lighting_vsm_omni.bin} | Bin ...bin => fs_shadowvolume_color_lighting.bin} | Bin ...n => fs_shadowvolume_texture_lighting.bin} | Bin ...ning.bin => fs_stencil_color_lighting.bin} | Bin ...ng.bin => fs_stencil_texture_lighting.bin} | Bin ...g.bin => vs_shadowmaps_color_lighting.bin} | Bin ...n => vs_shadowmaps_color_lighting_csm.bin} | Bin ...> vs_shadowmaps_color_lighting_linear.bin} | Bin ..._shadowmaps_color_lighting_linear_csm.bin} | Bin ...shadowmaps_color_lighting_linear_omni.bin} | Bin ... => vs_shadowmaps_color_lighting_omni.bin} | Bin ...bin => vs_shadowmaps_texture_lighting.bin} | Bin ...bin => vs_shadowvolume_color_lighting.bin} | Bin ...n => vs_shadowvolume_texture_lighting.bin} | Bin ...ning.bin => vs_stencil_color_lighting.bin} | Bin ...ng.bin => vs_stencil_texture_lighting.bin} | Bin ...n => fs_shadowmaps_color_lighting_esm.bin} | Bin ... fs_shadowmaps_color_lighting_esm_csm.bin} | Bin ..._shadowmaps_color_lighting_esm_linear.bin} | Bin ...dowmaps_color_lighting_esm_linear_csm.bin} | Bin ...owmaps_color_lighting_esm_linear_omni.bin} | Bin ...fs_shadowmaps_color_lighting_esm_omni.bin} | Bin ... => fs_shadowmaps_color_lighting_hard.bin} | Bin ...fs_shadowmaps_color_lighting_hard_csm.bin} | Bin ...shadowmaps_color_lighting_hard_linear.bin} | Bin ...owmaps_color_lighting_hard_linear_csm.bin} | Bin ...wmaps_color_lighting_hard_linear_omni.bin} | Bin ...s_shadowmaps_color_lighting_hard_omni.bin} | Bin ...n => fs_shadowmaps_color_lighting_pcf.bin} | Bin ... fs_shadowmaps_color_lighting_pcf_csm.bin} | Bin ..._shadowmaps_color_lighting_pcf_linear.bin} | Bin ...dowmaps_color_lighting_pcf_linear_csm.bin} | Bin ...owmaps_color_lighting_pcf_linear_omni.bin} | Bin ...fs_shadowmaps_color_lighting_pcf_omni.bin} | Bin ...n => fs_shadowmaps_color_lighting_vsm.bin} | Bin ... fs_shadowmaps_color_lighting_vsm_csm.bin} | Bin ..._shadowmaps_color_lighting_vsm_linear.bin} | Bin ...dowmaps_color_lighting_vsm_linear_csm.bin} | Bin ...owmaps_color_lighting_vsm_linear_omni.bin} | Bin ...fs_shadowmaps_color_lighting_vsm_omni.bin} | Bin ...bin => fs_shadowvolume_color_lighting.bin} | Bin ...n => fs_shadowvolume_texture_lighting.bin} | Bin ...ning.bin => fs_stencil_color_lighting.bin} | Bin ...ng.bin => fs_stencil_texture_lighting.bin} | Bin ...g.bin => vs_shadowmaps_color_lighting.bin} | Bin ...n => vs_shadowmaps_color_lighting_csm.bin} | Bin ...> vs_shadowmaps_color_lighting_linear.bin} | Bin ..._shadowmaps_color_lighting_linear_csm.bin} | Bin ...shadowmaps_color_lighting_linear_omni.bin} | Bin ... => vs_shadowmaps_color_lighting_omni.bin} | Bin ...bin => vs_shadowmaps_texture_lighting.bin} | Bin ...bin => vs_shadowvolume_color_lighting.bin} | Bin ...n => vs_shadowvolume_texture_lighting.bin} | Bin ...ning.bin => vs_stencil_color_lighting.bin} | Bin ...ng.bin => vs_stencil_texture_lighting.bin} | Bin 243 files changed, 161 insertions(+), 161 deletions(-) rename examples/13-stencil/{fs_stencil_color_lightning.sc => fs_stencil_color_lighting.sc} (88%) rename examples/13-stencil/{fs_stencil_texture_lightning.sc => fs_stencil_texture_lighting.sc} (100%) rename examples/13-stencil/{vs_stencil_color_lightning.sc => vs_stencil_color_lighting.sc} (100%) rename examples/13-stencil/{vs_stencil_texture_lightning.sc => vs_stencil_texture_lighting.sc} (100%) rename examples/14-shadowvolumes/{fs_shadowvolume_color_lightning.sc => fs_shadowvolume_color_lighting.sc} (95%) rename examples/14-shadowvolumes/{fs_shadowvolume_texture_lightning.sc => fs_shadowvolume_texture_lighting.sc} (95%) rename examples/14-shadowvolumes/{vs_shadowvolume_color_lightning.sc => vs_shadowvolume_color_lighting.sc} (100%) rename examples/14-shadowvolumes/{vs_shadowvolume_texture_lightning.sc => vs_shadowvolume_texture_lighting.sc} (100%) rename examples/16-shadowmaps/{fs_shadowmaps_color_lightning.sh => fs_shadowmaps_color_lighting.sh} (100%) rename examples/16-shadowmaps/{fs_shadowmaps_color_lightning_esm.sc => fs_shadowmaps_color_lighting_esm.sc} (68%) rename examples/16-shadowmaps/{fs_shadowmaps_color_lightning_esm_csm.sc => fs_shadowmaps_color_lighting_esm_csm.sc} (74%) rename examples/16-shadowmaps/{fs_shadowmaps_color_lightning_esm_linear.sc => fs_shadowmaps_color_lighting_esm_linear.sc} (70%) rename examples/16-shadowmaps/{fs_shadowmaps_color_lightning_esm_linear_csm.sc => fs_shadowmaps_color_lighting_esm_linear_csm.sc} (75%) rename examples/16-shadowmaps/{fs_shadowmaps_color_lightning_esm_linear_omni.sc => fs_shadowmaps_color_lighting_esm_linear_omni.sc} (75%) rename examples/16-shadowmaps/{fs_shadowmaps_color_lightning_esm_omni.sc => fs_shadowmaps_color_lighting_esm_omni.sc} (74%) rename examples/16-shadowmaps/{fs_shadowmaps_color_lightning_hard.sc => fs_shadowmaps_color_lighting_hard.sc} (68%) rename examples/16-shadowmaps/{fs_shadowmaps_color_lightning_hard_csm.sc => fs_shadowmaps_color_lighting_hard_csm.sc} (74%) rename examples/16-shadowmaps/{fs_shadowmaps_color_lightning_hard_linear.sc => fs_shadowmaps_color_lighting_hard_linear.sc} (70%) rename examples/16-shadowmaps/{fs_shadowmaps_color_lightning_hard_linear_csm.sc => fs_shadowmaps_color_lighting_hard_linear_csm.sc} (75%) rename examples/16-shadowmaps/{fs_shadowmaps_color_lightning_hard_linear_omni.sc => fs_shadowmaps_color_lighting_hard_linear_omni.sc} (75%) rename examples/16-shadowmaps/{fs_shadowmaps_color_lightning_hard_omni.sc => fs_shadowmaps_color_lighting_hard_omni.sc} (74%) rename examples/16-shadowmaps/{fs_shadowmaps_color_lightning_main.sh => fs_shadowmaps_color_lighting_main.sh} (99%) rename examples/16-shadowmaps/{fs_shadowmaps_color_lightning_pcf.sc => fs_shadowmaps_color_lighting_pcf.sc} (68%) rename examples/16-shadowmaps/{fs_shadowmaps_color_lightning_pcf_csm.sc => fs_shadowmaps_color_lighting_pcf_csm.sc} (74%) rename examples/16-shadowmaps/{fs_shadowmaps_color_lightning_pcf_linear.sc => fs_shadowmaps_color_lighting_pcf_linear.sc} (70%) rename examples/16-shadowmaps/{fs_shadowmaps_color_lightning_pcf_linear_csm.sc => fs_shadowmaps_color_lighting_pcf_linear_csm.sc} (75%) rename examples/16-shadowmaps/{fs_shadowmaps_color_lightning_pcf_linear_omni.sc => fs_shadowmaps_color_lighting_pcf_linear_omni.sc} (75%) rename examples/16-shadowmaps/{fs_shadowmaps_color_lightning_pcf_omni.sc => fs_shadowmaps_color_lighting_pcf_omni.sc} (74%) rename examples/16-shadowmaps/{fs_shadowmaps_color_lightning_vsm.sc => fs_shadowmaps_color_lighting_vsm.sc} (68%) rename examples/16-shadowmaps/{fs_shadowmaps_color_lightning_vsm_csm.sc => fs_shadowmaps_color_lighting_vsm_csm.sc} (74%) rename examples/16-shadowmaps/{fs_shadowmaps_color_lightning_vsm_linear.sc => fs_shadowmaps_color_lighting_vsm_linear.sc} (70%) rename examples/16-shadowmaps/{fs_shadowmaps_color_lightning_vsm_linear_csm.sc => fs_shadowmaps_color_lighting_vsm_linear_csm.sc} (75%) rename examples/16-shadowmaps/{fs_shadowmaps_color_lightning_vsm_linear_omni.sc => fs_shadowmaps_color_lighting_vsm_linear_omni.sc} (75%) rename examples/16-shadowmaps/{fs_shadowmaps_color_lightning_vsm_omni.sc => fs_shadowmaps_color_lighting_vsm_omni.sc} (74%) rename examples/16-shadowmaps/{vs_shadowmaps_color_lightning.sc => vs_shadowmaps_color_lighting.sc} (100%) rename examples/16-shadowmaps/{vs_shadowmaps_color_lightning_csm.sc => vs_shadowmaps_color_lighting_csm.sc} (100%) rename examples/16-shadowmaps/{vs_shadowmaps_color_lightning_linear.sc => vs_shadowmaps_color_lighting_linear.sc} (100%) rename examples/16-shadowmaps/{vs_shadowmaps_color_lightning_linear_csm.sc => vs_shadowmaps_color_lighting_linear_csm.sc} (100%) rename examples/16-shadowmaps/{vs_shadowmaps_color_lightning_linear_omni.sc => vs_shadowmaps_color_lighting_linear_omni.sc} (100%) rename examples/16-shadowmaps/{vs_shadowmaps_color_lightning_omni.sc => vs_shadowmaps_color_lighting_omni.sc} (100%) rename examples/16-shadowmaps/{vs_shadowmaps_texture_lightning.sc => vs_shadowmaps_texture_lighting.sc} (100%) rename examples/runtime/shaders/dx11/{fs_shadowmaps_color_lightning_esm.bin => fs_shadowmaps_color_lighting_esm.bin} (100%) rename examples/runtime/shaders/dx11/{fs_shadowmaps_color_lightning_esm_csm.bin => fs_shadowmaps_color_lighting_esm_csm.bin} (100%) rename examples/runtime/shaders/dx11/{fs_shadowmaps_color_lightning_esm_linear.bin => fs_shadowmaps_color_lighting_esm_linear.bin} (100%) rename examples/runtime/shaders/dx11/{fs_shadowmaps_color_lightning_esm_linear_csm.bin => fs_shadowmaps_color_lighting_esm_linear_csm.bin} (100%) rename examples/runtime/shaders/dx11/{fs_shadowmaps_color_lightning_esm_linear_omni.bin => fs_shadowmaps_color_lighting_esm_linear_omni.bin} (100%) rename examples/runtime/shaders/dx11/{fs_shadowmaps_color_lightning_esm_omni.bin => fs_shadowmaps_color_lighting_esm_omni.bin} (100%) rename examples/runtime/shaders/dx11/{fs_shadowmaps_color_lightning_hard.bin => fs_shadowmaps_color_lighting_hard.bin} (100%) rename examples/runtime/shaders/dx11/{fs_shadowmaps_color_lightning_hard_csm.bin => fs_shadowmaps_color_lighting_hard_csm.bin} (100%) rename examples/runtime/shaders/dx11/{fs_shadowmaps_color_lightning_hard_linear.bin => fs_shadowmaps_color_lighting_hard_linear.bin} (100%) rename examples/runtime/shaders/dx11/{fs_shadowmaps_color_lightning_hard_linear_csm.bin => fs_shadowmaps_color_lighting_hard_linear_csm.bin} (100%) rename examples/runtime/shaders/dx11/{fs_shadowmaps_color_lightning_hard_linear_omni.bin => fs_shadowmaps_color_lighting_hard_linear_omni.bin} (100%) rename examples/runtime/shaders/dx11/{fs_shadowmaps_color_lightning_hard_omni.bin => fs_shadowmaps_color_lighting_hard_omni.bin} (100%) rename examples/runtime/shaders/dx11/{fs_shadowmaps_color_lightning_pcf.bin => fs_shadowmaps_color_lighting_pcf.bin} (100%) rename examples/runtime/shaders/dx11/{fs_shadowmaps_color_lightning_pcf_csm.bin => fs_shadowmaps_color_lighting_pcf_csm.bin} (100%) rename examples/runtime/shaders/dx11/{fs_shadowmaps_color_lightning_pcf_linear.bin => fs_shadowmaps_color_lighting_pcf_linear.bin} (100%) rename examples/runtime/shaders/dx11/{fs_shadowmaps_color_lightning_pcf_linear_csm.bin => fs_shadowmaps_color_lighting_pcf_linear_csm.bin} (100%) rename examples/runtime/shaders/dx11/{fs_shadowmaps_color_lightning_pcf_linear_omni.bin => fs_shadowmaps_color_lighting_pcf_linear_omni.bin} (100%) rename examples/runtime/shaders/dx11/{fs_shadowmaps_color_lightning_pcf_omni.bin => fs_shadowmaps_color_lighting_pcf_omni.bin} (100%) rename examples/runtime/shaders/dx11/{fs_shadowmaps_color_lightning_vsm.bin => fs_shadowmaps_color_lighting_vsm.bin} (100%) rename examples/runtime/shaders/dx11/{fs_shadowmaps_color_lightning_vsm_csm.bin => fs_shadowmaps_color_lighting_vsm_csm.bin} (100%) rename examples/runtime/shaders/dx11/{fs_shadowmaps_color_lightning_vsm_linear.bin => fs_shadowmaps_color_lighting_vsm_linear.bin} (100%) rename examples/runtime/shaders/dx11/{fs_shadowmaps_color_lightning_vsm_linear_csm.bin => fs_shadowmaps_color_lighting_vsm_linear_csm.bin} (100%) rename examples/runtime/shaders/dx11/{fs_shadowmaps_color_lightning_vsm_linear_omni.bin => fs_shadowmaps_color_lighting_vsm_linear_omni.bin} (100%) rename examples/runtime/shaders/dx11/{fs_shadowmaps_color_lightning_vsm_omni.bin => fs_shadowmaps_color_lighting_vsm_omni.bin} (100%) rename examples/runtime/shaders/dx11/{fs_shadowvolume_color_lightning.bin => fs_shadowvolume_color_lighting.bin} (100%) rename examples/runtime/shaders/dx11/{fs_shadowvolume_texture_lightning.bin => fs_shadowvolume_texture_lighting.bin} (100%) rename examples/runtime/shaders/dx11/{fs_stencil_color_lightning.bin => fs_stencil_color_lighting.bin} (100%) rename examples/runtime/shaders/dx11/{fs_stencil_texture_lightning.bin => fs_stencil_texture_lighting.bin} (100%) rename examples/runtime/shaders/dx11/{vs_shadowmaps_color_lightning.bin => vs_shadowmaps_color_lighting.bin} (100%) rename examples/runtime/shaders/dx11/{vs_shadowmaps_color_lightning_csm.bin => vs_shadowmaps_color_lighting_csm.bin} (100%) rename examples/runtime/shaders/dx11/{vs_shadowmaps_color_lightning_linear.bin => vs_shadowmaps_color_lighting_linear.bin} (100%) rename examples/runtime/shaders/dx11/{vs_shadowmaps_color_lightning_linear_csm.bin => vs_shadowmaps_color_lighting_linear_csm.bin} (100%) rename examples/runtime/shaders/dx11/{vs_shadowmaps_color_lightning_linear_omni.bin => vs_shadowmaps_color_lighting_linear_omni.bin} (100%) rename examples/runtime/shaders/dx11/{vs_shadowmaps_color_lightning_omni.bin => vs_shadowmaps_color_lighting_omni.bin} (100%) rename examples/runtime/shaders/dx11/{vs_shadowmaps_texture_lightning.bin => vs_shadowmaps_texture_lighting.bin} (100%) rename examples/runtime/shaders/dx11/{vs_shadowvolume_color_lightning.bin => vs_shadowvolume_color_lighting.bin} (100%) rename examples/runtime/shaders/dx11/{vs_shadowvolume_texture_lightning.bin => vs_shadowvolume_texture_lighting.bin} (100%) rename examples/runtime/shaders/dx11/{vs_stencil_color_lightning.bin => vs_stencil_color_lighting.bin} (100%) rename examples/runtime/shaders/dx11/{vs_stencil_texture_lightning.bin => vs_stencil_texture_lighting.bin} (100%) rename examples/runtime/shaders/dx9/{fs_shadowmaps_color_lightning_esm.bin => fs_shadowmaps_color_lighting_esm.bin} (100%) rename examples/runtime/shaders/dx9/{fs_shadowmaps_color_lightning_esm_csm.bin => fs_shadowmaps_color_lighting_esm_csm.bin} (100%) rename examples/runtime/shaders/dx9/{fs_shadowmaps_color_lightning_esm_linear.bin => fs_shadowmaps_color_lighting_esm_linear.bin} (100%) rename examples/runtime/shaders/dx9/{fs_shadowmaps_color_lightning_esm_linear_csm.bin => fs_shadowmaps_color_lighting_esm_linear_csm.bin} (100%) rename examples/runtime/shaders/dx9/{fs_shadowmaps_color_lightning_esm_linear_omni.bin => fs_shadowmaps_color_lighting_esm_linear_omni.bin} (100%) rename examples/runtime/shaders/dx9/{fs_shadowmaps_color_lightning_esm_omni.bin => fs_shadowmaps_color_lighting_esm_omni.bin} (100%) rename examples/runtime/shaders/dx9/{fs_shadowmaps_color_lightning_hard.bin => fs_shadowmaps_color_lighting_hard.bin} (100%) rename examples/runtime/shaders/dx9/{fs_shadowmaps_color_lightning_hard_csm.bin => fs_shadowmaps_color_lighting_hard_csm.bin} (100%) rename examples/runtime/shaders/dx9/{fs_shadowmaps_color_lightning_hard_linear.bin => fs_shadowmaps_color_lighting_hard_linear.bin} (100%) rename examples/runtime/shaders/dx9/{fs_shadowmaps_color_lightning_hard_linear_csm.bin => fs_shadowmaps_color_lighting_hard_linear_csm.bin} (100%) rename examples/runtime/shaders/dx9/{fs_shadowmaps_color_lightning_hard_linear_omni.bin => fs_shadowmaps_color_lighting_hard_linear_omni.bin} (100%) rename examples/runtime/shaders/dx9/{fs_shadowmaps_color_lightning_hard_omni.bin => fs_shadowmaps_color_lighting_hard_omni.bin} (100%) rename examples/runtime/shaders/dx9/{fs_shadowmaps_color_lightning_pcf.bin => fs_shadowmaps_color_lighting_pcf.bin} (100%) rename examples/runtime/shaders/dx9/{fs_shadowmaps_color_lightning_pcf_csm.bin => fs_shadowmaps_color_lighting_pcf_csm.bin} (100%) rename examples/runtime/shaders/dx9/{fs_shadowmaps_color_lightning_pcf_linear.bin => fs_shadowmaps_color_lighting_pcf_linear.bin} (100%) rename examples/runtime/shaders/dx9/{fs_shadowmaps_color_lightning_pcf_linear_csm.bin => fs_shadowmaps_color_lighting_pcf_linear_csm.bin} (100%) rename examples/runtime/shaders/dx9/{fs_shadowmaps_color_lightning_pcf_linear_omni.bin => fs_shadowmaps_color_lighting_pcf_linear_omni.bin} (100%) rename examples/runtime/shaders/dx9/{fs_shadowmaps_color_lightning_pcf_omni.bin => fs_shadowmaps_color_lighting_pcf_omni.bin} (100%) rename examples/runtime/shaders/dx9/{fs_shadowmaps_color_lightning_vsm.bin => fs_shadowmaps_color_lighting_vsm.bin} (100%) rename examples/runtime/shaders/dx9/{fs_shadowmaps_color_lightning_vsm_csm.bin => fs_shadowmaps_color_lighting_vsm_csm.bin} (100%) rename examples/runtime/shaders/dx9/{fs_shadowmaps_color_lightning_vsm_linear.bin => fs_shadowmaps_color_lighting_vsm_linear.bin} (100%) rename examples/runtime/shaders/dx9/{fs_shadowmaps_color_lightning_vsm_linear_csm.bin => fs_shadowmaps_color_lighting_vsm_linear_csm.bin} (100%) rename examples/runtime/shaders/dx9/{fs_shadowmaps_color_lightning_vsm_linear_omni.bin => fs_shadowmaps_color_lighting_vsm_linear_omni.bin} (100%) rename examples/runtime/shaders/dx9/{fs_shadowmaps_color_lightning_vsm_omni.bin => fs_shadowmaps_color_lighting_vsm_omni.bin} (100%) rename examples/runtime/shaders/dx9/{fs_shadowvolume_color_lightning.bin => fs_shadowvolume_color_lighting.bin} (100%) rename examples/runtime/shaders/dx9/{fs_shadowvolume_texture_lightning.bin => fs_shadowvolume_texture_lighting.bin} (100%) rename examples/runtime/shaders/dx9/{fs_stencil_color_lightning.bin => fs_stencil_color_lighting.bin} (100%) rename examples/runtime/shaders/dx9/{fs_stencil_texture_lightning.bin => fs_stencil_texture_lighting.bin} (100%) rename examples/runtime/shaders/dx9/{vs_shadowmaps_color_lightning.bin => vs_shadowmaps_color_lighting.bin} (100%) rename examples/runtime/shaders/dx9/{vs_shadowmaps_color_lightning_csm.bin => vs_shadowmaps_color_lighting_csm.bin} (100%) rename examples/runtime/shaders/dx9/{vs_shadowmaps_color_lightning_linear.bin => vs_shadowmaps_color_lighting_linear.bin} (100%) rename examples/runtime/shaders/dx9/{vs_shadowmaps_color_lightning_linear_csm.bin => vs_shadowmaps_color_lighting_linear_csm.bin} (100%) rename examples/runtime/shaders/dx9/{vs_shadowmaps_color_lightning_linear_omni.bin => vs_shadowmaps_color_lighting_linear_omni.bin} (100%) rename examples/runtime/shaders/dx9/{vs_shadowmaps_color_lightning_omni.bin => vs_shadowmaps_color_lighting_omni.bin} (100%) rename examples/runtime/shaders/dx9/{vs_shadowmaps_texture_lightning.bin => vs_shadowmaps_texture_lighting.bin} (100%) rename examples/runtime/shaders/dx9/{vs_shadowvolume_color_lightning.bin => vs_shadowvolume_color_lighting.bin} (100%) rename examples/runtime/shaders/dx9/{vs_shadowvolume_texture_lightning.bin => vs_shadowvolume_texture_lighting.bin} (100%) rename examples/runtime/shaders/dx9/{vs_stencil_color_lightning.bin => vs_stencil_color_lighting.bin} (100%) rename examples/runtime/shaders/dx9/{vs_stencil_texture_lightning.bin => vs_stencil_texture_lighting.bin} (100%) rename examples/runtime/shaders/gles/{fs_shadowmaps_color_lightning_esm.bin => fs_shadowmaps_color_lighting_esm.bin} (100%) rename examples/runtime/shaders/gles/{fs_shadowmaps_color_lightning_esm_csm.bin => fs_shadowmaps_color_lighting_esm_csm.bin} (100%) rename examples/runtime/shaders/gles/{fs_shadowmaps_color_lightning_esm_linear.bin => fs_shadowmaps_color_lighting_esm_linear.bin} (100%) rename examples/runtime/shaders/gles/{fs_shadowmaps_color_lightning_esm_linear_csm.bin => fs_shadowmaps_color_lighting_esm_linear_csm.bin} (100%) rename examples/runtime/shaders/gles/{fs_shadowmaps_color_lightning_esm_linear_omni.bin => fs_shadowmaps_color_lighting_esm_linear_omni.bin} (100%) rename examples/runtime/shaders/gles/{fs_shadowmaps_color_lightning_esm_omni.bin => fs_shadowmaps_color_lighting_esm_omni.bin} (100%) rename examples/runtime/shaders/gles/{fs_shadowmaps_color_lightning_hard.bin => fs_shadowmaps_color_lighting_hard.bin} (100%) rename examples/runtime/shaders/gles/{fs_shadowmaps_color_lightning_hard_csm.bin => fs_shadowmaps_color_lighting_hard_csm.bin} (100%) rename examples/runtime/shaders/gles/{fs_shadowmaps_color_lightning_hard_linear.bin => fs_shadowmaps_color_lighting_hard_linear.bin} (100%) rename examples/runtime/shaders/gles/{fs_shadowmaps_color_lightning_hard_linear_csm.bin => fs_shadowmaps_color_lighting_hard_linear_csm.bin} (100%) rename examples/runtime/shaders/gles/{fs_shadowmaps_color_lightning_hard_linear_omni.bin => fs_shadowmaps_color_lighting_hard_linear_omni.bin} (100%) rename examples/runtime/shaders/gles/{fs_shadowmaps_color_lightning_hard_omni.bin => fs_shadowmaps_color_lighting_hard_omni.bin} (100%) rename examples/runtime/shaders/gles/{fs_shadowmaps_color_lightning_pcf.bin => fs_shadowmaps_color_lighting_pcf.bin} (100%) rename examples/runtime/shaders/gles/{fs_shadowmaps_color_lightning_pcf_csm.bin => fs_shadowmaps_color_lighting_pcf_csm.bin} (100%) rename examples/runtime/shaders/gles/{fs_shadowmaps_color_lightning_pcf_linear.bin => fs_shadowmaps_color_lighting_pcf_linear.bin} (100%) rename examples/runtime/shaders/gles/{fs_shadowmaps_color_lightning_pcf_linear_csm.bin => fs_shadowmaps_color_lighting_pcf_linear_csm.bin} (100%) rename examples/runtime/shaders/gles/{fs_shadowmaps_color_lightning_pcf_linear_omni.bin => fs_shadowmaps_color_lighting_pcf_linear_omni.bin} (100%) rename examples/runtime/shaders/gles/{fs_shadowmaps_color_lightning_pcf_omni.bin => fs_shadowmaps_color_lighting_pcf_omni.bin} (100%) rename examples/runtime/shaders/gles/{fs_shadowmaps_color_lightning_vsm.bin => fs_shadowmaps_color_lighting_vsm.bin} (100%) rename examples/runtime/shaders/gles/{fs_shadowmaps_color_lightning_vsm_csm.bin => fs_shadowmaps_color_lighting_vsm_csm.bin} (100%) rename examples/runtime/shaders/gles/{fs_shadowmaps_color_lightning_vsm_linear.bin => fs_shadowmaps_color_lighting_vsm_linear.bin} (100%) rename examples/runtime/shaders/gles/{fs_shadowmaps_color_lightning_vsm_linear_csm.bin => fs_shadowmaps_color_lighting_vsm_linear_csm.bin} (100%) rename examples/runtime/shaders/gles/{fs_shadowmaps_color_lightning_vsm_linear_omni.bin => fs_shadowmaps_color_lighting_vsm_linear_omni.bin} (100%) rename examples/runtime/shaders/gles/{fs_shadowmaps_color_lightning_vsm_omni.bin => fs_shadowmaps_color_lighting_vsm_omni.bin} (100%) rename examples/runtime/shaders/gles/{fs_shadowvolume_color_lightning.bin => fs_shadowvolume_color_lighting.bin} (100%) rename examples/runtime/shaders/gles/{fs_shadowvolume_texture_lightning.bin => fs_shadowvolume_texture_lighting.bin} (100%) rename examples/runtime/shaders/gles/{fs_stencil_color_lightning.bin => fs_stencil_color_lighting.bin} (100%) rename examples/runtime/shaders/gles/{fs_stencil_texture_lightning.bin => fs_stencil_texture_lighting.bin} (100%) rename examples/runtime/shaders/gles/{vs_shadowmaps_color_lightning.bin => vs_shadowmaps_color_lighting.bin} (100%) rename examples/runtime/shaders/gles/{vs_shadowmaps_color_lightning_csm.bin => vs_shadowmaps_color_lighting_csm.bin} (100%) rename examples/runtime/shaders/gles/{vs_shadowmaps_color_lightning_linear.bin => vs_shadowmaps_color_lighting_linear.bin} (100%) rename examples/runtime/shaders/gles/{vs_shadowmaps_color_lightning_linear_csm.bin => vs_shadowmaps_color_lighting_linear_csm.bin} (100%) rename examples/runtime/shaders/gles/{vs_shadowmaps_color_lightning_linear_omni.bin => vs_shadowmaps_color_lighting_linear_omni.bin} (100%) rename examples/runtime/shaders/gles/{vs_shadowmaps_color_lightning_omni.bin => vs_shadowmaps_color_lighting_omni.bin} (100%) rename examples/runtime/shaders/gles/{vs_shadowmaps_texture_lightning.bin => vs_shadowmaps_texture_lighting.bin} (100%) rename examples/runtime/shaders/gles/{vs_shadowvolume_color_lightning.bin => vs_shadowvolume_color_lighting.bin} (100%) rename examples/runtime/shaders/gles/{vs_shadowvolume_texture_lightning.bin => vs_shadowvolume_texture_lighting.bin} (100%) rename examples/runtime/shaders/gles/{vs_stencil_color_lightning.bin => vs_stencil_color_lighting.bin} (100%) rename examples/runtime/shaders/gles/{vs_stencil_texture_lightning.bin => vs_stencil_texture_lighting.bin} (100%) rename examples/runtime/shaders/glsl/{fs_shadowmaps_color_lightning.bin => fs_shadowmaps_color_lighting.bin} (100%) rename examples/runtime/shaders/glsl/{fs_shadowmaps_color_lightning_esm.bin => fs_shadowmaps_color_lighting_esm.bin} (100%) rename examples/runtime/shaders/glsl/{fs_shadowmaps_color_lightning_esm_csm.bin => fs_shadowmaps_color_lighting_esm_csm.bin} (100%) rename examples/runtime/shaders/glsl/{fs_shadowmaps_color_lightning_esm_linear.bin => fs_shadowmaps_color_lighting_esm_linear.bin} (100%) rename examples/runtime/shaders/glsl/{fs_shadowmaps_color_lightning_esm_linear_csm.bin => fs_shadowmaps_color_lighting_esm_linear_csm.bin} (100%) rename examples/runtime/shaders/glsl/{fs_shadowmaps_color_lightning_esm_linear_omni.bin => fs_shadowmaps_color_lighting_esm_linear_omni.bin} (100%) rename examples/runtime/shaders/glsl/{fs_shadowmaps_color_lightning_esm_omni.bin => fs_shadowmaps_color_lighting_esm_omni.bin} (100%) rename examples/runtime/shaders/glsl/{fs_shadowmaps_color_lightning_hard.bin => fs_shadowmaps_color_lighting_hard.bin} (100%) rename examples/runtime/shaders/glsl/{fs_shadowmaps_color_lightning_hard_csm.bin => fs_shadowmaps_color_lighting_hard_csm.bin} (100%) rename examples/runtime/shaders/glsl/{fs_shadowmaps_color_lightning_hard_linear.bin => fs_shadowmaps_color_lighting_hard_linear.bin} (100%) rename examples/runtime/shaders/glsl/{fs_shadowmaps_color_lightning_hard_linear_csm.bin => fs_shadowmaps_color_lighting_hard_linear_csm.bin} (100%) rename examples/runtime/shaders/glsl/{fs_shadowmaps_color_lightning_hard_linear_omni.bin => fs_shadowmaps_color_lighting_hard_linear_omni.bin} (100%) rename examples/runtime/shaders/glsl/{fs_shadowmaps_color_lightning_hard_omni.bin => fs_shadowmaps_color_lighting_hard_omni.bin} (100%) rename examples/runtime/shaders/glsl/{fs_shadowmaps_color_lightning_omni.bin => fs_shadowmaps_color_lighting_omni.bin} (100%) rename examples/runtime/shaders/glsl/{fs_shadowmaps_color_lightning_pcf.bin => fs_shadowmaps_color_lighting_pcf.bin} (100%) rename examples/runtime/shaders/glsl/{fs_shadowmaps_color_lightning_pcf_csm.bin => fs_shadowmaps_color_lighting_pcf_csm.bin} (100%) rename examples/runtime/shaders/glsl/{fs_shadowmaps_color_lightning_pcf_linear.bin => fs_shadowmaps_color_lighting_pcf_linear.bin} (100%) rename examples/runtime/shaders/glsl/{fs_shadowmaps_color_lightning_pcf_linear_csm.bin => fs_shadowmaps_color_lighting_pcf_linear_csm.bin} (100%) rename examples/runtime/shaders/glsl/{fs_shadowmaps_color_lightning_pcf_linear_omni.bin => fs_shadowmaps_color_lighting_pcf_linear_omni.bin} (100%) rename examples/runtime/shaders/glsl/{fs_shadowmaps_color_lightning_pcf_omni.bin => fs_shadowmaps_color_lighting_pcf_omni.bin} (100%) rename examples/runtime/shaders/glsl/{fs_shadowmaps_color_lightning_pfc.bin => fs_shadowmaps_color_lighting_pfc.bin} (100%) rename examples/runtime/shaders/glsl/{fs_shadowmaps_color_lightning_vsm.bin => fs_shadowmaps_color_lighting_vsm.bin} (100%) rename examples/runtime/shaders/glsl/{fs_shadowmaps_color_lightning_vsm_csm.bin => fs_shadowmaps_color_lighting_vsm_csm.bin} (100%) rename examples/runtime/shaders/glsl/{fs_shadowmaps_color_lightning_vsm_linear.bin => fs_shadowmaps_color_lighting_vsm_linear.bin} (100%) rename examples/runtime/shaders/glsl/{fs_shadowmaps_color_lightning_vsm_linear_csm.bin => fs_shadowmaps_color_lighting_vsm_linear_csm.bin} (100%) rename examples/runtime/shaders/glsl/{fs_shadowmaps_color_lightning_vsm_linear_omni.bin => fs_shadowmaps_color_lighting_vsm_linear_omni.bin} (100%) rename examples/runtime/shaders/glsl/{fs_shadowmaps_color_lightning_vsm_omni.bin => fs_shadowmaps_color_lighting_vsm_omni.bin} (100%) rename examples/runtime/shaders/glsl/{fs_shadowvolume_color_lightning.bin => fs_shadowvolume_color_lighting.bin} (100%) rename examples/runtime/shaders/glsl/{fs_shadowvolume_texture_lightning.bin => fs_shadowvolume_texture_lighting.bin} (100%) rename examples/runtime/shaders/glsl/{fs_stencil_color_lightning.bin => fs_stencil_color_lighting.bin} (100%) rename examples/runtime/shaders/glsl/{fs_stencil_texture_lightning.bin => fs_stencil_texture_lighting.bin} (100%) rename examples/runtime/shaders/glsl/{vs_shadowmaps_color_lightning.bin => vs_shadowmaps_color_lighting.bin} (100%) rename examples/runtime/shaders/glsl/{vs_shadowmaps_color_lightning_csm.bin => vs_shadowmaps_color_lighting_csm.bin} (100%) rename examples/runtime/shaders/glsl/{vs_shadowmaps_color_lightning_linear.bin => vs_shadowmaps_color_lighting_linear.bin} (100%) rename examples/runtime/shaders/glsl/{vs_shadowmaps_color_lightning_linear_csm.bin => vs_shadowmaps_color_lighting_linear_csm.bin} (100%) rename examples/runtime/shaders/glsl/{vs_shadowmaps_color_lightning_linear_omni.bin => vs_shadowmaps_color_lighting_linear_omni.bin} (100%) rename examples/runtime/shaders/glsl/{vs_shadowmaps_color_lightning_omni.bin => vs_shadowmaps_color_lighting_omni.bin} (100%) rename examples/runtime/shaders/glsl/{vs_shadowmaps_texture_lightning.bin => vs_shadowmaps_texture_lighting.bin} (100%) rename examples/runtime/shaders/glsl/{vs_shadowvolume_color_lightning.bin => vs_shadowvolume_color_lighting.bin} (100%) rename examples/runtime/shaders/glsl/{vs_shadowvolume_texture_lightning.bin => vs_shadowvolume_texture_lighting.bin} (100%) rename examples/runtime/shaders/glsl/{vs_stencil_color_lightning.bin => vs_stencil_color_lighting.bin} (100%) rename examples/runtime/shaders/glsl/{vs_stencil_texture_lightning.bin => vs_stencil_texture_lighting.bin} (100%) rename examples/runtime/shaders/metal/{fs_shadowmaps_color_lightning_esm.bin => fs_shadowmaps_color_lighting_esm.bin} (100%) rename examples/runtime/shaders/metal/{fs_shadowmaps_color_lightning_esm_csm.bin => fs_shadowmaps_color_lighting_esm_csm.bin} (100%) rename examples/runtime/shaders/metal/{fs_shadowmaps_color_lightning_esm_linear.bin => fs_shadowmaps_color_lighting_esm_linear.bin} (100%) rename examples/runtime/shaders/metal/{fs_shadowmaps_color_lightning_esm_linear_csm.bin => fs_shadowmaps_color_lighting_esm_linear_csm.bin} (100%) rename examples/runtime/shaders/metal/{fs_shadowmaps_color_lightning_esm_linear_omni.bin => fs_shadowmaps_color_lighting_esm_linear_omni.bin} (100%) rename examples/runtime/shaders/metal/{fs_shadowmaps_color_lightning_esm_omni.bin => fs_shadowmaps_color_lighting_esm_omni.bin} (100%) rename examples/runtime/shaders/metal/{fs_shadowmaps_color_lightning_hard.bin => fs_shadowmaps_color_lighting_hard.bin} (100%) rename examples/runtime/shaders/metal/{fs_shadowmaps_color_lightning_hard_csm.bin => fs_shadowmaps_color_lighting_hard_csm.bin} (100%) rename examples/runtime/shaders/metal/{fs_shadowmaps_color_lightning_hard_linear.bin => fs_shadowmaps_color_lighting_hard_linear.bin} (100%) rename examples/runtime/shaders/metal/{fs_shadowmaps_color_lightning_hard_linear_csm.bin => fs_shadowmaps_color_lighting_hard_linear_csm.bin} (100%) rename examples/runtime/shaders/metal/{fs_shadowmaps_color_lightning_hard_linear_omni.bin => fs_shadowmaps_color_lighting_hard_linear_omni.bin} (100%) rename examples/runtime/shaders/metal/{fs_shadowmaps_color_lightning_hard_omni.bin => fs_shadowmaps_color_lighting_hard_omni.bin} (100%) rename examples/runtime/shaders/metal/{fs_shadowmaps_color_lightning_pcf.bin => fs_shadowmaps_color_lighting_pcf.bin} (100%) rename examples/runtime/shaders/metal/{fs_shadowmaps_color_lightning_pcf_csm.bin => fs_shadowmaps_color_lighting_pcf_csm.bin} (100%) rename examples/runtime/shaders/metal/{fs_shadowmaps_color_lightning_pcf_linear.bin => fs_shadowmaps_color_lighting_pcf_linear.bin} (100%) rename examples/runtime/shaders/metal/{fs_shadowmaps_color_lightning_pcf_linear_csm.bin => fs_shadowmaps_color_lighting_pcf_linear_csm.bin} (100%) rename examples/runtime/shaders/metal/{fs_shadowmaps_color_lightning_pcf_linear_omni.bin => fs_shadowmaps_color_lighting_pcf_linear_omni.bin} (100%) rename examples/runtime/shaders/metal/{fs_shadowmaps_color_lightning_pcf_omni.bin => fs_shadowmaps_color_lighting_pcf_omni.bin} (100%) rename examples/runtime/shaders/metal/{fs_shadowmaps_color_lightning_vsm.bin => fs_shadowmaps_color_lighting_vsm.bin} (100%) rename examples/runtime/shaders/metal/{fs_shadowmaps_color_lightning_vsm_csm.bin => fs_shadowmaps_color_lighting_vsm_csm.bin} (100%) rename examples/runtime/shaders/metal/{fs_shadowmaps_color_lightning_vsm_linear.bin => fs_shadowmaps_color_lighting_vsm_linear.bin} (100%) rename examples/runtime/shaders/metal/{fs_shadowmaps_color_lightning_vsm_linear_csm.bin => fs_shadowmaps_color_lighting_vsm_linear_csm.bin} (100%) rename examples/runtime/shaders/metal/{fs_shadowmaps_color_lightning_vsm_linear_omni.bin => fs_shadowmaps_color_lighting_vsm_linear_omni.bin} (100%) rename examples/runtime/shaders/metal/{fs_shadowmaps_color_lightning_vsm_omni.bin => fs_shadowmaps_color_lighting_vsm_omni.bin} (100%) rename examples/runtime/shaders/metal/{fs_shadowvolume_color_lightning.bin => fs_shadowvolume_color_lighting.bin} (100%) rename examples/runtime/shaders/metal/{fs_shadowvolume_texture_lightning.bin => fs_shadowvolume_texture_lighting.bin} (100%) rename examples/runtime/shaders/metal/{fs_stencil_color_lightning.bin => fs_stencil_color_lighting.bin} (100%) rename examples/runtime/shaders/metal/{fs_stencil_texture_lightning.bin => fs_stencil_texture_lighting.bin} (100%) rename examples/runtime/shaders/metal/{vs_shadowmaps_color_lightning.bin => vs_shadowmaps_color_lighting.bin} (100%) rename examples/runtime/shaders/metal/{vs_shadowmaps_color_lightning_csm.bin => vs_shadowmaps_color_lighting_csm.bin} (100%) rename examples/runtime/shaders/metal/{vs_shadowmaps_color_lightning_linear.bin => vs_shadowmaps_color_lighting_linear.bin} (100%) rename examples/runtime/shaders/metal/{vs_shadowmaps_color_lightning_linear_csm.bin => vs_shadowmaps_color_lighting_linear_csm.bin} (100%) rename examples/runtime/shaders/metal/{vs_shadowmaps_color_lightning_linear_omni.bin => vs_shadowmaps_color_lighting_linear_omni.bin} (100%) rename examples/runtime/shaders/metal/{vs_shadowmaps_color_lightning_omni.bin => vs_shadowmaps_color_lighting_omni.bin} (100%) rename examples/runtime/shaders/metal/{vs_shadowmaps_texture_lightning.bin => vs_shadowmaps_texture_lighting.bin} (100%) rename examples/runtime/shaders/metal/{vs_shadowvolume_color_lightning.bin => vs_shadowvolume_color_lighting.bin} (100%) rename examples/runtime/shaders/metal/{vs_shadowvolume_texture_lightning.bin => vs_shadowvolume_texture_lighting.bin} (100%) rename examples/runtime/shaders/metal/{vs_stencil_color_lightning.bin => vs_stencil_color_lighting.bin} (100%) rename examples/runtime/shaders/metal/{vs_stencil_texture_lightning.bin => vs_stencil_texture_lighting.bin} (100%) diff --git a/examples/13-stencil/fs_stencil_color_lightning.sc b/examples/13-stencil/fs_stencil_color_lighting.sc similarity index 88% rename from examples/13-stencil/fs_stencil_color_lightning.sc rename to examples/13-stencil/fs_stencil_color_lighting.sc index a35e00ac..57e24d45 100644 --- a/examples/13-stencil/fs_stencil_color_lightning.sc +++ b/examples/13-stencil/fs_stencil_color_lighting.sc @@ -17,12 +17,12 @@ uniform vec4 u_specular_shininess; uniform vec4 u_lightPosRadius[MAX_NUM_LIGHTS]; uniform vec4 u_lightRgbInnerR[MAX_NUM_LIGHTS]; -#define u_ambientPass u_params.x -#define u_lightningPass u_params.y -#define u_lightCount u_params.z -#define u_lightIndex u_params.w -#define u_specular u_specular_shininess.xyz -#define u_shininess u_specular_shininess.w +#define u_ambientPass u_params.x +#define u_lightingPass u_params.y +#define u_lightCount u_params.z +#define u_lightIndex u_params.w +#define u_specular u_specular_shininess.xyz +#define u_shininess u_specular_shininess.w vec2 blinn(vec3 _lightDir, vec3 _normal, vec3 _viewDir) { @@ -76,7 +76,7 @@ void main() } lightColor += calcLight(ii, v_view, normal, viewDir) * condition; } - lightColor *= u_lightningPass; + lightColor *= u_lightingPass; vec3 color = u_color.xyz; diff --git a/examples/13-stencil/fs_stencil_texture_lightning.sc b/examples/13-stencil/fs_stencil_texture_lighting.sc similarity index 100% rename from examples/13-stencil/fs_stencil_texture_lightning.sc rename to examples/13-stencil/fs_stencil_texture_lighting.sc diff --git a/examples/13-stencil/stencil.cpp b/examples/13-stencil/stencil.cpp index 8045e431..53ea8fbf 100644 --- a/examples/13-stencil/stencil.cpp +++ b/examples/13-stencil/stencil.cpp @@ -273,7 +273,7 @@ struct Uniforms void init() { m_params.m_ambientPass = 1.0f; - m_params.m_lightningPass = 1.0f; + m_params.m_lightingPass = 1.0f; m_params.m_lightCount = 4.0f; m_params.m_lightIndex = 4.0f; @@ -352,7 +352,7 @@ struct Uniforms struct Params { float m_ambientPass; - float m_lightningPass; + float m_lightingPass; float m_lightCount; float m_lightIndex; }; @@ -378,7 +378,7 @@ struct Uniforms /** * u_params.x - u_ambientPass - * u_params.y - u_lightningPass + * u_params.y - u_lightingPass * u_params.z - u_lightCount * u_params.w - u_lightIndex */ @@ -863,11 +863,11 @@ int _main_(int _argc, char** _argv) s_texColor = bgfx::createUniform("s_texColor", bgfx::UniformType::Int1); - bgfx::ProgramHandle programTextureLightning = loadProgram("vs_stencil_texture_lightning", "fs_stencil_texture_lightning"); - bgfx::ProgramHandle programColorLightning = loadProgram("vs_stencil_color_lightning", "fs_stencil_color_lightning" ); - bgfx::ProgramHandle programColorTexture = loadProgram("vs_stencil_color_texture", "fs_stencil_color_texture" ); - bgfx::ProgramHandle programColorBlack = loadProgram("vs_stencil_color", "fs_stencil_color_black" ); - bgfx::ProgramHandle programTexture = loadProgram("vs_stencil_texture", "fs_stencil_texture" ); + bgfx::ProgramHandle programTextureLighting = loadProgram("vs_stencil_texture_lighting", "fs_stencil_texture_lighting"); + bgfx::ProgramHandle programColorLighting = loadProgram("vs_stencil_color_lighting", "fs_stencil_color_lighting" ); + bgfx::ProgramHandle programColorTexture = loadProgram("vs_stencil_color_texture", "fs_stencil_color_texture" ); + bgfx::ProgramHandle programColorBlack = loadProgram("vs_stencil_color", "fs_stencil_color_black" ); + bgfx::ProgramHandle programTexture = loadProgram("vs_stencil_texture", "fs_stencil_texture" ); Mesh bunnyMesh; Mesh columnMesh; @@ -986,7 +986,7 @@ int _main_(int _argc, char** _argv) // Update settings. uint8_t numLights = (uint8_t)settings_numLights; s_uniforms.m_params.m_ambientPass = 1.0f; - s_uniforms.m_params.m_lightningPass = 1.0f; + s_uniforms.m_params.m_lightingPass = 1.0f; s_uniforms.m_params.m_lightCount = settings_numLights; s_uniforms.m_params.m_lightIndex = 0.0f; s_uniforms.m_color[3] = settings_reflectionValue; @@ -1124,7 +1124,7 @@ int _main_(int _argc, char** _argv) // Setup params for this scene. s_uniforms.m_params.m_ambientPass = 1.0f; - s_uniforms.m_params.m_lightningPass = 1.0f; + s_uniforms.m_params.m_lightingPass = 1.0f; // Floor. hplaneMesh.submit(RENDER_VIEWID_RANGE1_PASS_0 @@ -1158,7 +1158,7 @@ int _main_(int _argc, char** _argv) bx::mtxMul(mtxReflectedBunny, bunnyMtx, reflectMtx); bunnyMesh.submit(RENDER_VIEWID_RANGE1_PASS_1 , mtxReflectedBunny - , programColorLightning + , programColorLighting , s_renderStates[RenderState::StencilReflection_DrawReflected] ); @@ -1169,7 +1169,7 @@ int _main_(int _argc, char** _argv) bx::mtxMul(mtxReflectedColumn, columnMtx[ii], reflectMtx); columnMesh.submit(RENDER_VIEWID_RANGE1_PASS_1 , mtxReflectedColumn - , programColorLightning + , programColorLighting , s_renderStates[RenderState::StencilReflection_DrawReflected] ); } @@ -1181,7 +1181,7 @@ int _main_(int _argc, char** _argv) // Floor. hplaneMesh.submit(RENDER_VIEWID_RANGE1_PASS_2 , floorMtx - , programTextureLightning + , programTextureLighting , s_renderStates[RenderState::StencilReflection_BlendPlane] , fieldstoneTex ); @@ -1191,7 +1191,7 @@ int _main_(int _argc, char** _argv) // Bunny. bunnyMesh.submit(RENDER_VIEWID_RANGE1_PASS_3 , bunnyMtx - , programColorLightning + , programColorLighting , s_renderStates[RenderState::StencilReflection_DrawScene] ); @@ -1200,7 +1200,7 @@ int _main_(int _argc, char** _argv) { columnMesh.submit(RENDER_VIEWID_RANGE1_PASS_3 , columnMtx[ii] - , programColorLightning + , programColorLighting , s_renderStates[RenderState::StencilReflection_DrawScene] ); } @@ -1212,19 +1212,19 @@ int _main_(int _argc, char** _argv) { // First pass - Draw entire scene. (ambient only). s_uniforms.m_params.m_ambientPass = 1.0f; - s_uniforms.m_params.m_lightningPass = 0.0f; + s_uniforms.m_params.m_lightingPass = 0.0f; // Bunny. bunnyMesh.submit(RENDER_VIEWID_RANGE1_PASS_0 , bunnyMtx - , programColorLightning + , programColorLighting , s_renderStates[RenderState::ProjectionShadows_DrawAmbient] ); // Floor. hplaneMesh.submit(RENDER_VIEWID_RANGE1_PASS_0 , floorMtx - , programTextureLightning + , programTextureLighting , s_renderStates[RenderState::ProjectionShadows_DrawAmbient] , fieldstoneTex ); @@ -1234,7 +1234,7 @@ int _main_(int _argc, char** _argv) { cubeMesh.submit(RENDER_VIEWID_RANGE1_PASS_0 , cubeMtx[ii] - , programTextureLightning + , programTextureLighting , s_renderStates[RenderState::ProjectionShadows_DrawAmbient] , figureTex ); @@ -1285,23 +1285,23 @@ int _main_(int _argc, char** _argv) ); } - // Draw entire scene. (lightning pass only. blending is on) + // Draw entire scene. (lighting pass only. blending is on) s_uniforms.m_params.m_ambientPass = 0.0f; - s_uniforms.m_params.m_lightningPass = 1.0f; + s_uniforms.m_params.m_lightingPass = 1.0f; s_uniforms.m_params.m_lightCount = 1.0f; s_uniforms.m_params.m_lightIndex = float(ii); // Bunny. bunnyMesh.submit(viewId , bunnyMtx - , programColorLightning + , programColorLighting , s_renderStates[RenderState::ProjectionShadows_DrawDiffuse] ); // Floor. hplaneMesh.submit(viewId , floorMtx - , programTextureLightning + , programTextureLighting , s_renderStates[RenderState::ProjectionShadows_DrawDiffuse] , fieldstoneTex ); @@ -1311,7 +1311,7 @@ int _main_(int _argc, char** _argv) { cubeMesh.submit(viewId , cubeMtx[jj] - , programTextureLightning + , programTextureLighting , s_renderStates[RenderState::ProjectionShadows_DrawDiffuse] , figureTex ); @@ -1320,7 +1320,7 @@ int _main_(int _argc, char** _argv) // Reset these to default.. s_uniforms.m_params.m_ambientPass = 1.0f; - s_uniforms.m_params.m_lightningPass = 1.0f; + s_uniforms.m_params.m_lightingPass = 1.0f; } break; }; @@ -1389,8 +1389,8 @@ int _main_(int _argc, char** _argv) bgfx::destroyTexture(fieldstoneTex); bgfx::destroyTexture(flareTex); - bgfx::destroyProgram(programTextureLightning); - bgfx::destroyProgram(programColorLightning); + bgfx::destroyProgram(programTextureLighting); + bgfx::destroyProgram(programColorLighting); bgfx::destroyProgram(programColorTexture); bgfx::destroyProgram(programColorBlack); bgfx::destroyProgram(programTexture); diff --git a/examples/13-stencil/vs_stencil_color_lightning.sc b/examples/13-stencil/vs_stencil_color_lighting.sc similarity index 100% rename from examples/13-stencil/vs_stencil_color_lightning.sc rename to examples/13-stencil/vs_stencil_color_lighting.sc diff --git a/examples/13-stencil/vs_stencil_texture_lightning.sc b/examples/13-stencil/vs_stencil_texture_lighting.sc similarity index 100% rename from examples/13-stencil/vs_stencil_texture_lightning.sc rename to examples/13-stencil/vs_stencil_texture_lighting.sc diff --git a/examples/14-shadowvolumes/fs_shadowvolume_color_lightning.sc b/examples/14-shadowvolumes/fs_shadowvolume_color_lighting.sc similarity index 95% rename from examples/14-shadowvolumes/fs_shadowvolume_color_lightning.sc rename to examples/14-shadowvolumes/fs_shadowvolume_color_lighting.sc index 9ed8d7a6..8f0c198f 100644 --- a/examples/14-shadowvolumes/fs_shadowvolume_color_lightning.sc +++ b/examples/14-shadowvolumes/fs_shadowvolume_color_lighting.sc @@ -18,7 +18,7 @@ uniform vec4 u_lightRgbInnerR; SAMPLER2D(s_texStencil, 1); #define u_ambientPass u_params.x -#define u_lightningPass u_params.y +#define u_lightingPass u_params.y #define u_texelHalf u_params.z #define u_specular u_specular_shininess.xyz #define u_shininess u_specular_shininess.w @@ -65,7 +65,7 @@ void main() vec3 normal = normalize(v_normal); vec3 viewDir = -normalize(v_view); - vec3 lightColor = calcLight(v_view, normal, viewDir) * u_lightningPass; + vec3 lightColor = calcLight(v_view, normal, viewDir) * u_lightingPass; vec2 ndc = gl_FragCoord.xy * u_viewTexel.xy + u_viewTexel.xy * u_texelHalf; vec4 texcolor = texture2D(s_texStencil, ndc); diff --git a/examples/14-shadowvolumes/fs_shadowvolume_texture_lightning.sc b/examples/14-shadowvolumes/fs_shadowvolume_texture_lighting.sc similarity index 95% rename from examples/14-shadowvolumes/fs_shadowvolume_texture_lightning.sc rename to examples/14-shadowvolumes/fs_shadowvolume_texture_lighting.sc index d22c0ddc..fa309e61 100644 --- a/examples/14-shadowvolumes/fs_shadowvolume_texture_lightning.sc +++ b/examples/14-shadowvolumes/fs_shadowvolume_texture_lighting.sc @@ -18,7 +18,7 @@ SAMPLER2D(s_texColor, 0); SAMPLER2D(s_texStencil, 1); #define u_ambientPass u_params.x -#define u_lightningPass u_params.y +#define u_lightingPass u_params.y #define u_texelHalf u_params.z #define u_specular u_specular_shininess.xyz #define u_shininess u_specular_shininess.w @@ -65,7 +65,7 @@ void main() vec3 normal = normalize(v_normal); vec3 viewDir = -normalize(v_view); - vec3 lightColor = calcLight(v_view, normal, viewDir) * u_lightningPass; + vec3 lightColor = calcLight(v_view, normal, viewDir) * u_lightingPass; vec2 ndc = gl_FragCoord.xy * u_viewTexel.xy + u_viewTexel.xy * u_texelHalf; vec4 texcolor = texture2D(s_texStencil, ndc); diff --git a/examples/14-shadowvolumes/shadowvolumes.cpp b/examples/14-shadowvolumes/shadowvolumes.cpp index f8d50612..2b92e4cf 100644 --- a/examples/14-shadowvolumes/shadowvolumes.cpp +++ b/examples/14-shadowvolumes/shadowvolumes.cpp @@ -205,7 +205,7 @@ struct Uniforms void init() { m_params.m_ambientPass = 1.0f; - m_params.m_lightningPass = 1.0f; + m_params.m_lightingPass = 1.0f; m_params.m_texelHalf = 0.0f; m_ambient[0] = 0.05f; @@ -299,7 +299,7 @@ struct Uniforms struct Params { float m_ambientPass; - float m_lightningPass; + float m_lightingPass; float m_texelHalf; float m_unused00; }; @@ -326,7 +326,7 @@ struct Uniforms /** * u_params.x - u_ambientPass - * u_params.y - u_lightningPass + * u_params.y - u_lightingPass * u_params.z - u_texelHalf * u_params.w - unused @@ -1905,10 +1905,10 @@ int _main_(int _argc, char** _argv) s_texColor = bgfx::createUniform("s_texColor", bgfx::UniformType::Int1); s_texStencil = bgfx::createUniform("s_texStencil", bgfx::UniformType::Int1); - bgfx::ProgramHandle programTextureLightning = loadProgram("vs_shadowvolume_texture_lightning", "fs_shadowvolume_texture_lightning"); - bgfx::ProgramHandle programColorLightning = loadProgram("vs_shadowvolume_color_lightning", "fs_shadowvolume_color_lightning" ); - bgfx::ProgramHandle programColorTexture = loadProgram("vs_shadowvolume_color_texture", "fs_shadowvolume_color_texture" ); - bgfx::ProgramHandle programTexture = loadProgram("vs_shadowvolume_texture", "fs_shadowvolume_texture" ); + bgfx::ProgramHandle programTextureLighting = loadProgram("vs_shadowvolume_texture_lighting", "fs_shadowvolume_texture_lighting"); + bgfx::ProgramHandle programColorLighting = loadProgram("vs_shadowvolume_color_lighting", "fs_shadowvolume_color_lighting" ); + bgfx::ProgramHandle programColorTexture = loadProgram("vs_shadowvolume_color_texture", "fs_shadowvolume_color_texture" ); + bgfx::ProgramHandle programTexture = loadProgram("vs_shadowvolume_texture", "fs_shadowvolume_texture" ); bgfx::ProgramHandle programBackBlank = loadProgram("vs_shadowvolume_svback", "fs_shadowvolume_svbackblank" ); bgfx::ProgramHandle programSideBlank = loadProgram("vs_shadowvolume_svside", "fs_shadowvolume_svsideblank" ); @@ -1967,28 +1967,28 @@ int _main_(int _argc, char** _argv) Model vplaneModel; bunnyHighPolyModel.load("meshes/bunny_patched.bin"); - bunnyHighPolyModel.m_program = programColorLightning; + bunnyHighPolyModel.m_program = programColorLighting; bunnyLowPolyModel.load("meshes/bunny_decimated.bin"); - bunnyLowPolyModel.m_program = programColorLightning; + bunnyLowPolyModel.m_program = programColorLighting; columnModel.load("meshes/column.bin"); - columnModel.m_program = programColorLightning; + columnModel.m_program = programColorLighting; platformModel.load("meshes/platform.bin"); - platformModel.m_program = programTextureLightning; + platformModel.m_program = programTextureLighting; platformModel.m_texture = figureTex; cubeModel.load("meshes/cube.bin"); - cubeModel.m_program = programTextureLightning; + cubeModel.m_program = programTextureLighting; cubeModel.m_texture = figureTex; hplaneFieldModel.load(s_hplaneVertices, BX_COUNTOF(s_hplaneVertices), PosNormalTexcoordVertex::ms_decl, s_planeIndices, BX_COUNTOF(s_planeIndices) ); - hplaneFieldModel.m_program = programTextureLightning; + hplaneFieldModel.m_program = programTextureLighting; hplaneFieldModel.m_texture = fieldstoneTex; hplaneFigureModel.load(s_hplaneVertices, BX_COUNTOF(s_hplaneVertices), PosNormalTexcoordVertex::ms_decl, s_planeIndices, BX_COUNTOF(s_planeIndices) ); - hplaneFigureModel.m_program = programTextureLightning; + hplaneFigureModel.m_program = programTextureLighting; hplaneFigureModel.m_texture = figureTex; vplaneModel.load(s_vplaneVertices, BX_COUNTOF(s_vplaneVertices), PosNormalTexcoordVertex::ms_decl, s_planeIndices, BX_COUNTOF(s_planeIndices) ); @@ -2249,7 +2249,7 @@ int _main_(int _argc, char** _argv) //update settings s_uniforms.m_params.m_ambientPass = 1.0f; - s_uniforms.m_params.m_lightningPass = 1.0f; + s_uniforms.m_params.m_lightingPass = 1.0f; s_uniforms.m_params.m_texelHalf = s_texelHalf; s_uniforms.m_svparams.m_useStencilTex = float(settings_useStencilTexture); @@ -2539,7 +2539,7 @@ int _main_(int _argc, char** _argv) // Draw ambient only. s_uniforms.m_params.m_ambientPass = 1.0f; - s_uniforms.m_params.m_lightningPass = 0.0f; + s_uniforms.m_params.m_lightingPass = 0.0f; s_uniforms.m_color[0] = 1.0f; s_uniforms.m_color[1] = 1.0f; @@ -2773,7 +2773,7 @@ int _main_(int _argc, char** _argv) // Draw diffuse only. s_uniforms.m_params.m_ambientPass = 0.0f; - s_uniforms.m_params.m_lightningPass = 1.0f; + s_uniforms.m_params.m_lightingPass = 1.0f; RenderState& drawDiffuse = settings_useStencilTexture ? s_renderStates[RenderState::ShadowVolume_UsingStencilTexture_DrawDiffuse] @@ -2851,8 +2851,8 @@ int _main_(int _argc, char** _argv) bgfx::destroyTexture(fieldstoneTex); bgfx::destroyTexture(flareTex); - bgfx::destroyProgram(programTextureLightning); - bgfx::destroyProgram(programColorLightning); + bgfx::destroyProgram(programTextureLighting); + bgfx::destroyProgram(programColorLighting); bgfx::destroyProgram(programColorTexture); bgfx::destroyProgram(programTexture); diff --git a/examples/14-shadowvolumes/vs_shadowvolume_color_lightning.sc b/examples/14-shadowvolumes/vs_shadowvolume_color_lighting.sc similarity index 100% rename from examples/14-shadowvolumes/vs_shadowvolume_color_lightning.sc rename to examples/14-shadowvolumes/vs_shadowvolume_color_lighting.sc diff --git a/examples/14-shadowvolumes/vs_shadowvolume_texture_lightning.sc b/examples/14-shadowvolumes/vs_shadowvolume_texture_lighting.sc similarity index 100% rename from examples/14-shadowvolumes/vs_shadowvolume_texture_lightning.sc rename to examples/14-shadowvolumes/vs_shadowvolume_texture_lighting.sc diff --git a/examples/16-shadowmaps/fs_shadowmaps_color_lightning.sh b/examples/16-shadowmaps/fs_shadowmaps_color_lighting.sh similarity index 100% rename from examples/16-shadowmaps/fs_shadowmaps_color_lightning.sh rename to examples/16-shadowmaps/fs_shadowmaps_color_lighting.sh diff --git a/examples/16-shadowmaps/fs_shadowmaps_color_lightning_esm.sc b/examples/16-shadowmaps/fs_shadowmaps_color_lighting_esm.sc similarity index 68% rename from examples/16-shadowmaps/fs_shadowmaps_color_lightning_esm.sc rename to examples/16-shadowmaps/fs_shadowmaps_color_lighting_esm.sc index 6827c44c..36d7cd9a 100644 --- a/examples/16-shadowmaps/fs_shadowmaps_color_lightning_esm.sc +++ b/examples/16-shadowmaps/fs_shadowmaps_color_lighting_esm.sc @@ -7,9 +7,9 @@ $input v_normal, v_view, v_shadowcoord #define SM_ESM 1 -#include "fs_shadowmaps_color_lightning.sh" +#include "fs_shadowmaps_color_lighting.sh" void main() { -#include "fs_shadowmaps_color_lightning_main.sh" +#include "fs_shadowmaps_color_lighting_main.sh" } diff --git a/examples/16-shadowmaps/fs_shadowmaps_color_lightning_esm_csm.sc b/examples/16-shadowmaps/fs_shadowmaps_color_lighting_esm_csm.sc similarity index 74% rename from examples/16-shadowmaps/fs_shadowmaps_color_lightning_esm_csm.sc rename to examples/16-shadowmaps/fs_shadowmaps_color_lighting_esm_csm.sc index d3061670..9c90d5e7 100644 --- a/examples/16-shadowmaps/fs_shadowmaps_color_lightning_esm_csm.sc +++ b/examples/16-shadowmaps/fs_shadowmaps_color_lighting_esm_csm.sc @@ -8,10 +8,10 @@ $input v_position, v_normal, v_view, v_texcoord1, v_texcoord2, v_texcoord3, v_te #define SM_ESM 1 #define SM_CSM 1 -#include "fs_shadowmaps_color_lightning.sh" +#include "fs_shadowmaps_color_lighting.sh" void main() { -#include "fs_shadowmaps_color_lightning_main.sh" +#include "fs_shadowmaps_color_lighting_main.sh" } diff --git a/examples/16-shadowmaps/fs_shadowmaps_color_lightning_esm_linear.sc b/examples/16-shadowmaps/fs_shadowmaps_color_lighting_esm_linear.sc similarity index 70% rename from examples/16-shadowmaps/fs_shadowmaps_color_lightning_esm_linear.sc rename to examples/16-shadowmaps/fs_shadowmaps_color_lighting_esm_linear.sc index 9fab4567..46fd127e 100644 --- a/examples/16-shadowmaps/fs_shadowmaps_color_lightning_esm_linear.sc +++ b/examples/16-shadowmaps/fs_shadowmaps_color_lighting_esm_linear.sc @@ -8,9 +8,9 @@ $input v_normal, v_view, v_shadowcoord #define SM_ESM 1 #define SM_LINEAR 1 -#include "fs_shadowmaps_color_lightning.sh" +#include "fs_shadowmaps_color_lighting.sh" void main() { -#include "fs_shadowmaps_color_lightning_main.sh" +#include "fs_shadowmaps_color_lighting_main.sh" } diff --git a/examples/16-shadowmaps/fs_shadowmaps_color_lightning_esm_linear_csm.sc b/examples/16-shadowmaps/fs_shadowmaps_color_lighting_esm_linear_csm.sc similarity index 75% rename from examples/16-shadowmaps/fs_shadowmaps_color_lightning_esm_linear_csm.sc rename to examples/16-shadowmaps/fs_shadowmaps_color_lighting_esm_linear_csm.sc index d43dffb2..a3be6055 100644 --- a/examples/16-shadowmaps/fs_shadowmaps_color_lightning_esm_linear_csm.sc +++ b/examples/16-shadowmaps/fs_shadowmaps_color_lighting_esm_linear_csm.sc @@ -9,10 +9,10 @@ $input v_position, v_normal, v_view, v_texcoord1, v_texcoord2, v_texcoord3, v_te #define SM_LINEAR 1 #define SM_CSM 1 -#include "fs_shadowmaps_color_lightning.sh" +#include "fs_shadowmaps_color_lighting.sh" void main() { -#include "fs_shadowmaps_color_lightning_main.sh" +#include "fs_shadowmaps_color_lighting_main.sh" } diff --git a/examples/16-shadowmaps/fs_shadowmaps_color_lightning_esm_linear_omni.sc b/examples/16-shadowmaps/fs_shadowmaps_color_lighting_esm_linear_omni.sc similarity index 75% rename from examples/16-shadowmaps/fs_shadowmaps_color_lightning_esm_linear_omni.sc rename to examples/16-shadowmaps/fs_shadowmaps_color_lighting_esm_linear_omni.sc index c92d19b1..946c1161 100644 --- a/examples/16-shadowmaps/fs_shadowmaps_color_lightning_esm_linear_omni.sc +++ b/examples/16-shadowmaps/fs_shadowmaps_color_lighting_esm_linear_omni.sc @@ -9,9 +9,9 @@ $input v_position, v_normal, v_view, v_texcoord1, v_texcoord2, v_texcoord3, v_te #define SM_LINEAR 1 #define SM_OMNI 1 -#include "fs_shadowmaps_color_lightning.sh" +#include "fs_shadowmaps_color_lighting.sh" void main() { -#include "fs_shadowmaps_color_lightning_main.sh" +#include "fs_shadowmaps_color_lighting_main.sh" } diff --git a/examples/16-shadowmaps/fs_shadowmaps_color_lightning_esm_omni.sc b/examples/16-shadowmaps/fs_shadowmaps_color_lighting_esm_omni.sc similarity index 74% rename from examples/16-shadowmaps/fs_shadowmaps_color_lightning_esm_omni.sc rename to examples/16-shadowmaps/fs_shadowmaps_color_lighting_esm_omni.sc index acc8aa25..e8266f06 100644 --- a/examples/16-shadowmaps/fs_shadowmaps_color_lightning_esm_omni.sc +++ b/examples/16-shadowmaps/fs_shadowmaps_color_lighting_esm_omni.sc @@ -8,9 +8,9 @@ $input v_position, v_normal, v_view, v_texcoord1, v_texcoord2, v_texcoord3, v_te #define SM_ESM 1 #define SM_OMNI 1 -#include "fs_shadowmaps_color_lightning.sh" +#include "fs_shadowmaps_color_lighting.sh" void main() { -#include "fs_shadowmaps_color_lightning_main.sh" +#include "fs_shadowmaps_color_lighting_main.sh" } diff --git a/examples/16-shadowmaps/fs_shadowmaps_color_lightning_hard.sc b/examples/16-shadowmaps/fs_shadowmaps_color_lighting_hard.sc similarity index 68% rename from examples/16-shadowmaps/fs_shadowmaps_color_lightning_hard.sc rename to examples/16-shadowmaps/fs_shadowmaps_color_lighting_hard.sc index 1564c3b6..24314f78 100644 --- a/examples/16-shadowmaps/fs_shadowmaps_color_lightning_hard.sc +++ b/examples/16-shadowmaps/fs_shadowmaps_color_lighting_hard.sc @@ -7,9 +7,9 @@ $input v_normal, v_view, v_shadowcoord #define SM_HARD 1 -#include "fs_shadowmaps_color_lightning.sh" +#include "fs_shadowmaps_color_lighting.sh" void main() { -#include "fs_shadowmaps_color_lightning_main.sh" +#include "fs_shadowmaps_color_lighting_main.sh" } diff --git a/examples/16-shadowmaps/fs_shadowmaps_color_lightning_hard_csm.sc b/examples/16-shadowmaps/fs_shadowmaps_color_lighting_hard_csm.sc similarity index 74% rename from examples/16-shadowmaps/fs_shadowmaps_color_lightning_hard_csm.sc rename to examples/16-shadowmaps/fs_shadowmaps_color_lighting_hard_csm.sc index aeab8c85..bd04df8a 100644 --- a/examples/16-shadowmaps/fs_shadowmaps_color_lightning_hard_csm.sc +++ b/examples/16-shadowmaps/fs_shadowmaps_color_lighting_hard_csm.sc @@ -8,9 +8,9 @@ $input v_position, v_normal, v_view, v_texcoord1, v_texcoord2, v_texcoord3, v_te #define SM_HARD 1 #define SM_CSM 1 -#include "fs_shadowmaps_color_lightning.sh" +#include "fs_shadowmaps_color_lighting.sh" void main() { -#include "fs_shadowmaps_color_lightning_main.sh" +#include "fs_shadowmaps_color_lighting_main.sh" } diff --git a/examples/16-shadowmaps/fs_shadowmaps_color_lightning_hard_linear.sc b/examples/16-shadowmaps/fs_shadowmaps_color_lighting_hard_linear.sc similarity index 70% rename from examples/16-shadowmaps/fs_shadowmaps_color_lightning_hard_linear.sc rename to examples/16-shadowmaps/fs_shadowmaps_color_lighting_hard_linear.sc index fe66c147..55304769 100644 --- a/examples/16-shadowmaps/fs_shadowmaps_color_lightning_hard_linear.sc +++ b/examples/16-shadowmaps/fs_shadowmaps_color_lighting_hard_linear.sc @@ -7,9 +7,9 @@ $input v_normal, v_view, v_shadowcoord #define SM_HARD 1 #define SM_LINEAR 1 -#include "fs_shadowmaps_color_lightning.sh" +#include "fs_shadowmaps_color_lighting.sh" void main() { -#include "fs_shadowmaps_color_lightning_main.sh" +#include "fs_shadowmaps_color_lighting_main.sh" } diff --git a/examples/16-shadowmaps/fs_shadowmaps_color_lightning_hard_linear_csm.sc b/examples/16-shadowmaps/fs_shadowmaps_color_lighting_hard_linear_csm.sc similarity index 75% rename from examples/16-shadowmaps/fs_shadowmaps_color_lightning_hard_linear_csm.sc rename to examples/16-shadowmaps/fs_shadowmaps_color_lighting_hard_linear_csm.sc index 4aa3bafc..18c865d2 100644 --- a/examples/16-shadowmaps/fs_shadowmaps_color_lightning_hard_linear_csm.sc +++ b/examples/16-shadowmaps/fs_shadowmaps_color_lighting_hard_linear_csm.sc @@ -8,10 +8,10 @@ $input v_position, v_normal, v_view, v_texcoord1, v_texcoord2, v_texcoord3, v_te #define SM_LINEAR 1 #define SM_CSM 1 -#include "fs_shadowmaps_color_lightning.sh" +#include "fs_shadowmaps_color_lighting.sh" void main() { -#include "fs_shadowmaps_color_lightning_main.sh" +#include "fs_shadowmaps_color_lighting_main.sh" } diff --git a/examples/16-shadowmaps/fs_shadowmaps_color_lightning_hard_linear_omni.sc b/examples/16-shadowmaps/fs_shadowmaps_color_lighting_hard_linear_omni.sc similarity index 75% rename from examples/16-shadowmaps/fs_shadowmaps_color_lightning_hard_linear_omni.sc rename to examples/16-shadowmaps/fs_shadowmaps_color_lighting_hard_linear_omni.sc index 34f5857c..9bcb4491 100644 --- a/examples/16-shadowmaps/fs_shadowmaps_color_lightning_hard_linear_omni.sc +++ b/examples/16-shadowmaps/fs_shadowmaps_color_lighting_hard_linear_omni.sc @@ -8,9 +8,9 @@ $input v_position, v_normal, v_view, v_texcoord1, v_texcoord2, v_texcoord3, v_te #define SM_LINEAR 1 #define SM_OMNI 1 -#include "fs_shadowmaps_color_lightning.sh" +#include "fs_shadowmaps_color_lighting.sh" void main() { -#include "fs_shadowmaps_color_lightning_main.sh" +#include "fs_shadowmaps_color_lighting_main.sh" } diff --git a/examples/16-shadowmaps/fs_shadowmaps_color_lightning_hard_omni.sc b/examples/16-shadowmaps/fs_shadowmaps_color_lighting_hard_omni.sc similarity index 74% rename from examples/16-shadowmaps/fs_shadowmaps_color_lightning_hard_omni.sc rename to examples/16-shadowmaps/fs_shadowmaps_color_lighting_hard_omni.sc index 0587cfb2..788ed303 100644 --- a/examples/16-shadowmaps/fs_shadowmaps_color_lightning_hard_omni.sc +++ b/examples/16-shadowmaps/fs_shadowmaps_color_lighting_hard_omni.sc @@ -8,9 +8,9 @@ $input v_position, v_normal, v_view, v_texcoord1, v_texcoord2, v_texcoord3, v_te #define SM_HARD 1 #define SM_OMNI 1 -#include "fs_shadowmaps_color_lightning.sh" +#include "fs_shadowmaps_color_lighting.sh" void main() { -#include "fs_shadowmaps_color_lightning_main.sh" +#include "fs_shadowmaps_color_lighting_main.sh" } diff --git a/examples/16-shadowmaps/fs_shadowmaps_color_lightning_main.sh b/examples/16-shadowmaps/fs_shadowmaps_color_lighting_main.sh similarity index 99% rename from examples/16-shadowmaps/fs_shadowmaps_color_lightning_main.sh rename to examples/16-shadowmaps/fs_shadowmaps_color_lighting_main.sh index f5393d06..acadba37 100644 --- a/examples/16-shadowmaps/fs_shadowmaps_color_lightning_main.sh +++ b/examples/16-shadowmaps/fs_shadowmaps_color_lighting_main.sh @@ -1,5 +1,5 @@ #define u_ambientPass u_params0.x -#define u_lightningPass u_params0.y +#define u_lightingPass u_params0.y #define u_shadowMapBias u_params1.x #define u_shadowMapParam0 u_params1.z diff --git a/examples/16-shadowmaps/fs_shadowmaps_color_lightning_pcf.sc b/examples/16-shadowmaps/fs_shadowmaps_color_lighting_pcf.sc similarity index 68% rename from examples/16-shadowmaps/fs_shadowmaps_color_lightning_pcf.sc rename to examples/16-shadowmaps/fs_shadowmaps_color_lighting_pcf.sc index 21dfe96c..ba0951ef 100644 --- a/examples/16-shadowmaps/fs_shadowmaps_color_lightning_pcf.sc +++ b/examples/16-shadowmaps/fs_shadowmaps_color_lighting_pcf.sc @@ -7,9 +7,9 @@ $input v_normal, v_view, v_shadowcoord #define SM_PCF 1 -#include "fs_shadowmaps_color_lightning.sh" +#include "fs_shadowmaps_color_lighting.sh" void main() { -#include "fs_shadowmaps_color_lightning_main.sh" +#include "fs_shadowmaps_color_lighting_main.sh" } diff --git a/examples/16-shadowmaps/fs_shadowmaps_color_lightning_pcf_csm.sc b/examples/16-shadowmaps/fs_shadowmaps_color_lighting_pcf_csm.sc similarity index 74% rename from examples/16-shadowmaps/fs_shadowmaps_color_lightning_pcf_csm.sc rename to examples/16-shadowmaps/fs_shadowmaps_color_lighting_pcf_csm.sc index 6305ad38..713544f5 100644 --- a/examples/16-shadowmaps/fs_shadowmaps_color_lightning_pcf_csm.sc +++ b/examples/16-shadowmaps/fs_shadowmaps_color_lighting_pcf_csm.sc @@ -8,10 +8,10 @@ $input v_position, v_normal, v_view, v_texcoord1, v_texcoord2, v_texcoord3, v_te #define SM_PCF 1 #define SM_CSM 1 -#include "fs_shadowmaps_color_lightning.sh" +#include "fs_shadowmaps_color_lighting.sh" void main() { -#include "fs_shadowmaps_color_lightning_main.sh" +#include "fs_shadowmaps_color_lighting_main.sh" } diff --git a/examples/16-shadowmaps/fs_shadowmaps_color_lightning_pcf_linear.sc b/examples/16-shadowmaps/fs_shadowmaps_color_lighting_pcf_linear.sc similarity index 70% rename from examples/16-shadowmaps/fs_shadowmaps_color_lightning_pcf_linear.sc rename to examples/16-shadowmaps/fs_shadowmaps_color_lighting_pcf_linear.sc index 5cd7d025..6e17c772 100644 --- a/examples/16-shadowmaps/fs_shadowmaps_color_lightning_pcf_linear.sc +++ b/examples/16-shadowmaps/fs_shadowmaps_color_lighting_pcf_linear.sc @@ -8,9 +8,9 @@ $input v_normal, v_view, v_shadowcoord #define SM_PCF 1 #define SM_LINEAR 1 -#include "fs_shadowmaps_color_lightning.sh" +#include "fs_shadowmaps_color_lighting.sh" void main() { -#include "fs_shadowmaps_color_lightning_main.sh" +#include "fs_shadowmaps_color_lighting_main.sh" } diff --git a/examples/16-shadowmaps/fs_shadowmaps_color_lightning_pcf_linear_csm.sc b/examples/16-shadowmaps/fs_shadowmaps_color_lighting_pcf_linear_csm.sc similarity index 75% rename from examples/16-shadowmaps/fs_shadowmaps_color_lightning_pcf_linear_csm.sc rename to examples/16-shadowmaps/fs_shadowmaps_color_lighting_pcf_linear_csm.sc index 27053c07..1b0db273 100644 --- a/examples/16-shadowmaps/fs_shadowmaps_color_lightning_pcf_linear_csm.sc +++ b/examples/16-shadowmaps/fs_shadowmaps_color_lighting_pcf_linear_csm.sc @@ -8,10 +8,10 @@ $input v_position, v_normal, v_view, v_texcoord1, v_texcoord2, v_texcoord3, v_te #define SM_LINEAR 1 #define SM_CSM 1 -#include "fs_shadowmaps_color_lightning.sh" +#include "fs_shadowmaps_color_lighting.sh" void main() { -#include "fs_shadowmaps_color_lightning_main.sh" +#include "fs_shadowmaps_color_lighting_main.sh" } diff --git a/examples/16-shadowmaps/fs_shadowmaps_color_lightning_pcf_linear_omni.sc b/examples/16-shadowmaps/fs_shadowmaps_color_lighting_pcf_linear_omni.sc similarity index 75% rename from examples/16-shadowmaps/fs_shadowmaps_color_lightning_pcf_linear_omni.sc rename to examples/16-shadowmaps/fs_shadowmaps_color_lighting_pcf_linear_omni.sc index 228ccd57..61f31c91 100644 --- a/examples/16-shadowmaps/fs_shadowmaps_color_lightning_pcf_linear_omni.sc +++ b/examples/16-shadowmaps/fs_shadowmaps_color_lighting_pcf_linear_omni.sc @@ -8,10 +8,10 @@ $input v_position, v_normal, v_view, v_texcoord1, v_texcoord2, v_texcoord3, v_te #define SM_LINEAR 1 #define SM_OMNI 1 -#include "fs_shadowmaps_color_lightning.sh" +#include "fs_shadowmaps_color_lighting.sh" void main() { -#include "fs_shadowmaps_color_lightning_main.sh" +#include "fs_shadowmaps_color_lighting_main.sh" } diff --git a/examples/16-shadowmaps/fs_shadowmaps_color_lightning_pcf_omni.sc b/examples/16-shadowmaps/fs_shadowmaps_color_lighting_pcf_omni.sc similarity index 74% rename from examples/16-shadowmaps/fs_shadowmaps_color_lightning_pcf_omni.sc rename to examples/16-shadowmaps/fs_shadowmaps_color_lighting_pcf_omni.sc index 3ee82afb..1fb4f513 100644 --- a/examples/16-shadowmaps/fs_shadowmaps_color_lightning_pcf_omni.sc +++ b/examples/16-shadowmaps/fs_shadowmaps_color_lighting_pcf_omni.sc @@ -8,9 +8,9 @@ $input v_position, v_normal, v_view, v_texcoord1, v_texcoord2, v_texcoord3, v_te #define SM_PCF 1 #define SM_OMNI 1 -#include "fs_shadowmaps_color_lightning.sh" +#include "fs_shadowmaps_color_lighting.sh" void main() { -#include "fs_shadowmaps_color_lightning_main.sh" +#include "fs_shadowmaps_color_lighting_main.sh" } diff --git a/examples/16-shadowmaps/fs_shadowmaps_color_lightning_vsm.sc b/examples/16-shadowmaps/fs_shadowmaps_color_lighting_vsm.sc similarity index 68% rename from examples/16-shadowmaps/fs_shadowmaps_color_lightning_vsm.sc rename to examples/16-shadowmaps/fs_shadowmaps_color_lighting_vsm.sc index 158e29ab..1246430f 100644 --- a/examples/16-shadowmaps/fs_shadowmaps_color_lightning_vsm.sc +++ b/examples/16-shadowmaps/fs_shadowmaps_color_lighting_vsm.sc @@ -7,9 +7,9 @@ $input v_normal, v_view, v_shadowcoord #define SM_VSM 1 -#include "fs_shadowmaps_color_lightning.sh" +#include "fs_shadowmaps_color_lighting.sh" void main() { -#include "fs_shadowmaps_color_lightning_main.sh" +#include "fs_shadowmaps_color_lighting_main.sh" } diff --git a/examples/16-shadowmaps/fs_shadowmaps_color_lightning_vsm_csm.sc b/examples/16-shadowmaps/fs_shadowmaps_color_lighting_vsm_csm.sc similarity index 74% rename from examples/16-shadowmaps/fs_shadowmaps_color_lightning_vsm_csm.sc rename to examples/16-shadowmaps/fs_shadowmaps_color_lighting_vsm_csm.sc index 825f4954..9dc29d8f 100644 --- a/examples/16-shadowmaps/fs_shadowmaps_color_lightning_vsm_csm.sc +++ b/examples/16-shadowmaps/fs_shadowmaps_color_lighting_vsm_csm.sc @@ -8,9 +8,9 @@ $input v_position, v_normal, v_view, v_texcoord1, v_texcoord2, v_texcoord3, v_te #define SM_VSM 1 #define SM_CSM 1 -#include "fs_shadowmaps_color_lightning.sh" +#include "fs_shadowmaps_color_lighting.sh" void main() { -#include "fs_shadowmaps_color_lightning_main.sh" +#include "fs_shadowmaps_color_lighting_main.sh" } diff --git a/examples/16-shadowmaps/fs_shadowmaps_color_lightning_vsm_linear.sc b/examples/16-shadowmaps/fs_shadowmaps_color_lighting_vsm_linear.sc similarity index 70% rename from examples/16-shadowmaps/fs_shadowmaps_color_lightning_vsm_linear.sc rename to examples/16-shadowmaps/fs_shadowmaps_color_lighting_vsm_linear.sc index 3dd86847..a098d6fd 100644 --- a/examples/16-shadowmaps/fs_shadowmaps_color_lightning_vsm_linear.sc +++ b/examples/16-shadowmaps/fs_shadowmaps_color_lighting_vsm_linear.sc @@ -8,9 +8,9 @@ $input v_normal, v_view, v_shadowcoord #define SM_VSM 1 #define SM_LINEAR 1 -#include "fs_shadowmaps_color_lightning.sh" +#include "fs_shadowmaps_color_lighting.sh" void main() { -#include "fs_shadowmaps_color_lightning_main.sh" +#include "fs_shadowmaps_color_lighting_main.sh" } diff --git a/examples/16-shadowmaps/fs_shadowmaps_color_lightning_vsm_linear_csm.sc b/examples/16-shadowmaps/fs_shadowmaps_color_lighting_vsm_linear_csm.sc similarity index 75% rename from examples/16-shadowmaps/fs_shadowmaps_color_lightning_vsm_linear_csm.sc rename to examples/16-shadowmaps/fs_shadowmaps_color_lighting_vsm_linear_csm.sc index 66f05cf8..39b07162 100644 --- a/examples/16-shadowmaps/fs_shadowmaps_color_lightning_vsm_linear_csm.sc +++ b/examples/16-shadowmaps/fs_shadowmaps_color_lighting_vsm_linear_csm.sc @@ -8,10 +8,10 @@ $input v_position, v_normal, v_view, v_texcoord1, v_texcoord2, v_texcoord3, v_te #define SM_LINEAR 1 #define SM_CSM 1 -#include "fs_shadowmaps_color_lightning.sh" +#include "fs_shadowmaps_color_lighting.sh" void main() { -#include "fs_shadowmaps_color_lightning_main.sh" +#include "fs_shadowmaps_color_lighting_main.sh" } diff --git a/examples/16-shadowmaps/fs_shadowmaps_color_lightning_vsm_linear_omni.sc b/examples/16-shadowmaps/fs_shadowmaps_color_lighting_vsm_linear_omni.sc similarity index 75% rename from examples/16-shadowmaps/fs_shadowmaps_color_lightning_vsm_linear_omni.sc rename to examples/16-shadowmaps/fs_shadowmaps_color_lighting_vsm_linear_omni.sc index 615a200f..8ba3058d 100644 --- a/examples/16-shadowmaps/fs_shadowmaps_color_lightning_vsm_linear_omni.sc +++ b/examples/16-shadowmaps/fs_shadowmaps_color_lighting_vsm_linear_omni.sc @@ -8,10 +8,10 @@ $input v_position, v_normal, v_view, v_texcoord1, v_texcoord2, v_texcoord3, v_te #define SM_LINEAR 1 #define SM_OMNI 1 -#include "fs_shadowmaps_color_lightning.sh" +#include "fs_shadowmaps_color_lighting.sh" void main() { -#include "fs_shadowmaps_color_lightning_main.sh" +#include "fs_shadowmaps_color_lighting_main.sh" } diff --git a/examples/16-shadowmaps/fs_shadowmaps_color_lightning_vsm_omni.sc b/examples/16-shadowmaps/fs_shadowmaps_color_lighting_vsm_omni.sc similarity index 74% rename from examples/16-shadowmaps/fs_shadowmaps_color_lightning_vsm_omni.sc rename to examples/16-shadowmaps/fs_shadowmaps_color_lighting_vsm_omni.sc index e8d24578..998b443c 100644 --- a/examples/16-shadowmaps/fs_shadowmaps_color_lightning_vsm_omni.sc +++ b/examples/16-shadowmaps/fs_shadowmaps_color_lighting_vsm_omni.sc @@ -8,9 +8,9 @@ $input v_position, v_normal, v_view, v_texcoord1, v_texcoord2, v_texcoord3, v_te #define SM_VSM 1 #define SM_OMNI 1 -#include "fs_shadowmaps_color_lightning.sh" +#include "fs_shadowmaps_color_lighting.sh" void main() { -#include "fs_shadowmaps_color_lightning_main.sh" +#include "fs_shadowmaps_color_lighting_main.sh" } diff --git a/examples/16-shadowmaps/shadowmaps.cpp b/examples/16-shadowmaps/shadowmaps.cpp index 24d3e7d2..6ed42a58 100644 --- a/examples/16-shadowmaps/shadowmaps.cpp +++ b/examples/16-shadowmaps/shadowmaps.cpp @@ -412,7 +412,7 @@ struct Uniforms void init() { m_ambientPass = 1.0f; - m_lightningPass = 1.0f; + m_lightingPass = 1.0f; m_shadowMapBias = 0.003f; m_shadowMapOffset = 0.0f; @@ -571,7 +571,7 @@ struct Uniforms struct { float m_ambientPass; - float m_lightningPass; + float m_lightingPass; float m_unused00; float m_unused01; }; @@ -1201,48 +1201,48 @@ struct Programs m_packDepth[DepthImpl::Linear][PackDepth::RGBA] = loadProgram("vs_shadowmaps_packdepth_linear", "fs_shadowmaps_packdepth_linear"); m_packDepth[DepthImpl::Linear][PackDepth::VSM] = loadProgram("vs_shadowmaps_packdepth_linear", "fs_shadowmaps_packdepth_vsm_linear"); - // Color lightning. - m_colorLightning[SmType::Single][DepthImpl::InvZ][SmImpl::Hard] = loadProgram("vs_shadowmaps_color_lightning", "fs_shadowmaps_color_lightning_hard"); - m_colorLightning[SmType::Single][DepthImpl::InvZ][SmImpl::PCF] = loadProgram("vs_shadowmaps_color_lightning", "fs_shadowmaps_color_lightning_pcf"); - m_colorLightning[SmType::Single][DepthImpl::InvZ][SmImpl::VSM] = loadProgram("vs_shadowmaps_color_lightning", "fs_shadowmaps_color_lightning_vsm"); - m_colorLightning[SmType::Single][DepthImpl::InvZ][SmImpl::ESM] = loadProgram("vs_shadowmaps_color_lightning", "fs_shadowmaps_color_lightning_esm"); + // Color lighting. + m_colorLighting[SmType::Single][DepthImpl::InvZ][SmImpl::Hard] = loadProgram("vs_shadowmaps_color_lighting", "fs_shadowmaps_color_lighting_hard"); + m_colorLighting[SmType::Single][DepthImpl::InvZ][SmImpl::PCF] = loadProgram("vs_shadowmaps_color_lighting", "fs_shadowmaps_color_lighting_pcf"); + m_colorLighting[SmType::Single][DepthImpl::InvZ][SmImpl::VSM] = loadProgram("vs_shadowmaps_color_lighting", "fs_shadowmaps_color_lighting_vsm"); + m_colorLighting[SmType::Single][DepthImpl::InvZ][SmImpl::ESM] = loadProgram("vs_shadowmaps_color_lighting", "fs_shadowmaps_color_lighting_esm"); - m_colorLightning[SmType::Single][DepthImpl::Linear][SmImpl::Hard] = loadProgram("vs_shadowmaps_color_lightning_linear", "fs_shadowmaps_color_lightning_hard_linear"); - m_colorLightning[SmType::Single][DepthImpl::Linear][SmImpl::PCF] = loadProgram("vs_shadowmaps_color_lightning_linear", "fs_shadowmaps_color_lightning_pcf_linear"); - m_colorLightning[SmType::Single][DepthImpl::Linear][SmImpl::VSM] = loadProgram("vs_shadowmaps_color_lightning_linear", "fs_shadowmaps_color_lightning_vsm_linear"); - m_colorLightning[SmType::Single][DepthImpl::Linear][SmImpl::ESM] = loadProgram("vs_shadowmaps_color_lightning_linear", "fs_shadowmaps_color_lightning_esm_linear"); + m_colorLighting[SmType::Single][DepthImpl::Linear][SmImpl::Hard] = loadProgram("vs_shadowmaps_color_lighting_linear", "fs_shadowmaps_color_lighting_hard_linear"); + m_colorLighting[SmType::Single][DepthImpl::Linear][SmImpl::PCF] = loadProgram("vs_shadowmaps_color_lighting_linear", "fs_shadowmaps_color_lighting_pcf_linear"); + m_colorLighting[SmType::Single][DepthImpl::Linear][SmImpl::VSM] = loadProgram("vs_shadowmaps_color_lighting_linear", "fs_shadowmaps_color_lighting_vsm_linear"); + m_colorLighting[SmType::Single][DepthImpl::Linear][SmImpl::ESM] = loadProgram("vs_shadowmaps_color_lighting_linear", "fs_shadowmaps_color_lighting_esm_linear"); - m_colorLightning[SmType::Omni][DepthImpl::InvZ][SmImpl::Hard] = loadProgram("vs_shadowmaps_color_lightning_omni", "fs_shadowmaps_color_lightning_hard_omni"); - m_colorLightning[SmType::Omni][DepthImpl::InvZ][SmImpl::PCF] = loadProgram("vs_shadowmaps_color_lightning_omni", "fs_shadowmaps_color_lightning_pcf_omni"); - m_colorLightning[SmType::Omni][DepthImpl::InvZ][SmImpl::VSM] = loadProgram("vs_shadowmaps_color_lightning_omni", "fs_shadowmaps_color_lightning_vsm_omni"); - m_colorLightning[SmType::Omni][DepthImpl::InvZ][SmImpl::ESM] = loadProgram("vs_shadowmaps_color_lightning_omni", "fs_shadowmaps_color_lightning_esm_omni"); + m_colorLighting[SmType::Omni][DepthImpl::InvZ][SmImpl::Hard] = loadProgram("vs_shadowmaps_color_lighting_omni", "fs_shadowmaps_color_lighting_hard_omni"); + m_colorLighting[SmType::Omni][DepthImpl::InvZ][SmImpl::PCF] = loadProgram("vs_shadowmaps_color_lighting_omni", "fs_shadowmaps_color_lighting_pcf_omni"); + m_colorLighting[SmType::Omni][DepthImpl::InvZ][SmImpl::VSM] = loadProgram("vs_shadowmaps_color_lighting_omni", "fs_shadowmaps_color_lighting_vsm_omni"); + m_colorLighting[SmType::Omni][DepthImpl::InvZ][SmImpl::ESM] = loadProgram("vs_shadowmaps_color_lighting_omni", "fs_shadowmaps_color_lighting_esm_omni"); - m_colorLightning[SmType::Omni][DepthImpl::Linear][SmImpl::Hard] = loadProgram("vs_shadowmaps_color_lightning_linear_omni", "fs_shadowmaps_color_lightning_hard_linear_omni"); - m_colorLightning[SmType::Omni][DepthImpl::Linear][SmImpl::PCF] = loadProgram("vs_shadowmaps_color_lightning_linear_omni", "fs_shadowmaps_color_lightning_pcf_linear_omni"); - m_colorLightning[SmType::Omni][DepthImpl::Linear][SmImpl::VSM] = loadProgram("vs_shadowmaps_color_lightning_linear_omni", "fs_shadowmaps_color_lightning_vsm_linear_omni"); - m_colorLightning[SmType::Omni][DepthImpl::Linear][SmImpl::ESM] = loadProgram("vs_shadowmaps_color_lightning_linear_omni", "fs_shadowmaps_color_lightning_esm_linear_omni"); + m_colorLighting[SmType::Omni][DepthImpl::Linear][SmImpl::Hard] = loadProgram("vs_shadowmaps_color_lighting_linear_omni", "fs_shadowmaps_color_lighting_hard_linear_omni"); + m_colorLighting[SmType::Omni][DepthImpl::Linear][SmImpl::PCF] = loadProgram("vs_shadowmaps_color_lighting_linear_omni", "fs_shadowmaps_color_lighting_pcf_linear_omni"); + m_colorLighting[SmType::Omni][DepthImpl::Linear][SmImpl::VSM] = loadProgram("vs_shadowmaps_color_lighting_linear_omni", "fs_shadowmaps_color_lighting_vsm_linear_omni"); + m_colorLighting[SmType::Omni][DepthImpl::Linear][SmImpl::ESM] = loadProgram("vs_shadowmaps_color_lighting_linear_omni", "fs_shadowmaps_color_lighting_esm_linear_omni"); - m_colorLightning[SmType::Cascade][DepthImpl::InvZ][SmImpl::Hard] = loadProgram("vs_shadowmaps_color_lightning_csm", "fs_shadowmaps_color_lightning_hard_csm"); - m_colorLightning[SmType::Cascade][DepthImpl::InvZ][SmImpl::PCF] = loadProgram("vs_shadowmaps_color_lightning_csm", "fs_shadowmaps_color_lightning_pcf_csm"); - m_colorLightning[SmType::Cascade][DepthImpl::InvZ][SmImpl::VSM] = loadProgram("vs_shadowmaps_color_lightning_csm", "fs_shadowmaps_color_lightning_vsm_csm"); - m_colorLightning[SmType::Cascade][DepthImpl::InvZ][SmImpl::ESM] = loadProgram("vs_shadowmaps_color_lightning_csm", "fs_shadowmaps_color_lightning_esm_csm"); + m_colorLighting[SmType::Cascade][DepthImpl::InvZ][SmImpl::Hard] = loadProgram("vs_shadowmaps_color_lighting_csm", "fs_shadowmaps_color_lighting_hard_csm"); + m_colorLighting[SmType::Cascade][DepthImpl::InvZ][SmImpl::PCF] = loadProgram("vs_shadowmaps_color_lighting_csm", "fs_shadowmaps_color_lighting_pcf_csm"); + m_colorLighting[SmType::Cascade][DepthImpl::InvZ][SmImpl::VSM] = loadProgram("vs_shadowmaps_color_lighting_csm", "fs_shadowmaps_color_lighting_vsm_csm"); + m_colorLighting[SmType::Cascade][DepthImpl::InvZ][SmImpl::ESM] = loadProgram("vs_shadowmaps_color_lighting_csm", "fs_shadowmaps_color_lighting_esm_csm"); - m_colorLightning[SmType::Cascade][DepthImpl::Linear][SmImpl::Hard] = loadProgram("vs_shadowmaps_color_lightning_linear_csm", "fs_shadowmaps_color_lightning_hard_linear_csm"); - m_colorLightning[SmType::Cascade][DepthImpl::Linear][SmImpl::PCF] = loadProgram("vs_shadowmaps_color_lightning_linear_csm", "fs_shadowmaps_color_lightning_pcf_linear_csm"); - m_colorLightning[SmType::Cascade][DepthImpl::Linear][SmImpl::VSM] = loadProgram("vs_shadowmaps_color_lightning_linear_csm", "fs_shadowmaps_color_lightning_vsm_linear_csm"); - m_colorLightning[SmType::Cascade][DepthImpl::Linear][SmImpl::ESM] = loadProgram("vs_shadowmaps_color_lightning_linear_csm", "fs_shadowmaps_color_lightning_esm_linear_csm"); + m_colorLighting[SmType::Cascade][DepthImpl::Linear][SmImpl::Hard] = loadProgram("vs_shadowmaps_color_lighting_linear_csm", "fs_shadowmaps_color_lighting_hard_linear_csm"); + m_colorLighting[SmType::Cascade][DepthImpl::Linear][SmImpl::PCF] = loadProgram("vs_shadowmaps_color_lighting_linear_csm", "fs_shadowmaps_color_lighting_pcf_linear_csm"); + m_colorLighting[SmType::Cascade][DepthImpl::Linear][SmImpl::VSM] = loadProgram("vs_shadowmaps_color_lighting_linear_csm", "fs_shadowmaps_color_lighting_vsm_linear_csm"); + m_colorLighting[SmType::Cascade][DepthImpl::Linear][SmImpl::ESM] = loadProgram("vs_shadowmaps_color_lighting_linear_csm", "fs_shadowmaps_color_lighting_esm_linear_csm"); } void destroy() { - // Color lightning. + // Color lighting. for (uint8_t ii = 0; ii < SmType::Count; ++ii) { for (uint8_t jj = 0; jj < DepthImpl::Count; ++jj) { for (uint8_t kk = 0; kk < SmImpl::Count; ++kk) { - bgfx::destroyProgram(m_colorLightning[ii][jj][kk]); + bgfx::destroyProgram(m_colorLighting[ii][jj][kk]); } } } @@ -1287,7 +1287,7 @@ struct Programs bgfx::ProgramHandle m_hBlur[PackDepth::Count]; bgfx::ProgramHandle m_drawDepth[PackDepth::Count]; bgfx::ProgramHandle m_packDepth[DepthImpl::Count][PackDepth::Count]; - bgfx::ProgramHandle m_colorLightning[SmType::Count][DepthImpl::Count][SmImpl::Count]; + bgfx::ProgramHandle m_colorLighting[SmType::Count][DepthImpl::Count][SmImpl::Count]; }; static Programs s_programs; @@ -1464,7 +1464,7 @@ int _main_(int _argc, char** _argv) , 1.0f, 0.0f, 3.0f, 0.01f // m_yOffset , true // m_doBlur , &s_programs.m_packDepth[DepthImpl::InvZ][PackDepth::RGBA] //m_progPack - , &s_programs.m_colorLightning[SmType::Single][DepthImpl::InvZ][SmImpl::Hard] //m_progDraw + , &s_programs.m_colorLighting[SmType::Single][DepthImpl::InvZ][SmImpl::Hard] //m_progDraw }, { //SmImpl::PCF 10.0f, 7.0f, 12.0f, 1.0f // m_sizePwrTwo @@ -1481,7 +1481,7 @@ int _main_(int _argc, char** _argv) , 1.0f, 0.0f, 3.0f, 0.01f // m_yOffset , true // m_doBlur , &s_programs.m_packDepth[DepthImpl::InvZ][PackDepth::RGBA] //m_progPack - , &s_programs.m_colorLightning[SmType::Single][DepthImpl::InvZ][SmImpl::PCF] //m_progDraw + , &s_programs.m_colorLighting[SmType::Single][DepthImpl::InvZ][SmImpl::PCF] //m_progDraw }, { //SmImpl::VSM 10.0f, 7.0f, 12.0f, 1.0f // m_sizePwrTwo @@ -1498,7 +1498,7 @@ int _main_(int _argc, char** _argv) , 1.0f, 0.0f, 3.0f, 0.01f // m_yOffset , true // m_doBlur , &s_programs.m_packDepth[DepthImpl::InvZ][PackDepth::VSM] //m_progPack - , &s_programs.m_colorLightning[SmType::Single][DepthImpl::InvZ][SmImpl::VSM] //m_progDraw + , &s_programs.m_colorLighting[SmType::Single][DepthImpl::InvZ][SmImpl::VSM] //m_progDraw }, { //SmImpl::ESM 10.0f, 7.0f, 12.0f, 1.0f // m_sizePwrTwo @@ -1515,7 +1515,7 @@ int _main_(int _argc, char** _argv) , 1.0f, 0.0f, 3.0f, 0.01f // m_yOffset , true // m_doBlur , &s_programs.m_packDepth[DepthImpl::InvZ][PackDepth::RGBA] //m_progPack - , &s_programs.m_colorLightning[SmType::Single][DepthImpl::InvZ][SmImpl::ESM] //m_progDraw + , &s_programs.m_colorLighting[SmType::Single][DepthImpl::InvZ][SmImpl::ESM] //m_progDraw } }, @@ -1536,7 +1536,7 @@ int _main_(int _argc, char** _argv) , 1.0f, 0.0f, 3.0f, 0.01f // m_yOffset , true // m_doBlur , &s_programs.m_packDepth[DepthImpl::Linear][PackDepth::RGBA] //m_progPack - , &s_programs.m_colorLightning[SmType::Single][DepthImpl::Linear][SmImpl::Hard] //m_progDraw + , &s_programs.m_colorLighting[SmType::Single][DepthImpl::Linear][SmImpl::Hard] //m_progDraw }, { //SmImpl::PCF 10.0f, 7.0f, 12.0f, 1.0f // m_sizePwrTwo @@ -1553,7 +1553,7 @@ int _main_(int _argc, char** _argv) , 1.0f, 0.0f, 3.0f, 0.01f // m_yOffset , true // m_doBlur , &s_programs.m_packDepth[DepthImpl::Linear][PackDepth::RGBA] //m_progPack - , &s_programs.m_colorLightning[SmType::Single][DepthImpl::Linear][SmImpl::PCF] //m_progDraw + , &s_programs.m_colorLighting[SmType::Single][DepthImpl::Linear][SmImpl::PCF] //m_progDraw }, { //SmImpl::VSM 10.0f, 7.0f, 12.0f, 1.0f // m_sizePwrTwo @@ -1570,7 +1570,7 @@ int _main_(int _argc, char** _argv) , 1.0f, 0.0f, 3.0f, 0.01f // m_yOffset , true // m_doBlur , &s_programs.m_packDepth[DepthImpl::Linear][PackDepth::VSM] //m_progPack - , &s_programs.m_colorLightning[SmType::Single][DepthImpl::Linear][SmImpl::VSM] //m_progDraw + , &s_programs.m_colorLighting[SmType::Single][DepthImpl::Linear][SmImpl::VSM] //m_progDraw }, { //SmImpl::ESM 10.0f, 7.0f, 12.0f, 1.0f // m_sizePwrTwo @@ -1587,7 +1587,7 @@ int _main_(int _argc, char** _argv) , 1.0f, 0.0f, 3.0f, 0.01f // m_yOffset , true // m_doBlur , &s_programs.m_packDepth[DepthImpl::Linear][PackDepth::RGBA] //m_progPack - , &s_programs.m_colorLightning[SmType::Single][DepthImpl::Linear][SmImpl::ESM] //m_progDraw + , &s_programs.m_colorLighting[SmType::Single][DepthImpl::Linear][SmImpl::ESM] //m_progDraw } } @@ -1612,7 +1612,7 @@ int _main_(int _argc, char** _argv) , 0.25f, 0.0f, 2.0f, 0.001f // m_yOffset , true // m_doBlur , &s_programs.m_packDepth[DepthImpl::InvZ][PackDepth::RGBA] //m_progPack - , &s_programs.m_colorLightning[SmType::Omni][DepthImpl::InvZ][SmImpl::Hard] //m_progDraw + , &s_programs.m_colorLighting[SmType::Omni][DepthImpl::InvZ][SmImpl::Hard] //m_progDraw }, { //SmImpl::PCF 12.0f, 9.0f, 12.0f, 1.0f // m_sizePwrTwo @@ -1629,7 +1629,7 @@ int _main_(int _argc, char** _argv) , 1.0f, 0.0f, 3.0f, 0.001f // m_yOffset , true // m_doBlur , &s_programs.m_packDepth[DepthImpl::InvZ][PackDepth::RGBA] //m_progPack - , &s_programs.m_colorLightning[SmType::Omni][DepthImpl::InvZ][SmImpl::PCF] //m_progDraw + , &s_programs.m_colorLighting[SmType::Omni][DepthImpl::InvZ][SmImpl::PCF] //m_progDraw }, { //SmImpl::VSM 12.0f, 9.0f, 12.0f, 1.0f // m_sizePwrTwo @@ -1646,7 +1646,7 @@ int _main_(int _argc, char** _argv) , 0.25f, 0.0f, 2.0f, 0.001f // m_yOffset , true // m_doBlur , &s_programs.m_packDepth[DepthImpl::InvZ][PackDepth::VSM] //m_progPack - , &s_programs.m_colorLightning[SmType::Omni][DepthImpl::InvZ][SmImpl::VSM] //m_progDraw + , &s_programs.m_colorLighting[SmType::Omni][DepthImpl::InvZ][SmImpl::VSM] //m_progDraw }, { //SmImpl::ESM 12.0f, 9.0f, 12.0f, 1.0f // m_sizePwrTwo @@ -1663,7 +1663,7 @@ int _main_(int _argc, char** _argv) , 0.25f, 0.0f, 2.0f, 0.001f // m_yOffset , true // m_doBlur , &s_programs.m_packDepth[DepthImpl::InvZ][PackDepth::RGBA] //m_progPack - , &s_programs.m_colorLightning[SmType::Omni][DepthImpl::InvZ][SmImpl::ESM] //m_progDraw + , &s_programs.m_colorLighting[SmType::Omni][DepthImpl::InvZ][SmImpl::ESM] //m_progDraw } }, @@ -1684,7 +1684,7 @@ int _main_(int _argc, char** _argv) , 0.25f, 0.0f, 2.0f, 0.001f // m_yOffset , true // m_doBlur , &s_programs.m_packDepth[DepthImpl::Linear][PackDepth::RGBA] //m_progPack - , &s_programs.m_colorLightning[SmType::Omni][DepthImpl::Linear][SmImpl::Hard] //m_progDraw + , &s_programs.m_colorLighting[SmType::Omni][DepthImpl::Linear][SmImpl::Hard] //m_progDraw }, { //SmImpl::PCF 12.0f, 9.0f, 12.0f, 1.0f // m_sizePwrTwo @@ -1701,7 +1701,7 @@ int _main_(int _argc, char** _argv) , 1.0f, 0.0f, 3.0f, 0.001f // m_yOffset , true // m_doBlur , &s_programs.m_packDepth[DepthImpl::Linear][PackDepth::RGBA] //m_progPack - , &s_programs.m_colorLightning[SmType::Omni][DepthImpl::Linear][SmImpl::PCF] //m_progDraw + , &s_programs.m_colorLighting[SmType::Omni][DepthImpl::Linear][SmImpl::PCF] //m_progDraw }, { //SmImpl::VSM 12.0f, 9.0f, 12.0f, 1.0f // m_sizePwrTwo @@ -1718,7 +1718,7 @@ int _main_(int _argc, char** _argv) , 0.25f, 0.0f, 2.0f, 0.001f // m_yOffset , true // m_doBlur , &s_programs.m_packDepth[DepthImpl::Linear][PackDepth::VSM] //m_progPack - , &s_programs.m_colorLightning[SmType::Omni][DepthImpl::Linear][SmImpl::VSM] //m_progDraw + , &s_programs.m_colorLighting[SmType::Omni][DepthImpl::Linear][SmImpl::VSM] //m_progDraw }, { //SmImpl::ESM 12.0f, 9.0f, 12.0f, 1.0f // m_sizePwrTwo @@ -1735,7 +1735,7 @@ int _main_(int _argc, char** _argv) , 0.25f, 0.0f, 2.0f, 0.001f // m_yOffset , true // m_doBlur , &s_programs.m_packDepth[DepthImpl::Linear][PackDepth::RGBA] //m_progPack - , &s_programs.m_colorLightning[SmType::Omni][DepthImpl::Linear][SmImpl::ESM] //m_progDraw + , &s_programs.m_colorLighting[SmType::Omni][DepthImpl::Linear][SmImpl::ESM] //m_progDraw } } @@ -1760,7 +1760,7 @@ int _main_(int _argc, char** _argv) , 0.2f, 0.0f, 1.0f, 0.01f // m_yOffset , true // m_doBlur , &s_programs.m_packDepth[DepthImpl::InvZ][PackDepth::RGBA] //m_progPack - , &s_programs.m_colorLightning[SmType::Cascade][DepthImpl::InvZ][SmImpl::Hard] //m_progDraw + , &s_programs.m_colorLighting[SmType::Cascade][DepthImpl::InvZ][SmImpl::Hard] //m_progDraw }, { //SmImpl::PCF 11.0f, 7.0f, 12.0f, 1.0f // m_sizePwrTwo @@ -1777,7 +1777,7 @@ int _main_(int _argc, char** _argv) , 1.0f, 0.0f, 3.0f, 0.01f // m_yOffset , true // m_doBlur , &s_programs.m_packDepth[DepthImpl::InvZ][PackDepth::RGBA] //m_progPack - , &s_programs.m_colorLightning[SmType::Cascade][DepthImpl::InvZ][SmImpl::PCF] //m_progDraw + , &s_programs.m_colorLighting[SmType::Cascade][DepthImpl::InvZ][SmImpl::PCF] //m_progDraw }, { //SmImpl::VSM 11.0f, 7.0f, 12.0f, 1.0f // m_sizePwrTwo @@ -1794,7 +1794,7 @@ int _main_(int _argc, char** _argv) , 0.2f, 0.0f, 1.0f, 0.01f // m_yOffset , true // m_doBlur , &s_programs.m_packDepth[DepthImpl::InvZ][PackDepth::VSM] //m_progPack - , &s_programs.m_colorLightning[SmType::Cascade][DepthImpl::InvZ][SmImpl::VSM] //m_progDraw + , &s_programs.m_colorLighting[SmType::Cascade][DepthImpl::InvZ][SmImpl::VSM] //m_progDraw }, { //SmImpl::ESM 11.0f, 7.0f, 12.0f, 1.0f // m_sizePwrTwo @@ -1811,7 +1811,7 @@ int _main_(int _argc, char** _argv) , 0.2f, 0.0f, 1.0f, 0.01f // m_yOffset , true // m_doBlur , &s_programs.m_packDepth[DepthImpl::InvZ][PackDepth::RGBA] //m_progPack - , &s_programs.m_colorLightning[SmType::Cascade][DepthImpl::InvZ][SmImpl::ESM] //m_progDraw + , &s_programs.m_colorLighting[SmType::Cascade][DepthImpl::InvZ][SmImpl::ESM] //m_progDraw } }, @@ -1832,7 +1832,7 @@ int _main_(int _argc, char** _argv) , 0.2f, 0.0f, 1.0f, 0.01f // m_yOffset , true // m_doBlur , &s_programs.m_packDepth[DepthImpl::Linear][PackDepth::RGBA] //m_progPack - , &s_programs.m_colorLightning[SmType::Cascade][DepthImpl::Linear][SmImpl::Hard] //m_progDraw + , &s_programs.m_colorLighting[SmType::Cascade][DepthImpl::Linear][SmImpl::Hard] //m_progDraw }, { //SmImpl::PCF 11.0f, 7.0f, 12.0f, 1.0f // m_sizePwrTwo @@ -1849,7 +1849,7 @@ int _main_(int _argc, char** _argv) , 1.0f, 0.0f, 3.0f, 0.01f // m_yOffset , true // m_doBlur , &s_programs.m_packDepth[DepthImpl::Linear][PackDepth::RGBA] //m_progPack - , &s_programs.m_colorLightning[SmType::Cascade][DepthImpl::Linear][SmImpl::PCF] //m_progDraw + , &s_programs.m_colorLighting[SmType::Cascade][DepthImpl::Linear][SmImpl::PCF] //m_progDraw }, { //SmImpl::VSM 11.0f, 7.0f, 12.0f, 1.0f // m_sizePwrTwo @@ -1866,7 +1866,7 @@ int _main_(int _argc, char** _argv) , 0.2f, 0.0f, 1.0f, 0.01f // m_yOffset , true // m_doBlur , &s_programs.m_packDepth[DepthImpl::Linear][PackDepth::VSM] //m_progPack - , &s_programs.m_colorLightning[SmType::Cascade][DepthImpl::Linear][SmImpl::VSM] //m_progDraw + , &s_programs.m_colorLighting[SmType::Cascade][DepthImpl::Linear][SmImpl::VSM] //m_progDraw }, { //SmImpl::ESM 11.0f, 7.0f, 12.0f, 1.0f // m_sizePwrTwo @@ -1883,7 +1883,7 @@ int _main_(int _argc, char** _argv) , 0.2f, 0.0f, 1.0f, 0.01f // m_yOffset , true // m_doBlur , &s_programs.m_packDepth[DepthImpl::Linear][PackDepth::RGBA] //m_progPack - , &s_programs.m_colorLightning[SmType::Cascade][DepthImpl::Linear][SmImpl::ESM] //m_progDraw + , &s_programs.m_colorLighting[SmType::Cascade][DepthImpl::Linear][SmImpl::ESM] //m_progDraw } } diff --git a/examples/16-shadowmaps/vs_shadowmaps_color_lightning.sc b/examples/16-shadowmaps/vs_shadowmaps_color_lighting.sc similarity index 100% rename from examples/16-shadowmaps/vs_shadowmaps_color_lightning.sc rename to examples/16-shadowmaps/vs_shadowmaps_color_lighting.sc diff --git a/examples/16-shadowmaps/vs_shadowmaps_color_lightning_csm.sc b/examples/16-shadowmaps/vs_shadowmaps_color_lighting_csm.sc similarity index 100% rename from examples/16-shadowmaps/vs_shadowmaps_color_lightning_csm.sc rename to examples/16-shadowmaps/vs_shadowmaps_color_lighting_csm.sc diff --git a/examples/16-shadowmaps/vs_shadowmaps_color_lightning_linear.sc b/examples/16-shadowmaps/vs_shadowmaps_color_lighting_linear.sc similarity index 100% rename from examples/16-shadowmaps/vs_shadowmaps_color_lightning_linear.sc rename to examples/16-shadowmaps/vs_shadowmaps_color_lighting_linear.sc diff --git a/examples/16-shadowmaps/vs_shadowmaps_color_lightning_linear_csm.sc b/examples/16-shadowmaps/vs_shadowmaps_color_lighting_linear_csm.sc similarity index 100% rename from examples/16-shadowmaps/vs_shadowmaps_color_lightning_linear_csm.sc rename to examples/16-shadowmaps/vs_shadowmaps_color_lighting_linear_csm.sc diff --git a/examples/16-shadowmaps/vs_shadowmaps_color_lightning_linear_omni.sc b/examples/16-shadowmaps/vs_shadowmaps_color_lighting_linear_omni.sc similarity index 100% rename from examples/16-shadowmaps/vs_shadowmaps_color_lightning_linear_omni.sc rename to examples/16-shadowmaps/vs_shadowmaps_color_lighting_linear_omni.sc diff --git a/examples/16-shadowmaps/vs_shadowmaps_color_lightning_omni.sc b/examples/16-shadowmaps/vs_shadowmaps_color_lighting_omni.sc similarity index 100% rename from examples/16-shadowmaps/vs_shadowmaps_color_lightning_omni.sc rename to examples/16-shadowmaps/vs_shadowmaps_color_lighting_omni.sc diff --git a/examples/16-shadowmaps/vs_shadowmaps_texture_lightning.sc b/examples/16-shadowmaps/vs_shadowmaps_texture_lighting.sc similarity index 100% rename from examples/16-shadowmaps/vs_shadowmaps_texture_lightning.sc rename to examples/16-shadowmaps/vs_shadowmaps_texture_lighting.sc diff --git a/examples/18-ibl/ibl.cpp b/examples/18-ibl/ibl.cpp index 8f9f13a3..43fbc1c4 100644 --- a/examples/18-ibl/ibl.cpp +++ b/examples/18-ibl/ibl.cpp @@ -455,7 +455,7 @@ int _main_(int _argc, char** _argv) // Use debug font to print information about this example. bgfx::dbgTextClear(); bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/18-ibl"); - bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Image based lightning."); + bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Image based lighting."); bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs); float at[3] = { 0.0f, 0.0f, 0.0f }; diff --git a/examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_esm.bin b/examples/runtime/shaders/dx11/fs_shadowmaps_color_lighting_esm.bin similarity index 100% rename from examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_esm.bin rename to examples/runtime/shaders/dx11/fs_shadowmaps_color_lighting_esm.bin diff --git a/examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_esm_csm.bin b/examples/runtime/shaders/dx11/fs_shadowmaps_color_lighting_esm_csm.bin similarity index 100% rename from examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_esm_csm.bin rename to examples/runtime/shaders/dx11/fs_shadowmaps_color_lighting_esm_csm.bin diff --git a/examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_esm_linear.bin b/examples/runtime/shaders/dx11/fs_shadowmaps_color_lighting_esm_linear.bin similarity index 100% rename from examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_esm_linear.bin rename to examples/runtime/shaders/dx11/fs_shadowmaps_color_lighting_esm_linear.bin diff --git a/examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_esm_linear_csm.bin b/examples/runtime/shaders/dx11/fs_shadowmaps_color_lighting_esm_linear_csm.bin similarity index 100% rename from examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_esm_linear_csm.bin rename to examples/runtime/shaders/dx11/fs_shadowmaps_color_lighting_esm_linear_csm.bin diff --git a/examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_esm_linear_omni.bin b/examples/runtime/shaders/dx11/fs_shadowmaps_color_lighting_esm_linear_omni.bin similarity index 100% rename from examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_esm_linear_omni.bin rename to examples/runtime/shaders/dx11/fs_shadowmaps_color_lighting_esm_linear_omni.bin diff --git a/examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_esm_omni.bin b/examples/runtime/shaders/dx11/fs_shadowmaps_color_lighting_esm_omni.bin similarity index 100% rename from examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_esm_omni.bin rename to examples/runtime/shaders/dx11/fs_shadowmaps_color_lighting_esm_omni.bin diff --git a/examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_hard.bin b/examples/runtime/shaders/dx11/fs_shadowmaps_color_lighting_hard.bin similarity index 100% rename from examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_hard.bin rename to examples/runtime/shaders/dx11/fs_shadowmaps_color_lighting_hard.bin diff --git a/examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_hard_csm.bin b/examples/runtime/shaders/dx11/fs_shadowmaps_color_lighting_hard_csm.bin similarity index 100% rename from examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_hard_csm.bin rename to examples/runtime/shaders/dx11/fs_shadowmaps_color_lighting_hard_csm.bin diff --git a/examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_hard_linear.bin b/examples/runtime/shaders/dx11/fs_shadowmaps_color_lighting_hard_linear.bin similarity index 100% rename from examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_hard_linear.bin rename to examples/runtime/shaders/dx11/fs_shadowmaps_color_lighting_hard_linear.bin diff --git a/examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_hard_linear_csm.bin b/examples/runtime/shaders/dx11/fs_shadowmaps_color_lighting_hard_linear_csm.bin similarity index 100% rename from examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_hard_linear_csm.bin rename to examples/runtime/shaders/dx11/fs_shadowmaps_color_lighting_hard_linear_csm.bin diff --git a/examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_hard_linear_omni.bin b/examples/runtime/shaders/dx11/fs_shadowmaps_color_lighting_hard_linear_omni.bin similarity index 100% rename from examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_hard_linear_omni.bin rename to examples/runtime/shaders/dx11/fs_shadowmaps_color_lighting_hard_linear_omni.bin diff --git a/examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_hard_omni.bin b/examples/runtime/shaders/dx11/fs_shadowmaps_color_lighting_hard_omni.bin similarity index 100% rename from examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_hard_omni.bin rename to examples/runtime/shaders/dx11/fs_shadowmaps_color_lighting_hard_omni.bin diff --git a/examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_pcf.bin b/examples/runtime/shaders/dx11/fs_shadowmaps_color_lighting_pcf.bin similarity index 100% rename from examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_pcf.bin rename to examples/runtime/shaders/dx11/fs_shadowmaps_color_lighting_pcf.bin diff --git a/examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_pcf_csm.bin b/examples/runtime/shaders/dx11/fs_shadowmaps_color_lighting_pcf_csm.bin similarity index 100% rename from examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_pcf_csm.bin rename to examples/runtime/shaders/dx11/fs_shadowmaps_color_lighting_pcf_csm.bin diff --git a/examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_pcf_linear.bin b/examples/runtime/shaders/dx11/fs_shadowmaps_color_lighting_pcf_linear.bin similarity index 100% rename from examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_pcf_linear.bin rename to examples/runtime/shaders/dx11/fs_shadowmaps_color_lighting_pcf_linear.bin diff --git a/examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_pcf_linear_csm.bin b/examples/runtime/shaders/dx11/fs_shadowmaps_color_lighting_pcf_linear_csm.bin similarity index 100% rename from examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_pcf_linear_csm.bin rename to examples/runtime/shaders/dx11/fs_shadowmaps_color_lighting_pcf_linear_csm.bin diff --git a/examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_pcf_linear_omni.bin b/examples/runtime/shaders/dx11/fs_shadowmaps_color_lighting_pcf_linear_omni.bin similarity index 100% rename from examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_pcf_linear_omni.bin rename to examples/runtime/shaders/dx11/fs_shadowmaps_color_lighting_pcf_linear_omni.bin diff --git a/examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_pcf_omni.bin b/examples/runtime/shaders/dx11/fs_shadowmaps_color_lighting_pcf_omni.bin similarity index 100% rename from examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_pcf_omni.bin rename to examples/runtime/shaders/dx11/fs_shadowmaps_color_lighting_pcf_omni.bin diff --git a/examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_vsm.bin b/examples/runtime/shaders/dx11/fs_shadowmaps_color_lighting_vsm.bin similarity index 100% rename from examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_vsm.bin rename to examples/runtime/shaders/dx11/fs_shadowmaps_color_lighting_vsm.bin diff --git a/examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_vsm_csm.bin b/examples/runtime/shaders/dx11/fs_shadowmaps_color_lighting_vsm_csm.bin similarity index 100% rename from examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_vsm_csm.bin rename to examples/runtime/shaders/dx11/fs_shadowmaps_color_lighting_vsm_csm.bin diff --git a/examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_vsm_linear.bin b/examples/runtime/shaders/dx11/fs_shadowmaps_color_lighting_vsm_linear.bin similarity index 100% rename from examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_vsm_linear.bin rename to examples/runtime/shaders/dx11/fs_shadowmaps_color_lighting_vsm_linear.bin diff --git a/examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_vsm_linear_csm.bin b/examples/runtime/shaders/dx11/fs_shadowmaps_color_lighting_vsm_linear_csm.bin similarity index 100% rename from examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_vsm_linear_csm.bin rename to examples/runtime/shaders/dx11/fs_shadowmaps_color_lighting_vsm_linear_csm.bin diff --git a/examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_vsm_linear_omni.bin b/examples/runtime/shaders/dx11/fs_shadowmaps_color_lighting_vsm_linear_omni.bin similarity index 100% rename from examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_vsm_linear_omni.bin rename to examples/runtime/shaders/dx11/fs_shadowmaps_color_lighting_vsm_linear_omni.bin diff --git a/examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_vsm_omni.bin b/examples/runtime/shaders/dx11/fs_shadowmaps_color_lighting_vsm_omni.bin similarity index 100% rename from examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_vsm_omni.bin rename to examples/runtime/shaders/dx11/fs_shadowmaps_color_lighting_vsm_omni.bin diff --git a/examples/runtime/shaders/dx11/fs_shadowvolume_color_lightning.bin b/examples/runtime/shaders/dx11/fs_shadowvolume_color_lighting.bin similarity index 100% rename from examples/runtime/shaders/dx11/fs_shadowvolume_color_lightning.bin rename to examples/runtime/shaders/dx11/fs_shadowvolume_color_lighting.bin diff --git a/examples/runtime/shaders/dx11/fs_shadowvolume_texture_lightning.bin b/examples/runtime/shaders/dx11/fs_shadowvolume_texture_lighting.bin similarity index 100% rename from examples/runtime/shaders/dx11/fs_shadowvolume_texture_lightning.bin rename to examples/runtime/shaders/dx11/fs_shadowvolume_texture_lighting.bin diff --git a/examples/runtime/shaders/dx11/fs_stencil_color_lightning.bin b/examples/runtime/shaders/dx11/fs_stencil_color_lighting.bin similarity index 100% rename from examples/runtime/shaders/dx11/fs_stencil_color_lightning.bin rename to examples/runtime/shaders/dx11/fs_stencil_color_lighting.bin diff --git a/examples/runtime/shaders/dx11/fs_stencil_texture_lightning.bin b/examples/runtime/shaders/dx11/fs_stencil_texture_lighting.bin similarity index 100% rename from examples/runtime/shaders/dx11/fs_stencil_texture_lightning.bin rename to examples/runtime/shaders/dx11/fs_stencil_texture_lighting.bin diff --git a/examples/runtime/shaders/dx11/vs_shadowmaps_color_lightning.bin b/examples/runtime/shaders/dx11/vs_shadowmaps_color_lighting.bin similarity index 100% rename from examples/runtime/shaders/dx11/vs_shadowmaps_color_lightning.bin rename to examples/runtime/shaders/dx11/vs_shadowmaps_color_lighting.bin diff --git a/examples/runtime/shaders/dx11/vs_shadowmaps_color_lightning_csm.bin b/examples/runtime/shaders/dx11/vs_shadowmaps_color_lighting_csm.bin similarity index 100% rename from examples/runtime/shaders/dx11/vs_shadowmaps_color_lightning_csm.bin rename to examples/runtime/shaders/dx11/vs_shadowmaps_color_lighting_csm.bin diff --git a/examples/runtime/shaders/dx11/vs_shadowmaps_color_lightning_linear.bin b/examples/runtime/shaders/dx11/vs_shadowmaps_color_lighting_linear.bin similarity index 100% rename from examples/runtime/shaders/dx11/vs_shadowmaps_color_lightning_linear.bin rename to examples/runtime/shaders/dx11/vs_shadowmaps_color_lighting_linear.bin diff --git a/examples/runtime/shaders/dx11/vs_shadowmaps_color_lightning_linear_csm.bin b/examples/runtime/shaders/dx11/vs_shadowmaps_color_lighting_linear_csm.bin similarity index 100% rename from examples/runtime/shaders/dx11/vs_shadowmaps_color_lightning_linear_csm.bin rename to examples/runtime/shaders/dx11/vs_shadowmaps_color_lighting_linear_csm.bin diff --git a/examples/runtime/shaders/dx11/vs_shadowmaps_color_lightning_linear_omni.bin b/examples/runtime/shaders/dx11/vs_shadowmaps_color_lighting_linear_omni.bin similarity index 100% rename from examples/runtime/shaders/dx11/vs_shadowmaps_color_lightning_linear_omni.bin rename to examples/runtime/shaders/dx11/vs_shadowmaps_color_lighting_linear_omni.bin diff --git a/examples/runtime/shaders/dx11/vs_shadowmaps_color_lightning_omni.bin b/examples/runtime/shaders/dx11/vs_shadowmaps_color_lighting_omni.bin similarity index 100% rename from examples/runtime/shaders/dx11/vs_shadowmaps_color_lightning_omni.bin rename to examples/runtime/shaders/dx11/vs_shadowmaps_color_lighting_omni.bin diff --git a/examples/runtime/shaders/dx11/vs_shadowmaps_texture_lightning.bin b/examples/runtime/shaders/dx11/vs_shadowmaps_texture_lighting.bin similarity index 100% rename from examples/runtime/shaders/dx11/vs_shadowmaps_texture_lightning.bin rename to examples/runtime/shaders/dx11/vs_shadowmaps_texture_lighting.bin diff --git a/examples/runtime/shaders/dx11/vs_shadowvolume_color_lightning.bin b/examples/runtime/shaders/dx11/vs_shadowvolume_color_lighting.bin similarity index 100% rename from examples/runtime/shaders/dx11/vs_shadowvolume_color_lightning.bin rename to examples/runtime/shaders/dx11/vs_shadowvolume_color_lighting.bin diff --git a/examples/runtime/shaders/dx11/vs_shadowvolume_texture_lightning.bin b/examples/runtime/shaders/dx11/vs_shadowvolume_texture_lighting.bin similarity index 100% rename from examples/runtime/shaders/dx11/vs_shadowvolume_texture_lightning.bin rename to examples/runtime/shaders/dx11/vs_shadowvolume_texture_lighting.bin diff --git a/examples/runtime/shaders/dx11/vs_stencil_color_lightning.bin b/examples/runtime/shaders/dx11/vs_stencil_color_lighting.bin similarity index 100% rename from examples/runtime/shaders/dx11/vs_stencil_color_lightning.bin rename to examples/runtime/shaders/dx11/vs_stencil_color_lighting.bin diff --git a/examples/runtime/shaders/dx11/vs_stencil_texture_lightning.bin b/examples/runtime/shaders/dx11/vs_stencil_texture_lighting.bin similarity index 100% rename from examples/runtime/shaders/dx11/vs_stencil_texture_lightning.bin rename to examples/runtime/shaders/dx11/vs_stencil_texture_lighting.bin diff --git a/examples/runtime/shaders/dx9/fs_shadowmaps_color_lightning_esm.bin b/examples/runtime/shaders/dx9/fs_shadowmaps_color_lighting_esm.bin similarity index 100% rename from examples/runtime/shaders/dx9/fs_shadowmaps_color_lightning_esm.bin rename to examples/runtime/shaders/dx9/fs_shadowmaps_color_lighting_esm.bin diff --git a/examples/runtime/shaders/dx9/fs_shadowmaps_color_lightning_esm_csm.bin b/examples/runtime/shaders/dx9/fs_shadowmaps_color_lighting_esm_csm.bin similarity index 100% rename from examples/runtime/shaders/dx9/fs_shadowmaps_color_lightning_esm_csm.bin rename to examples/runtime/shaders/dx9/fs_shadowmaps_color_lighting_esm_csm.bin diff --git a/examples/runtime/shaders/dx9/fs_shadowmaps_color_lightning_esm_linear.bin b/examples/runtime/shaders/dx9/fs_shadowmaps_color_lighting_esm_linear.bin similarity index 100% rename from examples/runtime/shaders/dx9/fs_shadowmaps_color_lightning_esm_linear.bin rename to examples/runtime/shaders/dx9/fs_shadowmaps_color_lighting_esm_linear.bin diff --git a/examples/runtime/shaders/dx9/fs_shadowmaps_color_lightning_esm_linear_csm.bin b/examples/runtime/shaders/dx9/fs_shadowmaps_color_lighting_esm_linear_csm.bin similarity index 100% rename from examples/runtime/shaders/dx9/fs_shadowmaps_color_lightning_esm_linear_csm.bin rename to examples/runtime/shaders/dx9/fs_shadowmaps_color_lighting_esm_linear_csm.bin diff --git a/examples/runtime/shaders/dx9/fs_shadowmaps_color_lightning_esm_linear_omni.bin b/examples/runtime/shaders/dx9/fs_shadowmaps_color_lighting_esm_linear_omni.bin similarity index 100% rename from examples/runtime/shaders/dx9/fs_shadowmaps_color_lightning_esm_linear_omni.bin rename to examples/runtime/shaders/dx9/fs_shadowmaps_color_lighting_esm_linear_omni.bin diff --git a/examples/runtime/shaders/dx9/fs_shadowmaps_color_lightning_esm_omni.bin b/examples/runtime/shaders/dx9/fs_shadowmaps_color_lighting_esm_omni.bin similarity index 100% rename from examples/runtime/shaders/dx9/fs_shadowmaps_color_lightning_esm_omni.bin rename to examples/runtime/shaders/dx9/fs_shadowmaps_color_lighting_esm_omni.bin diff --git a/examples/runtime/shaders/dx9/fs_shadowmaps_color_lightning_hard.bin b/examples/runtime/shaders/dx9/fs_shadowmaps_color_lighting_hard.bin similarity index 100% rename from examples/runtime/shaders/dx9/fs_shadowmaps_color_lightning_hard.bin rename to examples/runtime/shaders/dx9/fs_shadowmaps_color_lighting_hard.bin diff --git a/examples/runtime/shaders/dx9/fs_shadowmaps_color_lightning_hard_csm.bin b/examples/runtime/shaders/dx9/fs_shadowmaps_color_lighting_hard_csm.bin similarity index 100% rename from examples/runtime/shaders/dx9/fs_shadowmaps_color_lightning_hard_csm.bin rename to examples/runtime/shaders/dx9/fs_shadowmaps_color_lighting_hard_csm.bin diff --git a/examples/runtime/shaders/dx9/fs_shadowmaps_color_lightning_hard_linear.bin b/examples/runtime/shaders/dx9/fs_shadowmaps_color_lighting_hard_linear.bin similarity index 100% rename from examples/runtime/shaders/dx9/fs_shadowmaps_color_lightning_hard_linear.bin rename to examples/runtime/shaders/dx9/fs_shadowmaps_color_lighting_hard_linear.bin diff --git a/examples/runtime/shaders/dx9/fs_shadowmaps_color_lightning_hard_linear_csm.bin b/examples/runtime/shaders/dx9/fs_shadowmaps_color_lighting_hard_linear_csm.bin similarity index 100% rename from examples/runtime/shaders/dx9/fs_shadowmaps_color_lightning_hard_linear_csm.bin rename to examples/runtime/shaders/dx9/fs_shadowmaps_color_lighting_hard_linear_csm.bin diff --git a/examples/runtime/shaders/dx9/fs_shadowmaps_color_lightning_hard_linear_omni.bin b/examples/runtime/shaders/dx9/fs_shadowmaps_color_lighting_hard_linear_omni.bin similarity index 100% rename from examples/runtime/shaders/dx9/fs_shadowmaps_color_lightning_hard_linear_omni.bin rename to examples/runtime/shaders/dx9/fs_shadowmaps_color_lighting_hard_linear_omni.bin diff --git a/examples/runtime/shaders/dx9/fs_shadowmaps_color_lightning_hard_omni.bin b/examples/runtime/shaders/dx9/fs_shadowmaps_color_lighting_hard_omni.bin similarity index 100% rename from examples/runtime/shaders/dx9/fs_shadowmaps_color_lightning_hard_omni.bin rename to examples/runtime/shaders/dx9/fs_shadowmaps_color_lighting_hard_omni.bin diff --git a/examples/runtime/shaders/dx9/fs_shadowmaps_color_lightning_pcf.bin b/examples/runtime/shaders/dx9/fs_shadowmaps_color_lighting_pcf.bin similarity index 100% rename from examples/runtime/shaders/dx9/fs_shadowmaps_color_lightning_pcf.bin rename to examples/runtime/shaders/dx9/fs_shadowmaps_color_lighting_pcf.bin diff --git a/examples/runtime/shaders/dx9/fs_shadowmaps_color_lightning_pcf_csm.bin b/examples/runtime/shaders/dx9/fs_shadowmaps_color_lighting_pcf_csm.bin similarity index 100% rename from examples/runtime/shaders/dx9/fs_shadowmaps_color_lightning_pcf_csm.bin rename to examples/runtime/shaders/dx9/fs_shadowmaps_color_lighting_pcf_csm.bin diff --git a/examples/runtime/shaders/dx9/fs_shadowmaps_color_lightning_pcf_linear.bin b/examples/runtime/shaders/dx9/fs_shadowmaps_color_lighting_pcf_linear.bin similarity index 100% rename from examples/runtime/shaders/dx9/fs_shadowmaps_color_lightning_pcf_linear.bin rename to examples/runtime/shaders/dx9/fs_shadowmaps_color_lighting_pcf_linear.bin diff --git a/examples/runtime/shaders/dx9/fs_shadowmaps_color_lightning_pcf_linear_csm.bin b/examples/runtime/shaders/dx9/fs_shadowmaps_color_lighting_pcf_linear_csm.bin similarity index 100% rename from examples/runtime/shaders/dx9/fs_shadowmaps_color_lightning_pcf_linear_csm.bin rename to examples/runtime/shaders/dx9/fs_shadowmaps_color_lighting_pcf_linear_csm.bin diff --git a/examples/runtime/shaders/dx9/fs_shadowmaps_color_lightning_pcf_linear_omni.bin b/examples/runtime/shaders/dx9/fs_shadowmaps_color_lighting_pcf_linear_omni.bin similarity index 100% rename from examples/runtime/shaders/dx9/fs_shadowmaps_color_lightning_pcf_linear_omni.bin 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examples/runtime/shaders/metal/fs_shadowmaps_color_lighting_vsm_linear_omni.bin diff --git a/examples/runtime/shaders/metal/fs_shadowmaps_color_lightning_vsm_omni.bin b/examples/runtime/shaders/metal/fs_shadowmaps_color_lighting_vsm_omni.bin similarity index 100% rename from examples/runtime/shaders/metal/fs_shadowmaps_color_lightning_vsm_omni.bin rename to examples/runtime/shaders/metal/fs_shadowmaps_color_lighting_vsm_omni.bin diff --git a/examples/runtime/shaders/metal/fs_shadowvolume_color_lightning.bin b/examples/runtime/shaders/metal/fs_shadowvolume_color_lighting.bin similarity index 100% rename from examples/runtime/shaders/metal/fs_shadowvolume_color_lightning.bin rename to examples/runtime/shaders/metal/fs_shadowvolume_color_lighting.bin diff --git a/examples/runtime/shaders/metal/fs_shadowvolume_texture_lightning.bin b/examples/runtime/shaders/metal/fs_shadowvolume_texture_lighting.bin similarity index 100% rename from examples/runtime/shaders/metal/fs_shadowvolume_texture_lightning.bin rename to examples/runtime/shaders/metal/fs_shadowvolume_texture_lighting.bin diff --git a/examples/runtime/shaders/metal/fs_stencil_color_lightning.bin b/examples/runtime/shaders/metal/fs_stencil_color_lighting.bin similarity index 100% rename from examples/runtime/shaders/metal/fs_stencil_color_lightning.bin rename to examples/runtime/shaders/metal/fs_stencil_color_lighting.bin diff --git a/examples/runtime/shaders/metal/fs_stencil_texture_lightning.bin b/examples/runtime/shaders/metal/fs_stencil_texture_lighting.bin similarity index 100% rename from examples/runtime/shaders/metal/fs_stencil_texture_lightning.bin rename to examples/runtime/shaders/metal/fs_stencil_texture_lighting.bin diff --git a/examples/runtime/shaders/metal/vs_shadowmaps_color_lightning.bin b/examples/runtime/shaders/metal/vs_shadowmaps_color_lighting.bin similarity index 100% rename from examples/runtime/shaders/metal/vs_shadowmaps_color_lightning.bin rename to examples/runtime/shaders/metal/vs_shadowmaps_color_lighting.bin diff --git a/examples/runtime/shaders/metal/vs_shadowmaps_color_lightning_csm.bin b/examples/runtime/shaders/metal/vs_shadowmaps_color_lighting_csm.bin similarity index 100% rename from examples/runtime/shaders/metal/vs_shadowmaps_color_lightning_csm.bin rename to examples/runtime/shaders/metal/vs_shadowmaps_color_lighting_csm.bin diff --git a/examples/runtime/shaders/metal/vs_shadowmaps_color_lightning_linear.bin b/examples/runtime/shaders/metal/vs_shadowmaps_color_lighting_linear.bin similarity index 100% rename from examples/runtime/shaders/metal/vs_shadowmaps_color_lightning_linear.bin rename to examples/runtime/shaders/metal/vs_shadowmaps_color_lighting_linear.bin diff --git a/examples/runtime/shaders/metal/vs_shadowmaps_color_lightning_linear_csm.bin b/examples/runtime/shaders/metal/vs_shadowmaps_color_lighting_linear_csm.bin similarity index 100% rename from examples/runtime/shaders/metal/vs_shadowmaps_color_lightning_linear_csm.bin rename to examples/runtime/shaders/metal/vs_shadowmaps_color_lighting_linear_csm.bin diff --git a/examples/runtime/shaders/metal/vs_shadowmaps_color_lightning_linear_omni.bin b/examples/runtime/shaders/metal/vs_shadowmaps_color_lighting_linear_omni.bin similarity index 100% rename from examples/runtime/shaders/metal/vs_shadowmaps_color_lightning_linear_omni.bin rename to examples/runtime/shaders/metal/vs_shadowmaps_color_lighting_linear_omni.bin diff --git a/examples/runtime/shaders/metal/vs_shadowmaps_color_lightning_omni.bin b/examples/runtime/shaders/metal/vs_shadowmaps_color_lighting_omni.bin similarity index 100% rename from examples/runtime/shaders/metal/vs_shadowmaps_color_lightning_omni.bin rename to examples/runtime/shaders/metal/vs_shadowmaps_color_lighting_omni.bin diff --git a/examples/runtime/shaders/metal/vs_shadowmaps_texture_lightning.bin b/examples/runtime/shaders/metal/vs_shadowmaps_texture_lighting.bin similarity index 100% rename from examples/runtime/shaders/metal/vs_shadowmaps_texture_lightning.bin rename to examples/runtime/shaders/metal/vs_shadowmaps_texture_lighting.bin diff --git a/examples/runtime/shaders/metal/vs_shadowvolume_color_lightning.bin b/examples/runtime/shaders/metal/vs_shadowvolume_color_lighting.bin similarity index 100% rename from examples/runtime/shaders/metal/vs_shadowvolume_color_lightning.bin rename to examples/runtime/shaders/metal/vs_shadowvolume_color_lighting.bin diff --git a/examples/runtime/shaders/metal/vs_shadowvolume_texture_lightning.bin b/examples/runtime/shaders/metal/vs_shadowvolume_texture_lighting.bin similarity index 100% rename from examples/runtime/shaders/metal/vs_shadowvolume_texture_lightning.bin rename to examples/runtime/shaders/metal/vs_shadowvolume_texture_lighting.bin diff --git a/examples/runtime/shaders/metal/vs_stencil_color_lightning.bin b/examples/runtime/shaders/metal/vs_stencil_color_lighting.bin similarity index 100% rename from examples/runtime/shaders/metal/vs_stencil_color_lightning.bin rename to examples/runtime/shaders/metal/vs_stencil_color_lighting.bin diff --git a/examples/runtime/shaders/metal/vs_stencil_texture_lightning.bin b/examples/runtime/shaders/metal/vs_stencil_texture_lighting.bin similarity index 100% rename from examples/runtime/shaders/metal/vs_stencil_texture_lightning.bin rename to examples/runtime/shaders/metal/vs_stencil_texture_lighting.bin From 7d0804ec7729370a72c4bbf3c3f6f8926bae115f Mon Sep 17 00:00:00 2001 From: Stephen Hill Date: Sun, 29 Nov 2015 18:41:37 -0500 Subject: [PATCH 2/2] Hyphenation --- examples/18-ibl/ibl.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/examples/18-ibl/ibl.cpp b/examples/18-ibl/ibl.cpp index 43fbc1c4..e8e040ce 100644 --- a/examples/18-ibl/ibl.cpp +++ b/examples/18-ibl/ibl.cpp @@ -455,7 +455,7 @@ int _main_(int _argc, char** _argv) // Use debug font to print information about this example. bgfx::dbgTextClear(); bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/18-ibl"); - bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Image based lighting."); + bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Image-based lighting."); bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs); float at[3] = { 0.0f, 0.0f, 0.0f };