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https://github.com/scratchfoundation/bgfx.git
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Rename bx::swap to bx::xchg.
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76b317256e
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2 changed files with 6 additions and 6 deletions
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@ -246,8 +246,8 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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bgfx::setUniform(u_params, &u_paramsData, 3);
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bgfx::setUniform(u_params, &u_paramsData, 3);
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bgfx::dispatch(0, updateInstancesProgram, u_paramsData.dispatchSize, 1, 1);
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bgfx::dispatch(0, updateInstancesProgram, u_paramsData.dispatchSize, 1, 1);
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bx::swap(currPositionBuffer0, currPositionBuffer1);
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bx::xchg(currPositionBuffer0, currPositionBuffer1);
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bx::swap(prevPositionBuffer0, prevPositionBuffer1);
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bx::xchg(prevPositionBuffer0, prevPositionBuffer1);
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float view[16];
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float view[16];
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@ -1852,10 +1852,10 @@ namespace bgfx
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texture.D3D11.pSRView = m_ovrRT.m_srv;
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texture.D3D11.pSRView = m_ovrRT.m_srv;
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m_ovr.postReset(texture.Texture);
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m_ovr.postReset(texture.Texture);
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bx::swap(m_ovrRtv, m_backBufferColor);
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bx::xchg(m_ovrRtv, m_backBufferColor);
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BX_CHECK(NULL == m_backBufferDepthStencil, "");
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BX_CHECK(NULL == m_backBufferDepthStencil, "");
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bx::swap(m_ovrDsv, m_backBufferDepthStencil);
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bx::xchg(m_ovrDsv, m_backBufferDepthStencil);
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}
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}
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}
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}
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#endif // BGFX_CONFIG_USE_OVR
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#endif // BGFX_CONFIG_USE_OVR
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@ -1867,8 +1867,8 @@ namespace bgfx
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m_ovr.preReset();
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m_ovr.preReset();
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if (NULL != m_ovrRtv)
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if (NULL != m_ovrRtv)
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{
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{
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bx::swap(m_ovrRtv, m_backBufferColor);
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bx::xchg(m_ovrRtv, m_backBufferColor);
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bx::swap(m_ovrDsv, m_backBufferDepthStencil);
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bx::xchg(m_ovrDsv, m_backBufferDepthStencil);
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BX_CHECK(NULL == m_backBufferDepthStencil, "");
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BX_CHECK(NULL == m_backBufferDepthStencil, "");
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DX_RELEASE(m_ovrRtv, 0);
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DX_RELEASE(m_ovrRtv, 0);
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