Fixed MSAA resolve.

This commit is contained in:
Branimir Karadžić 2014-02-25 22:20:09 -08:00
parent 9852b6977c
commit 673a80363c

View file

@ -2202,11 +2202,11 @@ namespace bgfx
{
// When only depth is attached disable draw buffer to avoid
// GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER.
glDrawBuffer(GL_NONE);
GL_CHECK(glDrawBuffer(GL_NONE) );
}
// Disable read buffer to avoid GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER.
glReadBuffer(GL_NONE);
GL_CHECK(glReadBuffer(GL_NONE) );
}
BX_CHECK(GL_FRAMEBUFFER_COMPLETE == glCheckFramebufferStatus(GL_FRAMEBUFFER)
@ -2267,6 +2267,7 @@ namespace bgfx
if (0 != m_fbo[1])
{
GL_CHECK(glBindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo[0]) );
GL_CHECK(glReadBuffer(GL_COLOR_ATTACHMENT0) );
GL_CHECK(glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo[1]) );
GL_CHECK(glBlitFramebuffer(0
, 0
@ -2279,6 +2280,8 @@ namespace bgfx
, GL_COLOR_BUFFER_BIT
, GL_LINEAR
) );
GL_CHECK(glBindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo[0]) );
GL_CHECK(glReadBuffer(GL_NONE) );
GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, s_renderCtx->m_msaaBackBufferFbo) );
}
}