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Do not create imgui.ini in the runtime dir.
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3rdparty/ocornut-imgui/imgui.cpp
vendored
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3rdparty/ocornut-imgui/imgui.cpp
vendored
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@ -1905,7 +1905,7 @@ void ImGui::NewFrame()
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g.CurrentWindowStack.resize(0);
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g.CurrentWindowStack.resize(0);
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// Create implicit window - we will only render it if the user has added something to it.
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// Create implicit window - we will only render it if the user has added something to it.
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ImGui::Begin("Debug", NULL, ImVec2(400,400));
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ImGui::Begin("Debug", NULL, ImVec2(400,400), -1.0f, ImGuiWindowFlags_NoSavedSettings);
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}
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}
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// NB: behaviour of ImGui after Shutdown() is not tested/guaranteed at the moment. This function is merely here to free heap allocations.
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// NB: behaviour of ImGui after Shutdown() is not tested/guaranteed at the moment. This function is merely here to free heap allocations.
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