mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-28 18:45:54 -05:00
Updated docs.
This commit is contained in:
parent
3a0f46fe3f
commit
537ccb0699
1 changed files with 11 additions and 0 deletions
|
@ -1210,6 +1210,17 @@ namespace bgfx
|
|||
|
||||
/// Set view view and projection matrices, all draw primitives in this
|
||||
/// view will use these matrices.
|
||||
///
|
||||
/// @param _id View id.
|
||||
/// @param _view View matrix.
|
||||
/// @param _projL Projection matrix. When using stereo rendering this projection matrix
|
||||
/// represent projection matrix for left eye.
|
||||
/// @param _flags View flags. Use
|
||||
/// - `BGFX_VIEW_NONE` - View will be rendered only once if stereo mode is enabled.
|
||||
/// - `BGFX_VIEW_STEREO` - View will be rendered for both eyes if stereo mode is enabled. When
|
||||
/// stereo mode is disabled this flag doesn't have effect.
|
||||
/// @param _projR Projection matrix for right eye in stereo mode.
|
||||
///
|
||||
void setViewTransform(uint8_t _id, const void* _view, const void* _projL, uint8_t _flags = BGFX_VIEW_STEREO, const void* _projR = NULL);
|
||||
|
||||
/// Post submit view reordering.
|
||||
|
|
Loading…
Reference in a new issue