From 537ccb0699e1246b1922dcbd909f4bf03b2390bd Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Branimir=20Karad=C5=BEi=C4=87?= Date: Wed, 29 Apr 2015 20:20:19 -0700 Subject: [PATCH] Updated docs. --- include/bgfx.h | 11 +++++++++++ 1 file changed, 11 insertions(+) diff --git a/include/bgfx.h b/include/bgfx.h index b5ed64b3..51fe931f 100644 --- a/include/bgfx.h +++ b/include/bgfx.h @@ -1210,6 +1210,17 @@ namespace bgfx /// Set view view and projection matrices, all draw primitives in this /// view will use these matrices. + /// + /// @param _id View id. + /// @param _view View matrix. + /// @param _projL Projection matrix. When using stereo rendering this projection matrix + /// represent projection matrix for left eye. + /// @param _flags View flags. Use + /// - `BGFX_VIEW_NONE` - View will be rendered only once if stereo mode is enabled. + /// - `BGFX_VIEW_STEREO` - View will be rendered for both eyes if stereo mode is enabled. When + /// stereo mode is disabled this flag doesn't have effect. + /// @param _projR Projection matrix for right eye in stereo mode. + /// void setViewTransform(uint8_t _id, const void* _view, const void* _projL, uint8_t _flags = BGFX_VIEW_STEREO, const void* _projR = NULL); /// Post submit view reordering.