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Updated docs.
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@ -1210,6 +1210,17 @@ namespace bgfx
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/// Set view view and projection matrices, all draw primitives in this
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/// view will use these matrices.
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///
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/// @param _id View id.
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/// @param _view View matrix.
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/// @param _projL Projection matrix. When using stereo rendering this projection matrix
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/// represent projection matrix for left eye.
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/// @param _flags View flags. Use
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/// - `BGFX_VIEW_NONE` - View will be rendered only once if stereo mode is enabled.
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/// - `BGFX_VIEW_STEREO` - View will be rendered for both eyes if stereo mode is enabled. When
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/// stereo mode is disabled this flag doesn't have effect.
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/// @param _projR Projection matrix for right eye in stereo mode.
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///
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void setViewTransform(uint8_t _id, const void* _view, const void* _projL, uint8_t _flags = BGFX_VIEW_STEREO, const void* _projR = NULL);
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/// Post submit view reordering.
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