Updated docs.

This commit is contained in:
Branimir Karadžić 2015-04-29 20:20:19 -07:00
parent 3a0f46fe3f
commit 537ccb0699

View file

@ -1210,6 +1210,17 @@ namespace bgfx
/// Set view view and projection matrices, all draw primitives in this
/// view will use these matrices.
///
/// @param _id View id.
/// @param _view View matrix.
/// @param _projL Projection matrix. When using stereo rendering this projection matrix
/// represent projection matrix for left eye.
/// @param _flags View flags. Use
/// - `BGFX_VIEW_NONE` - View will be rendered only once if stereo mode is enabled.
/// - `BGFX_VIEW_STEREO` - View will be rendered for both eyes if stereo mode is enabled. When
/// stereo mode is disabled this flag doesn't have effect.
/// @param _projR Projection matrix for right eye in stereo mode.
///
void setViewTransform(uint8_t _id, const void* _view, const void* _projL, uint8_t _flags = BGFX_VIEW_STEREO, const void* _projR = NULL);
/// Post submit view reordering.