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Merge pull request #317 from mendsley/d3d11_cb_align16
D3D11 constant buffer must align ByteWidth to 16 bytes
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1 changed files with 1 additions and 1 deletions
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@ -2650,7 +2650,7 @@ namespace bgfx { namespace d3d11
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if (0 < size)
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{
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D3D11_BUFFER_DESC desc;
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desc.ByteWidth = size;
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desc.ByteWidth = (size + 0xf) & ~0xf;
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desc.Usage = D3D11_USAGE_DEFAULT;
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desc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
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desc.CPUAccessFlags = 0;
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