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Cleanup.
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@ -1447,7 +1447,6 @@ namespace bgfx { namespace d3d11
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frameBuffer.resolve();
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frameBuffer.resolve();
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}
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}
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BX_UNUSED(_msaa);
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if (!isValid(_fbh) )
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if (!isValid(_fbh) )
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{
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{
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m_deviceCtx->OMSetRenderTargets(1, &m_backBufferColor, m_backBufferDepthStencil);
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m_deviceCtx->OMSetRenderTargets(1, &m_backBufferColor, m_backBufferDepthStencil);
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