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https://github.com/scratchfoundation/bgfx.git
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commit
37f5903f12
1 changed files with 21 additions and 13 deletions
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@ -1503,16 +1503,13 @@ struct Imgui
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const bool over = enabled && inRect(buttonX, yy, tabWidth, _height);
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const bool over = enabled && inRect(buttonX, yy, tabWidth, _height);
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const bool res = buttonLogic(id, over);
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const bool res = buttonLogic(id, over);
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if (res)
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const uint32_t textColor = (ii == selected)
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{
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? (enabled ? imguiRGBA(0,0,0,255) : imguiRGBA(255,255,255,100) )
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selected = ii;
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: (isHot(id) ? imguiRGBA(255,196,0,enabled?255:100) : imguiRGBA(255,255,255,enabled?200:100) )
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}
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;
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uint32_t textColor;
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if (ii == selected)
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if (ii == selected)
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{
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{
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textColor = enabled?imguiRGBA(0,0,0,255):imguiRGBA(255,255,255,100);
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drawRoundedRect( (float)buttonX
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drawRoundedRect( (float)buttonX
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, (float)yy
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, (float)yy
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, (float)tabWidth
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, (float)tabWidth
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@ -1521,9 +1518,15 @@ struct Imgui
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, enabled?imguiRGBA(255,196,0,200):imguiRGBA(128,128,128,32)
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, enabled?imguiRGBA(255,196,0,200):imguiRGBA(128,128,128,32)
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);
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);
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}
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}
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else
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else if (isActive(id))
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{
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{
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textColor = isHot(id) ? imguiRGBA(255, 196, 0, enabled?255:100) : imguiRGBA(255, 255, 255, enabled?200:100);
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drawRoundedRect( (float)buttonX
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, (float)yy
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, (float)tabWidth
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, (float)_height
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, (float)_r
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, imguiRGBA(128,128,128,196)
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);
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}
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}
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drawText(textX
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drawText(textX
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@ -1532,6 +1535,11 @@ struct Imgui
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, titles[ii]
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, titles[ii]
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, textColor
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, textColor
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);
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);
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if (res)
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{
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selected = ii;
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}
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}
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}
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return selected;
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return selected;
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@ -1884,8 +1892,8 @@ struct Imgui
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if (ImguiBorder::Left == _border)
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if (ImguiBorder::Left == _border)
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{
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{
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xx = -borderSize;
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xx = -borderSize;
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yy = 0;
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yy = -1;
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width = 2*borderSize;
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width = 2*borderSize+1;
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height = m_viewHeight;
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height = m_viewHeight;
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triX = 0;
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triX = 0;
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triY = (m_viewHeight-triSize)/2;
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triY = (m_viewHeight-triSize)/2;
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@ -1894,8 +1902,8 @@ struct Imgui
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else if (ImguiBorder::Right == _border)
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else if (ImguiBorder::Right == _border)
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{
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{
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xx = m_viewWidth - borderSize;
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xx = m_viewWidth - borderSize;
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yy = 0;
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yy = -1;
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width = 2*borderSize;
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width = 2*borderSize+1;
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height = m_viewHeight;
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height = m_viewHeight;
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triX = m_viewWidth - triSize - 2;
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triX = m_viewWidth - triSize - 2;
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triY = (m_viewHeight-width)/2;
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triY = (m_viewHeight-width)/2;
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