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Removed unused uniform.
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8 changed files with 0 additions and 3 deletions
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@ -6,7 +6,6 @@
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#include "../common/common.sh"
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uniform vec4 u_offset[16];
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uniform vec4 u_weight[16];
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uniform vec4 u_tonemap;
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float reinhard(float _x)
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@ -462,7 +462,6 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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bgfx::UniformHandle u_mtx = bgfx::createUniform("u_mtx", bgfx::UniformType::Uniform4x4fv);
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bgfx::UniformHandle u_tonemap = bgfx::createUniform("u_tonemap", bgfx::UniformType::Uniform4fv);
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bgfx::UniformHandle u_offset = bgfx::createUniform("u_offset", bgfx::UniformType::Uniform4fv, 16);
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bgfx::UniformHandle u_weight = bgfx::createUniform("u_weight", bgfx::UniformType::Uniform4fv, 16);
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bgfx::ProgramHandle skyProgram = loadProgram("vs_hdr_skybox", "fs_hdr_skybox");
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bgfx::ProgramHandle lumProgram = loadProgram("vs_hdr_lum", "fs_hdr_lum");
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@ -772,7 +771,6 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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bgfx::destroyUniform(u_mtx);
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bgfx::destroyUniform(u_tonemap);
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bgfx::destroyUniform(u_offset);
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bgfx::destroyUniform(u_weight);
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// Shutdown bgfx.
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bgfx::shutdown();
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