diff --git a/examples/09-hdr/common.sh b/examples/09-hdr/common.sh index adc66250..4ea9179c 100644 --- a/examples/09-hdr/common.sh +++ b/examples/09-hdr/common.sh @@ -6,7 +6,6 @@ #include "../common/common.sh" uniform vec4 u_offset[16]; -uniform vec4 u_weight[16]; uniform vec4 u_tonemap; float reinhard(float _x) diff --git a/examples/09-hdr/hdr.cpp b/examples/09-hdr/hdr.cpp index 450fc165..b50360b6 100644 --- a/examples/09-hdr/hdr.cpp +++ b/examples/09-hdr/hdr.cpp @@ -462,7 +462,6 @@ int _main_(int /*_argc*/, char** /*_argv*/) bgfx::UniformHandle u_mtx = bgfx::createUniform("u_mtx", bgfx::UniformType::Uniform4x4fv); bgfx::UniformHandle u_tonemap = bgfx::createUniform("u_tonemap", bgfx::UniformType::Uniform4fv); bgfx::UniformHandle u_offset = bgfx::createUniform("u_offset", bgfx::UniformType::Uniform4fv, 16); - bgfx::UniformHandle u_weight = bgfx::createUniform("u_weight", bgfx::UniformType::Uniform4fv, 16); bgfx::ProgramHandle skyProgram = loadProgram("vs_hdr_skybox", "fs_hdr_skybox"); bgfx::ProgramHandle lumProgram = loadProgram("vs_hdr_lum", "fs_hdr_lum"); @@ -772,7 +771,6 @@ int _main_(int /*_argc*/, char** /*_argv*/) bgfx::destroyUniform(u_mtx); bgfx::destroyUniform(u_tonemap); bgfx::destroyUniform(u_offset); - bgfx::destroyUniform(u_weight); // Shutdown bgfx. bgfx::shutdown(); diff --git a/examples/runtime/shaders/dx11/fs_hdr_bright.bin b/examples/runtime/shaders/dx11/fs_hdr_bright.bin index a3df051a..c38f68cd 100644 Binary files a/examples/runtime/shaders/dx11/fs_hdr_bright.bin and b/examples/runtime/shaders/dx11/fs_hdr_bright.bin differ diff --git a/examples/runtime/shaders/dx11/fs_hdr_lum.bin b/examples/runtime/shaders/dx11/fs_hdr_lum.bin index d9c9a405..d3ba6f4a 100644 Binary files a/examples/runtime/shaders/dx11/fs_hdr_lum.bin and b/examples/runtime/shaders/dx11/fs_hdr_lum.bin differ diff --git a/examples/runtime/shaders/dx11/fs_hdr_lumavg.bin b/examples/runtime/shaders/dx11/fs_hdr_lumavg.bin index 58f385cf..4dea6b41 100644 Binary files a/examples/runtime/shaders/dx11/fs_hdr_lumavg.bin and b/examples/runtime/shaders/dx11/fs_hdr_lumavg.bin differ diff --git a/examples/runtime/shaders/dx11/fs_hdr_mesh.bin b/examples/runtime/shaders/dx11/fs_hdr_mesh.bin index 862697ee..6038484b 100644 Binary files a/examples/runtime/shaders/dx11/fs_hdr_mesh.bin and b/examples/runtime/shaders/dx11/fs_hdr_mesh.bin differ diff --git a/examples/runtime/shaders/dx11/fs_hdr_skybox.bin b/examples/runtime/shaders/dx11/fs_hdr_skybox.bin index 8520ea96..28313ef4 100644 Binary files a/examples/runtime/shaders/dx11/fs_hdr_skybox.bin and b/examples/runtime/shaders/dx11/fs_hdr_skybox.bin differ diff --git a/examples/runtime/shaders/dx11/fs_hdr_tonemap.bin b/examples/runtime/shaders/dx11/fs_hdr_tonemap.bin index b3ed79a5..f4ba6356 100644 Binary files a/examples/runtime/shaders/dx11/fs_hdr_tonemap.bin and b/examples/runtime/shaders/dx11/fs_hdr_tonemap.bin differ