Merge pull request #506 from waywardmonkeys/fix-typos

Fixed typos.
This commit is contained in:
Branimir Karadžić 2015-09-03 12:19:24 -07:00
commit 200ce88dc2
2 changed files with 4 additions and 4 deletions

View file

@ -1263,7 +1263,7 @@ namespace bgfx
/// - `BGFX_TEXTURE_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic /// - `BGFX_TEXTURE_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic
/// sampling. /// sampling.
/// ///
/// @param[in] _mem Texture data. If `_mem` is non-NULL, created texutre will be immutable. /// @param[in] _mem Texture data. If `_mem` is non-NULL, created texture will be immutable.
/// ///
/// @attention C99 equivalent is `bgfx_create_texture_2d`. /// @attention C99 equivalent is `bgfx_create_texture_2d`.
/// ///
@ -1301,7 +1301,7 @@ namespace bgfx
/// - `BGFX_TEXTURE_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic /// - `BGFX_TEXTURE_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic
/// sampling. /// sampling.
/// ///
/// @param[in] _mem Texture data. If `_mem` is non-NULL, created texutre will be immutable. /// @param[in] _mem Texture data. If `_mem` is non-NULL, created texture will be immutable.
/// ///
/// @attention C99 equivalent is `bgfx_create_texture_3d`. /// @attention C99 equivalent is `bgfx_create_texture_3d`.
/// ///
@ -1319,7 +1319,7 @@ namespace bgfx
/// - `BGFX_TEXTURE_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic /// - `BGFX_TEXTURE_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic
/// sampling. /// sampling.
/// ///
/// @param[in] _mem Texture data. If `_mem` is non-NULL, created texutre will be immutable. /// @param[in] _mem Texture data. If `_mem` is non-NULL, created texture will be immutable.
/// ///
/// @attention C99 equivalent is `bgfx_create_texture_cube`. /// @attention C99 equivalent is `bgfx_create_texture_cube`.
/// ///

View file

@ -76,7 +76,7 @@
#define BGFX_STATE_MASK UINT64_C(0xffffffffffffffff) //!< #define BGFX_STATE_MASK UINT64_C(0xffffffffffffffff) //!<
/// Default state is write to RGB, alpha, and depth with depth test less enabled, with clockwise /// Default state is write to RGB, alpha, and depth with depth test less enabled, with clockwise
/// culling and MSAA (when writting into MSAA frame buffer, otherwise this flag is ignored). /// culling and MSAA (when writing into MSAA frame buffer, otherwise this flag is ignored).
#define BGFX_STATE_DEFAULT (0 \ #define BGFX_STATE_DEFAULT (0 \
| BGFX_STATE_RGB_WRITE \ | BGFX_STATE_RGB_WRITE \
| BGFX_STATE_ALPHA_WRITE \ | BGFX_STATE_ALPHA_WRITE \