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200ce88dc2
2 changed files with 4 additions and 4 deletions
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@ -1263,7 +1263,7 @@ namespace bgfx
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/// - `BGFX_TEXTURE_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic
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/// - `BGFX_TEXTURE_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic
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/// sampling.
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/// sampling.
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///
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///
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/// @param[in] _mem Texture data. If `_mem` is non-NULL, created texutre will be immutable.
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/// @param[in] _mem Texture data. If `_mem` is non-NULL, created texture will be immutable.
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///
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///
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/// @attention C99 equivalent is `bgfx_create_texture_2d`.
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/// @attention C99 equivalent is `bgfx_create_texture_2d`.
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///
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///
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@ -1301,7 +1301,7 @@ namespace bgfx
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/// - `BGFX_TEXTURE_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic
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/// - `BGFX_TEXTURE_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic
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/// sampling.
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/// sampling.
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///
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///
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/// @param[in] _mem Texture data. If `_mem` is non-NULL, created texutre will be immutable.
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/// @param[in] _mem Texture data. If `_mem` is non-NULL, created texture will be immutable.
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///
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///
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/// @attention C99 equivalent is `bgfx_create_texture_3d`.
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/// @attention C99 equivalent is `bgfx_create_texture_3d`.
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///
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///
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@ -1319,7 +1319,7 @@ namespace bgfx
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/// - `BGFX_TEXTURE_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic
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/// - `BGFX_TEXTURE_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic
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/// sampling.
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/// sampling.
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///
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///
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/// @param[in] _mem Texture data. If `_mem` is non-NULL, created texutre will be immutable.
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/// @param[in] _mem Texture data. If `_mem` is non-NULL, created texture will be immutable.
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///
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///
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/// @attention C99 equivalent is `bgfx_create_texture_cube`.
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/// @attention C99 equivalent is `bgfx_create_texture_cube`.
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///
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///
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@ -76,7 +76,7 @@
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#define BGFX_STATE_MASK UINT64_C(0xffffffffffffffff) //!<
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#define BGFX_STATE_MASK UINT64_C(0xffffffffffffffff) //!<
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/// Default state is write to RGB, alpha, and depth with depth test less enabled, with clockwise
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/// Default state is write to RGB, alpha, and depth with depth test less enabled, with clockwise
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/// culling and MSAA (when writting into MSAA frame buffer, otherwise this flag is ignored).
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/// culling and MSAA (when writing into MSAA frame buffer, otherwise this flag is ignored).
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#define BGFX_STATE_DEFAULT (0 \
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#define BGFX_STATE_DEFAULT (0 \
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| BGFX_STATE_RGB_WRITE \
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| BGFX_STATE_RGB_WRITE \
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| BGFX_STATE_ALPHA_WRITE \
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| BGFX_STATE_ALPHA_WRITE \
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