diff --git a/include/bgfx.h b/include/bgfx.h index 04b9b74a..d84698a9 100644 --- a/include/bgfx.h +++ b/include/bgfx.h @@ -1263,7 +1263,7 @@ namespace bgfx /// - `BGFX_TEXTURE_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic /// sampling. /// - /// @param[in] _mem Texture data. If `_mem` is non-NULL, created texutre will be immutable. + /// @param[in] _mem Texture data. If `_mem` is non-NULL, created texture will be immutable. /// /// @attention C99 equivalent is `bgfx_create_texture_2d`. /// @@ -1301,7 +1301,7 @@ namespace bgfx /// - `BGFX_TEXTURE_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic /// sampling. /// - /// @param[in] _mem Texture data. If `_mem` is non-NULL, created texutre will be immutable. + /// @param[in] _mem Texture data. If `_mem` is non-NULL, created texture will be immutable. /// /// @attention C99 equivalent is `bgfx_create_texture_3d`. /// @@ -1319,7 +1319,7 @@ namespace bgfx /// - `BGFX_TEXTURE_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic /// sampling. /// - /// @param[in] _mem Texture data. If `_mem` is non-NULL, created texutre will be immutable. + /// @param[in] _mem Texture data. If `_mem` is non-NULL, created texture will be immutable. /// /// @attention C99 equivalent is `bgfx_create_texture_cube`. /// diff --git a/include/bgfxdefines.h b/include/bgfxdefines.h index 68c793b8..f88e0505 100644 --- a/include/bgfxdefines.h +++ b/include/bgfxdefines.h @@ -76,7 +76,7 @@ #define BGFX_STATE_MASK UINT64_C(0xffffffffffffffff) //!< /// Default state is write to RGB, alpha, and depth with depth test less enabled, with clockwise -/// culling and MSAA (when writting into MSAA frame buffer, otherwise this flag is ignored). +/// culling and MSAA (when writing into MSAA frame buffer, otherwise this flag is ignored). #define BGFX_STATE_DEFAULT (0 \ | BGFX_STATE_RGB_WRITE \ | BGFX_STATE_ALPHA_WRITE \