Changed check to fatal on failure to create shaders.

This commit is contained in:
bkaradzic 2012-11-25 19:40:53 -08:00
parent 53fb5773a6
commit 12fe3f684e
3 changed files with 6 additions and 4 deletions

View file

@ -1257,6 +1257,7 @@ namespace bgfx
if (_fragment)
{
DX_CHECK(s_renderCtx.m_device->CreatePixelShader(code, shaderSize, NULL, (ID3D11PixelShader**)&m_ptr) );
BGFX_FATAL(NULL != m_ptr, bgfx::Fatal::InvalidShader, "Failed to create fragment shader.");
}
else
{
@ -1265,6 +1266,7 @@ namespace bgfx
memcpy(m_code->data, code, shaderSize);
DX_CHECK(s_renderCtx.m_device->CreateVertexShader(code, shaderSize, NULL, (ID3D11VertexShader**)&m_ptr) );
BGFX_FATAL(NULL != m_ptr, bgfx::Fatal::InvalidShader, "Failed to create vertex shader.");
}
}

View file

@ -1084,12 +1084,12 @@ namespace bgfx
if (_fragment)
{
DX_CHECK(s_renderCtx.m_device->CreatePixelShader(code, (IDirect3DPixelShader9**)&m_ptr) );
BX_CHECK(NULL != m_ptr, "Failed to create fragment shader.");
BGFX_FATAL(NULL != m_ptr, bgfx::Fatal::InvalidShader, "Failed to create fragment shader.");
}
else
{
DX_CHECK(s_renderCtx.m_device->CreateVertexShader(code, (IDirect3DVertexShader9**)&m_ptr) );
BX_CHECK(NULL != m_ptr, "Failed to create vertex shader.");
BGFX_FATAL(NULL != m_ptr, bgfx::Fatal::InvalidShader, "Failed to create vertex shader.");
}
}

View file

@ -357,8 +357,8 @@ namespace bgfx
uint32_t magic;
bx::read(&reader, magic);
uint32_t hash;
bx::read(&reader, hash);
uint32_t iohash;
bx::read(&reader, iohash);
const uint8_t* code = reader.getDataPtr();