Updated docs.

This commit is contained in:
Branimir Karadzic 2014-09-07 18:31:45 -07:00
parent ba1c5353e6
commit 12e530a317

View file

@ -815,7 +815,13 @@ namespace bgfx
///
FrameBufferHandle createFrameBuffer(uint8_t _num, TextureHandle* _handles, bool _destroyTextures = false);
/// Create frame buffer.
/// Create frame buffer for multiple window rendering.
///
/// @param _nwh OS' target native window handle.
/// @param _width Window back buffer width.
/// @param _height Window back buffer height.
/// @param _depthFormat Window back buffer depth format.
///
FrameBufferHandle createFrameBuffer(void* _nwh, uint16_t _width, uint16_t _height, TextureFormat::Enum _depthFormat = TextureFormat::UnknownDepth);
/// Destroy frame buffer.