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Fixed iOS build.
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parent
96e07d3929
commit
ba1c5353e6
3 changed files with 18 additions and 3 deletions
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@ -22,7 +22,6 @@ namespace bgfx
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void create(uint32_t _width, uint32_t _height);
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void destroy();
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void resize(uint32_t _width, uint32_t _height, bool _vsync);
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void swap();
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SwapChainGL* createSwapChain(void* _nwh);
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void destorySwapChain(SwapChainGL* _swapChain);
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@ -91,13 +91,29 @@ namespace bgfx
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BX_TRACE("resize context");
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}
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void GlContext::swap()
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SwapChainGL* GlContext::createSwapChain(void* /*_nwh*/)
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{
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BX_CHECK(false, "Shouldn't be called!");
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return NULL;
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}
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void GlContext::destorySwapChain(SwapChainGL* /*_swapChain*/)
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{
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BX_CHECK(false, "Shouldn't be called!");
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}
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void GlContext::swap(SwapChainGL* _swapChain)
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{
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BX_CHECK(NULL == _swapChain, "Shouldn't be called!"); BX_UNUSED(_swapChain);
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GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_colorRbo) );
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EAGLContext* context = (EAGLContext*)m_context;
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[context presentRenderbuffer:GL_RENDERBUFFER];
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}
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void GlContext::makeCurrent(SwapChainGL* /*_swapChain*/)
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{
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}
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void GlContext::import()
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{
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}
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@ -1797,7 +1797,7 @@ namespace bgfx
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#if BX_PLATFORM_IOS
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// iOS: need to figure out how to deal with FBO created by context.
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m_backBufferFbo = m_msaaBackBufferFbo = m_glctx.getFbo()
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m_backBufferFbo = m_msaaBackBufferFbo = m_glctx.getFbo();
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#endif // BX_PLATFORM_IOS
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}
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else
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