mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 00:58:30 -05:00
Fixed creation of GLES3 textures with compute write flag.
This commit is contained in:
parent
cc6649db0d
commit
0da98e8645
6 changed files with 73 additions and 38 deletions
11
src/bgfx.cpp
11
src/bgfx.cpp
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@ -206,7 +206,16 @@ namespace bgfx
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void setPlatformData(const PlatformData& _pd)
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{
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BGFX_FATAL(NULL == s_ctx, Fatal::UnableToInitialize, "Must be set prior to initialization!");
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if (NULL != s_ctx)
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{
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BGFX_FATAL(true
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&& g_platformData.ndt == _pd.ndt
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&& g_platformData.nwh == _pd.nwh
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&& g_platformData.context == _pd.context
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, Fatal::UnableToInitialize
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, "Only backbuffer pointer can be changed after initialization!"
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);
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}
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memcpy(&g_platformData, &_pd, sizeof(PlatformData) );
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}
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@ -100,6 +100,13 @@ ivec2 imageSize(Texture2D _image)
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return result;
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}
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ivec2 imageSize(Texture2D<uint> _image)
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{
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ivec2 result;
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_image.GetDimensions(result.x, result.y);
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return result;
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}
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ivec2 imageSize(RWTexture2D<float4> _image)
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{
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ivec2 result;
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@ -14,14 +14,6 @@
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# include <bcm_host.h>
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# endif // BX_PLATFORM_RPI
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#ifndef EGL_CONTEXT_MAJOR_VERSION_KHR
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# define EGL_CONTEXT_MAJOR_VERSION_KHR EGL_CONTEXT_CLIENT_VERSION
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#endif // EGL_CONTEXT_MAJOR_VERSION_KHR
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#ifndef EGL_CONTEXT_MINOR_VERSION_KHR
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# define EGL_CONTEXT_MINOR_VERSION_KHR 0x30FB
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#endif // EGL_CONTEXT_MINOR_VERSION_KHR
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namespace bgfx { namespace gl
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{
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#if BGFX_USE_GL_DYNAMIC_LIB
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@ -100,22 +92,7 @@ EGL_IMPORT
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# define GL_IMPORT(_optional, _proto, _func, _import) _proto _func = NULL
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# include "glimports.h"
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static const EGLint s_contextAttrs[] =
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{
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# if BGFX_CONFIG_RENDERER_OPENGLES >= 30
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EGL_CONTEXT_MAJOR_VERSION_KHR, 3,
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# if BGFX_CONFIG_RENDERER_OPENGLES >= 31
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EGL_CONTEXT_MINOR_VERSION_KHR, 1,
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# else
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// EGL_CONTEXT_MINOR_VERSION_KHR, 0,
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# endif // BGFX_CONFIG_RENDERER_OPENGLES >= 31
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# elif BGFX_CONFIG_RENDERER_OPENGLES
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EGL_CONTEXT_MAJOR_VERSION_KHR, 2,
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// EGL_CONTEXT_MINOR_VERSION_KHR, 0,
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# endif // BGFX_CONFIG_RENDERER_
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EGL_NONE
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};
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static EGLint s_contextAttrs[16];
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struct SwapChainGL
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{
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@ -253,6 +230,27 @@ EGL_IMPORT
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m_surface = eglCreateWindowSurface(m_display, m_config, nwh, NULL);
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BGFX_FATAL(m_surface != EGL_NO_SURFACE, Fatal::UnableToInitialize, "Failed to create surface.");
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{
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bx::StaticMemoryBlockWriter writer(s_contextAttrs, sizeof(s_contextAttrs) );
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bx::write(&writer, EGLint(EGL_CONTEXT_MAJOR_VERSION_KHR) );
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bx::write(&writer, EGLint(BGFX_CONFIG_RENDERER_OPENGLES / 10) );
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bx::write(&writer, EGLint(EGL_CONTEXT_MINOR_VERSION_KHR) );
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bx::write(&writer, EGLint(BGFX_CONFIG_RENDERER_OPENGLES % 10) );
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bx::write(&writer, EGLint(EGL_CONTEXT_FLAGS_KHR) );
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EGLint flags = BGFX_CONFIG_DEBUG ? 0
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| EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR
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// | EGL_OPENGL_ES3_BIT_KHR
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: 0
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;
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bx::write(&writer, flags);
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bx::write(&writer, EGLint(EGL_NONE) );
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}
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m_context = eglCreateContext(m_display, m_config, EGL_NO_CONTEXT, s_contextAttrs);
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BGFX_FATAL(m_context != EGL_NO_CONTEXT, Fatal::UnableToInitialize, "Failed to create context.");
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@ -9,6 +9,7 @@
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#if BGFX_USE_EGL
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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namespace bgfx { namespace gl
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{
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@ -1579,7 +1579,12 @@ BX_PRAGMA_DIAGNOSTIC_POP();
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preReset();
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if (NULL != m_swapChain)
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if (NULL == m_swapChain)
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{
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// Updated backbuffer if it changed in PlatformData.
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m_backBufferColor = (ID3D11RenderTargetView*)g_platformData.backbuffer;
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}
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else
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{
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if (resize)
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{
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@ -214,8 +214,8 @@ namespace bgfx { namespace gl
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{ GL_RG16F, GL_RG, GL_FLOAT, false }, // RG16F
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{ GL_RG32UI, GL_RG, GL_UNSIGNED_INT, false }, // RG32
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{ GL_RG32F, GL_RG, GL_FLOAT, false }, // RG32F
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{ GL_RGBA, GL_BGRA, GL_UNSIGNED_BYTE, false }, // BGRA8
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{ GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, false }, // RGBA8
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{ GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE, false }, // BGRA8
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{ GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false }, // RGBA8
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{ GL_RGBA16, GL_RGBA, GL_UNSIGNED_BYTE, false }, // RGBA16
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{ GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT, false }, // RGBA16F
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{ GL_RGBA32UI, GL_RGBA, GL_UNSIGNED_INT, false }, // RGBA32
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@ -1510,6 +1510,11 @@ namespace bgfx { namespace gl
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if (s_extension[Extension::ARB_debug_output].m_supported
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|| s_extension[Extension::KHR_debug].m_supported)
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{
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if (NULL != glDebugMessageControl
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&& NULL != glDebugMessageInsert
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&& NULL != glDebugMessageCallback
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&& NULL != glGetDebugMessageLog)
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{
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GL_CHECK(glDebugMessageCallback(debugProcCb, NULL) );
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GL_CHECK(glDebugMessageControl(GL_DONT_CARE
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@ -1520,6 +1525,7 @@ namespace bgfx { namespace gl
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, GL_TRUE
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) );
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}
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}
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if (s_extension[Extension::ARB_seamless_cube_map].m_supported)
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{
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@ -3357,6 +3363,7 @@ namespace bgfx { namespace gl
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m_textureFormat = _format;
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const bool bufferOnly = 0 != (m_flags&BGFX_TEXTURE_RT_BUFFER_ONLY);
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const bool computeWrite = 0 != (m_flags&BGFX_TEXTURE_COMPUTE_WRITE );
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if (!bufferOnly)
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{
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@ -3377,6 +3384,7 @@ namespace bgfx { namespace gl
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const bool convert = false
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|| (compressed && m_textureFormat != m_requestedFormat)
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|| swizzle
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|| !s_textureFormat[m_requestedFormat].m_supported
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;
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if (convert)
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@ -3387,6 +3395,11 @@ namespace bgfx { namespace gl
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m_type = tfiRgba8.m_type;
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}
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if (computeWrite)
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{
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GL_CHECK(glTexStorage2D(_target, _numMips, s_textureFormat[m_textureFormat].m_internalFmt, m_width, m_height));
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}
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setSamplerState(_flags);
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if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL)
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@ -3480,6 +3493,8 @@ namespace bgfx { namespace gl
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return;
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}
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const bool computeWrite = 0 != (m_flags&BGFX_TEXTURE_COMPUTE_WRITE);
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target = GL_TEXTURE_CUBE_MAP == m_target ? GL_TEXTURE_CUBE_MAP_POSITIVE_X : m_target;
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const GLenum internalFmt = s_textureFormat[m_textureFormat].m_internalFmt;
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@ -3579,7 +3594,7 @@ namespace bgfx { namespace gl
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);
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}
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}
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else
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else if (!computeWrite)
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{
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if (compressed)
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{
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