diff --git a/src/bgfx.cpp b/src/bgfx.cpp index c4998a8f..33e3984d 100644 --- a/src/bgfx.cpp +++ b/src/bgfx.cpp @@ -206,7 +206,16 @@ namespace bgfx void setPlatformData(const PlatformData& _pd) { - BGFX_FATAL(NULL == s_ctx, Fatal::UnableToInitialize, "Must be set prior to initialization!"); + if (NULL != s_ctx) + { + BGFX_FATAL(true + && g_platformData.ndt == _pd.ndt + && g_platformData.nwh == _pd.nwh + && g_platformData.context == _pd.context + , Fatal::UnableToInitialize + , "Only backbuffer pointer can be changed after initialization!" + ); + } memcpy(&g_platformData, &_pd, sizeof(PlatformData) ); } diff --git a/src/bgfx_compute.sh b/src/bgfx_compute.sh index bd3aaa31..8d6cc3e6 100644 --- a/src/bgfx_compute.sh +++ b/src/bgfx_compute.sh @@ -100,6 +100,13 @@ ivec2 imageSize(Texture2D _image) return result; } +ivec2 imageSize(Texture2D _image) +{ + ivec2 result; + _image.GetDimensions(result.x, result.y); + return result; +} + ivec2 imageSize(RWTexture2D _image) { ivec2 result; diff --git a/src/glcontext_egl.cpp b/src/glcontext_egl.cpp index d1fccdd4..c47bff66 100644 --- a/src/glcontext_egl.cpp +++ b/src/glcontext_egl.cpp @@ -14,14 +14,6 @@ # include # endif // BX_PLATFORM_RPI -#ifndef EGL_CONTEXT_MAJOR_VERSION_KHR -# define EGL_CONTEXT_MAJOR_VERSION_KHR EGL_CONTEXT_CLIENT_VERSION -#endif // EGL_CONTEXT_MAJOR_VERSION_KHR - -#ifndef EGL_CONTEXT_MINOR_VERSION_KHR -# define EGL_CONTEXT_MINOR_VERSION_KHR 0x30FB -#endif // EGL_CONTEXT_MINOR_VERSION_KHR - namespace bgfx { namespace gl { #if BGFX_USE_GL_DYNAMIC_LIB @@ -100,22 +92,7 @@ EGL_IMPORT # define GL_IMPORT(_optional, _proto, _func, _import) _proto _func = NULL # include "glimports.h" - static const EGLint s_contextAttrs[] = - { -# if BGFX_CONFIG_RENDERER_OPENGLES >= 30 - EGL_CONTEXT_MAJOR_VERSION_KHR, 3, -# if BGFX_CONFIG_RENDERER_OPENGLES >= 31 - EGL_CONTEXT_MINOR_VERSION_KHR, 1, -# else - // EGL_CONTEXT_MINOR_VERSION_KHR, 0, -# endif // BGFX_CONFIG_RENDERER_OPENGLES >= 31 -# elif BGFX_CONFIG_RENDERER_OPENGLES - EGL_CONTEXT_MAJOR_VERSION_KHR, 2, - // EGL_CONTEXT_MINOR_VERSION_KHR, 0, -# endif // BGFX_CONFIG_RENDERER_ - - EGL_NONE - }; + static EGLint s_contextAttrs[16]; struct SwapChainGL { @@ -253,6 +230,27 @@ EGL_IMPORT m_surface = eglCreateWindowSurface(m_display, m_config, nwh, NULL); BGFX_FATAL(m_surface != EGL_NO_SURFACE, Fatal::UnableToInitialize, "Failed to create surface."); + { + bx::StaticMemoryBlockWriter writer(s_contextAttrs, sizeof(s_contextAttrs) ); + + bx::write(&writer, EGLint(EGL_CONTEXT_MAJOR_VERSION_KHR) ); + bx::write(&writer, EGLint(BGFX_CONFIG_RENDERER_OPENGLES / 10) ); + + bx::write(&writer, EGLint(EGL_CONTEXT_MINOR_VERSION_KHR) ); + bx::write(&writer, EGLint(BGFX_CONFIG_RENDERER_OPENGLES % 10) ); + + bx::write(&writer, EGLint(EGL_CONTEXT_FLAGS_KHR) ); + + EGLint flags = BGFX_CONFIG_DEBUG ? 0 + | EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR +// | EGL_OPENGL_ES3_BIT_KHR + : 0 + ; + bx::write(&writer, flags); + + bx::write(&writer, EGLint(EGL_NONE) ); + } + m_context = eglCreateContext(m_display, m_config, EGL_NO_CONTEXT, s_contextAttrs); BGFX_FATAL(m_context != EGL_NO_CONTEXT, Fatal::UnableToInitialize, "Failed to create context."); diff --git a/src/glcontext_egl.h b/src/glcontext_egl.h index 35a30c63..c8eb2d5d 100644 --- a/src/glcontext_egl.h +++ b/src/glcontext_egl.h @@ -9,6 +9,7 @@ #if BGFX_USE_EGL #include +#include namespace bgfx { namespace gl { diff --git a/src/renderer_d3d11.cpp b/src/renderer_d3d11.cpp index 8daee47f..2eda1b1e 100644 --- a/src/renderer_d3d11.cpp +++ b/src/renderer_d3d11.cpp @@ -1579,7 +1579,12 @@ BX_PRAGMA_DIAGNOSTIC_POP(); preReset(); - if (NULL != m_swapChain) + if (NULL == m_swapChain) + { + // Updated backbuffer if it changed in PlatformData. + m_backBufferColor = (ID3D11RenderTargetView*)g_platformData.backbuffer; + } + else { if (resize) { diff --git a/src/renderer_gl.cpp b/src/renderer_gl.cpp index 37ce1e57..9ab5dd00 100644 --- a/src/renderer_gl.cpp +++ b/src/renderer_gl.cpp @@ -214,8 +214,8 @@ namespace bgfx { namespace gl { GL_RG16F, GL_RG, GL_FLOAT, false }, // RG16F { GL_RG32UI, GL_RG, GL_UNSIGNED_INT, false }, // RG32 { GL_RG32F, GL_RG, GL_FLOAT, false }, // RG32F - { GL_RGBA, GL_BGRA, GL_UNSIGNED_BYTE, false }, // BGRA8 - { GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, false }, // RGBA8 + { GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE, false }, // BGRA8 + { GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false }, // RGBA8 { GL_RGBA16, GL_RGBA, GL_UNSIGNED_BYTE, false }, // RGBA16 { GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT, false }, // RGBA16F { GL_RGBA32UI, GL_RGBA, GL_UNSIGNED_INT, false }, // RGBA32 @@ -1511,14 +1511,20 @@ namespace bgfx { namespace gl if (s_extension[Extension::ARB_debug_output].m_supported || s_extension[Extension::KHR_debug].m_supported) { - GL_CHECK(glDebugMessageCallback(debugProcCb, NULL) ); - GL_CHECK(glDebugMessageControl(GL_DONT_CARE - , GL_DONT_CARE - , GL_DEBUG_SEVERITY_MEDIUM - , 0 - , NULL - , GL_TRUE - ) ); + if (NULL != glDebugMessageControl + && NULL != glDebugMessageInsert + && NULL != glDebugMessageCallback + && NULL != glGetDebugMessageLog) + { + GL_CHECK(glDebugMessageCallback(debugProcCb, NULL) ); + GL_CHECK(glDebugMessageControl(GL_DONT_CARE + , GL_DONT_CARE + , GL_DEBUG_SEVERITY_MEDIUM + , 0 + , NULL + , GL_TRUE + ) ); + } } if (s_extension[Extension::ARB_seamless_cube_map].m_supported) @@ -3356,7 +3362,8 @@ namespace bgfx { namespace gl m_requestedFormat = _format; m_textureFormat = _format; - const bool bufferOnly = 0 != (m_flags&BGFX_TEXTURE_RT_BUFFER_ONLY); + const bool bufferOnly = 0 != (m_flags&BGFX_TEXTURE_RT_BUFFER_ONLY); + const bool computeWrite = 0 != (m_flags&BGFX_TEXTURE_COMPUTE_WRITE ); if (!bufferOnly) { @@ -3377,6 +3384,7 @@ namespace bgfx { namespace gl const bool convert = false || (compressed && m_textureFormat != m_requestedFormat) || swizzle + || !s_textureFormat[m_requestedFormat].m_supported ; if (convert) @@ -3387,6 +3395,11 @@ namespace bgfx { namespace gl m_type = tfiRgba8.m_type; } + if (computeWrite) + { + GL_CHECK(glTexStorage2D(_target, _numMips, s_textureFormat[m_textureFormat].m_internalFmt, m_width, m_height)); + } + setSamplerState(_flags); if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL) @@ -3480,6 +3493,8 @@ namespace bgfx { namespace gl return; } + const bool computeWrite = 0 != (m_flags&BGFX_TEXTURE_COMPUTE_WRITE); + target = GL_TEXTURE_CUBE_MAP == m_target ? GL_TEXTURE_CUBE_MAP_POSITIVE_X : m_target; const GLenum internalFmt = s_textureFormat[m_textureFormat].m_internalFmt; @@ -3579,7 +3594,7 @@ namespace bgfx { namespace gl ); } } - else + else if (!computeWrite) { if (compressed) {