Updated README.

This commit is contained in:
Branimir Karadžić 2015-04-09 00:10:28 -07:00
parent 5cd313e342
commit 00c0c33581

View file

@ -447,7 +447,7 @@ OculusVR integration
--------------------
OculusVR support is currently experimental, and only DX11 is tested. To build
with OculusVR HDM support enabled you must set `OVR_DIR` enviroment variable:
with OculusVR HMD support enabled you must set `OVR_DIR` enviroment variable:
set OVR_DIR=<path to OculusSDK>
@ -579,6 +579,9 @@ with examples:
genie --with-sdl vs2012
**NOTE** `--with-glfw` is also available, but it's just simple stub to be used
to test GLFW integration API.
**NOTE** Special care is necessary to make custom windowing to work with
multithreaded renderer. Each platform has rules about where renderer can be and
how multithreading interacts with context/device. To disable multithreaded