mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-28 10:35:43 -05:00
Updated README.
This commit is contained in:
parent
5cd313e342
commit
00c0c33581
1 changed files with 4 additions and 1 deletions
|
@ -447,7 +447,7 @@ OculusVR integration
|
|||
--------------------
|
||||
|
||||
OculusVR support is currently experimental, and only DX11 is tested. To build
|
||||
with OculusVR HDM support enabled you must set `OVR_DIR` enviroment variable:
|
||||
with OculusVR HMD support enabled you must set `OVR_DIR` enviroment variable:
|
||||
|
||||
set OVR_DIR=<path to OculusSDK>
|
||||
|
||||
|
@ -579,6 +579,9 @@ with examples:
|
|||
|
||||
genie --with-sdl vs2012
|
||||
|
||||
**NOTE** `--with-glfw` is also available, but it's just simple stub to be used
|
||||
to test GLFW integration API.
|
||||
|
||||
**NOTE** Special care is necessary to make custom windowing to work with
|
||||
multithreaded renderer. Each platform has rules about where renderer can be and
|
||||
how multithreading interacts with context/device. To disable multithreaded
|
||||
|
|
Loading…
Reference in a new issue