Updated README.

This commit is contained in:
Branimir Karadžić 2015-04-09 00:10:28 -07:00
parent 5cd313e342
commit 00c0c33581

View file

@ -447,7 +447,7 @@ OculusVR integration
-------------------- --------------------
OculusVR support is currently experimental, and only DX11 is tested. To build OculusVR support is currently experimental, and only DX11 is tested. To build
with OculusVR HDM support enabled you must set `OVR_DIR` enviroment variable: with OculusVR HMD support enabled you must set `OVR_DIR` enviroment variable:
set OVR_DIR=<path to OculusSDK> set OVR_DIR=<path to OculusSDK>
@ -579,6 +579,9 @@ with examples:
genie --with-sdl vs2012 genie --with-sdl vs2012
**NOTE** `--with-glfw` is also available, but it's just simple stub to be used
to test GLFW integration API.
**NOTE** Special care is necessary to make custom windowing to work with **NOTE** Special care is necessary to make custom windowing to work with
multithreaded renderer. Each platform has rules about where renderer can be and multithreaded renderer. Each platform has rules about where renderer can be and
how multithreading interacts with context/device. To disable multithreaded how multithreading interacts with context/device. To disable multithreaded