mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 09:08:22 -05:00
138 lines
2.5 KiB
Text
138 lines
2.5 KiB
Text
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struct SurfaceOutput {
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vec3 Albedo;
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vec3 Normal;
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vec3 Emission;
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float Specular;
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float Gloss;
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float Alpha;
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};
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struct Input {
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vec2 uv_MainTex;
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};
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struct v2f_surf {
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vec4 pos;
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vec3 vec;
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vec2 hip_pack0;
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};
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uniform sampler2D _MainTex;
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uniform vec4 _LightPositionRange;
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uniform float _Cutoff;
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uniform vec4 _Color;
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void xll_clip (
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in float x
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)
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{
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if ((x < 0.0)) {
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discard;
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};
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}
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void surf (
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in Input IN,
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inout SurfaceOutput o
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)
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{
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vec4 c;
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vec4 tmpvar_1;
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tmpvar_1 = texture2D (_MainTex, IN.uv_MainTex);
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vec4 tmpvar_2;
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tmpvar_2 = (tmpvar_1 * _Color);
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c = tmpvar_2;
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vec3 tmpvar_3;
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tmpvar_3 = c.xyz;
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o.Albedo = tmpvar_3;
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float tmpvar_4;
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tmpvar_4 = c.w;
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o.Alpha = tmpvar_4;
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}
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vec4 EncodeFloatRGBA (
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in float v
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)
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{
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vec4 enc;
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float kEncodeBit;
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vec4 kEncodeMul;
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vec4 tmpvar_1;
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tmpvar_1 = vec4(1.0, 255.0, 65025.0, 160580992.0);
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kEncodeMul = tmpvar_1;
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float tmpvar_2;
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tmpvar_2 = 0.00392157;
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kEncodeBit = tmpvar_2;
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vec4 tmpvar_3;
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tmpvar_3 = (kEncodeMul * v);
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enc = tmpvar_3;
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vec4 tmpvar_4;
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tmpvar_4 = fract (enc);
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vec4 tmpvar_5;
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tmpvar_5 = tmpvar_4;
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enc = tmpvar_5;
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vec4 tmpvar_6;
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tmpvar_6 = (enc - (enc.yzww * kEncodeBit));
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enc = tmpvar_6;
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return enc;
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}
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vec4 frag_surf (
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in v2f_surf IN
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)
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{
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SurfaceOutput o;
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Input surfIN;
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vec2 tmpvar_1;
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tmpvar_1 = IN.hip_pack0.xy;
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surfIN.uv_MainTex = tmpvar_1;
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vec3 tmpvar_2;
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tmpvar_2 = vec3(0.0, 0.0, 0.0);
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o.Albedo = tmpvar_2;
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vec3 tmpvar_3;
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tmpvar_3 = vec3(0.0, 0.0, 0.0);
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o.Emission = tmpvar_3;
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float tmpvar_4;
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tmpvar_4 = 0.0;
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o.Specular = tmpvar_4;
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float tmpvar_5;
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tmpvar_5 = 0.0;
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o.Alpha = tmpvar_5;
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float tmpvar_6;
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tmpvar_6 = 0.0;
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o.Gloss = tmpvar_6;
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surf (surfIN, o);
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xll_clip ((o.Alpha - _Cutoff));
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float tmpvar_7;
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tmpvar_7 = length (IN.vec);
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vec4 tmpvar_8;
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tmpvar_8 = EncodeFloatRGBA ((tmpvar_7 * _LightPositionRange.w));
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return tmpvar_8;
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}
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void main ()
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{
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v2f_surf xlt_IN;
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vec4 xl_retval;
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vec4 tmpvar_1;
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tmpvar_1 = vec4(0.0, 0.0, 0.0, 0.0);
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xlt_IN.pos = tmpvar_1;
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vec3 tmpvar_2;
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tmpvar_2 = gl_TexCoord[0].xyz;
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vec3 tmpvar_3;
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tmpvar_3 = tmpvar_2;
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xlt_IN.vec = tmpvar_3;
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vec2 tmpvar_4;
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tmpvar_4 = gl_TexCoord[1].xy;
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vec2 tmpvar_5;
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tmpvar_5 = tmpvar_4;
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xlt_IN.hip_pack0 = tmpvar_5;
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vec4 tmpvar_6;
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tmpvar_6 = frag_surf (xlt_IN);
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vec4 tmpvar_7;
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tmpvar_7 = tmpvar_6;
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xl_retval = tmpvar_7;
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vec4 tmpvar_8;
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tmpvar_8 = xl_retval.xyzw;
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vec4 tmpvar_9;
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tmpvar_9 = tmpvar_8;
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gl_FragData[0] = tmpvar_9;
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}
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